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Clarence: Awesomest Battle in History

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While this game/console's online features were once accessible, they are no longer officially supported and online-exclusive features may be documented as now-unseen content.

A capture-the-flag/shooter game featuring characters from Clarence.

Debug Variables#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Check what other variables do.

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Screenshots or recordings showcasing them in action.

Within the configuration file (config/config.json), found under a comment saying "DEBUG" are variables ment for debuging purposes used while in development.

debug#

Seems to do nothing.

debug_attack_area#

Renders hitboxes for the characters, projectiles and other objects.

  • Blue box w/ green outline - Characters
  • Red box w/ green outline - Objects (Projectiles, Flags, Level Objects, ect?)
  • Yellow box w/ green outline - Search of an Enemy
  • Green Line - Characters
  • Red Line - Objects
  • Red Plus - Inpassable Objects?

debug_spawn_areas#

Shows a green rectangle where the enemies can also spawn.

debug_attack_area_use_gobj_z_ref#

Moves lines from debug_attack_area closer to the actual object.

debug_pathfinding#

Displays lines for path and enemy takes and draws a grid for level collision.

debug_pathfinding_show_tilecoord#

Related to the previous one, renders coordinates for the grid tiles.

debug_enemies#

Shows state of an enemy.

debug_stats#

Shows stats in the upper left corner. Seems like it needs an other variable to be on to actually show up.

Unused Graphics#

Placeholder for the "Back" button on the title screen.

Icons and dialog sprites of Benson, Skips and Pops from Regular Show, with the Benson icon one found below off-screen on the main menu. These graphics comes from Purple Tree Studio's other game Regular Show: Paint War.

Sprite of a Toonix character, which is a yet another leftover from Regular Show: Paint War that also goes unused there.

Placeholder of the buildings on the map screen.

The previous sprite but at an angle and transparent.

Placeholder of the "Next" sign on the "Equip the Team" screen.

An image of Clarence found in fx.swf used as example for effects on chracters.

A cross used to mark the center of projectiles.

Unused Text#

Loading...

Found below off-screen while first time loading a level, does not show up afterwards.

Early Game Title#

The name "Clarence: Battle for Aberdale" can be found different times in config.json.

References#


  1. In-game Credits↩︎