Unused Graphics#
Localized Health Warning Screens#


There are unused English and Korean versions of the health warning screen seen when starting the game inside the files, implying that Sega could have had plans to localize the game and release it worldwide outside Japan and China.
The Korean warning screen translates to:
Warning
In this game, effects such as screen flickering and flash effects may appear.
When playing games, light up the room and
try not to bring your face too close to the screen.
Press to proceed
English Logo#
An unused English logo for the game exists hidden in the files. Only the Japanese logo is used in-game; however this logo is currently used on the Traditional Chinese server.4
ProloguE Demo Title Screen Leftovers#
The "ProloguE" logo piece.
The Resistance Base background.
Unused Cast Art#
During the first month of the game's launch, early artwork of several casts were found inside the game files that were not currently playable in-game. Most of these casts were eventually added through future updates, such as Pac-Man, Daytona USA, Zaxxon, and Virtua Cop, but two were never added to the game- Get Bass and Derby Owners Club.
Interestingly enough, this is actually referenced during a prolonged fourth wall break in chapter 9. Multiple issues with the game's launch are brought up, including the entry "2023/5/16: Accidentally delivered images not scheduled to be implemented. After investigating the cause, two people in charge of the management tool were fired."
Zaxxon (Anode)5 |
|
|---|---|
Initial |
Final |
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Pac-Man (Anode) |
|
Initial |
Final |
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Rail Chase (Anode) |
|
Initial |
Final |
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Street Fighter II (Anode) |
|
Initial |
Final |
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|
Puyo Puyo (Anode) |
|
Initial |
Final |
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Samba De Amigo (Anode) |
|
Initial |
Final |
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Moreover, two Casts that do not have designs in the final game have logos found within the files, those being Panzer Dragoon and Astro City (the arcade cabinet).
Unused Music#
There are some extra BGM tracks inside the game's files that are never used in-game. Most of these unused tracks were repurposed for some interlude cutscenes in-game, and are also included on the tracklist of the SOUND! SHOCK Special Bonus Disc of the game's Memorial Album soundtrack.
404_bgm_01 This track was intended to be for a tense or dramatic battle cutscene. A short variant of this track was heard in the interlude_movie_01_10 cutscene.
404_bgm_06 This track was meant to be for a cutscene of sorts. An excerpt of this is heard in the interlude_movie_01_06 cutscene.
404_bgm_07 Though the first 29 seconds of this track are heard in-game during the interlude_movie_005 cutscene, a full 1-minute version of the music exists on the Special Bonus Disc of the Memorial Album soundtrack, leaving the rest of this track unused.
404_bgm_18 This sorrowful-sounding track was intended to be for a cutscene.
404_bgm_21 This gentle track was also meant to be for a cutscene.
404_bgm_msc004 A dramatic-sounding track. It's unknown where this was intended to be used.
Re;construct This track was intended to be for a joyful cutscene.
Re;set An ambient-sounding track that was meant to be for a cutscene.
Unused Localization#
Inside the game's MonoBehaviour files, there exists an English and Korean translation that goes unused. This exists for most of the entire game, only ending at content released just before the end of service announcement (chapter 9/10, and a few cast stories). On later stories, sometimes English will exist when Korean doesn't, and vice versa- it's still a work in progress despite being mostly complete.
Whether the localization was abandoned due to international licensing issues or the game's rocky launch is unknown. There is no clear answer if more international versions would exist had the game lasted longer, however the fact that the translation goes as far as chapter 8 signifies an attempt was continuing to be made late into development.
An example excerpt from Galaxy Force (Cathode)'s cast story Scenario_C_A_GF_BK_05:
[...]
{
"mLanguage": [
"<RColor=red>エリート</RColor>でなくなった本官は\n独房にも似た個室に\nひとり押し込められた",
"Since I'm no longer <RColor=red>elite</RColor>,\nthey've put me in this room\nwhich is basically a cell for solitary confinement.",
"不再是<RColor=red>菁英</RColor>的本官\n獨自一人\n被關在類似拘留所的房間",
"",
"",
"",
"",
"",
"",
"",
"",
"",
""
]
},
[...]
{
"mLanguage": [
"この部屋には<RColor=red>何もない</RColor>\n誰も<RColor=red>いない</RColor>\n",
"This room is <RColor=red>empty</RColor>,\nwith <RColor=red>no sign </RColor>of another living soul.\n",
"這個房間<RColor=red>什麼也沒有</RColor>\n也<RColor=red>沒有任何人</RColor>\n",
"",
"",
"",
"",
"",
"",
"",
"",
"",
""
]
},
[...]
{
"mLanguage": [
"声を出しても\n虚しく響いて<RColor=red>消える</RColor>だけ\n",
"If I cry out,\nmy voice simply echoes until it <RColor=red>fades away</RColor>.\n",
"即使出聲\n也只是空虛地回響並<RColor=red>消失</RColor>\n",
"",
"",
"",
"",
"",
"",
"",
"",
"",
""
]
},
Internal Names#
404 Game RE: SET is named rbn internally, according to the names of the sound effect and voice files. Also, the RIBBON_M_Prj.acf sound archive seems to suggest the game was also called RIBBON internally. This is seemingly confirmed by early screenshots of a development build of the game, believed to be from 2020. 
References#
- https://www.eurogamer.net/sega-and-nier-developer-yoko-taro-announce-bizarre-404-game-reset-project↩︎
- https://errorgamereset.sega.com/news/article/00173778978t8h0i97y9y.html↩︎
- https://errorgamereset.sega.com/news/article/001642FMEpL33g.html↩︎
- https://play.google.com/store/apps/details?id=com.sega.ErrorGameReset.eas↩︎
- The "charascenario" image for Zaxxon Anode was never replaced despite the character existing in the final game, the similar "charaup" image is provided as a replacement for comparison.↩︎









