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Mario's Picross

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This page details one or more prototype versions of Mario's Picross.

Mario_no_Picross_J_Prototype_SGB_Title_Screen.png

Released in March 2026 by the preservation group Proto Challenge, this is a Japanese prototype of Mario's Picross dated January 23, 1995, about 2 weeks before the final build was submitted to lotcheck.

(Source: Proto Challenge)

Sub-Pages#

Debugging Content#

Debug Menu#

By using the Game Genie code "0CA-30A-F7E", you can access a debug menu after selecting the "Easy Picross" option.

Option

Information

LEVEL

A possible level selector where you can choose between stages 0 to 256, but pressing Start will only take you to the title screen.

TIME

A possible time selector for the stages? Nothing seems to work.

KEY

Its purpose is unknown. You can choose between 0 and 1, but it doesn't seem to have any effect on the game.

PANEL

Its purpose is unknown. You can choose between 0 to 26, but it doesn't seem to have any effect on the game.

BGM

Music's Selector.

SE

Sound Effect selector.

(Source: Soul Filing Cabinets)

Debug Features#

  • There is a debug function that, when you press SELECT, will allow you to complete the puzzle automatically.

General Differences#

ROM Header#

Proto

Final

04 95.01.23

MARIO'S PICROSS

The build date is present in the ROM header instead of the game's name.

Title Screen#

Prototype

Final (Japan)

  • The left side of Mario's mustache, along with part of his left eye, is above the edge of the Super Game Boy, unlike the final version where they are in the background with their silhouettes visible on the console's casing.
  • All the palettes are in a much lighter shade and less reddish than the final version.

Game Select#

Prototype

Final (Japan)

  • Some of the background tiles are different.

Select A Problem#

Prototype

Final (Japan)

  • Instead of "Game" is referred to as "Times" something that curiously remained in the American version.
  • The blue bar has a slightly lighter color palette.

Prototype

Final

  • The letters A through H are in black instead of blue.

Easy Picross#

Prototype

Final (Japan)

  • The first pyramid is located further to the right, and the small temple is much further ahead.
  • The Sphinx is not here. In its place is a small palm tree in the background.

Kinoko & Star Course#

Prototype

Final (Japan)

Prototype

Final (Japan)

  • The background here is the same Egyptian landscape seen in "Easy Picross", unlike the final version which uses backgrounds based on Chichén Itzá and Angkor Wat.
  • Neither "Kinoko Course" nor "Star Course" have their own original music. instead, they reused the music from "Easy Picross".

Tutorial & Puzzles#

Prototype

Final

  • The font for the numbers was designed in a slightly different way.

Prototype

Final

  • The yellowish-beige palette of the setting is much darker here.

Unused Graphics#

Flower Course#

Although all courses share the same background with only the nameplates differing, there is a graphic of an extra nameplate indicating that a "Flower Course" was originally planned for the game!