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Improving on the magic system of its predecessor, the DS version of Final Fantasy Crystal Chronicles: Echoes of Time was infamously given a direct port to the Wii, complete with dual-screen interface.
It was awkward to play, to say the least.
Test Areas#
There are several test areas left in the ROM, and for the most part only the contents vary: each room is the same checkerboard square and unlike in the previous game, you can fall off the edges. The exceptions to this are the boss battles, which use their original arenas.
These maps can be accessed with the following Action Replay (DS)/Gecko (Wii) code by pressing Start + Select on DS or 1 + 2 on Wii to warp to the selected map, but use only one code at a time.
US (DS) |
Europe (DS) |
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US (Wii) |
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01 |
Empty but for two explosive barrels. They will respawn if thrown off the edge, but not if blown up (using fire). |
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0B |
One of each Elemental (Red, Blue, Yellow, Dark), a Mimic and an invincible Adamantoise. |
0C |
One of each Golem (normal orange, Green, Purple), one of each Ahriman (normal yellow, Green), an Electric Jellyfish and a Magic Pot. |
0D |
One of each Mini Mover (normal blue, Red, Green). |
0E |
Completely empty. |
0F |
Larkeicus (final form, boss). |
10 |
Buffasaur (boss). Plays Sherlotta's theme. A portal appears outside of the map; visiting it with a walk-through-walls code causes the usual white-out effect but goes nowhere—the battle continues with the white-out remaining until the area is exited (through a code, there are no normal exits). |
11 |
Deathgaze (boss). |
12 |
One of each Mu (normal, Snow, Vulcan, Icarus), one of each Bat (normal, Fire, Ghost) and a Goblin. |
13 |
One of each Skeleton (normal, Ghost), one of each Bomb (normal, Ice, Thunder), one of each Flan (normal, Fire, Ice). |
14 |
One of each Mandrake (normal, Red), one of each Spikes (red, yellow, orange), one of each Daedalus (yellow, blue) and a Lizardman. |
15 |
One of each Sahagin (normal, Ghost), a Seedspitter, a Chimera and a Cloud Bee. |
Unused Cutscenes#
A small number of the game's 100 (!) cutscenes go unused. Some of these are dummies which take place in test map 01, described above, while others were deleted outright and crash the game. Still, a few slightly more interesting scenes remain. They can be accessed with the codes below, using Start + Select (DS)/1 + 2 (Wii).
US (DS) |
Europe (DS) |
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US (Wii) |
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03: Dummy Cutscene |
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Dummy cutscene with the player character(s) in test map area, will run forever unless skipped. 06 and many others are similar but have the characters walking a few steps before exiting to test map 01. |
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2D: Placeholder Event 1 |
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Placeholder cutscene at Ice Mountain with player character(s); only dialogue is "ev0160", likely for "event". |
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The Crystal Bearers Trailer#
Included in the Japanese Wii version is a Japanese-language trailer for the then-upcoming Wii sequel The Crystal Bearers, a video which is not in any of the DS versions and was disabled from viewing on the Wii releases outside Japan. That said, the video remains on the Wii disc at /movie/caster.thp and can be displayed with the following code for the US version (press 1 + 2 to play):
2883AA9D 00000300
003AC17B 00000002
023AC17C 00000C01
E0000000 80008000
The same code ported to the DS version will simply display a black screen, but doesn't freeze the game.
Ring of Fates Boss Arena Spawn Points#
Echoes of Time included a variety of the previous game's bosses as a bonus challenge inside the Library dungeon, with each boss fought in their Ring of Fates arenas. The original spawn points for these battles were left in this game unused—in Echoes of Time, characters spawn immediately before the bosses instead of entering via each area's door.
Most of the unused spawn points are relatively unexciting (generally spawning the player nearer the entrance) but a few show remnants of areas that otherwise wouldn't be visited. As before, press Start + Select/1 + 2 to load.
US (DS) |
Europe (DS) |
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US (Wii) |
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34: Garuda |
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Spawn point 01 drops players on this staircase leading to the Garuda fight, which notably does not appear on the map. At the top is a massive jump to reach the usual area, impossible to reach for most races. Edit the code digits next to ?? to 02 to appear at spawn point 2 in the middle of the arena normally. |
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39: Galdes |
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Spawn points 01 and 02 will drop players in space "on the way" to Galdes on a path which no longer exists in Echoes of Time. Spawn point 03 places the player right in front of Galdes as expected. |
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"Not Used" (and Unused) Items#
There are perhaps hundreds of items of the naming scheme "Not Used #" in the game, covering each category of items and beyond into magic and attacks not usually encountered as items by the end-user. Most of these are in fact used, just not by the player, e.g. equipping a male Clavat with "Not Used 24" on the head and "Not Used 28" on the body will make him appear as the NPC, Sherlotta, "25" and "29" will make him appear as Larkeicus, etc. However, there are also at least a couple unused items of the more traditional type included in the game.
Shock Smaragdite#
In line with similar stat-boosting jewels like Might Malachite (Arm Boost) and Hard Garnet (Body Boost), if any were actually obtainable through ordinary means, Shock Smaragdite would have provided Impact Boost.
Plain Hairpin#
In its description, design and slots, the Plain Hairpin seems to have been intended to match with the Parallel World Garb, a body armor which becomes available on completion of Hard mode. Together, this pair of armors replicate the appearance of a character in Ring of Fates, in both hairstyle and outfit. Only half of the set is actually made available, however, leaving the Hairpin unused. In terms of stats, it has been entirely zeroed out, offering no boosts to either offense or defense. Similarly, when used for jewel crafting, the Plain Hairpin can only be turned into a Strength Stone 1, regardless of its level.
The following code replaces player one's head armor with a Plain Hairpin upon pressing Y + Select (DS)/Z + 2 (Wii). NB: The previous equipped armor will essentially cease to exist; it might be a good idea to pick up a cheap throwaway item like a Traveller's Hair Clip before using the code. The item will change immediately in the menu, but the current map must be exited to load the new model.
US (DS) |
Europe (DS) |
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US (Wii) |
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List of armour codes#
Here is a list of most of the some of the Not Used codes. Please not that most should only be used on Clavat males, as otherwise will either look different or crash the game.
Character |
Head Armour |
US (DS) |
Europe (DS) |
US (Wii) |
Can Wear |
Body Armour |
US (DS) |
Europe (DS) |
US (Wii) |
Can Wear |
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RoF Player |
Not Used 19 |
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N/A |
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Sir Latov (RoF) |
Not Used 20 |
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Not Used 24 |
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Lady Aleria (RoF) |
Not Used 21 |
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Not Used 25 |
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Guard NPC |
Not Used 22 |
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Not Used 26 |
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Temple Knight |
Not Used 23 |
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Not Used 27 |
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Sherlotta (bow) |
Not Used 24 |
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Not Used 28 |
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Sherlotta (white) |
Not Used 27 |
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Not Used 31 |
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Larkeicus |
Not Used 25 |
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Not Used 29 |
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Anti-Piracy#
The Nintendo DS version of the game utilizes the DS Protect anti-piracy library to ensure that it is not being run off a flashcart or emulator. If any of the DS Protect checks fail, the game will prevent saving (thus resulting in the usual save error) and will crash right before the combat tutorial.
(Source: nds-bootstrap AP-patched games list, Original TCRF research)