the cutting room mirror

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

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To do:

  • Debug Menu strings? In RO/HugeBattle.cro.
  • There are various unused sprites:
    • Ludwig in a Clown Car.
    • Unused sprites of Iggy on the ground in battle.
    • Bloopers
    • Golden Eggs
    • Toads with colors other than red.
    • Differently-colored Magikoopas on broomsticks.
  • Spanish and French text differences between the US and European versions.
  • Developer interview

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey is the much-needed(?) 3DS remake of the DS game Mario & Luigi: Bowser's Inside Story. While more faithful than its predecessor, it sadly ended up being one of the worst-selling Mario games in nearly 24 years (being on a dying platform that could already play the original game certainly didn't help), and was AlphaDream's last major title before its bankruptcy later in 2019.

And yes, they actually skipped over remaking the second Mario & Luigi title.

Unused Rooms#

Watch on YouTubeThere are currently five known test rooms, each one of them being set in a specific part of Plack Beach. Every room lacks loading zones, and has a bright red background.

First Test Map#

Room ID: 260

A room filled with Toads which was used to test NPC behaviors. Speaking with any of the Toads will cause something to happen to another, like disappearing, running back and forth on a set path, or temporarily increase in size.

Second Test Map#

Room ID: 264

An empty room, purpose unknown.

Third Test Map#

Room ID: 265

Similar to room 260, with the difference being that there are additional Toad colors as well as animated Goombas.

Fourth Test Map#

Room ID: 268

A room filled with Goombas which may have been used to test some enemy behaviors. In the top-left corner of the screen is a group of motionless Goombas, one simply being by itself and the others set in a "V" position with colored squares attached to the lower half, which may have been signs of a layering test.

Around the center of the room is a Goomba different from the others, not only is it animated but it can also be interacted with, making it jump when doing so.

Fifth Test Map#

Room ID: 269

A room which was used to test overworld mechanics, namely Bowser's shell smash platforms and the air/water pipes. The large central platform burns the Bros.

(Source: Toad's Depot Discord (test map info))

Unused Graphics#

Unused Attack Illustrations#

In the original Nintendo DS version, Special Attacks used by Mario & Luigi and Bowser all have illustrations showing the attack in the Specials part of the star menu, as well as when selecting the attack in a battle. In the remake, the Specials part of the star menu was replaced with an Attack Pieces menu in the Records menu, but Brawl Attacks are not visible here because they are not obtained by assembling the illustration as Attack Pieces. In the remake, viewing the attack illustration was also removed from the top screen when selecting the attack during a battle. The new Guide menu allows viewing explanations and practicing attacks, but the top screen is entirely empty, meaning Brawl Attack illustrations still cannot be seen. Despite the Brawl Attack illustrations not being visible anywhere else, when in the menu to do one of the attack challenges with Broque Madame, selecting a Brawl Attack displays the corresponding illustration on the top screen. This is the only place the Brawl Attack illustrations can be seen, and because Goomba Storm, Koopa Corps, Bob-omb Blitz, and Magikoopa Mob are the only Brawl Attacks that have minigame versions, the illustrations for Shy Guy Squad and Broggy Bonker cannot be seen. Despite being impossible to see, these Brawl Attacks do have illustrations that can be found in Lyt/US/SLyt.dat/MINIGAME_US_en/timg.

Shy Guy Squad
(AP_IMG_12_L.bflim and AP_IMG_12_R.bflim)

Broggy Bonker
(AP_IMG_16_L.bflim and AP_IMG_16_R.bflim)

(Source: Original TCRF research)

Unused Music#

The in-game music player allows the player to listen to almost all of the music in both the Nintendo DS original and Nintendo 3DS remake; the only missing (and unnamed as a result) tracks are the inside Bowser versions of area music. Despite these tracks not being playable in the music player, all Nintendo DS original versions of the inside Bowser tracks can be found in Snd/stream. The Nintendo DS original tracks are all stored in Advanced Audio Coding (AAC) format. Unfortunately, there is no unused text giving official names to the inside Bowser variants of the tracks.

Filename

Notes

ds_16_gepu_b_i44.aac

The inside Bowser version of "A Gentle Breeze at Cavi Cape", the track that plays at Cavi Cape.

ds_18_mushiba_b_i44.aac

The inside Bowser version of "Beachside Dreaming", the track that plays at Plack Beach.

ds_20_ekubon_b_i44.aac

The inside Bowser version of "Meet Me at Wonder Woods", the track that plays at Dimble Wood.

ds_22_dark_area_b_i44.aac

The inside Bowser version of "The Path of Secrets", the track that plays at Bowser Path, the Tunnel, Toad Town Caves, and the Tower of Yiik.

ds_26_koopa_castle_b_i44.aac

The inside Bowser version of "Bowser's Stolen Castle", the track that plays at Bowser's Castle.

ds_28_kinoko_town_b_i44.aac

The inside Bowser version of "Resting in Toad Town", the track that plays at Toad Town.

ds_30_otapuku_b_i44.aac

The inside Bowser version of "Forever in the Plains", the track that plays at Bumpsy Plains and Blubble Lake.

ds_32_peach_garden_b_i44.aac

The inside Bowser version of "Dark Regions", the track that plays at Peach's Castle Garden.

ds_34_peach_castle_inside_b_i44.aac

The inside Bowser version of "The Castle Depths", the track that plays at Peach's Castle taken over by Fawful.

ds_36_water_b_i44.aac

The inside Bowser version of "Waltz in the Lake", the track that plays while underwater in Blubble Lake.

Deleted Music Tracks#

To do:
Add the info about duplicate tracks in the original game, to the original games page

There's some skipped music tracks according to Snd/stream (23, 24, 47, 52, 53, 56, 57, 58, and 59). Comparing to how the tracks are sorted from this and the original game, 23 and 24 were another version of dark_area1_a and dark_area1_b (21 and 22). In the original game, however, those track slots (MUS_DARK_AREA_A2 and MUS_DARK_AREA_B2 in the original game) were just using a duplicate of the same songs (MUS_DARK_AREA_A1 and MUS_DARK_AREA_B1), so this is most likely why these track slots are skipped. Track 47 is likely MUS_MINI_GAME2 from the original game, according to how the tracks are sorted. This one didn't get carried one for some reason, even though they have some differences.

The other skipped tracks are likely related to Bowser Jr.'s Journey, so those are unknown. It's likely these skipped track slots are just kept for sorting reasons.

Early Character Name#

To do:
Check the other localization languages, as well as other instances of Kaley's name in the Japanese version.

During the first encounter with the Best Fitness Friends in Bowser Path, Dieter refers to Kaley as "Leana", which comes out of left field as she is never referred to as such anywhere else in the game. This discrepancy does not exist in the Japanese version, which implies that "Leana" was an early English name that got left in by accident. This can be found in FMsg.dat/k_o_koopa_r_80, field Kjrpg_10_Koopa_qst04_05.

Japanese

Translation

English

キュットがお世話せわに
なったそうだね。

It seems Kaley is
lending her assistance.
So, you meet the real Leana.
She's not so friendly, this one.

フン・・・
キミ達たちには ここで・・・

Well then...
I'll just get her...
In fact, you might say...

消きえてもらう。

To expurgate you!
She's not friendly at all!

(Source: Gaming Reinvented)

Oddities#

In the bcsar (the game's sound archive), the Mario and Luigi Battle theme and Bowser's Battle theme each have two sound streams, which uses the same bcstm file. Mario and Luigi's are both named MUS_ML_BTL and MUS_ML_BATTLE, and Bowser's are both named MUS_KP_BTL and MUS_KP_BATTLE. It's unknown which one is actually used or if the game uses both at certain points in the game. This isn't the case with the original DS versions.

Revisional Differences#

v1.1#

Nintendo eShop Update Content Description:

  • Depending on the event, sometimes the player got stuck on a certain map when controlling Luigi solo and trying to save the game progress by using the Save Block. The issue has been fixed.
  • By downloading the update data, this issue will no longer occur.
  • Also, if the issue has already occurred, it will be fixed so that the player can continue playing.

v1.2#

Nintendo eShop Update Content Description:

Addressed an issue where sound wouldn’t play for music from the Nintendo DS version of Mario & Luigi: Bowser’s Inside Story in the Music Menu, under Records.

Unused Text#

'...But does it make sense?'
The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary!

To do:
Restore the formatting when text viewing is more stable. Create table for files in BMsg/FMsg.dat.

Present in b_sys:

Name

Text

Translation

KJ_Msg_quest_debug

デバッグ用テストクエスト

Test quest for debugging

Localized text for an error message (anti-out of bounds?) is present in fcommon:

Name

Text

MES_sys_fukki_00

=== Notice ===
An error has occurred.
To avoid corrupting your data, your
character has been moved to a safe place.

Present in i_air_21:

Name

Text

Translation

MES_work_omit_13

=== 仮・未実装 ===
ダークスター戦と
前後のイベントが未実装です。
ダークスターが外に
出るところまでスキップします。

=== Temporary/Unimplemented ===
The events before and after the Dark Star 
battle have not been implemented yet.
The game will now skip to 
the part where it escapes.

Present in i_energy_32, i_tainai_01, o_chika_01, o_peach_1f_01, o_town_34,:

Name

Text

Translation

MES_work_omit_05

=== 1月末版 終了 ===
1月末版は ここまでとなります。
ご確認ありがとうございました。

=== January Version End ===
This concludes the January version.
Thank you very much for your verification.

Present in i_power_arm_01 and i_pump_16, i_tainai_01, o_chika_09_before, o_ekubon_02_after, o_ekubon_07_2, o_koopa_24, o_mushiba_05_before, o_peach_2f_04, o_test_ay_01, o_test_hk_01, o_test_mk_01, o_town_14, o_zutsada_04_after:

Name

Text

Translation

MES_work_omit_00

=== 仮・未実装 ===
イベントが仮または未実装の
じょうたい状態です。

=== Temporary/Unimplemented ===
This event is in a temporary or
unimplemented state.

Present in i_pump_02 and i_test_mo_02:

Name

Text

MES_KPump_02_Kpump_02_hemo_mes_test

This is a test.

Present in i_pump_04:

Name

Text

Translation

MES_work_omit_02

=== 仮・未実装 ===
本来はパイプ器官がせり出てきますが、未実装です。
パイプ器官が埋まっている床に立って
スライドパッドを下に倒すと、マップジャンプします。

===Temporary/Unimplemented===
An organ pipe was originally intended to appear here, 
but it has not been implemented yet.
The game will now warp to where the the buried organ pipe 
rises from the floor and knocks the Slide Pad down.

Present in i_pump_16:

Name

Text

Translation

MES_work_omit_03

=== α版 終了 ===
α版は ここまでとなります。
ご確認ありがとうございました。

キノじいの運命や いかに!?

=== Alpha Version End ===
This concludes the alpha version.
Thank you very much for your verification.

Just what will become of Toadsworth!?

Present in o_ekubon_15, o_koopa_19:

Name

Text

Translation

MES_work_omit_06

ミニゲーム失敗
ミニゲーム成功

Minigame failure
Minigame success

To do:
This uses encoded text.

Present in o_evselect_U, sounds like text for a debug menu:

Name

Text

Translation

MES_work_omit_01

ケタの移動 数値の変更 決定

Degree of movement:    Value of change:    Decision: 

Present in o_ibiki_03, sounds like text for a debug menu:

Name

Text

Translation

MES_work_omit_10

=== 仮・未実装 ===
イビッキと遭遇するイベントが未実装です。
イベント終了時点までスキップします。

=== Temporary/Unimplemented ===
The Yikk encounter event has not been implemented yet.
The game will now skip to its endpoint.

Present in o_mushiba_24:

Name

Text

Translation

MES_work_omit_11

=== 仮・未実装 ===
エクボンのもり森(2
かいめ回目)で
あら新たなアタックをおぼ覚えるまでのなが流れが
みじっそう未実装です。
アタックをおぼ覚えて 
ふたた再びチャクランのもと元へ
もど戻ってきたところからさいかい再開します。

=== Temporary/Unimplemented ===
The sequence of events that leads to 
learning a new attack in Dimble Wood (2nd 
time around) has not been implemented yet.
The game will continue from the point where 
the player learns the attack and
returns to Chakron once more.

Present in o_test_ay_01, o_test_hk_01, o_test_jk_01, o_test_mk_01, o_test_mo_01, o_test_mo_02, o_test_mo_03, o_test_mo_04, o_test_mo_05, i_test_dnh_01, i_test_hk_01, i_test_ik_01, i_test_mo_01:

Name

Japanese

Translation

MES_work_omit_04

テスト
Test

Present in o_peach_3f_13:

Name

Japanese

Translation

MES_work_omit_12

=== 仮・未実装 ===
カタパルトの加速ローラーが未実装です。
カタパルトで飛び出すところまでスキップします。

=== Temporary/Unimplemented ===
The catapult's speedup roller has not been implemented yet.
The game will now skip to the part where it launches.

Present in o_test_fh_01 and o_test_fh_02:

Name

Japanese

Translation

MES_work_fh_01

てんめつするよ!!

It will blink

MES_work_fh_02

Yボタンをおすと とじるよ

Press the Y button to close

Present in o_test_ho_01:

Name

Japanese

Translation

MES_work_ho_01

けんしゅう1

Do Training 1

MES_work_ho_02

けんしゅう2

Training 2

Present in o_test_mk_01:

Name

Japanese

Translation

MES_work_ho_01

テストテキスト

Test text

Present in o_zutsada_04_after:

Name

Text

Translation

MES_work_omit_08

=== 仮・未実装 ===
イカダによる地形攻略の一部が未実装です。
地形攻略の終了地点までスキップします。

===Temporary/Unimplemented===
This portion of the raft-caused terrain capture has not been implemented yet.
The game will now skip to the end of the capture sequence.

Present in o_zutsuda_10_before:

Name

Text

Translation

MES_work_omit_07

=== 仮・未実装 ===
イカダによる地形攻略と
くしゃみイベントが未実装です。\
くしゃみイベントの終了地点までスキップします。

===Temporary/Unimplemented===
The sneeze event and raft-caused terrain capture 
have not been implemented yet. \
The game will now skip to the end of the sneeze event.

Present in o_zutsuda_16_before:

Name

Text

Translation

MES_work_omit_09

=== 仮・未実装 ===

イビッキタワーが出現するイベントが未実装です。
巨大化バトルの終了時点までスキップします。

=== Temporary/Unimplemented ==

The Tower of Yikk appearance event has not been implemented yet.
The game will now skip to the end of the giant battle.

English Translation Differences#

Most of these differences were carried over from the original game.

Field Text#

Label

US

Europe

Notes

MES_KAir_12_KAir_12_mes_04

It just spit fire, didn't it...

It just spat fire, didn't it...

Both terms are technically correct, but British English prefers "spat".

MES_KMetaboru_16_KMeta_16_ystar_06

Whoa! What was that loud noise? It came from the room next door!

Whoa! What was that loud noise? It sounds like it came from over there!

Starlow is less certain in this version.

MES_KMetaboru_16_KMeta_16_peach_01_2

Nothing but dead ends here... Not an exit to be seen.

I couldn't find one... It might be a dead end.

Peach is also less definitive.

MES_SA_SUB_KPower_nose_02_SA_NOSE_TUT_8T

Mario! Careful! Don't hit the spiky pollen!

Mario! Careful! Don't hit the blue pollen!

MES_SA_SUB_KPower_nose_02_SA_NOSE_TUT_7AT

If you hit a spiky pollen, you lose one heart...

If you hit a blue pollen, you lose one heart...

MES_KHatena_d_01_BP_EV_ystar_05_1

Uh...

Phew...

MES_Ekubon_07_Ekubon_bokosuka_k_16

So what about the rest of my military? Did the other corps get spanked as bad as you?

So what about the rest of my military? Don't tell me they did as badly as you did!

"Spank" has a sexual connotation that the UK tends to avoid. Similar edits were made in Mario & Luigi: Dream Team and Super Paper Mario.

MES_Ekubon_09_Ekubon_killer_dx_19

Sir, the bonking to which he refers is on the enemy heads!

Sir, let's show the punks who stole the castle who's boss!

This has a much different meaning in Europe, where "bonk" is a slang term for sex.

MES_Ekubon_14_Ekubon_koopa_spunch_4

Oh baby, you're GOOD! Chippy! You get it done! That's it, you're my new minion!

This is AWESOME! Oi! Chippy! I've decided... You're my new minion!

MES_Ekubon_15_Ekubon_giga_carrot_39_2

I must avenge the Wigglers whose legacy you sullied! You must be removed from our farm like compost!

I must avenge the Wigglers whose legacy you sullied! I'll kick you out of here like the giant pest you are!

In Europe, "compost" is used for somewhere you can cultivate plants, rather than a specific form of fertilizer in gardening.

MES_Ekubon_15_Ekubon_giga_carrot_39_3

Bah! You like compost? I'll compost your FACE!

Bah! If you think you're up to it, I'd like to see you try!

MES_Ibiki_03_IB03_ibiki_05

And... are you one tormented by the ageless riddle of Boo?

And... are you also tormented by the ageless riddle of Boo?

More specific, as the original line does not imply that Yikk himself is studying Boos.

MES_SKoopa_01_Skoopa_01_koopa_07

Great. Not only did this guy take over my castle, but now he's all up in my minions too!

Great, not only did this guy take over my castle, but he's muscled in on my minions, too!

Also rewritten to remove the unintentional innuendo. To be "all up in" someone's business is a common term, but when it's referring to people, it's usually meant in a sexual context.

MES_SKoopa_13_2_Skoopa_13_quiz_19_04

Last page of questions.

Previous page of questions.

MES_Mushiba_11_Mushiba_koopa_fire_08

Well, whatever. The only thing that matters is Captain Flame is back, baby! He's got a fiery temper, but MAN is he a fun dude!

Well, whatever. The only thing that matters is I have my flame back! Now those punks will see what Bowser is all about!

MES_EV_SPeach_1F_03_2_INORI_koopa_05

You figure out who's tougher yet, Mr. Ice Cube?

Heh! NOW you understand what Bowser is all about!

MES_EV_SPeach_1F_03_2_INORI2_koopa_04

Now who's THIS jerk?! You're biting my style?! Not on MY watch, buddy!

Now who's THIS jerk?! You're cramping my style?! Not on MY watch, buddy!

"Bite" can be used to refer to oral sex (i.e. "bite me").

MES_TKinoko_23_Kinoko_town_koura_tut_29_2

And whack this too!

Oh yeah, one more thing!

A bit less suggestive. "Give it a whack for me, hey?" is still the previous line in both versions.

MES_TKinoko_31_Kinoko_street_06

I've gotta go check 'em out myself! I love me some gear!

I've gotta go check 'em out myself! Gotta love new gear!

MES_TKinoko_32_Kinoko_street_35

Killer! Think you can find me, huh, Mario?

Awesome! Think you can find me, huh, Mario?

MES_TKinoko_32_Kinoko_meta_cure_05

Now all we have left to do is take Peach back...

Now all we have left to do is rescue Peach, again...

MES_TKinoko_32_Kinoko_street_25

I swear, that husband of mine... He's all about bonus cards! He always claims he'll win back all the coins he spends! So he buys stuff we don't need. Worst financial planner ever.

I swear, that husband of mine... He's all about bonus cards! He even talks about them in his sleep! No wonder I always find used cards in his pockets. Honestly, what a total waste!

Likely rewritten to remove the reference to gambling, which would have risked earning the game a higher age rating in Europe.

MES_EV_SUB_TKinoko_34_Kinoko_town_clinic_a_46

Aw, cry more, you big baby! You're just ticking me off!

You annoying little...! You're really ticking me off!

MES_TKinoko_38_Kinoko_street_29

What?! I lost AGAIN?! Does anybody EVER win with these bonus cards?

What?! Nothing AGAIN?! These bonus cards don't seem to have much bonus in them!

Another gambling reference rewritten.

Battle Text#

  • Alpha Kretin, Beta Kretin, and their X versions are renamed to Alpha Keratin and Beta Keratin.
  • Dark Mechawful.5 is renamed to Dark Mechawful 1.5.

US

Europe

Notes

That sounds bad!

I've got a bad feeling about this!

More specific wording.

This battle is fraught with danger, sir! Allow us to protect you, sir!

This battle is fraught with danger, Sir! Allow us to protect you, Sir!

"Sir" is treated as an honorific in the European script.

Turn us loose and this mangy dog will feel a savage bonking unlike anything he's dreamt!

Turn us loose and this mangy dog will feel a savage beating unlike anything he's dreamt!

This was probably changed because "bonking" is a slang term for having sex in British English.

This cur doesn't merit your attention, sir!

This cur doesn't merit your attention, Sir!

As before.

GAAAAH!

GYAHAHAHA!

From a scream to a laugh.

What's wrong with you? Your color is... weird! Well, whatever, I'll still win this fight, no prob!

What's wrong with you? You look kinda sick! It looks like this fight is already decided!

Slightly more natural phrasing.

The meter builds when you guys perform a successful attack.

The meter builds when you guys perform a successful attack. [in this version, "meter" is highlighted]

First make the meter get full!

First, let's work on filling that meter!

Less awkward wording.

BROOFOOF. BROOOF. (Shop. bonus cards.) (Enjoy them.)

BROOFOOF. BROOOF. (Shop. Bonus cards.) (Enjoy them.)

Capitalization correction.

Zat is cute. Period.

Zat is cute. No doubt!

A more direct British English equivalent would be "full stop."

US

Europe

Notes

If this problem persists, please refer to the Nintendo Support website. support.nintendo.com

If this problem persists, please contact the Nintendo Customer Service center using the contact information in the e-manual.

This is the text that shows up when the amiibo scan fails. This same edit was made in Mario & Luigi: Superstar Saga + Bowser's Minions.