the cutting room mirror

Street Fighter: The Movie (Arcade)

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A tie-in to the 1994 live-action movie, Street Fighter: The Movie (The Game) was Capcom's outsourced attempt to compete with the popularity of Midway's Mortal Kombat series in the US, making a digitized fighting game featuring the movie's cast. It's somewhat notorious for its tragic development, as the team wanted to make a great game but the process was rushed due to the deadline.

Test Room#

Press Down + Start + LP + LK at the same time on the character selection screen. If you input the code correctly, you'll hear a short chant. This works in one-player and VS mode.

Our budget for the background just ran out, sorry!
The stage (which does not display a name on the "VS" screen) is a bare level with a floor against a black background, with several values shown on the screen.

  • Center number: Unknown. Value changes rapidly when playing against the CPU, but not when playing against another player.
  • First number: Dizzy values for each player, which is set to 55 at the start of the round. This decreases on taking damage and rolls from 00 to FF, and when a player gets hit with a combo after this value rolled past FF, the player is dizzied. Additionally, after it goes below 40, it will increase up to 40 when the player is not taking damage. After recovery, it is reset to 55.
  • Second number: Shows the frame ID number of the animation being played.
  • Third number: Number of frames until the next sprite change for the current animation.
  • Fourth number: Unknown.

The number of times this room has been accessed is recorded in the audits menu as Secret4.

Unused Ending#

He didn't just vanish from Shadaloo City, but also from the arcade version!
Although they were created at the same time as the other characters, Blanka's digitized sprites were not finished for this game (at least not in playable form) and he was cut from the roster, only appearing in the home versions released for PlayStation and Sega Saturn. However, when beating the game with the normally-unplayable Super Bison by changing the character select value to 0x11, Blanka's ending sequence will be shown instead of Bison's. No music plays here.

Regional Differences#

Japanese Version#

SFTheMovieJapanScore.png
Japanese version 1.14N is the only one to show the bonus points scored after a round is over. Other versions simply skip to the next round or fight. It does have its issues, however: for example, this appears even when the player loses, and you do get points for it, and the points that you get sometimes may be based on the CPU's stats. Another thing is that, upon using a continue in one-player mode, this screen disappears entirely.

Korean Version#

This page or section needs more audio.
There's a whole lotta words here, but not enough audio. Please fix this.
Specifically: Extract music data from Tong Warehouse.

A Korean board, version 1.12K, was dumped and emulated in MAME 0.261.

  • All blood effects are changed to white, similar to Neo-Geo games with blood disabled in soft dips.
  • Sawada and Akuma have swapped names with Arkane and Khyber respectively. This change carries over to the messages for the secret fights against Arkane and Khyber. These are the only locations where the names were replaced—the characters retain their names in the actor credits, the Tong Warehouse nameplates, the endings, and the operator menu audit screens.

In all Japanese and Korean versions, the background music order is different from the English version, and the Tong Warehouse has a track not found in that version.

Secrets Found Audit#

Fei Long? Snake?
Taking a cue from the Mortal Kombat games, the developers included a page of secret counters in the audits menu. Some of them have misleading names in a possible attempt to stir rumors.

  • SECRET1: Increases by 1 when Arkane is selected as a character.
  • SECRET2: Increases by 1 when F7 is selected as a character.
  • SECRET3: Increases by 1 when Khyber is selected as a character.
  • SECRET4: Increases by 1 when the debug stage was accessed, as mentioned above.
  • BLANKA FOUND: Unknown. See BLANKA FIGHT below.
  • KHYBER FOUND and ARKANE FOUND: Increases by 1 when these secret characters are challenged in the single-player game. See SECRET9 below.
  • SNAKE FOUND: Increases by 1 when one of the clouds in the Daytime A.N. Headquarters stage is dropped from the sky by pressing LP, LK, MP, MK, HP, HK. There is no character named Snake in this game.
  • FATALITY1: In Tong Warehouse, pressing LP, MP, MK, HK, HP, LK causes one of the spectators to explode. This value increases by 1 each time this is done.
    • Being a Street Fighter game, there are no proper fatalities present. KOing the opponent with a Super Combo, the closest the game has to fatalities, does not change this value.
  • SECRET5: Increases by 1 when the crates in the foreground of A.N. Headquarters are blown up by pressing HK, MK, LK, HP, MP, LP.
  • SECRET6: Increases by 1 when the guard in the background of A.N. Headquarters is blown up by pressing LP, LK, LK, LP in the regular nighttime stage, or MP, LP, LP, MP in the daytime stage.
  • SECRET7: Increases by 2 when the helicopter flying over the Tong Warehouse is blown up by pressing LK, MP, HK, HP, MK, LP. If the helicopter is off-screen when it is blown up, this value increases by 1 instead.
  • SECRET8: Increases by 1 when the Daytime A.N. Headquarters stage is accessed. In the Temple Ruins, press LP, LK repeatedly to shoot down the birds in the sky. Shoot down at least five birds before the end of the match to change A.N. Headquarters to the daytime variant.
  • SECRET9: Increases by 2 in the single-player game when Arkane walks in the background of Bison's Lair at random, or the center platform in the background of the Dungeon lowers by winning round 1 with full health. Pressing Start when this happens triggers fights against Arkane and Khyber respectively (and increases the corresponding FOUND values), but the value increases whether they are challenged or not.
  • BLANKA FIGHT: Blanka is not playable in the arcade game, although his ending is present, as shown above. However, it is possible for him to appear on the screen for a few seconds if a player wins 50 battles in a row. Doing this increases this value by 1, but BLANKA FOUND remains unaffected.
  • FEILONG FOUND: Increases by 1 when one of the prisoners in the Dungeon stage is blown up by pressing LP, LP, MP, MP, LP, LP.
    • Despite not appearing in the movie, Fei Long makes a small cameo in the background of the Dungeon stage, replacing Honda, Cammy, or Chun Li when one of them is being used by the player. His appearance does not change this value.

References#


  1. アーケードTVゲームリスト国内•海外編(1971-2005)↩︎
  2. アーケードTVゲームリスト国内•海外編(1971-2005)↩︎