No treble.
Development Text#
Present at 0x9EA20 in the main CPU.
DEC_WAIT:%5d
V_WAIT:%5d
CPU POWER:%5d
CPU FALSE: %3d
POLYGON:%5d
GP POWER:%5d
DP POWER:%5d
PING PONG: %1d
UPDATE: %1d
RENDERING: %1d
Present at 0x9FD38 in the main CPU.
CamType SHOT23
[trans ]
[rotate]
%.5f
->
Mem Clear ->
v num %3d
w_x0 %.4f
w_y0 %.4f
w_x1 %.4f
w_y1 %.4f
pri %3d
vang 0x%04x
sun_i %.4f
sun_x %.4f
sun_y %.4f
sun_z %.4f
ambP %.4f
ambF %.4f
los_x %.4f
los_y %.4f
LrgbP %3d
LrgbF %3d
Lsizx %3d
Lsizy %3d
Lxpos %.4f
Lypos %.4f
Lstart %.4f
Lext %.4f
S_att %.4f
S_fog %.4f
F_r %3d
F_g %3d
F_b %3d
F_den %.5f
F_att %.4f
F_ofs %.4f
vpsel %3d
Present at 0xA1000 in the main CPU.
POWER PATERN
REEL PATERN
VIBE PATERN
SWING PATERN
PULL PATERN
MECHA CODE SET TEST
< Push Shot1 CodeSet >
%s %2d [0x%2x] %s
->
set code [ %02x ]
pullPOS [ %3d ]
swingPOS [ %3d ]
States [ %2x ]
lineSLUCK [ %3d ]
ObjNum:
Pos :
RotXYZ:
Scale :
Win0 :
Win1 :
Pri :
View :
SunXYI:
AmbP :
AmbF :
Los :
LrgbP :
LrgbF :
Lsiz :
Lpos :
Lstart:
Lext :
ScrAtt:
ScrFog:
FogR :
FogG :
FogB :
FogDen:
FogAtt:
FogOfs:
TexNum:
Polygons %5d
%05d [%-16s]
Present at 0xA51D4 in the main CPU.
Scroll Num :
Pos( X, Y ):
%05d [%s]
%05d []
( %05d, %05d ) (XS: %04d YS: %05d)
(Source: Original TCRF research)