Final Fantasy Fables: Chocobo Tales
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A Final Fantasy game where you play as a Chocobo and fight people with cards. Pretty cool uh?
To do:
test levels (there are some references to some test levels, with objects from various levels)
unused cards (maybe?)
unused characters (maybe?)
unused sounds and music (there's a sound test utility in game, but you need to complete the game first to use it)
Source Code #
Inside root/deck/en there's a header file, probably used to define the color and the max number of the cards.
//---------------------------------------------------------------------------
/*!
* @file deck_data_defs.h
* @brief デッキ用カードデータ定義
* @note Generated by deckconv.rb Ruby script.
*/
//---------------------------------------------------------------------------
#ifndef _DECK_DATA_DEFS_H_
#define _DECK_DATA_DEFS_H_
//---------------------------------------------------------------------------
// MACRO DEFINITIONS
//---------------------------------------------------------------------------
#define DECK_DATA_DEFS_NUM_CARDS (127) //!< カード数
#define DECK_DATA_DEFS_NUM_SUMMONS (27) //!< 召喚獣の数
//---------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------
//! カード色ID
enum {
DECK_DATA_DEFS_COLOR_RED, //!< 赤
DECK_DATA_DEFS_COLOR_GREEN, //!< 緑
DECK_DATA_DEFS_COLOR_BLUE, //!< 青
DECK_DATA_DEFS_COLOR_YELLOW, //!< 黄
DECK_DATA_DEFS_COLOR_NONE, //!< 無色
DECK_DATA_DEFS_COLOR_NUM //!< 色数
};
#endif // _DECK_DATA_DEFS_H_
Translation
//---------------------------------------------------------------------------
/*!
* @file deck_data_defs.h
* @brief Card data definitons used for decks
* @note Generated by deckconv.rb Ruby script.
*/
//---------------------------------------------------------------------------
#ifndef _DECK_DATA_DEFS_H_
#define _DECK_DATA_DEFS_H_
//---------------------------------------------------------------------------
// MACRO DEFINITIONS
//---------------------------------------------------------------------------
#define DECK_DATA_DEFS_NUM_CARDS (127) //!< Number of cards
#define DECK_DATA_DEFS_NUM_SUMMONS (27) //!< Number of summonable beasts
//---------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------
//! enums for card colors
enum {
DECK_DATA_DEFS_COLOR_RED, //!< Red
DECK_DATA_DEFS_COLOR_GREEN, //!< Green
DECK_DATA_DEFS_COLOR_BLUE, //!< Blue
DECK_DATA_DEFS_COLOR_YELLOW, //!< Yellow
DECK_DATA_DEFS_COLOR_NONE, //!< Colorless
DECK_DATA_DEFS_COLOR_NUM //!< Number of colors
};
#endif // _DECK_DATA_DEFS_H_
This needs some investigation.
Discuss ideas and findings on the talk page .
In root/opseq/en/select_sprite_lower.pobj.z there's some text referring to a potential debug menu.
back story quick multi wifi present option yajirushi debug sentaku
All the text is from the main menu.
Regional Differences #
To do:
There's a lot more.
Cards #
The cards show their assigned colors on the bottom-right, with the Japanese and US versions also including each color's name. The names were removed in the European version, likely to avoid having to translate them into multiple languages.
Pages missing developer references Games developed by h.a.n.d. Pages missing publisher references Games published by Square Enix Nintendo DS games Pages missing date references Games released in USA Games released in 2006 Games released in December Games released in Japan Games released in Europe Games released in Australia Games with uncompiled source code Games with hidden development-related text Games with regional differences Defunct online content To do To investigate Final Fantasy series