the cutting room mirror

Mario's Super Picross

Mario's Super Picross is Mario's least popular game by logic. People protested penalties for performing poorly.

Unused Music#

There are two unused songs, but their purpose here is not clear. All songs can be heard at the Select-A-Data Screen using Pro Action Replay code C02B79?? (where "??" is one of the below). All songs have looped/non-looping versions, and subtracting or adding 40 from the current song's value will play them. Earlier versions of both of these songs are found unused in Tamori no Picross.

ID

Song

47

4B

(Source: nensondubois)

Sound Test#

Use Pro Action Replay code 7E119C0E or ROM address C021B20E at the title screen. Songs 07 and 0B are unused. Pressing Up or Down will toggle between BGM/SF. Left or Right will select the song/sfx number, A plays music and B or X will play the currently selected sound effect. Y will restart the song.

Song number 19 is the last song before silence or crashing the APU.

(Source: nensondubois)

Data Clear#

Use Pro Action Replay code 7E119C0F or ROM address C021B20F at the title screen. All progress will be lost if you choose to erase. Not used, however; individual save files can be erased in-game by pressing A + B + Select on the highlighted file.

(Source: nensondubois)

Hidden Messages#

DBOOT VER1.03 .MSPIC 95/07/21 

Build information is present at 0xE0003.

(Source: nensondubois)

Address

String

Description

0x26D5C

CopyCopyCopyCopy

Addresses non-zero

0x26D6C

It is Hot Start.

Addresses zero

At boot, the game will zero out 0x7efd70 through 0x7efd73. It will verify these addresses are empty four times at 0x26d24. Depending on whether or not the addresses are empty, a section of one of the above strings will be printed to 0x8 in RAM. Under normal circumstances, the second message will appear. This is likely a boot sequence verification method.

(Source: Original TCRF research)

Leftover Save Screen#

Text

Translation

現在の状態が
セープされました。
この次は,つづきから
プレイすることが
できます。

The game has been saved.
You will continue from where
you left off.

There's a leftover save screen from a version of Tamori no Picross. This message pops up after saving in the middle of a picross puzzle. In this version, a message from either Mario or Wario is displayed instead. Changing 0xB577 to 4C 08 34 will replace the tutorial with this screen instead.

(Source: Original TCRF research)

(Translation: kumori)

Error Messages#

Anti-Piracy#

Don't copy that Floppy!

The game checks to see that it has exactly 8KB of SRAM on boot, by writing two bytes of values at 0xB07FF0 then comparing with the values at 0xB17FF0 to verify the SRAM mirror is in the correct location. If this check fails due to a mismatch, the game boots up to the above screen and hangs. Cartridge copiers tend to have a lot more than 8KB of SRAM to support a wider variety of games, so they will trip the anti-piracy detection.

Use Game Genie code DD5E-3AD7 to boot to the anti-piracy screen.

Region Error#

Attempting to play the game with a European SNES throws up this error screen upon booting. Nintendo planned to release Super Picross internationally, but scrapped them due to poor reception from Mario's Picross, making this screen appear a bit awkward. Notice that "game pak" is misspelled as "game pack."

Multitap Error#

Connecting a Multitap device will have Mario pop up on boot to inform you that his game is incompatible with the accessory.

Save File Sanity Check Oddities#

When the game boots up, it creates two save files with the maker code, game code, and game title from the internal header. If there's a mismatch between the first save file and the rom, the save file is wiped. The string "Noriaki Teramoto", the name of the main programmer, is also stored in each save file. Strangely, the game does not perform the aforementioned validation on this string.

This type of sanity checking would prevent another game's save file from being loaded. However, it seems a bit superfluous considering the game already performs checksum checking. Also, game codes are adjusted per region, so this would also prevent different save files from different regions from being loaded, had they been developed.

(Source: Original TCRF research)

Version Differences#

Several puzzles were changed for the Virtual Console and Nintendo Switch Online releases, with most of them probably due to legal reasons.

Mario 6-J#

Super Famicom

Virtual Console/Switch Online

Japanese

Translation

Super Famicom

マリリン・モンロー

Marilyn Monroe

Virtual Console/Switch Online

ゾウガメ

Giant Tortoise

Mario EX-M#

Super Famicom

Virtual Console/Switch Online

Mario_no_Super_Picross_-_Mario_EX-M_(J)_1.png
Mario_no_Super_Picross_-_Mario_EX-M_(J)_2.png

Mario_no_Super_Picross_-_Mario_EX-M_(EU)_1.png
Mario_no_Super_Picross_-_Mario_EX-M_(EU)_2.png

The Super Famicom version of this puzzle has multiple solutions, but the game recognizes only one solution. This was fixed in the rereleases by adding a single pixel between Wario's left eye and his nose.

Wario 2-B#

Super Famicom

Virtual Console/Switch Online

Japanese

Translation

Super Famicom

テトリス

Tetris

Virtual Console/Switch Online

ヤドカリ

Hermit Crab

Wario 5-L#

Super Famicom

Virtual Console/Switch Online

Japanese

Translation

Super Famicom

さけび

The Scream

Virtual Console/Switch Online

カメレオン

Chameleon

(Source: shirokirby, pio_000)