the cutting room mirror

Tatsunoko vs. Capcom: Ultimate All-Stars

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To do:

  • Put info on any of the unused/dummy characters (lst, tst, tst2)
  • Lots and lots and lots of leftovers from 'Cross Generation of Heroes'
  • Unused winquotes, portraits, and nametags for Yami
  • Double check and add more detail to some of the regional differences.

This game/console's online features are no longer supported.
While this game/console's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content.

Tatsunoko vs. Capcom: Ultimate All-Stars is a crossover fighting game featuring characters from Tatsunoko Production and Capcom's respective IPs.

The game is an updated release to Tatsunoko vs. Capcom: Cross Generation of Heroes originally released in 2008. The game was originally intended to be another Japanese exclusive, but was eventually localized due to clambering amounts of demand from international fans.

Unused/Changed Music#

Some of the menu themes (and the training stage theme) underwent changes for the Ultimate All-Stars release. Most notably they are just re-arrangements of the 2008 versions. Ultimate All-Stars also contains three new and unused tracks.

Training Stage (Japanese)#

Training Stage (English)#

A training stage was added (only in Training mode) in Ultimate All-Stars. The Japanese version contains interesting lyrical content from the rapper of the Ultimate All-Stars theme, while the Western releases play an instrumental version instead.

A New Duo!#

A short jingle with an announcer saying either "Here comes a new duo" or "Here comes a new duel". Classed as a music track, it is not clear where in the final game this sound effect would've played in place of actual music. Although the player's next opponents are revealed in the post-battle screen in Arcade mode, its length implies it may have been an early version of the loading screen jingle. Can be found in both versions.

Unused Shorter Can-Can (Infernal Galop)#

In the final games, the credits use a looped version of the Can-Can running 4:49 in length, with a finale section to the track. However, there is a shorter version of the song with an ending without any sections looping that can be found in the game's files.

Version Differences#

  • In the Japanese version of Ultimate All-Stars, the training stage has bizarre lyrics. They were removed in the US and European versions.

Oddities#

In the game's data, the data found in the gallery is in the incorrectly named folder "gallary".