the cutting room mirror

Street Fighter 6

After a...mixed reaction to Street Fighter V, Capcom took it upon themselves to correct many of that title's flaws in Street Fighter 6. Moving to the RE Engine and adopting a more realistic art style, this game has far more polished online play, a fancy 3D lobby system, crossplay between all platforms, an extensive "World Tour" single-player mode, a custom avatar creator that allows you to make some absolute nightmares...and it finally sets the timeline after Street Fighter III. Like the previous game before it, a Type Arcade port for Taito's arcade systems (which removes the Battle Hub and World Tour modes to focus more on the Fighting Ground) was exclusively released in Japan.

This is the first mainline game in the Street Fighter series to feature guest characters from other third-party franchises, with Terry and Mai from SNK's Fatal Fury series joining as part of the 2nd Year of post-launch DLC characters, and Tifa from Square Enix's Final Fantasy VII joining as part of the 4th year of post-launch DLC characters. It is also notable for having a cover of the Teenage Mutant Ninja Turtles 1987 TV series' theme song as part of a collaboration, and original themes by game and anime composers (including Shogo Sakai, Grant Kirkhope, Hip Tanaka, Casey Edwards, and Yoko Shimomura).

A Nintendo Switch 2 version was released on June 5th, 2025, alongside the console's launch. This version comes with all of the Year 1 and 2 characters as well as Switch 2-exclusive features such as local wireless and special matches, as well as Amiibo support.

Offscreen Areas in Fighting Ground VS Room#

If someone manages to disable the user interface and control the camera in the PC version at the Fighting Ground's Character Select screen, it's revealed that there are actually some off-screen parts of the room that are not normally seen in-game in the PS4, PS5, Xbox and Switch 2 versions.

Internal Project Name#

In some of the filenames of the game's .pak, it seems to suggest that Street Fighter 6 was given the internal name of es (referring to the E-Sports fighting-game tournament events).

Unused Music Segments#

Street Fighter 6 uses Wise for sound, and it stores all of its sound effects, voices, and music into banks, as is common with WWise. Every original music track in the game (the characters' themes, Stage Battle themes, Extreme Battle themes, World Tour battle themes, etc.) has its sections split into "parts" (the number of parts varies depending on the track) that play interactively according to the in-game events. An original theme's track consists of a few sections as there are some segments of music tracks in the game's streamed directory. Most of them were used in-game while some ended up being unused.

A fast transition segment, and an unused alternative version of the Fighting Ground's 1st main menu music.

An unused intro segment meant for Ryu's 2nd Arcade mode cutscene in his storyline; "The Path". This never plays in the final game itself in his story for the cutscene before his Rival Battle with Luke.

A segment of World Tour's main menu music.

An unused segment meant for an area in Metro City in World Tour.

Segments of the Battle Hub's lobby room music. It's unknown if these are heard in-game.

Segments of "Battle Hub - Stage Battle". It's unknown if these are heard in-game.

A segment of "Dhalsimer Temple - Stage Battle". It's unknown if this is used in-game, but this is heard in the full version of the track.

Unused (Instrumental)

In-game (Final)

An instrumental version of "LEGEND", the game's vocal theme for the Capcom Pro Tour is present. This version lacks the ending portion, and Rocco 808, Randy Marx and Jay Starr's vocals used in the final version are absent.

Segments of "König oder Feigling - Ed's Theme" performed by Blumio. These don't have a loop point, though they were both used in the full version of the track.

Oddities#

Internal Names#

To do:

  • More internal names to cover and document in the .pak through the .list files of the retail game, CBT and Demo.

In most of the .pak's files, there are several internal names for the in-game assets.

Name

Refers to

Notes

esf

Masters

This internal name is seen on assets for the masters (the playable fighters in Fighting Ground).

ess

Battle Stages

This internal name is seen on assets for stage battle environments.

fg

Fighting Ground

This internal name is used on assets for the Fighting Ground.

wt

World Tour

This internal name is used on assets for World Tour.

bh

Battle Hub

This internal name is used on assets for Battle Hub.

cfn

Capcom Fighters Network

This internal name is used on assets for the CFN online network.

commentator

Real-Time Commentary

This internal name is used on assets for the Real-Time Commentary feature.

sa

Super Arts

This internal name is used on assets for the characters' Super Arts.

ca

Critical Arts

This internal name is used on assets for the characters' Critical Arts.

cs

Cutscenes

This internal name is used on assets for cutscenes.

mame

MAME Emulator

This internal name is used on assets for the emulator used to run game roms in the Game Center.

cnt

Closed Network Tests

This internal name is used on assets for the Closed/Open Beta Tests.

Character Roster Order#

In the game's files, the character roster order is listed differently than in the game itself. The base 18 characters were being fully playable at launch, and more are being added as DLC via post-launch updates for each year, as there's also ordered internal numbers for them. Rashid, A.K.I., Ed and Akuma/Gouki were part of Year 1 and M. Bison/Vega, Terry, Mai and Elena were part of Year 2. Year 3 had Sagat, C. Viper, Ingrid and Alex, and Year 4 will have Yasmine, Arjun, Bosch and Tifa.

Internal Number

Game Roster Number

Character

Base/DLC

01

11

Ryu

Base

02

01

Luke

Base

03

04

Kimberly

Base

04

16

Chun-Li

Base

05

03

Manon

Base

06

17

Zangief

Base

07

07

JP

Base

08

18

Dhalsim

Base

09

10

Cammy

Base

10

15

Ken

Base

11

09

Dee Jay

Base

12

06

Lily

Base

13

20

A.K.I.

DLC (Year 1)

14

19

Rashid

DLC (Year 1)

15

13

Blanka

Base

16

08

Juri

Base

17

05

Marisa

Base

18

14

Guile

Base

19

21

Ed

DLC (Year 1)

20

12

E. Honda

Base

21

02

Jamie

Base

22

22

Akuma/Gouki

DLC (Year 1)

23

29

Alex

DLC (Year 3)

24

28

C. Viper

DLC (Year 3)

25

27

Sagat

DLC (Year 3)

26

23

M. Bison/Vega

DLC (Year 2)

27

24

Terry

DLC (Year 2)

28

25

Mai

DLC (Year 2)

29

26

Elena

DLC (Year 2)

30

30

Ingrid

DLC (Year 3)

31

31

Yasmine

DLC (Year 4)

32

32

Arjun

DLC (Year 4)

33

34

Bosch

DLC (Year 4)

34

33

Tifa

DLC (Year 4)

Scrapped E3 2022/2023 Demo Presence#

Inside the .pak (package) file for the PC Demo in "natives/stm/product/flow", there's a folder with the internal name of e3rom, referencing to a scrapped event kiosk demo for E3 2022/2023 that never made it past the pre-release proposal stage, due to that event already being cancelled in place of Summer Game Fest.

Platform Differences#

To do:

  • More differences to list and document between the retail game, CBT and Demo between platforms.
  • Like most of Capcom's other recent games, the Steam PC version of Street Fighter 6 utilizes the Denuvo DRM. It is still currently implemented.
  • The PS5 version lets you transfer your save data from the PS4 version.
  • The PS4 version's splash screen is a still graphic, while the PS5 version has an animated one, with the logo appearing onto the image.
  • The menu UI's controller button icons are different for each platform (E.G., Steam=Keyboard key icons, PS4=DUALSHOCK 4 buttons, PS5=DualSense buttons, Series X=Xbox buttons and Switch 2=Joy-Con 2 buttons).
  • Loading times are fastest on the PC, PS5, Xbox Series X and Switch 2. They are somewhat longer on PS4, though they will vary depending on the network connection.
  • The Japan-exclusive Type Arcade port for Taito's arcade systems features exclusive unlockable player titles.
  • The Nintendo Switch 2 version has the following exclusive features:
    • Special Matches, which consists of two modes:
      • "Calorie Contest", where the player needs to burn as many calories as they can during the match. This mode includes a new track, "Buckler's Boot Camp - Calorie Contest".
      • "Gyro Battle", which has battles that use the motion controls of the Joy-Con 2 controllers.
    • Wireless matches now support local 1-on-1 and new Avatar matches. With this, the Fighting Ground's menu now has a Local Wireless section, and a wireless device has been added into World Tour as a way to enter a wireless match.
    • Support for Amiibo (compatible with Ryu, Ken and Terry's Super Smash Bros. Amiibo figures, new Amiibo figures for Luke, Jamie and Kimberly, and a starter set of 22 Amiibo cards, with an additional booster pack of 38 cards releasing in September) which is added to the Multi Menu and consists of the following:
      • Saving and loading of outfit, color and button settings to a supported Amiibo character
      • Following and friending users from the CFN page by scanning an Amiibo with saved fighter settings
      • Special Amiibo figure items include a new music track, "Not On The Sidelines - 8bit Version", device wallpapers and camera frames inspired by each character's Amiibo card artwork, all of which are shared between all figures.
    • The menus can be navigated using the Switch 2's touch screen when in handheld mode.