The original Street Fighter is just like its genre-defining sequel, only without the precise gameplay and varied playable character roster. Still, it was able to stand out despite its name not yet being associated with a billion-dollar franchise.
It was also initially launched in a cabinet with punching pads for attack buttons. As you may have guessed, these broke pretty quickly and Capcom re-released the game in a standard 6-button cabinet.
Nowadays, the game can be described as this: 80% consider this game shamefully bad, but a good 20% consider this game good and worth to play (and the "real" reason why it's considered shamefully bad is because of the huge OVERSHADOWING of the numerous sequels).
Sub-Page#
Unused Graphics#
Four different variants on the same filler tile: two in English, two in Japanese. |
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For that one person who's actually interested in unused characters from fonts...here you go. |
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Unused characters from the game's larger font. The RB and ED characters suggest that the high score entry screen would've used the larger font. |
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Found among Ryu's graphic tiles, this fire burst graphic was intended for an attack called the "Fire Kick", which was a standard jump kick with fire covering the user's foot. The developers eventually replaced it with the Hurricane Kick by recycling some of Ryu and Ken's jump kick frames. Functionality for this cut move is present in the March 1987 prototype and this graphic can be seen there. (Source: "Undisputed Street Fighter" book) |
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Early |
Final |
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One frame of an early Ryu design that can be (somewhat) seen in the March prototype is left in the ROM. This frame also goes unused in the prototype along with Ken's (seen below). Ryu's hair is messier, while his gloves are shorter and just like the shoes, are brown rather than red.
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Early |
Final |
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Ken's counterpart of the unused frame seen above, this time showing a design that isn't present in the March prototype. His accouterments are identical to Ryu's; Ken's gloves were replaced with golden armbands, the cuffs of his pants were changed, and his red bandana and brown shoes were removed.
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Early |
Final |
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There are outline graphics for a screen in the Layer 1 BG ROM. In the prototype, this is used for a sketch version of the second bonus round screen - the one where the player has to break wooden boards held up by other fighters. The tilemap for that is long gone, but the graphics remain.
Unused Sounds#
ID |
Sound |
Notes |
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34 |
This track is used for the country select screen, but only the first five seconds are ever heard in normal play. |
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38 |
Only 30 seconds of this non-looping track can be heard on the high score entry screen. |
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88 |
"Fire Kick!" This voice clip would go with the aforementioned scrapped special move. Unlike the other special attack voice clips, this one has no equivalent sound clip for the Japanese version. |
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BB |
"Street Fighter!" A voice clip possibly intended for the title screen. This feature was later used in Street Fighter Alpha: Warriors' Dreams/Zero. |
Developer Text#
A developer credit is stored at 000D in the main audio ROM:
Prog. Saka
Later in the same ROM, at 005C, is a copyright date:
1987 July
(Source: Original TCRF research)
Regional Differences#
Title Screen#
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Other versions |
Newer US version |
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The newer US version (known in MAME as US, set 2), changes (correctly) the copyright to mention Capcom USA.
Shotokan Moves#
Ryu and Ken's input-based special attacks have different names between the Japanese version and other regions. In all versions of the PC Engine CD port and from Street Fighter II onward, these attacks would keep their non-localized names from the Japanese version.
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Japan |
International |
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The uppercut attack is called Shoryuken (昇龍拳) in the Japanese version, which translates to "Rising Dragon Fist". It's called Dragon Punch in the international versions. The "Dragon Punch" name was later used again in text form on the international versions of the following Street Fighter II ports to correct a mistranslated win quote from Ryu:
- Street Fighter II: The World Warrior (SNES)
- Street Fighter II Turbo: Hyper Fighting (SNES)
- Street Fighter II': Special Champion Edition (Genesis)
- Super Street Fighter II: The New Challengers (SNES)
- Street Fighter II (Game Boy)
It was also used in one of Dan's win quotes in Super Puzzle Fighter II Turbo, being "Amateur! Go home and practice dragon punches!"
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Japan |
International |
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The fireball technique is called Hadoken (波動拳) in the Japanese version, which translates to "Surge Fist" or "Wave Motion Fist". In international versions, it's called Psycho Fire.
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Japan |
International |
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The rotatory kick attack is called Tatsumaki Senpukyaku (竜巻旋風脚), which translates to "Tornado Slashing Air Leg". In international versions, the name is Hurricane Kick. The international name of this move can also be seen on the Street Fighter II pinball machine.
Revisional Differences#
There're two distinct versions of Street Fighter in MAME: the version called Protected is the revised regular version with the 6-button scheme, while the version called Pneumatic Buttons is the original deluxe version with the two giant punching pads. Believe it or not, the PC Engine CD port is based on the deluxe version, as the NEC's Avenue Pad 6 and Arcade Pad 6 had not yet been released.
For comparison purposes, the Protected version will be referred as "regular", while the Pneumatic Buttons one as "deluxe".
Country Selection#
By default, the deluxe version allows you to choose all four countries from the get-go, whereas the regular version allows you to choose only the first two ones (Japan and U.S.A.).
Note that you can change this option via dip switches to allow all continents to be selected in the regular version.
Thailand#
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Regular |
Deluxe |
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The infamous "TAILAND" typo is only present in the regular version.