Dissidia Final Fantasy is the first fighting game that features Final Fantasy characters... or was it?
Unused 3D Character Models#
There are models for Aerith and Tonberry in the game that are never used. Aerith was later used as an assist character in Dissidia 012 Final Fantasy.
Placeholder Graphics#
Player Icons#
There are 46 placeholder graphics for Player Icons. They appear as a Ninja (from FF1) and are numbered.
Summons#
There are nine placeholder graphics for summons in the game. They appear as Ifrit (from FFVIII) and are labeled: オーディーン (Odin), オーディーン AUTO (Odin AUTO), デスゲイズ (Deathgaze), オメガ (Omega), カイナッツォ (Cagnazzo), オメガ (Omega), アスラ (Asura), リッチ (Lich), and アルテマウェポン (Ultima Weapon).
Cosmos and Chaos#
There are several placeholder graphics for Cosmos and a few for Chaos; neither of them are not playable characters. Most of them appear as a faded out Zidane.
Play as Chaos#
There are cheat codes that make it possible to play as Chaos.
Regional Differences#
There is an enormous amount of differences between the Japanese and international versions.
These changes were later brought to Japanese gamers in the Universal Tuning re-release, which further adds the ability to change the battle voices to either English or Japanese (cutscene voices are only in English).
UI Changes#
- Battlegen was called Battle Rise in the original Japanese version.
- During battles, "FINISH!" was changed to "THE FINAL BLOW!", "WIN" was changed to "VICTORY", and "LOSE" was changed to "DEFEATED..." in the English version.
- The US version is playable with English and French text options, while the European version additionally offers German, Italian, and Spanish text options.
- In the original Japanese version, the EX Bar would stay purple, even in EX Mode. In the international versions, the EX Bar turns orange when full, and remains so in EX Mode.
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Mode Changes#
- An arcade mode was added to the international versions. All of the heroes are available from the start, with villains, Gabranth and Shantotto unlockable through the PP Menu.
- The international versions feature a new tutorial that plays before the Prologue story, giving a short introduction to the battle system.
- The Japanese version required the player to complete all ten Destiny Odysseys to unlock Shade Impulse. The international versions changed it to unlock after completing a single Destiny Odyssey.
Cutscene Additions#
- Shantotto's and Gabranth's cutscenes in the Distant Glory storylines were originally told through dialog boxes. In the international versions, they became fully voiced cutscenes.
- A new cutscene with Terra and the Moogle has been added as well. This cutscene also plays if you get the Moogle Summon in Dissidia 012 Final Fantasy.
- The PP Catalog in the international versions now has a new item that can unlock all of the game's cutscenes.
Music Fixes#
- A bug that prevented playback of battle music after turning the PSP back on from Sleep Mode was fixed in the international versions.
- When fighting Chaos, the music is fixed when battling him in Arcade and Quick mode, so Phase 2 and 3 no longer repeat Chaos Battle 1.
Character and Move Changes#
- Characters learn moves at different levels than in the Japanese version.
- In the Japanese version, you had to level up in order to gain access to Free Air Dash and EX Core Lock-on. The international version grants these automatically. Also, the Japanese version only gave you Air Dash at the beginning of a character's development.
- In the Japanese version, all of the characters in Inward Chaos were equipped with their ultimate weapons. This is no longer the case in the international versions. Additionally, each ultimate weapon's respective effects were altered in the international version.
- In the Japanese version, the requirement for unlocking a player icon was to defeat a single enemy 300 times. This was reduced in the international versions to 30 times.
Warrior of Light#
- Radiant Sword's homing is now more accurate.
- Sword Thrust causes the opponent to stagger.
- Shield Strike and Rising Buckler have better range.
- Ascension has wider range.
Firion#
- Straightarrow flies faster than the Japanese version.
- Lance Combo can now draw enemies into it.
- Rope Knife has better tracking, and now makes opponents stagger.
Onion Knight#
- Damage done by Holy, in an EX Burst, is increased.
- Blade Torrent has increased range.
Cecil#
- Paladin Arts and Dark Step can now class change Cecil, without striking an opponent.
- Dark Flame has its tracking nerfed.
- Saint's Fall has increased tracking.
- Lightning Rise can now block magic.
- Dark Step now has magic block during the slash attack.
- Soul Shift EX Burst is stronger.
Bartz#
- Holy has increased tracking.
- Paladin Force has had its tracking shortened, contrary to Cecil's version of the attack.
- Flood has had its range shortened.
Terra#
- Holy has better tracking.
- Flood has had its range shortened.
- In her EX Mode, her glide has increased speed.
- Blizzara's range and speed are increased.
- Meteor has lessened stun time, and can be blocked.
- Tornado now guard crushes.
Cloud#
- Double Cut has less range.
- Slashing Blow knocks opponents farther away and has improved tracking.
- Meteorain now executes quicker.
- Blade Beam's range has been nerfed, and startup speed has been increased.
- Fire's speed has slowed, but tracking was increased.
- Rising Fang has better tracking.
Squall#
- An aerial version of Rough Divide was added. It also executes faster than before.
- Mystic Fury was added in international versions.
- Heel Crush can be cancelled much earlier, causing an opponent to stagger.
Zidane#
- Free Energy can no longer be chained from a previous attack.
- Storm Impulse's range has been changed, and can no longer be chained to Meteo Twister.
- Vortex has a larger hitbox, but no longer chains into Meteo Twister.
- Rumble Rush, Swift Attack (Ground), and Swift Attack (Midair) can now be chained into Meteo Twister.
- Tempest can also be chained onto Meteo Twister, but has lost some range.
- Solution 9 has greater tracking and range.
- Tidal Flame stalls its movement for a couple seconds, then chases the opponent. It tracks better and moves quicker.
- Grand Lethal has reduced range.
- Shift Break can be dodged faster.
Tidus#
- Slice & Dice can no longer be chained from another attack. Its name was also changed from Charge and Assault, though the initial North American version shows its name as Charge and Assault in menus. The European version corrected this error to show the name Slice & Dice both in battles and in menus.
- Hop Step's range has been reduced, and is stalled for a little bit initially.
- Wither Shot's homing and range have been improved.
- Sphere start reduced initial lag.
- Energy Rain's horizontal range has been decreased.
Garland#
Round Edge and Charge Lance have changed graphics.
Emperor#
- A new HP attack, Flare, has been added. Its properties are different from the blue Flare.
- Bombard can reflect attacks.
- Light Crest's projectiles last longer.
- Starfall summons more fireballs, but their homing has been nerfed.
Cloud of Darkness#
- The balls fired from [Fusillade] Particle Beam now move slower.
- When using Aura, Cloud of Darkness has faster movement speed in the Japanese version.
Golbez#
- Float System and Gravity System now keep their magic attacks closer, so even if the enemy dodges the physical attack, they will be hit by lasers.
- Night Glow has increased range.
- Black Fang is now performed using R + Square, allowing him to cancel out of it. He can also move faster.
- Gravity Force has greatly increased range.
Ex-Death#
- Reverse Polarity's energy now moves faster, and can stagger opponents.
- Ex-Death's guard attacks have been improved.
- High Block, Black Hole, and Sword's Dance, in all varieties, have increased range and last longer.
- AI has been greatly improved.
Kefka#
- Both Firaga attacks use different graphics.
- Waggle-Wobbly Firaga has two different versions: A smaller one that is used whenever the attack is first used, and a large form that is randomly used after.
- Kefka only uses two fireballs when Waggle-Wobbly Firaga is used in EX Mode.
- Extra-Crispy Firaga has improved tracking and speed.
- Lickity-Split Thundaga deals more hits.
- Meteor has improved vertical distance.
- Ultima can not be guarded against.
- Trine has faster speed and lasts longer.
- Hyperdrive can move upwards if the enemy is in the air, but only if the attack has been fully charged.
Sephiroth#
- Many of Sephiroth's moves execute faster in the international versions.
- The player may cancel Hell's Gate in midair, simply to send a shockwave around him.
- Two new HP attacks were added, Heaven's Light and Scintilla (Aerial).
- Octaslash tracks better, and Guard Crushes blocks.
- Shadow Flare has different graphics. The Japanese version is based heavily on his move in Kingdom Hearts II.
- If Sephiroth uses Heartless Angel, he can move faster than before, and is activated with R + Square. Furthermore, it is now possible to cancel out of the move.
- Black Materia charges faster.
- Ending lag of Oblivion has been greatly decreased.
Ultimecia#
Time Crush has been nerfed, so it can not be used repeatedly. If you use it again, and the enemy is already frozen, they will unfreeze instead.
Kuja#
- Flare Star has lessened impact range.
- Kuja can move while using Ultima.
- Snatch Shot has decreased tracking.
- Burst Energy can be blocked.
Jecht#
- Jecht Rush and Jecht Stream are only unblockable when fully charged. They also only stagger, rather than Guard Break.
- Jecht Block (Ground and Aerial) can no longer harm an opponent.
Shantotto#
- Shantotto's lag at the end of her attacks has been reduced.
- HP attacks have a little better tracking.
Gabranth#
- Rupture has increased tracking.
- Guilt now pulls enemies in.
Chaos#
- Chaos' AI has been improved.