the cutting room mirror

ru

Японский Super Mario Bros. 2 это тот же самый Super Mario Bros., только сложность поднята до 11-ти. Расширенное место, предоставленное диском, дало право на создание длинных и комплексных уровней, нескольких новинок и миров с количеством в 13 штук...но всё полностью это одна и та же игра.

Due primarily to its extreme difficulty and similarity to its predecessor, overseas players wouldn't get the chance to play the game until the release of Super Mario All-Stars, albeit in a remade form. The unlockable version included with Super Mario Bros. Deluxe did not have the unique graphics of the original release or anything normally accessible past 8-4, and non-Japanese gamers did not get to play the original unaltered game until it was released internationally on the Wii Virtual Console.

Unused Graphics#

Two unused ground tiles and a cactus can be found at the very end of the SM2CHAR1 graphics file. The last tile, a more natural-looking variation of the original Super Mario Bros. ground tile, actually appears in every screenshot in the game's manual, suggesting that it was changed very late in development.

Revisional Differences#

In 2004, Super Mario Bros. 2 was rereleased as part of Japan's Famicom Mini series for the Game Boy Advance as Famicom Mini vol. 21. The most significant change in this version is that A + Start allows you to, after getting a Game Over, immediately go back to the start of the world you died in (barring Worlds 9 and A-D). This not only renders the "Continue" option redundant, but has some other effects:

  • Using the emulator's menu (accessible by pressing L + R) to save your high score will also save the last world you died on, meaning the A + Start combo still works even after the game is turned off, which makes it possible to complete the game in multiple sessions.
  • It is possible to switch between Mario and Luigi mid-game without having to start over, which was not possible in the FDS version.
  • After beating 8-4 eight times, the player must press B + Start at the title screen to access World A-1 rather than the FDS version's A + Start.

These changes did not carry over to the 3DS and Wii/Wii U versions, which instead behave the same way as the original FDS version.