the cutting room mirror

Yoshi Topsy-Turvy

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Yoshi Topsy-Turvy attempts to combine platforming with tilt controls, all wrapped up in pre-rendered Yoshi's Story-esque graphics. Because of its short length and awkward physics, however, the game didn't do very well.

Sub-Pages#

Debug Menu Text#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Find a way to activate these debug functions

These pieces of text can be found in the ROM. It is currently unknown how to activate these functions, if they even still work.

Location

Debug Text

Notes

0x478358

 Set Editor
 Enemy
 Gimmick
 Bin Data
 Player Pos
 Enemy Edit Print
 Enemy Edit
 Gimmick Edit Print
 Gimmick Edit
 Pos X
 Pos Y
 Resume Print

This seems to be the main portion of the debug mode.

0x27515C

 Area
 Disp

 Area Edit Print
 Area Edit

Debug mode for level editing?

0x312EF0

sound test
menu mode
BALLOON DUMMY

0x4077B4

 Path 

 Path Edit Print 
 Path Edit 

Debug mode for path editing?

0x4086CC

Player Param

0x4088B8

 tire bound min 
 tire bound max 
 run speed max 
 fall limit(float) 
 fall limit 
 break 
 run start_speed 
 run acc 
 walk start_speed 
 walk acc 
 jump ctrl lr2 
 jump ctrl lr 
 jump limit lr(float) 
 jump limit lr 
 fall ctrl 
 fall acc 
 Jump ini speed

A list of parameters related to how Yoshi moves.

0x4089D4

 Motion Sensor 
 Super Move 
 Invincible 

0x268DAC

 Free Fall 
 Goal Disable

0x29FB14

 Coin 
 
 Print 
 Flag Num 
 Set
 
 DYNAMIC_RED 
 DYNAMIC RED NORMAL 

After this portion, there is a large chunk of ASCII patterns that seem to define screen animations. Probably unrelated to the debug text.

Unreachable Goal#

YoshiTopsyTurvy-YoshisBigJump-Goal.png

In the minigame "Yoshi's Big Jump", there is a goal at the far right side of the room. It cannot ever be seen through normal gameplay. When you touch it, the goal fanfare plays and the game fades into the score list for the minigame.

The best possible score has been at 131.76 yds since 2010, to give an idea of how far this minigame goes. The room caps at 256.23 yds.

Regional Differences#

Title Screen#

Japan

US

Europe

The Japanese version featured Yoshi who could be tilted along with the three apples. The international versions moved an apple to the bottom to make more space for the logo. The copyright info was updated.

Cinematic Effects#

CactusEpilepsy.gif

The following content may induce seizures and has been hidden by default. Click to reveal: 

Japan

International

YoshiTopsyTurvy-IntroLightning-JP.gif

YoshiTopsyTurvy-IntroBackground-JP.gif

YoshiTopsyTurvy-IntroFocus-JP.gif

YoshiTopsyTurvy-IntroFlyOff-JP.gif

YoshiTopsyTurvy-Transform-JP.gif

YoshiTopsyTurvy-IntroLightning-International.gif

YoshiTopsyTurvy-IntroBackground-International.gif

YoshiTopsyTurvy-IntroFocus-International.gif

YoshiTopsyTurvy-IntroFlyOff-International.gif

YoshiTopsyTurvy-Transform-International.gif

Some effects during cinematics were toned down for epilepsy reasons.

High Score List#

Japan

Europe

US

  • The Japanese and European versions both use meters, the US version uses yards.
  • The European version increased the width of the paper.

Level Select#

Japan

International

YoshiTopsyTurvy-JP-FinalBowserIcon.png

YoshiTopsyTurvy-JP-BowserIcon.png

YoshiTopsyTurvy-JP-ClearBubble.png

YoshiTopsyTurvy-International-FinalBowserIcon.png

YoshiTopsyTurvy-International-BowserIcon.png

YoshiTopsyTurvy-International-ClearBubble.png

Time Objective#

Japan & US

Europe

The sec text was removed in the European version.

Other Differences#

Europe

US

The US version made the text less blurred and thick here.

Europe

US

YoshiTopsyTurvy-EU-Calibration.png

YoshiTopsyTurvy-EU-Calibration2.png

YoshiTopsyTurvy-US-Calibration.png

YoshiTopsyTurvy-US-Calibration2.png

The width was reduced.