the cutting room mirror

Sega Bass Fishing (Arcade)

No treble.

Development Text#

Present at 0x9EA20 in the main CPU.

 DEC_WAIT:%5d
   V_WAIT:%5d
CPU POWER:%5d
CPU FALSE:  %3d
  POLYGON:%5d
 GP POWER:%5d
 DP POWER:%5d
PING PONG:    %1d
   UPDATE:    %1d
RENDERING:    %1d

Present at 0x9FD38 in the main CPU.

CamType SHOT23
     [trans ]
     [rotate]
   %.5f
->
Mem Clear ->
v num  %3d
w_x0   %.4f 
w_y0   %.4f 
w_x1   %.4f 
w_y1   %.4f 
pri    %3d
vang   0x%04x
sun_i  %.4f 
sun_x  %.4f 
sun_y  %.4f 
sun_z  %.4f 
ambP   %.4f 
ambF   %.4f 
los_x  %.4f 
los_y  %.4f 
LrgbP  %3d
LrgbF  %3d
Lsizx  %3d
Lsizy  %3d
Lxpos  %.4f 
Lypos  %.4f 
Lstart %.4f 
Lext   %.4f 
S_att  %.4f 
S_fog  %.4f 
F_r    %3d
F_g    %3d
F_b    %3d
F_den  %.5f 
F_att  %.4f 
F_ofs  %.4f 
vpsel  %3d

Present at 0xA1000 in the main CPU.

POWER  PATERN
REEL   PATERN
VIBE   PATERN
SWING  PATERN
PULL   PATERN
MECHA CODE SET     TEST
   < Push Shot1    CodeSet >
%s %2d [0x%2x] %s             
->
set code  [ %02x ]
pullPOS   [ %3d ]
swingPOS  [ %3d ]
States    [  %2x ]
lineSLUCK [ %3d ]
ObjNum:
Pos   :
RotXYZ:
Scale :
Win0  :
Win1  :
Pri   :
View  :
SunXYI:
AmbP  :
AmbF  :
Los   :
LrgbP :
LrgbF :
Lsiz  :
Lpos  :
Lstart:
Lext  :
ScrAtt:
ScrFog:
FogR  :
FogG  :
FogB  :
FogDen:
FogAtt:
FogOfs:
TexNum:
Polygons  %5d
%05d [%-16s]

Present at 0xA51D4 in the main CPU.

Scroll Num :
Pos( X, Y ):
%05d [%s]        
%05d []        
( %05d, %05d ) (XS: %04d YS: %05d) 

(Source: Original TCRF research)

References#


  1. Domestic and Overseas Arcade Game List 1971-2005↩︎
  2. Sega Arcade History↩︎