the cutting room mirror

Final Fantasy (MSX2)

Final Fantasy for the MSX2 is like the cool cousin you never knew existed.

Custom File System#

At launch, the game identifies the game's file system as "Say DOS" version 1.A0. Back in the day, it was common for games to use a custom file system as a form of anti-piracy. This was to prevent file copying commands from being issued at the OS level. If you were able to reverse engineer the format to extract the files, the developers had another trick up their sleeve: there's data not referenced inside the Say DOS file system. The code file BATTLE.COM instead loads the battle graphic data through hardcoding.

(Source: Original TCRF research)

Unused Graphic#

As with the Famicom version, the "Pub" sign is left unused.

The prince character is also there, still unused. In this version, he is set to use the same colors as the Elven NPCs.

(Source: Original TCRF research)

Developer Messages#

Filename

Image

Text

Translation

Comment

MAINBG.PIC

ワタナベ タダヒコ

Tadahiko Watanabe

Credited for "MSX Graphic".

SHOPBG.PIC

T.W

T.W.

Tadahiko Watanabe's initials. This text is normally not visible as the palette index used is set to black, like the background. It's made white here for visibility.

SUB0BG.PIC

ワタナベ タダヒコ

Tadahiko Watanabe

SUB1BG.PIC

1989.12/3作

Created at 1989/12/03

SUB2BG.PIC

キャッ♥️
エッチ!

Ugh♥️
Lewd!

Includes a modified version of the dancer NPC's sprite.

SUB3BG.PIC

SAYSOFT

SaySoft

Presumably the name has ties to the disk image format the game uses, Say DOS.

SUB7BG.PIC

F.F3ガヤリタイヨ!

I wanna try out FF3!

(Source: Original TCRF research)

References#


  1. MSX Magazine - January 1990↩︎