the cutting room mirror

Street Fighter EX3

Street Fighter EX3 is the third and final entry in the EX series. Notable for being a launch title for the PS2 in Japan and North America, it is the only tag-team game in the series thus far, barring crossovers with other properties.

Dip Switch Menus#

A couple of unused menus can be accessed with the codes below. These are likely portions of arcade code leftover. With the code on, highlight the Options menu and press L1 + X for SYSTEM DIP SWITCH, or L2 + X for USER DIP SWITCH. Press Triangle while in these menus to return.

USA Code:

Enable Dip Switch Menus
D0307242 0000BBFF
2033EF0C 00161B10
D0307242 0000BEFF
2033EF0C 00161DC0
D0307242 0000EFFF
2033EF0C 0015B778
20161B2C 3C150030
10161B5C 000072DA
10161B60 000072DA
20161DF8 3C120030
10161E14 000072DA
10161E18 000072DA

(Source: Original TCRF research)

SYSTEM DIP SWITCH#

Here you can toggle various parameters. The VRAM VIEW and TEST MOTION options do not appear to do anything.

USER DIP SWITCH#

Street_Fighter_EX3_-_userdip.png Street_Fighter_EX3_-_userdip2.png

It is unclear what all of these options do, if anything. The left most E sets a few debug lines on characters.

Unused Menu#

An unused EX OPTION menu can be seen here with the text, "under constraction!" There is nothing to select here. Apply the below code to replace the memory card option with this menu.

USA Code:

Replace Memory Card Menu With EX OPTION
20343608 0015EB48

(Source: Original TCRF research)

Unused Text#

Unused text for another pause menu which would enable the dip switch menus is also present in this game. Text is present at RAM address 0x004CBA60 (USA).

PAUSE MENU EXIT
VOICE SOUND
PLAYER CONTROL
STAGE SELECT
STAGE LIGHT SET
SYS DIP SWITCH
USER DIP SWITCH
KEY CONFIG
VIEW CHANGE
GAME SPEED
STAGE NUMBER

Present at 0x004E3F28:

1P SE
2P SE

(Source: Original TCRF research)

Regional Differences#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Confirm if alt. Kairi has any tangible differences.

  • As is custom with the series, there are name changes: Vega (International)/Balrog (Japan) and M. Bison (International)/Vega (Japan).

Japan

International

  • The character select screen in the Japanese version has an empty spot on the lower right tile. By highlighting Zangief and pressing down and left simultaneously, a hidden tile can be selected for an alternate version of Kairi (accessible only if his normal form is unlocked). There are no aesthetic or functional differences between the two, so this hidden tile was replaced with a random select tile in the international versions.

Japan

International

  • Many of the framerate issues in the Japanese version were smoothed out in the international versions.
  • The Japanese version oddly prevents selecting the 2-player versus mode unless the multitap is plugged in. This was fixed in the international versions to restrict only the modes that require the multitap.

(Source: Original TCRF research)