the cutting room mirror

Party

This is a sub-page of Deltarune/Chapter 5/Unused Graphics/Characters.

Kris#

An alternate version of the opening animation, in which Kris attempts to get up, struggling as they do so.

Isolated frame of Kris jittering whilst trying to get up. Is in its own file for some reason.

DeltaCH5-spr_scene_1_secondhalf.gif DeltaCH5-spr_scene_1_secondhalf_42.png

Similarly, this animation would've been used during the same scenario, showing Kris falling on their back and gaining color in their body after inserting the SOUL back in.

An old version of the animation where Kris takes the SOUL out of the cage.

DeltaCH5-spr_kris_crawl.gif DeltaCH5-spr_kris_crawl_back.gif DeltaCH5-spr_kris_crawl_right.gif

Kris crawling, after falling on their front. Odd positioning on the second one, since the cage is at the bottom-right of the room.

Kris violently ripping the bedsheets off the SOUL, then putting it back in their body.

Very rough-looking animation of Kris crawling over to the cage.

An isolated version of an old version of Kris rummaging for the SOUL in the cage.

DeltaCH5-spr_kris_scarewalk_pale_down_right.gif DeltaCH5-spr_kris_scarewalk_pale_up_right.gif

Kris walking in various directions, pale.

Kris walking down while holding the sick juice cup. Kris only faces down with this, never walking.

Kris' head held down, in shadow. In the final game, similarly named sprites that end with both "_silo" and "_reveal" respectively are used in the Weird Route, with the latter's final frame looking identical to this sprite.

Kris turning their head, while facing left and holding their knife. A similar, flipped animation is used in-game.

Kris walking normally to the right, with their knife.

Kris running right with their knife.

Kris walking up with their knife. This is probably supposed to be used during the scene where they hid from Susie, but their normal animation is used instead.

DeltaCH5-spr_kris_paperbag.png DeltaCH5-spr_paperbag.png

Kris facing right wearing a paper bag with a crudely-drawn smiley face on it over their head, as well as the paper bag on its own.

A two frame animation of Kris petting something. It's likely that they're meant to be petting Orange here, according to the sprite's filename.

(Source: Original TCRF research)

Susie#

DeltaCH5-spr_susie_outfit_base_0.png DeltaCH5-spr_susie_outfit_base_1.png DeltaCH5-spr_susie_outfit_base_2.png DeltaCH5-spr_susie_outfit_base_3.png DeltaCH5-spr_susie_outfit_base_4.png DeltaCH5-spr_susie_outfit_base_5.png

Prebuilt sprites of Susie's potential get-ups during the Thrash Date sequence. There's also a duck one, but this is used inside of Susie's closet with Queen.

DeltaCH5-spr_susie_walk_up_collar.gif DeltaCH5-spr_susie_walk_down_collar.gif DeltaCH5-spr_susie_walk_left_collar.gif

Susie walking in various directions with Queen's adjusted collar on. She only faces north while standing in-game. Interestingly, there's no variant for walking to the right.

DeltaCH5-spr_face_susie_alt_extended_1.png DeltaCH5-spr_face_susie_alt_extended_2.png DeltaCH5-spr_face_susie_alt_extended_3.png DeltaCH5-spr_face_susie_alt_extended_4.png DeltaCH5-spr_face_susie_alt_extended_5.png

Several portrait sprites of Susie facing directly right instead of at a 3/4ths angle. Judging by her faces, and similar Noelle sprites during the scene where she gets carried by Susie into the water, these were probably also intended for that scene. (The first frame in this portrait set is a duplicate of Susie's used blushing-silly face sprite, so it's not included here.)

DeltaCH5-spr_susie_tsun_left.png DeltaCH5-spr_susie_tsun_right.png

Susie with a "tsundere" expression.

DeltaCH5-spr susie beach sit beckon.gif

Susie sitting at the beach, beckoning something or someone (possibly Noelle) over to her.

DeltaCH5-spr_susie_noelle_water_sample_0.png DeltaCH5-spr_susie_noelle_water_sample_1.png DeltaCH5-spr_susie_noelle_water_sample_2.png DeltaCH5-spr_susie_noelle_water_sample_3.png DeltaCH5-spr_susie_noelle_water_sample_4.png DeltaCH5-spr_susie_noelle_water_sample_5.png DeltaCH5-spr_susie_noelle_water_sample_6.png DeltaCH5-spr_susie_noelle_water_sample_7.png DeltaCH5-spr_susie_noelle_water_sample_8.png DeltaCH5-spr_susie_noelle_water_sample_9.png DeltaCH5-spr_susie_noelle_water_sample_10.png DeltaCH5-spr_susie_noelle_water_sample_11.png DeltaCH5-spr_susie_noelle_water_sample_12.png DeltaCH5-spr_susie_noelle_water_sample_13.png DeltaCH5-spr_susie_noelle_water_sample_14.png DeltaCH5-spr_susie_noelle_water_sample_15.png DeltaCH5-spr_susie_noelle_water_sample_16.png DeltaCH5-spr_susie_noelle_water_sample_17.png

"Sample" sprites for the sequence in which Susie leads Noelle into the water. Most likely used as a guide for how the final sprites should look, as these have minor differences from the used sprites.

Unused frame from the cutscene where Susie lifts Noelle over the water.

DeltaCH5-spr_susie_ice_cream_sample_0.png DeltaCH5-spr_susie_ice_cream_sample_1.png DeltaCH5-spr_susie_ice_cream_sample_2.png Spr_susie_ice_cream_sample_3.png DeltaCH5-spr_susie_ice_cream_sample_4.png DeltaCH5-spr_susie_ice_cream_sample_5.png DeltaCH5-spr_susie_ice_cream_sample_6.png DeltaCH5-spr_susie_ice_cream_sample_7.png DeltaCH5-spr_susie_ice_cream_sample_8.png DeltaCH5-spr_susie_ice_cream_sample_9.png DeltaCH5-spr_susie_ice_cream_sample_10.png DeltaCH5-spr_susie_ice_cream_sample_11.png DeltaCH5-spr_susie_ice_cream_sample_12.png DeltaCH5-spr_susie_ice_cream_sample_13.png DeltaCH5-spr_susie_ice_cream_sample_14.png DeltaCH5-spr_susie_ice_cream_sample_15.png

A bunch of "sample" sprites of Susie holding the ice cream after Noelle leaves.

Susie dropping the flower bouquet to her side. This is achieved in-game using normal sprites, rather than this specially made animation.

Susie walking right, frazzled by Flowery.

spr_face_single_susie_alt_bushes_ja_old

spr_face_single_susie_alt_bushes_ja

An early version of the Japanese translation for Susie's face in bush portrait. The early version is a direct translation, simply writing the English word "plant" in katakana (プラント), whereas the final one phrases it more in line with the game's writing style by translating it as "スージィ ツリー" (Sūjī tsurī), i.e. "Susie tree". The early version has "PL" written in red letters in the lower-right corner, which probably stands for "placeholder".

Susie shoving something to her left.

Susie with her arms behind her head, with the ribbon on. During the cutscenes where she has this ribbon, she never pulls this pose.

DeltaCH5-spr_susie_walk_right_dw_cup.gif DeltaCH5-spr_susie_walk_right_dw_cup_ribbon.gif

Susie walking to the right while holding a cup. At no point does she walk to the right with it in tow.

Susie walking left with the cup and an unhappy expression. She walks left during a cutscene, but she has her default expression there.

Susie chugging the cup.

Transparent version of one of Susie's ribboned portraits. "PL" is in the corner again.

Susie holding Kris' shoulder, while looking away. Most likely was to be used during the cutscene after Asgore pushes them out of Flower King.

While the animation this is from is used in-game, it cuts off this last frame in favor of a different animation.

Susie kneeling down and reaching her hand out.

DeltaCH5-spr_susie_rise_nose_old.gif DeltaCH5-spr_kris_touch_susie_nose_bk.gif DeltaCH5-spr_susie_spitwater_old.gif

Old, less refined versions of Susie raising her snout out of the Onsen bath, spitting on Ralsei, and Kris patting her head.

DeltaCH5-spr susie bow.png

Susie bowing down in a similar fashion to Kris and hatted Ralsei's bowing sprites. Could be possible that this was meant for the Flowery boss fight, as Kris is seen using their bowing animation during one of the ACTs in that fight.

DeltaCH5-spr susie dw rudegesture.gif

Susie doing a rude gesture of sorts. This was originally part of a much larger animation in Chapter 4 named spr_susie_dark_practice_heal_telescope, which can be seen when using the telescope in the Dark Sanctuary to look at Susie. This animation is completely separate from the one in Chapter 4, however.

(Source: Original TCRF research)

Ralsei#

Ralsei walking in a dress. Only one frame of this animation is briefly seen in-game.

A variant of Ralsei's sprite for waking up in bed after dying to the first Floradinns, in which he's holding his plush. This sprite's exclusion seems to be an oversight, as he does hold his plush while sleeping if you gave it to him in Chapter 2, and a variable called ralsei_wake_sprite is defined to control if he should use this sprite or the version without a plush... but the game always directly calls the version without the plush when he's awake instead of the variable.

spr_ralsei_hat_landed (Unused)

spr_ralsei_hat_landed_stand (Used)

An early version of hatted Ralsei's landing animation, likely meant for the same scene that occurs after dying to the first Floradinns. The game instead uses spr_ralsei_hat_landed_stand for that scene.

A smaller version of Ralsei's annoyed text bubble.

DeltaCH5-spr_face_r_dark_28.png DeltaCH5-spr_face_r_dark_29.png

Flipped versions of the Flat Dark Ralsei portrait that is used. Interestingly, there's a variant with his overworld color scheme.

DeltaCH5-spr_plat_ralsei_jump_hat.gif DeltaCH5-spr_plat_ralsei_fall_hat.gif DeltaCH5-spr_plat_ralsei_land_hat.gif DeltaCH5-spr_plat_ralsei_halt_hat.gif

Various Ralsei animations for the platforming segments, with his hat on. When grabbing the Petal Feather in-game, his hat flies off, so these are never seen.

Ralsei performing his pirouette animation, with his hat on. This animation IS called in the code for Aqua's enemy object, but since Ralsei loses his hat prior to the fight with Aqua and Seth, this animation is never properly seen in-game.

DeltaCH5-spr_ralsei_butler_walk_down_mad.gif DeltaCH5-spr_ralsei_butler_walk_left_mad.gif DeltaCH5-spr_ralsei_butler_walk_right_madgif.gif

Ralsei walking in his butler outfit, angry. He throws off the outfit as soon as he's seen in it, so these are never seen.

Ralsei dressed as Trucy Wright from Apollo Justice: Ace Attorney, in his dark form. Very peculiar, as Ralsei loses his hat long before the fight against Blue and Yellow occurs.

Ralsei blushing in the Onsen.

Ralsei firing a fireball to the left. This lacks the "plat" prefix the used right variant has.

Ralsei lifting up Flowery's corpse. In-game, he just sits in front of it.

Ralsei walking to the left whilst holding a cake on a plate. He only faces left as part of a different animation during the credits cutscene.

(Source: Original TCRF research)

Spr_ralsei_hatless_hairs_0.png Spr_ralsei_hatless_hairs2_0.png Spr_ralsei_hatless_hairs3_0.png Spr_ralsei_hatless_hairs4_0.png

Various hairstyles for Ralsei's R-Action against Sheary, without his hat. The only encounter with Sheary is in the Garden in which he has his hat on for those battles, making these unseen.

Noelle#

Noelle holding her ice cream, surprised.

DeltaCH5-spr_noelle_table_phone_sample_0.png DeltaCH5-spr_noelle_table_phone_sample_1.png DeltaCH5-spr_noelle_table_phone_sample_2.png DeltaCH5-spr_noelle_table_phone_sample_3.png DeltaCH5-spr_noelle_table_phone_sample_4.png DeltaCH5-spr_noelle_table_phone_sample_5.png DeltaCH5-spr_noelle_table_phone_sample_6.png DeltaCH5-spr_noelle_table_phone_sample_7.png DeltaCH5-spr_noelle_table_phone_sample_8.png DeltaCH5-spr_noelle_table_phone_sample_9.png DeltaCH5-spr_noelle_table_phone_sample_10.png DeltaCH5-spr_noelle_table_phone_sample_11.png DeltaCH5-spr_noelle_table_phone_sample_12.png

"Sample" sprites of Noelle sitting at the table. Notably features some pretty different poses, especially when answering her phone.

Noelle "sitting" at the beach in surprise... even though she's standing.

DeltaCH3-spr_face_n_matome_beach_0.png DeltaCH3-spr_face_n_matome_beach_1.png DeltaCH3-spr_face_n_matome_beach_2.png DeltaCH3-spr_face_n_matome_beach_4.png DeltaCH3-spr_face_n_matome_beach_6.png DeltaCH3-spr_face_n_matome_beach_7.png DeltaCH3-spr_face_n_matome_beach_8.png DeltaCH3-spr_face_n_matome_beach_9.png DeltaCH3-spr_face_n_matome_beach_10.png

Duplicate portrait sprites of Noelle's "carried by Susie" poses, labelled "beach" instead of "extended". Notably transparent, as opposed to having a pure black background. The ones listed here are unused, while frames 3 and 5 are used for her tiny text when Susie pretends to trip.

DeltaCH5-spr_noelle_phone_sample_0.png DeltaCH5-spr_noelle_phone_sample_1.png DeltaCH5-spr_noelle_phone_sample_2.png DeltaCH5-spr_noelle_phone_sample_3.png DeltaCH5-spr_noelle_phone_sample_4.png DeltaCH5-spr_noelle_phone_sample_5.png DeltaCH5-spr_noelle_phone_sample_6.png DeltaCH5-spr_noelle_phone_sample_7.png DeltaCH5-spr_noelle_phone_sample_8.png DeltaCH5-spr_noelle_phone_sample_9.png

"Sample" sprites of Noelle answering her phone after her moment with Susie. Features some much rougher poses.

DeltaCH5-spr_noelle_phone_answer.png DeltaCH5-spr_noelle_phone_look.png DeltaCH5-spr_noelle_phone_stare.png

Noelle using her phone, standing to the left. Whenever she uses her phone this chapter, it's either sitting to the left or kneeling down.

Noelle glaring at her phone.

Noelle yelling at her phone. Has two frames which are identical.

Noelle hyperventilating after her moment with Susie.

Slightly different version of Noelle's animation when she turns to face up during the Weird Route; features very slightly different shading. Interestingly, the used version has the "_alt" suffix.

Spr noelle silo look back.gif

An unused animation of Noelle facing the sunset during the Weird Route cutscene, with her head turned. Likely would have been used when she first talks to Kris through her mind.

Noelle walking right. Very odd silhouette positioning here.

Noelle with her hands at her chest, and her head turned.

Noelle with her hands in her head.

Noelle walking to the right, with her head down.

(Source: Original TCRF research)

Weird Route Noelle actively kneeling.

Weird Route Noelle kneeling, facing right.

Idle sprite of Noelle looking at Kris, with the latter lit up.
DeltaCH5-spr_noelle_kris_shake_head.gif DeltaCH5-spr_noelle_kris_shake_head_head_down.gif

Noelle shaking her head while holding Kris' shoulder.

DeltaCH5-spr_noelle_kris_hang_down_laugh.gif DeltaCH5-spr_noelle_kris_hang_down_head_down_laugh.gif

Noelle laughing while holding Kris' shoulder.

DeltaCH5-spr_noelle_kris_head_down.png DeltaCH5-spr_noelle_kris_smile.png DeltaCH5-spr_noelle_kris_head_down_smile.png Spr_kris_noelle_beach_1.png Spr_kris_noelle_beach_2.png Spr_kris_noelle_beach_3.png Spr_kris_noelle_beach_4.png

Weird Route sprites showing Noelle's facial expressions.
DeltaCH5-spr_noelle_kris_pull_walk_water_old.gif DeltaCH5-spr_noelle_kris_pull_walk_water_start.gif DeltaCH5-spr_noelle_kris_pull_walk_water_02.gif

Old version of the animations where Noelle and Kris walk foot-deep into the lake.

spr_noelle_kris_take_hands(_old) (unused)

spr_noelle_kris_take_hands_silo (used)

Two early versions of a sprite used in this chapter's Weird Route, "spr_noelle_kris_take_hands_old" and "spr_noelle_kris_take_hands". Both unused sprites are identical, except _old's origin is one pixel lower.

(Source: Original TCRF research)

DeltaCH5-spr face n matome 46.png

An unused alternate version of Noelle's crazy smile face when she says that Kris found out how to stop being Kris, with her eyes facing down instead of forward.

A portrait with an extreme close-up of Noelle's face. Based on it being the last frame in the spr_face_n_matome_water sprite ("matome" is Japanese for "collection" or "aggregation"), this was likely intended to be used for Noelle's final line in the weird route cutscene. In the final game, her last line uses the same sprite as her previous line.

Final

Old

Older versions of Noelle's portraits during the final segment of the Weird Route scene. Along with the old version having one more pixel of padding, the final four sprites are noticeably different from the used version. (Note that the last sprite of the portrait is unused, even in the final version.)

(Source: Original TCRF research)