This is a sub-page of Deltarune/Chapter 5.
UNUSED#
Yet again, the UNUSED script extends a bit, following up on Chapter 4. This one spans from unused_0 to unused_8.
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(Source: Original TCRF research)
Modified Chapter 2 leftovers#
In an almost ironic fashion, two lines of UNUSED from Chapter 2 were modified to have their spacing changed. Even still they're unreferenced within the code, only being found in lang_ja.json.
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Chapter 2 |
Chapter 5 |
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(Source: Original TCRF research)
Ralsei's Reaction to Red Ribbon Equip#
Near the beginning of this chapter's Dark World is a chest containing a RedRibbon. This directly reflects a similar chest found in Chapter 1, and Ralsei comments on this. Found within the obj_dw_garden_ribbonchest script is code meant to change what Ralsei says, seemingly based on what the player did with the first ribbon. However, Chapter 1 did not actually store this information. As such, the Chapter 5 code only uses the first variation of the text, and doesn't check the save data at all (aside from setting an otherwise-unused local variable chapter1equipflag to "500").
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Unused Variation 1 |
Unused Variation 2 |
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Ralsei's Reaction to the BrokenScarf#
Ralsei leaves the party before the FloweryScarf becomes the BrokenScarf, making it impossible to equip it to him.
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(Source: Original TCRF research)
Noelle's Reaction to Chapter 5 Items#
Just like with the previous few chapters, Chapter 5 items have unique dialogue when using them on Noelle despite her never joining the party at this point of the game.
Item |
Character Given |
Noelle's Dialogue (EN) |
Noelle's Dialogue (JA) |
Note |
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Items |
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PunchBowl |
Noelle |
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Flavigne |
Noelle |
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GreenTea |
Noelle |
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OrangeJuice |
Noelle |
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Schadenbrot |
Noelle |
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TreeCake |
Noelle |
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S.POTION |
Noelle |
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Raw Moon |
Noelle |
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Phanta |
Noelle |
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FlowerySoda |
Noelle |
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Shikacola |
Noelle |
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Heals Noelle for only 5 HP instead of the usual 80. |
Armor |
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MonarchRBN |
Noelle |
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TrueTie |
Noelle |
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DogWidow |
Noelle |
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RedRibbon |
Noelle |
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NetskieHat |
Noelle |
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Despite the dialogue, can be equipped on Noelle. |
SethSpecs |
Noelle |
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Can't be equipped on Noelle. |
YellowHat |
Noelle |
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O.Glove |
Noelle |
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GreenApron |
Noelle |
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Weapons |
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WoodBlade2 |
Noelle |
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Thatchet |
Noelle |
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BlueShoes |
Noelle |
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AquaKnife |
Noelle |
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On launch this weapon was set to be equippable by both Kris and Noelle, but in v0.0.247 it was changed to only be equippable by Kris. |
FloweryScarf |
Noelle |
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BrokenScarf |
Noelle |
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On launch this weapon was set to be equippable by both Ralsei and Noelle, but in v0.0.247 it was also changed to only be equippable by Ralsei. |
GildedRose |
Noelle |
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Set to be equippable only by Noelle. |
MistleWP |
Noelle |
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(Source: Original TCRF research)
Noelle at the Burning Café#
Another returning Noelle-related unused situation with its own text: at Castle Town's café, asking Rouxls for a "recommendation" still checks for who's in your party, and like in Chapters 2 and 4, this includes a unique dialogue string for Noelle despite her never being able to visit it.
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(Source: Original TCRF research)
The English version of this dialogue actually ends up going past the bounds of the text box when seen in the game.
(Source: Original TCRF research)
Aborted Weird Route Ferris Wheel Ride with Noelle#
Text for the unused scene where Kris and Noelle ride the ferris wheel after aborting the Weird Route.
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Noelle's Title#
And to cap off the Noelle section, she gets a new title on the status menu for the first time since Chapter 2!
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Japanese |
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Unused Castle Rudinn Dialogue#
Unused dialogue for the castle Rudinn in Castle Town that can be found in the Japanese translation file, translated to Japanese.
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English (Translated) |
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(an unknown sound effect plays, possibly a heal sound)
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(an unknown sound effect plays, possibly a heal sound)
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(Source: Original TCRF research)
Unused Trashy Trio Text#
Some early text for Trashy Trio that can be found in the Japanese translation file. First is an early version of the text that shows at the start of the battle, and second is an early version of the Weather Duo's dialogue at the end of the battle.
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Final |
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There is also unused dialogue meant for Trashy.
I'll show you
the power of
"something
thrown away!"
Trashy... Rush!
Shut Up#
Unused text found in the Japanese translation file meant for the platformer player object of a character saying "Hey, shut up!". This string is duplicated 3 times in the file.
Hey, shut up!
Early Infinite Money Box#
An early version of the box containining infinite money. It does not give Flowery Dolllars when opened.
* (You opened the treasure
chest.)
* (Inside was infinite money)
(Source: Original TCRF research)
Unused Platforming Objects#
Various text intended to be used by objects meant for platformer objects that have been removed. These can be found in the Japanese translation file.
Bamboo Platform#
Text for an unused bamboo platform called obj_plat_bamboo, of which unused sprites for it exist. Susie would be able to cut it down to a certain height, and Ralsei would be able to regrow it.
Bamboo
I can cut it to this height.
I can regrow it.
(Source: Original TCRF research)
Conveyor#
Text for an unused conveyor called obj_plat_conveyor.
Conveyor
It's too slow.
Unused dialogue from a Shi exists meant for a removed object called obj_plat_talk_trigger that mentions conveyors, suggesting that there was once an area with a conveyor that brought you to a Shi guarding a chest.
Fight me!
Don't resist the conveyor!
Wait, where are you going?
If you want this chest you gotta get past me.
Come at me already!!
IT HAS GREAT LOOT IN IT
(Source: Original TCRF research)
Early Umbrella#
A label for an early version of the umbrellas, called obj_plat_enm_umbrella.
Umbrella
(Source: Original TCRF research)
Frying Pan Handle#
A label for a handle of an unused frying pan object called obj_plat_enm_fryingpan_assist. This may have been intended for a scrapped bullet pattern for Green.
Handle
(Source: Original TCRF research)
Early Overworld Shi Dialogue#
Early dialogue for the Shi found near the beginning of Cliffs that can be found in the Japanese translation file. This dialogue is meant for an object called obj_dw_cliff_encounters, which has no traces at all in the final game. Based on how it's named, it's possible that it was meant for an unused room that was removed from the final build.
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Final |
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Flower Castle#
Early Entrance Cutscene & Unused Face Expressions#
The Japanese translation file contains untranslated dialogue for an early version of the cutscene that plays when first entering Flower Castle. The dialogue doesn't have any text marking what emotion the speaker uses, so either that aspect wasn't finished or it was handled in the code that was removed. Additionally, some lines spoken by Flowery in the final cutscene don't show his face, but still have information for what face was intended to be shown. Those will also be shown, with those text boxes being indicated.
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Final, alongside some hidden faces |
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(face is not normally shown) |
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(face is not normally shown) |
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(face is not normally shown) |
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(face is not normally shown) |
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(face is not normally shown) |
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(face is not normally shown) |
(face is not normally shown) |
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(face is not normally shown) |
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(face is not normally shown) |
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(face is not normally shown) |
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(face is not normally shown) |
{{DeltaruneTextBox| |
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(face is not normally shown) |
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(face is not normally shown) |
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(Source: Original TCRF research)
Trial Evidence Hints#
In the Japanese translation file are unused hint dialogue for the trials in Blue and Yellow's battle. Blanked variables that were intended to contain these strings can be found in the create code of obj_blue_enemy, alongside an unused give_hint function that would be triggered if act_con is set to 0.2, which it never is. Based on this, they were likely intended to be for a scrapped ACT.
Trial Case |
Hint |
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Case 1: A Floradinn was crushed flat! |
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Case 2: Yellow's favorite shirt vandalized and turned jet black! |
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Case 3: Green's handkerchiefs stolen! |
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Case 4: Yellow's super secret special petals have gone missing! |
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(Source: Original TCRF research)
Orange Chase Door#
Unused text from the Create code for a non-existant object called obj_fusuma_door_orangechase which can be found in the Japanese translation file. The first string seems to be a placeholder line of just "Fusuma", and then the second is an unknown character, possibly Susie, telling Kris to "get this open the door".
Fusuma
Hey Kris, let's get this open the door.
(Source: Original TCRF research)
Alternate Aqua and Seth Hangout Ending#
Part of the Café hangout scene for Aqua and Seth varies based on whether all flowers have been recruited or not, but having all flowers recruited is a requirement to unlock that particular scene in the first place, so the incomplete-recruitment variant cannot be seen.
I... I'll give you a hint!
Something as cool as a
bluebird...
That a blue bird... also
thinks is the coolest!
* ...
* ...
KRIS! Hey, help me out
here!!!
(Source: AlexTheMechanicFox)
Aqua and Yellow's Feelings About Helping Asgore#
The Japanese translation file contains unused and untranslated text for the cutscene that plays when you first get to the top of Flower Castle where Flowery asks the other flowers how they feel about helping Asgore. Normally only Seth and Orange respond, leaving these two lines from Aqua and Yellow unused.
I don't know! But I'm having
fun!
I have a hat!
(Source: Original TCRF research)
Unused Triple Shi Dialogue#
Unused dialogue meant for the triple Shi fight at the top of Flower Castle, which can be found in the Japanese translation file translated to Japanese.
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English (Translated) |
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Pink#
Early LovelyBoy Text#
Early text for Ralsei's LovelyBoy ACT that can be found in the Japanese translation file, which is split up into two text boxes instead of just being one.
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Final |
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(Source: Original TCRF research)
Unseen Dokis#
When using the ShareFood ACT on Pink, her response and the amount of dokis gained are defined for each individual consumable in the game, including those that are unused and thus normally impossible to give.
Item |
Dialogue (English) |
Dialogue (Japanese) |
Dokis Given |
Notes |
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BrokenCake |
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0 |
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GigaSalad |
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1 |
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FavSandwich |
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15 |
No other item in the game gives more than 4 dokis. |
Mannequin |
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0 |
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JavaCookie |
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ReviveBrite |
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4 |
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Schadenbrot |
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3 |
Text is the same as that of several other items, including its used counterpart TreeCake. |
As the FavSandwich is the only item that gives 15 dokis, that version of the line pertaining to the amount gained also goes unused:
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Japanese |
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(Source: Original TCRF research)
Unused Pink Date Choices#
7 unused test strings found in the create code for the date section of Pink's fight, all used as placeholders for choices.
test 0
test 1
test 2
test 3
test 4
test 5
test 6
There also exist various placeholder choices found within the Japanese translation file, which were removed the final script. Note that the choices "Yes" and "Yes!" exist twice in the file.
Yes
Yes!
Yup
okee
yay
seven
eight
nine
Afterwards in the same file are various basic responses. "Normal" is duplicated 4 times in the file.
Normal
Ugly
Cute
Weird
Yep
Yeah
Obviously
Sure
Definitely
No
Positively
Essentially
Yes
(Source: Original TCRF research)
Unused Flowery Fight Text#
Some unused text for the Flowery fight that can be found in the Japanese translation file.
JusticeZ ACT#
An unused variation of the Justice act from the Yellow and Blue phase of the fight.
JusticeZ
(Source: Original TCRF research)
Placeholder Orange Soul Tutorial#
Placeholders for Ralsei's dialogue explaining how to use the orange soul. These are set to use emotion ID 61, which is used to set the character's face to the unused spr_face_placeholder sprite. The first line also doesn't have any actual button inserted into it, instead using "[button]" as a placeholder.
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Final |
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(Source: Original TCRF research)
Unused Flowery Jarona Dialogue#
Unused dialogue for Flowery that may have been intended to be shown before he does his Jarona attack.
If you're so
eager to DASH
to the end...
How about
my Jarona!?
Leafing so
soon!?
(Source: Original TCRF research)
Change Your Acts#
Unused dialogue that might have been used when your ACTs change. It's unknown which character it belongs to, but it's most likely Flowery.
Time to change
your acts!
(Source: Original TCRF research)
Early Seth Dialogue#
An early version of one of Seth's lines of dialogue, which is missing the word "get".
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Final |
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(Source: Original TCRF research)
Early Susie Dialogue#
Slightly early versions of two of Susie's lines of dialogue when using her idea. The first is a line shown when using her idea again after failing the climb initially, and the second is the line where she distracts Flowery with line breaks manually placed in it.
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Final |
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(Source: Original TCRF research)
Flavor Text#
Flowers Grew!#
Unused dialogue saying "Flowers grew", which is duplicated in the translation file. There is also dialogue saying that your party's DEFENSE dropped located right after this, which could possibly be connected.
* (Flowers grew!)
* Party's DEFENSE dropped this
turn!
(Source: Original TCRF research)
Smells Like Flowers#
Unused flavor text located in obj_flowery_enemy that doesn't have an equivalent string in English. This is identical to the used flavor text string in the other flowers' fights.
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English (translated) |
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(Source: Original TCRF research)
Condescending Flowery#
Unused flavor text for Flowery acting condescending.
* Flowery acted condescending!
(Source: Original TCRF research)
PLACEHOLDER#
Incredibly concise placeholder dialogue found in obj_npc_wrapper.
* PLACEHOLDER.
Example Enemy Text#
Dialogue meant for the example enemy.
* EXAMPLE - AT 0 DF 0
Tells you all sorts of things.
* Hello, i am
an example
text!
* You can use
msgset_add
to add more!
* It also accepts
complex functions.
I'm a message.
I have been made
an example of.
Thank you,
very flattering.
The last piece of text seems to be leftover placeholder dialogue for Seth's battle.
Weird Route Finale#
A string version of the text on the final screen of this chapter's Weird Route, which is rendered as a sprite instead in the final game. The used version is also in title case rather than all-caps.
INSERT
CHAPTER 7 SIDE B
Placeholder Release Year#
20XX
A release year for Chapter 6 that was intended to appear at the end of the credits. Clearly the year wasn't decided on, though the game's Steam page was updated when Chapter 5 released to claim that they're aiming for a 2027 release. This line can only be found in the Japanese language file.