the cutting room mirror

Final Fantasy Fables: Chocobo Tales

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While this game/console's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content.

A Final Fantasy game where you play as a Chocobo and fight people with cards. Pretty cool uh?

To do:

  • test levels (there are some references to some test levels, with objects from various levels)
  • unused cards (maybe?)
  • unused characters (maybe?)
  • unused sounds and music (there's a sound test utility in game, but you need to complete the game first to use it)

Source Code#

Inside root/deck/en there's a header file, probably used to define the color and the max number of the cards.

Original

//---------------------------------------------------------------------------
/*!
 * @file deck_data_defs.h
 * @brief デッキ用カードデータ定義
 * @note Generated by deckconv.rb Ruby script.
 */
//---------------------------------------------------------------------------
#ifndef _DECK_DATA_DEFS_H_
#define _DECK_DATA_DEFS_H_

//---------------------------------------------------------------------------
// MACRO DEFINITIONS
//---------------------------------------------------------------------------
#define DECK_DATA_DEFS_NUM_CARDS        (127)   //!< カード数
#define DECK_DATA_DEFS_NUM_SUMMONS      (27)    //!< 召喚獣の数

//---------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------
//! カード色ID
enum {
    DECK_DATA_DEFS_COLOR_RED,                   //!< 赤
    DECK_DATA_DEFS_COLOR_GREEN,                 //!< 緑
    DECK_DATA_DEFS_COLOR_BLUE,                  //!< 青
    DECK_DATA_DEFS_COLOR_YELLOW,                //!< 黄
    DECK_DATA_DEFS_COLOR_NONE,                  //!< 無色
    DECK_DATA_DEFS_COLOR_NUM                    //!< 色数
};

#endif  // _DECK_DATA_DEFS_H_

Translation

//---------------------------------------------------------------------------
/*!
 * @file deck_data_defs.h
 * @brief Card data definitons used for decks
 * @note Generated by deckconv.rb Ruby script.
 */
//---------------------------------------------------------------------------
#ifndef _DECK_DATA_DEFS_H_
#define _DECK_DATA_DEFS_H_

//---------------------------------------------------------------------------
// MACRO DEFINITIONS
//---------------------------------------------------------------------------
#define DECK_DATA_DEFS_NUM_CARDS        (127)   //!< Number of cards
#define DECK_DATA_DEFS_NUM_SUMMONS      (27)    //!< Number of summonable beasts

//---------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------
//! enums for card colors
enum {
    DECK_DATA_DEFS_COLOR_RED,                   //!< Red
    DECK_DATA_DEFS_COLOR_GREEN,                 //!< Green
    DECK_DATA_DEFS_COLOR_BLUE,                  //!< Blue
    DECK_DATA_DEFS_COLOR_YELLOW,                //!< Yellow
    DECK_DATA_DEFS_COLOR_NONE,                  //!< Colorless
    DECK_DATA_DEFS_COLOR_NUM                    //!< Number of colors
};

#endif  // _DECK_DATA_DEFS_H_

Debug Menu Text#

This needs some investigation.
Discuss ideas and findings on the talk page.

In root/opseq/en/select_sprite_lower.pobj.z there's some text referring to a potential debug menu.

back story quick multi wifi present option yajirushi debug sentaku 

All the text is from the main menu.

Regional Differences#

To do:
There's a lot more.

Cards#

Japan

US

Europe

The cards show their assigned colors on the bottom-right, with the Japanese and US versions also including each color's name. The names were removed in the European version, likely to avoid having to translate them into multiple languages.