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This page is rather stubbly and could use some expansion. |
Harvey Birdman, Attorney at Law is the Adult Swim series as filtered through the lens of Phoenix Wright: Ace Attorney (presumably with the approval of publisher, Capcom). There's also some Dragon's Lair in there, with full motion video making up the vast majority of the game. Featuring most of the show's cast and sharing its sense of humor, there's plenty to enjoy for fans who don't mind the minimal degree of interactivity.
Also, there are Street Fighter character cameos hiding around inside the game as well.
Configuration File#
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This needs some investigation. |
Sitting in the root of the disc is a thoroughly commented configuration file, cdgame.txt. Included are references to a variety of debugging features, from SKIP_MOVIES to DEBUG_TEXT and LEVEL_SELECT, as well as settings for platforms other than the Wii (the game was simultaneously released on PlayStation 2 and PSP). The file doesn't appear to be read from at run-time, so the features it alludes to cannot be activated through editing.
// vim: ts=8 sw=8 sts=8 et ft=cpp
COLLISION 1 64 64 64 // No-Climb
COLLISION 2 0 88 0 // Grass
COLLISION 3 255 207 55 // Gravel
COLLISION 5 65 42 9 // Wood (Rough) - half of Wood (Polished)
COLLISION 6 130 83 18 // Wood (Polished)
COLLISION 7 25 97 216 // Stone
COLLISION 10 0 0 179 // Metal (Solid)
COLLISION 11 0 0 89 // Metal (Hollow) - half of Metal (Solid)
COLLISION 12 0 255 255 // Glass
NAME SPARROW // Name of game
WAD 99_99 // First WAD to read
START_LEVEL 11_00 // WAD to load for "New Game"
SKIP_MOVIES OFF // Whether to skip the front end into movies or not
LANGUAGE ENGLISH // Territory or language
STRATDBGPATH StratBin/ // DebugKits="StratBin/" DevKits="../../Source/Ass/StratBin/"
PAL OFF // PAL or NTSC
DEBUG_CHEATS OFF // Are debug cheats on/off
DEBUG_TEXT OFF // Display debug text/gfx
DEBUG_FLY OFF // Fly-through mode on/off
DEBUG_SOUND OFF // Extra sound debug
LEVEL_SELECT OFF // Level select on/off
DEMO_LEVEL_SELECT OFF // Only show * levels in level select
SOUND ON // Sound on/off
GEOMSTRATS 0 // Number of geometry strats
PARTICLES 0 // Number of particles (unused?)
PARTICLES0 8 // Number of particles for system 0
PARTICLES1 8 // Number of particles for system 1
DISPLAY_PARTICLE_COUNT OFF // Show the particle count
PERFORMANCE_METRICS 0 // How much performance data to display, 0=none, 1=fps, 2=lots, 3=tons
SCREENPRINT_YPOS -220 // ASL screenprint start y position
ASSERT_YPOS -100 // ASL assert start y position
REGION 0 // 0 = USA, 1 = EUROPE, 2 = EUROPE2(ANZ), 3 = something.
KEYCODE BA // Region Code from Sony
PRODUCT_NUMBER SLUS01234 // Product Code from Sony
VIDEO_ALLOC_METHOD STRAT
PSP OFF
PSP_16BIT OFF // PSP 16 bit rendering
PSP_DITHER OFF // PSP 16 bit dither option
DISABLE_PSP OFF // PSP mode
SAVE_NAME Sparrow
OFFER_MULTIPLAYER OFF // Turn on multiplayer options
TEX_OFFSET 1
HEAPSIZE 21.0 // Size of game heap in MB
GAME_VERSION version_7314