the cutting room mirror

Unused Text

This is a sub-page of Deltarune/Chapter 5.

UNUSED#

Yet again, the UNUSED script extends a bit, following up on Chapter 4. This one spans from unused_0 to unused_8.

English

Japanese

I do have one thing, though.

ひとつだけ ある。

And that's memories.

それは 記憶。

Memories of my life...

自分の 人生の記憶…

Maybe that's all I am at this point.

いまの 自分は
それだけなのかもしれない。

A collection of memory...

記憶の集まり…

...

…

Then all I can do is... not forget, right?

なら できることは ひとつ…
忘れないことだけ…でしょう?

"Don't forget."

「忘れないで」

I just have to keep telling myself that...

そう言い聞かせつづけないと…

(Source: Original TCRF research)

Modified Chapter 2 leftovers#

In an almost ironic fashion, two lines of UNUSED from Chapter 2 were modified to have their spacing changed. Even still they're unreferenced within the code, only being found in lang_ja.json.

English

Chapter 2

Chapter 5

To be honest, I'm not even sure if I can hear myself.

自分でも 自分の声が
聞こえているのかよくわからない。

自分でも 自分の声が
聞こえているのか よくわからない。

... and yet, sometimes,

…なのにときどき

…なのに ときどき

(Source: Original TCRF research)

Ralsei's Reaction to Red Ribbon Equip#

Near the beginning of this chapter's Dark World is a chest containing a RedRibbon. This directly reflects a similar chest found in Chapter 1, and Ralsei comments on this. Found within the obj_dw_garden_ribbonchest script is code meant to change what Ralsei says, seemingly based on what the player did with the first ribbon. However, Chapter 1 did not actually store this information. As such, the Chapter 5 code only uses the first variation of the text, and doesn't check the save data at all (aside from setting an otherwise-unused local variable chapter1equipflag to "500").

Used

Unused Variation 1

Unused Variation 2

 * Kind of makes me... want
  to wear one again.

 * なつかしいね…
  またリボンを
  つけたくなっちゃう。

 * It'd be nice... to have
  you put on one me again.

 * あのときみたいに…
  ボクに リボンをつけて
  くれたら うれしいな。

 * It'd be nice... if you
  wore one again, Kris.

 * あのときみたいに…
  クリスが リボンをつけてる
  ところを見られたらな…

Ralsei's Reaction to the BrokenScarf#

Ralsei leaves the party before the FloweryScarf becomes the BrokenScarf, making it impossible to equip it to him.

English

Japanese

... I'll wear it.

…ボク 装備するよ

(Source: Original TCRF research)

Noelle's Reaction to Chapter 5 Items#

Just like with the previous few chapters, Chapter 5 items have unique dialogue when using them on Noelle despite her never joining the party at this point of the game.

Item

Character Given

Noelle's Dialogue (EN)

Noelle's Dialogue (JA)

Note

Items

PunchBowl

Noelle

Not mixing it with yellow?

>黄色と混ぜないの?

Flavigne

Noelle

(Stop pretending it's an attack...)

(こうげきするマネしないで…)

GreenTea

Noelle

You mean cardamom?

「カルダモン」じゃないの…?

OrangeJuice

Noelle

You mean CITRUS? CITRUS, right? CITRUS?

「シトラス」でしょ? ねえ??

Schadenbrot

Noelle

Doesn't bread always taste like this?

ふつうのパンの味だけど…?

TreeCake

Noelle

Mmm, water bubbler. I mean, fruitcake.

水飲み場…じゃなくて フルーツケーキの味!

S.POTION

Noelle

This... is expired!

賞味期限切れてる…!

Raw Moon

Noelle

(Are they, pronouncing it wrong on purpose?)

(読み方 間違ってない?)

Phanta

Noelle

Look, Kris! Susie's venom! (drinks it) (drinks it)

見て! スージィの毒だよ!(ゴクッ)

FlowerySoda

Noelle

........ who the heck is Flowery?

…フラウリィって? だれ?

Shikacola

Noelle

WHY WOULD I LIKE THIS??? IT HAS SOMEONE'S HAIR IN IT???

だれかの毛が入ってるんですけど??

Heals Noelle for only 5 HP instead of the usual 80.

Armor

MonarchRBN

Noelle

They're not ANTENNA!! They're ant-LERS!

触角とツノは違うから!

TrueTie

Noelle

What's next, a fedora?

中折れ帽も かぶるの?

DogWidow

Noelle

Pff... YOU should wear it, Kris.

プッ…クリス これつけたら?

RedRibbon

Noelle

Umm, your dad's name is on this.

クリスのパパの名前が書いてある…

NetskieHat

Noelle

Does not. Fit my antlers.

わたしのツノには…合わない

Despite the dialogue, can be equipped on Noelle.

SethSpecs

Noelle

That's too much like...

かけたら だれかに似ちゃう…

Can't be equipped on Noelle.

YellowHat

Noelle

(At least I'm not the horse)

(わたしはウマに乗るほうね…)

O.Glove

Noelle

I'm used to gloves. I mean, um, oven mitts.

オーブンミトンなら慣れてるけど…

GreenApron

Noelle

Kris, can you, um, tie the back for me...?

クリス 背中のヒモ結んで…?

Weapons

WoodBlade2

Noelle

Go, Kris! "1000 Moon Crescent Slash!" Faha!

「千閃斬月剣」! ふはは!

Thatchet

Noelle

Well... roses have thorns, too.

…バラだってトゲがあるし

BlueShoes

Noelle

(You KNOW I can't wear normal shoes...)

(ふつうのクツは はけないってば…)

AquaKnife

Noelle

That's, um, nostalgic.

なんだか…なつかしい

On launch this weapon was set to be equippable by both Kris and Noelle, but in v0.0.247 it was changed to only be equippable by Kris.

FloweryScarf

Noelle

Who the heck is Flowery?

フラウリィって だれ?

BrokenScarf

Noelle

Who the HECK is Flowery?

だから フラウリィって だれ?

On launch this weapon was set to be equippable by both Ralsei and Noelle, but in v0.0.247 it was also changed to only be equippable by Ralsei.

GildedRose

Noelle

Wow! Something I actually want to wear?

装備するのイヤじゃない! ウソみたい!

Set to be equippable only by Noelle.

MistleWP

Noelle

... ah?

…え?

(Source: Original TCRF research)

Noelle at the Burning Café#

Another returning Noelle-related unused situation with its own text: at Castle Town's café, asking Rouxls for a "recommendation" still checks for who's in your party, and like in Chapters 2 and 4, this includes a unique dialogue string for Noelle despite her never being able to visit it.

English

Japanese

 * For yon festive ewe, I
  recommendeth...
  helpingeth me fix the
  ice cream machine.

 * そちらのホリデー雌羊には…
  アイスクリームマシンの
  修理を 手伝ってほしす。

(Source: Original TCRF research)

The English version of this dialogue actually ends up going past the bounds of the text box when seen in the game.

(Source: Original TCRF research)

Aborted Weird Route Ferris Wheel Ride with Noelle#

Text for the unused scene where Kris and Noelle ride the ferris wheel after aborting the Weird Route.

English

Japanese

 * Umm...

 * …

 * ... sure, Kris. If you
  want to.

 * うん。いいよ。
  クリスが そうしたいなら。

 * ... Kris... a couple nights
  ago, you...

 * …ねえ クリス。
  なんにちか まえの よるに…

 * You came and reassured me. You
  told me everything was a dream.

 * わたしの ところへ きて 
  ぜんぶ ゆめだったって
  いってくれたよね。

 * ... hearing your voice then, it
  made me so happy...

 * …クリスの こえを きいて 
  わたし ほんとうに うれしかった…

 * Everything... is back to
  normal.

 * ぜんぶ…もとどおりに
  なった って。

 * ...

 * …

 * But are you sure
  it was all a dream?

 * でも ほんとうに ぜんぶ
  ゆめだったのかな?

 * I'm... I'm not saying I want to
  believe it. That would be
  terrible.

 * …げんじつだったと おもいたい
  わけじゃないの。
  だって そんなの ひどすぎる…

 * But if there was some piece...
  just some little piece...

 * でも…ほんの すこしだけ…

 * If some piece of that power we
  had was real

 * あのとき わたしたちが つかえた
  ちからの ほんの すこしだけでも
  ほんものだったら…

 * Wouldn't it be amazing?

 * すてきだと おもわない?

 * Kris, don't turn away, come
  closer.

 * クリス ちゃんと こっちをみて。
  こっちへ きて。

 * Explain how you knew what my
  dream was, Kris...

 * わたしの ゆめのこと 
  どうして しっていたの…?

 * H... huh?!

 * …えっ!?

 * Bullseye, haha!

 * めいちゅうだ! ハハッ!

 * S-Susie?

 * ス…スージィ?

 * Finally hit your window
  with a dirt clod. Heh.

 * オレが なげた つちの
  かたまり やっと まどに
  あたったぜ。

 * ... fahaha, thanks,
  Susie.

 * …ふはは。
  もう スージィったら。

 * (Well, THAT brought me
  back to reality...)

 * (でも おかげで げんじつに
  もどれた…)

Noelle's Title#

And to cap off the Noelle section, she gets a new title on the status menu for the first time since Chapter 2!

English

Japanese

LV5 Mistletoe
Things got
serious today.

ヤドリギ(LV5)
今日「真剣」進展。

Unused Castle Rudinn Dialogue#

Unused dialogue for the castle Rudinn in Castle Town that can be found in the Japanese translation file, translated to Japanese.

Japanese

English (Translated)

 * この町には 一流の愛が
  あふれてる。

 * Your Town's love is First-Class.

 * だれも文句は言えない。
  唯一文句を言いそうなひとは 
  この町に いないから。

 * No one can complain. The only
  person who might complain is not
  in this place.

 * この町には 回復中の愛が
  あふれてる。

 * Your Town's love is Healing.

(an unknown sound effect plays, possibly a heal sound)

 * 聞こえたかい?
  この町が立てた音だ。
  ナイスアイデアだね。

(an unknown sound effect plays, possibly a heal sound)

 * Did you hear that? That's the
  sound this place made. That's a
  great sign.

 * この町には 未完成の愛が
  あふれてる。

 * Your Town's love is Unfinished.

 * 取りこぼしが出てしまうのは
  よくあることだから
  気にすることはない。

 * It’s common to miss a few
  things, so there's no need to
  worry about it.

 * ここは 本物の世界じゃない。
  だけど これは はたして
  本物の愛かな?

 * This isn't the real world. But
  is this... really true love?

(Source: Original TCRF research)

Unused Trashy Trio Text#

Some early text for Trashy Trio that can be found in the Japanese translation file. First is an early version of the text that shows at the start of the battle, and second is an early version of the Weather Duo's dialogue at the end of the battle.

Early

Final

 * The new most popular trio in town!

 * The world's most popular trio!

Because if
you're a throuple,
we'll have to
stop you...

Because if
you're a throuple we'll have to
stop you...

There is also unused dialogue meant for Trashy.

I'll show you
the power of
"something
thrown away!"

Trashy... Rush!

Shut Up#

Unused text found in the Japanese translation file meant for the platformer player object of a character saying "Hey, shut up!". This string is duplicated 3 times in the file.

Hey, shut up!

Early Infinite Money Box#

An early version of the box containining infinite money. It does not give Flowery Dolllars when opened.

 * (You opened the treasure
  chest.)
* (Inside was infinite money)

(Source: Original TCRF research)

Unused Platforming Objects#

Various text intended to be used by objects meant for platformer objects that have been removed. These can be found in the Japanese translation file.

Bamboo Platform#

Text for an unused bamboo platform called obj_plat_bamboo, of which unused sprites for it exist. Susie would be able to cut it down to a certain height, and Ralsei would be able to regrow it.

Bamboo

I can cut it to this height.

I can regrow it.

(Source: Original TCRF research)

Conveyor#

Text for an unused conveyor called obj_plat_conveyor.

Conveyor

It's too slow.

Unused dialogue from a Shi exists meant for a removed object called obj_plat_talk_trigger that mentions conveyors, suggesting that there was once an area with a conveyor that brought you to a Shi guarding a chest.

Fight me!

Don't resist the conveyor!

Wait, where are you going?

If you want this chest you gotta get past me.

Come at me already!!

IT HAS GREAT LOOT IN IT

(Source: Original TCRF research)

Early Umbrella#

A label for an early version of the umbrellas, called obj_plat_enm_umbrella.

Umbrella

(Source: Original TCRF research)

Frying Pan Handle#

A label for a handle of an unused frying pan object called obj_plat_enm_fryingpan_assist. This may have been intended for a scrapped bullet pattern for Green.

Handle

(Source: Original TCRF research)

Early Overworld Shi Dialogue#

Early dialogue for the Shi found near the beginning of Cliffs that can be found in the Japanese translation file. This dialogue is meant for an object called obj_dw_cliff_encounters, which has no traces at all in the final game. Based on how it's named, it's possible that it was meant for an unused room that was removed from the final build.

Early

Final

Haha,
fight me!!

I... shall
block your way.

No escape!
SCARECROW SPEED!

There's no
getting past me!

Back
for more?

Back
for more?

Oh hoh~!

Oh hoh~!

Hahaha, you have
to fight me now!

Hahaha, you have
to fight me now!

Haha, you fell
right where I
wanted you to!

Haha, you fell
right where I
wanted you to!

There's no
escape now!!

There's no
escape now!!

COWARD!!!

FIGHT ME,
COWARD!

Flower Castle#

Early Entrance Cutscene & Unused Face Expressions#

The Japanese translation file contains untranslated dialogue for an early version of the cutscene that plays when first entering Flower Castle. The dialogue doesn't have any text marking what emotion the speaker uses, so either that aspect wasn't finished or it was handled in the code that was removed. Additionally, some lines spoken by Flowery in the final cutscene don't show his face, but still have information for what face was intended to be shown. Those will also be shown, with those text boxes being indicated.

Early

Final, alongside some hidden faces

 * It's the castle...!

 * The Dark Fountain is at
  the top of this
  somewhere...

 * There's the entrance!

 * ... So, you finally got
  here.

 * ... so, you finally got
  here.

 * Flowery!

 * You really want to save
  your father, don't you,
  Kris...?

 * You really want to save
  your father, don't you,
  Kris...?

 * .... Is what I'd like to
  say! But...

 * ... is what I'd like to
  say! But...

 * I don't believe you.

 * I don't believe you.

 * Ever since that fated
  day,

 * Ever since that fated
  day,

 * The "family" Asgore
  "loves" has caused him
  nothing but misery.

 * The "family" Asgore
  "loves" has caused him
  nothing but misery.

 * His love for Toriel...
  his love for Asriel...
  his love...

 * His love for Toriel...
  his love for Asriel...
  his love...

(face is not normally shown)

 * ... for you.

 * ... for you.

(face is not normally shown)

 * In the end, it's brought
  him nothing but despair.

 * In the end, it's brought
  him nothing but despair.

(face is not normally shown)

 * Despair, to his kind and
  pure heart...

 * Despair, to his kind and
  pure heart...

(face is not normally shown)

 * But we're going to fix
  all that.

 * But we're going to fix
  all that.

(face is not normally shown)

 * This... will be Asgore's
  perfect world.

 * This... will be Asgore's
  perfect world.

(face is not normally shown)

 * And us, his perfect
  family!

(face is not normally shown)

 * We will show him a
  love... stronger than
  Toriel's.

 * We will show him a
  love... stronger than
  Toriel's.

(face is not normally shown)

 * Stronger than yours!

 * Stronger than yours!

 * ... Kris, if you REALLY
  care about your father...

 * ... Kris, if you REALLY
  care about your father...

(face is not normally shown)

 * Just leave now.

 * Just leave now.

(face is not normally shown)

 * ... We don't want to see
  you get hurt either.

 * ... we don't want to see
  you get hurt either.

(face is not normally shown)

{{DeltaruneTextBox|

 * Hey, you can't just
  replace Kris!

 * Hey, what about how
  Kris's dad feels!?

 * What about how Kris's
  dad feels!?

 * Heh heh... good question.

 * Heh, good point, Susie...

(face is not normally shown)

 * Why don't you ask him...
  yourself?

 * Why don't you ask him...
  yourself?

(face is not normally shown)

 * Come out, Gorey!

 * Hey, Asgore

 * Flowery, what is it? I'm
  very...

 * Kris...

 * Kris...

 * You shouldn't be here.

 * Why are you still here!?

 * Go home.

 * Leave

 * ... Are you listening!?

 * GO HOME, NOW

 * Sorry, Kris!

 * Doesn't get any more
  direct than that...

(Source: Original TCRF research)

Trial Evidence Hints#

In the Japanese translation file are unused hint dialogue for the trials in Blue and Yellow's battle. Blanked variables that were intended to contain these strings can be found in the create code of obj_blue_enemy, alongside an unused give_hint function that would be triggered if act_con is set to 0.2, which it never is. Based on this, they were likely intended to be for a scrapped ACT.

Trial Case

Hint

Case 1: A Floradinn was crushed flat!

This PURPLE BOOK was
found at the scene.

It bears a handsome
impression of our
victim...

A breathtaking work
of presse a fleurs. Ah.

Case 2: Yellow's favorite shirt vandalized and turned jet black!

Yellow's beloved regalia.
His yellow corn shirt.

Vandalized.
Half-burnt black,
by licking flame.

A wonderous fragrance,
though. Is that
smoked olive oil?

Case 3: Green's handkerchiefs stolen!

Green's handkerchief.

Long has it cleansed
the floor and or
our hearts.

But, it has been
handkernapped. Gone.

Only red stains, and
scissors remain.

A metaphor, for hole
it has left in our
hearts. Rest well.

Case 4: Yellow's super secret special petals have gone missing!

Hmm... Yellow's
secret petals?

Even I've never
heard the faintest
whisper of them.

... these two were the
only ones left.

(Source: Original TCRF research)

Orange Chase Door#

Unused text from the Create code for a non-existant object called obj_fusuma_door_orangechase which can be found in the Japanese translation file. The first string seems to be a placeholder line of just "Fusuma", and then the second is an unknown character, possibly Susie, telling Kris to "get this open the door".

Fusuma

Hey Kris, let's get this open the door.

(Source: Original TCRF research)

Alternate Aqua and Seth Hangout Ending#

Part of the Café hangout scene for Aqua and Seth varies based on whether all flowers have been recruited or not, but having all flowers recruited is a requirement to unlock that particular scene in the first place, so the incomplete-recruitment variant cannot be seen.

Deltarune-spr_miniface_seth.png

I... I'll give you a hint!
   Something as cool as a
   bluebird...

Deltarune-spr_miniface_seth.png

That a blue bird... also
   thinks is the coolest!

 * ...

 * ...

Deltarune-spr_miniface_seth.png

KRIS! Hey, help me out
   here!!!

(Source: AlexTheMechanicFox)

Aqua and Yellow's Feelings About Helping Asgore#

The Japanese translation file contains unused and untranslated text for the cutscene that plays when you first get to the top of Flower Castle where Flowery asks the other flowers how they feel about helping Asgore. Normally only Seth and Orange respond, leaving these two lines from Aqua and Yellow unused.

Deltarune-spr_miniface_aqua.png

I don't know! But I'm having
   fun!

Deltarune-spr_miniface_yellow.png

I have a hat!

(Source: Original TCRF research)

Unused Triple Shi Dialogue#

Unused dialogue meant for the triple Shi fight at the top of Flower Castle, which can be found in the Japanese translation file translated to Japanese.

Japanese

English (Translated)

そうだとも!
われわれの こうげきは
すべて連動しているのだ!

That's right! All of our attacks are interconnected!

…いや 待て…!
編成が…!!

...No, wait...! The formation...!!

同じところばかり
こうげきするな!!

Stop attacking the same spot over and over!!

Pink#

Early LovelyBoy Text#

Early text for Ralsei's LovelyBoy ACT that can be found in the Japanese translation file, which is split up into two text boxes instead of just being one.

Early

Final

 * HEARTS came out!


 * Max TP up!

 * Ralsei looked adorable!
* HEARTS came out!
* MAX TP up!

(Source: Original TCRF research)

Unseen Dokis#

When using the ShareFood ACT on Pink, her response and the amount of dokis gained are defined for each individual consumable in the game, including those that are unused and thus normally impossible to give.

Item

Dialogue (English)

Dialogue (Japanese)

Dokis Given

Notes

BrokenCake

* Sharp!

* 「シャープ!」

0

GigaSalad

* Unsatisfying.

* 「イマイチ」

1

FavSandwich

* Bepis!

* 「ベピス!」

15

No other item in the game gives more than 4 dokis.

Mannequin

* Doesn't fit!

* 「サイズが合わない!」

0

JavaCookie

* Peppy!

* 「生き生き!」

2

ReviveBrite

* Shiny!

* 「キラキラ!」

4

Schadenbrot

* Delicious!

* 「おいしい!」

3

Text is the same as that of several other items, including its used counterpart TreeCake.

As the FavSandwich is the only item that gives 15 dokis, that version of the line pertaining to the amount gained also goes unused:

English

Japanese

* Pink was in ecstasy! +15 DOKI!

* モモは メロメロだ! DOKI+15!

(Source: Original TCRF research)

Unused Pink Date Choices#

7 unused test strings found in the create code for the date section of Pink's fight, all used as placeholders for choices.

test 0

test 1

test 2

test 3

test 4

test 5

test 6

There also exist various placeholder choices found within the Japanese translation file, which were removed the final script. Note that the choices "Yes" and "Yes!" exist twice in the file.

Yes

Yes!

Yup

okee

yay

seven

eight

nine

Afterwards in the same file are various basic responses. "Normal" is duplicated 4 times in the file.

Normal

Ugly

Cute

Weird

Yep

Yeah

Obviously

Sure

Definitely

No

Positively

Essentially

Yes

(Source: Original TCRF research)

Unused Flowery Fight Text#

Some unused text for the Flowery fight that can be found in the Japanese translation file.

JusticeZ ACT#

An unused variation of the Justice act from the Yellow and Blue phase of the fight.

JusticeZ

(Source: Original TCRF research)

Placeholder Orange Soul Tutorial#

Placeholders for Ralsei's dialogue explaining how to use the orange soul. These are set to use emotion ID 61, which is used to set the character's face to the unused spr_face_placeholder sprite. The first line also doesn't have any actual button inserted into it, instead using "[button]" as a placeholder.

Early

Final

 * Kris...  hold down
  [button] to charge a
  dash, and release the
  button to use it!

 * Kris... hold down [Z] to
  charge...

 * ... and release it to
  dash!

 * You'll always dash the
  same amount regardless of
  how long you hold down
  the button.

 * Tap the button for a
  short dash, and hold it
  to go a little longer!

(Source: Original TCRF research)

Unused Flowery Jarona Dialogue#

Unused dialogue for Flowery that may have been intended to be shown before he does his Jarona attack.

If you're so
eager to DASH
to the end...

How about
my Jarona!?

Leafing so
soon!?

(Source: Original TCRF research)

Change Your Acts#

Unused dialogue that might have been used when your ACTs change. It's unknown which character it belongs to, but it's most likely Flowery.

Time to change
your acts!

(Source: Original TCRF research)

Early Seth Dialogue#

An early version of one of Seth's lines of dialogue, which is missing the word "get".

Early

Final

Just gotta smarter...
for Asgore!

Just gotta get
smarter...for Asgore!

(Source: Original TCRF research)

Early Susie Dialogue#

Slightly early versions of two of Susie's lines of dialogue when using her idea. The first is a line shown when using her idea again after failing the climb initially, and the second is the line where she distracts Flowery with line breaks manually placed in it.

Early

Final

 * (You got it this time,
  k?)

 * (You got it this time,
  Kris?)

 * Hey, Flowery!
  Asgore's falling
  over there

(Source: Original TCRF research)

Flavor Text#

Flowers Grew!#

Unused dialogue saying "Flowers grew", which is duplicated in the translation file. There is also dialogue saying that your party's DEFENSE dropped located right after this, which could possibly be connected.

 * (Flowers grew!)

 * Party's DEFENSE dropped this
  turn!

(Source: Original TCRF research)

Smells Like Flowers#

Unused flavor text located in obj_flowery_enemy that doesn't have an equivalent string in English. This is identical to the used flavor text string in the other flowers' fights.

Japanese

English (translated)

 * 花のニオイがする。

 * Smells like flowers.

(Source: Original TCRF research)

Condescending Flowery#

Unused flavor text for Flowery acting condescending.

 * Flowery acted condescending!

(Source: Original TCRF research)

PLACEHOLDER#

Incredibly concise placeholder dialogue found in obj_npc_wrapper.

 * PLACEHOLDER.

Example Enemy Text#

Dialogue meant for the example enemy.

 * EXAMPLE - AT 0 DF 0
Tells you all sorts of things.

 * Hello, i am
an example
text!

 * You can use
msgset_add
to add more!

 * It also accepts
complex functions.

I'm a message.
I have been made
an example of.

Thank you,
very flattering.

The last piece of text seems to be leftover placeholder dialogue for Seth's battle.

Weird Route Finale#

A string version of the text on the final screen of this chapter's Weird Route, which is rendered as a sprite instead in the final game. The used version is also in title case rather than all-caps.

INSERT
CHAPTER 7 SIDE B

Placeholder Release Year#

20XX

A release year for Chapter 6 that was intended to appear at the end of the credits. Clearly the year wasn't decided on, though the game's Steam page was updated when Chapter 5 released to claim that they're aiming for a 2027 release. This line can only be found in the Japanese language file.