the cutting room mirror

The Final Fantasy Legend

Unused Gun Tile#

This Gun tile exists within the text characters of the North American version, but is completely unused by the game.

Sound Test#

Japanese

North American

Hold for a few seconds Down, Start, and B for the North American version or Left, Start, and B for the Japanese version, then release. Note how the options are placed vertically in the Japanese version, like in the title.

Unused Ability#

In the Japanese 1.0 version, the ability Sing (utagoe) plays the Music 16 song (as listed in the sound test) and confuses all enemies. However, in the Japanese v1.1 and the North American version it does nothing due to a bug, also leaving Music 16 unused outside of the sound test.

Unused Area#

FFL-map0x87.png

Area 0x87 is unused. It uses the same map layout for areas 0x7D, 0x7E, and 0x80. It can be accessed by exiting a town building after activating the 0187C2CC GameShark code.

It has a solid black border and there are no random battles nor event objects. The background music is Music 2, as listed in the sound test.

(Source: Tower Reversed)

Regional Differences#

Title Differences#

Japanese

North American

  • The game title and publisher are different.
  • The "START" and "CONTINUE" options were placed horizontally in the North American version in order to fit them below the larger title graphic.
  • The title screen is not animated in the North American version.

Japanese v1.0,
North American

Japanese v1.1

The copyright character has an extra pixel in the Japanese v1.0 and North American releases.

Bugs Introduced in the North American Version#

  • The sentence "YOU CAN'T USE THE ITEM" that indicates that there are no available items or attacks during a battle is overly long, resulting in wrapping the text out of the window.
  • The sentence "He don't leave" that indicates that you can't replace a living party member wraps unnecessarily after the "He" and "don't" words, resulting in the word "leave" being hidden.
  • The Glass Sword is an extremely powerful weapon that was intended in the original game to break after one use. For North American audiences, the weapon was instead given 50 uses before it would break. Notably, if you use an Arcane item to restore its durability, it will only restore 1 use, its original maximum (although obviously it was impossible to restore the destroyed Glass Sword in the original). This is the only item in the game that restores to anything other than max when repaired with an Arcane - each piece of equipment has an Arcane "stat" that is identical to its max, rendering the entire stat redundant in the Japanese version.
  • Similarly, Excalibur and Masamune have infinite uses in the original but 50 in the North American version.
  • The credits text was omitted entirely in the North American version for unknown reasons, resulting in a lot of long, awkward pauses during the game's ending sequence.