The Japanese logo appears to be made of wooden planks and has a couple of Bullet Bills forming the dots of the ン kana, whereas the international logo has a simpler bamboo-like theme. The sky was also made a bit brighter.
Japan
Translation
International
そうげんコース
Grass Land Course
GRASS LAND
キノココース
Mushroom Course
MUSHROOM LAND
ドカンコース
Pipe Course
PIPE ISLAND
かいがんコース
Beach Course
CRESCENT COAST
マウンテンコース
Mountain Course
SPIRIT MOUNTAIN
ブリッジコース
Bridge Course
GRAND BRIDGE
ふゆうじょうⅠコース
Floating Palace Ⅰ Course
FLOAT CASTLE Ⅰ
どうくつコース
Cave Course
CORNICE CAVE
おばけコース
Ghost Course
GHOST MANSION
ふゆうじょうⅡコース
Floating Palace Ⅱ Course
FLOAT CASTLE Ⅱ
うらうみコース
Inlet Sea Course
DARK SEA
In the Japanese version, each stage has a standard naming scheme and come in two colors, while the names in the American and European versions have a bit more creativity and come in a singular color. The colors used between versions are consistent, with a few deviations:
The color schemes for Mushroom Land and Ghost Mansion are switched, and the colors for Mushroom Land are inverted, making it a bit out of place with the rest of the names.
The color schemes for Grand Bridge and Cornice Cave are also switched. The palette used for Cornice Cave's international name is also slightly different from the one used in Grand Bridge's Japanese name.
Float Castle Ⅰ gets a unique color scheme in the international versions, rather than sharing Float Castle Ⅱ's as in the Japanese version.
Dark Sea has a unique color scheme in the Japanese version, but shares Crescent Coast's in the international versions.
Note that the final stage is omitted form this list -- it simply doesn't have a dedicated ranking screen, which is the only place in the game where the stages are named.
Yoshi's Safari checks to see if any SRAM is present while booting up. If it detects any form of SRAM, it will throw up a warning screen instead of starting the game. It does this by copying the internal ROM name from $00FFC0 to addresses $700000, $701000, $702000, and so on. It then reads back these values; if any of them are equal to the original string, it will throw the error. Since the game normally has no internal save memory, writing to these addresses would result in no changes.
This check is only implemented in the American and European versions of the game; the Japanese version of this game does not have this check.
Remembering the First and Only Mario FPS - IGN. "Thus the company commissioned its famous R&D1 department to develop a Super Scope compatible game starring everyone’s favorite pudgy plumber."↩︎