the cutting room mirror

ru

To do:
Описать абсурдно длинную тему опенинга.

Sonic & Knuckles + Sonic 3D Blast + худший геймплей = Sonic Blast.

Выбор уровня#

В заглавном экране, нажмите Вверх, Вверх, Вверх, Вниз, Вниз, Вниз, 1, 2, 1, 2, Старт

Неиспользуемый текст#

Дата билда представлен в 0xC0:

GG SONIC 96     
      Ver E3 ROM
1996/05/01 @SEGA
/Aspect Co.,Ltd 

Странно, но дата билда описывает о том, что это ROM демо-версии E3. Возможно, они даже не умудрились изменить когда финишировали разработку игры.

The build date is very likely September 10, 1996, as a build labeled "Prototype 910" is bit-for-bit identical to the final ROM.

Error Handler#

All of the 8-bit Sonic titles developed by Aspect contain a generic error handler routine at ROM 70. While the other games' routines consist of some variation on "print an error message and reset", the Sonic Blast handler simply freezes the game by going into an infinite loop. Since the game doesn't call this routine and the Z80 has no hardware error trapping, this code will only execute in the extremely unlikely event that a bug coincidentally causes the game to jump directly into it.

Unused Graphics#

Present in the graphics for Sonic is this unused animation of the Strike Dash ability, which was in Sonic Chaos and Sonic Triple Trouble. All that remains of this move is this animation, which is stored with a vastly different object palette than used in the final game. (The above sprite animation was given a proper palette for visual clarity.)

Regional Differences#

US/Europe

Japan

The game was known as G Sonic in Japan, so the title screen reflects this.