the cutting room mirror

Tilesets

This is a sub-page of Deltarune/Chapter 2/Unused Graphics.

Fully Unused Tilesets#

bg_dw_cyber_lightbulb_tileset#

This tileset is likely meant to be animated judging by the way the tiles are lined up and the repeat frames. Interestingly the tiles are 80x80 as opposed to the usual 40x40.

bg_dw_coaster#

A tileset for the repeating coaster seen in the first Berdly fight. A looping sprite is used instead in the final.

For some reason, this is the one tileset with 32x32px tiles as opposed to the usual 40x40.

bg_dw_trash_tileset (Old Trash Zone tileset)#

An early tileset for the Trash Zone area of Cyber City.

bg_dw_city_alley_glitch_tileset (Cyber City alleyway glitches)#

city_alley_glitch_1.gif city_alley_glitch_2.gif city_alley_glitch_3.gif city_alley_glitch_4.gif city_alley_glitch_5.gif city_alley_glitch_6.gif city_alley_glitch_7.gif city_alley_glitch_8.gif

bg_dw_city_alley_buildings_glitch_tileset is used instead for wall glitches.

bg_dw_city_carnival_booths (Cyber City carnival booths)#

A tileset for the booths seen in the Cyber City carnival. Sprites are used in the final.

bg_dw_city_carnival_lanterns_edges & bg_dw_city_carnival_lanterns#

bg_dw_city_carnival_lanterns_edges.png bg_dw_city_carnival_lanterns.png

Lanterns meant for the Cyber City carnival

Partially Unused Tilesets#

Tilesets contain a lot of unused textures meant for rooms.

bg_dw_dither_overlay_tileset (Overlay tileset)#

dither_overlay_1.png dither_overlay_2.png

dither_overlay_6.png dither_overlay_7.png

bg_battleLayer (Generic Battle Layer)#

DRCh2_BattleLayer_1.png DRCh2_BattleLayer_2.png DRCh2_BattleLayer_4.png DRCh2_BattleLayer_3.png DRCh2_BattleLayer_5.png DRCh2_BattleLayer_6.png

DRCh2_BattleLayer_corner_4.png DRCh2_BattleLayer_corner_3.png

DRCh2_BattleLayer_corner_2.png DRCh2_BattleLayer_corner_1.png

DRCh2_BattleLayer_7.png DRCh2_BattleLayer_10.png

DRCh2_BattleLayer_8.png DRCh2_BattleLayer_9.png

DRCh2_BattleLayer_11.png DRCh2_BattleLayer_12.png DRCh2_BattleLayer_13.png

Some unused general outlines for overworld bullet sections.

bg_dw_castle_town_tileset (Castle Town tileset)#

Castle_Town_dirt_1.png Castle_Town_dirt_2.png

Unused ground sparkles.

Castle_Town_ground_1.png Castle_Town_ground_2.png Castle_Town_ground_3.png

Unused path tiles.

Castle_Town_shrub_5.png Castle_Town_shrub_6.png Castle_Town_shrub_7.png

Castle_Town_shrub_1.png Castle_Town_shrub_2.png
Castle_Town_shrub_3.png Castle_Town_shrub_4.png
Unused shrub parts.

Castle_Town_line_1.png Castle_Town_line_2.png Castle_Town_line_3.png Castle_Town_line_4.png Castle_Town_line_5.png Castle_Town_line_6.png Castle_Town_line_7.png Castle_Town_line_8.png

Unused shrub outlines.

Identical sprites are placed flush on top of these tiles, making them unseen.

bg_dw_castle_dojo_tileset (Party Dojo Tileset)#

A regular looking bed for the Party Dojo. The final game uses Clover's three-headed bed instead.

Castle_Town_Dojo_help_sign.png
Castle_Town_Dojo_help_desk.png

Tiles for the Help Desk. These are sprites in the final game.

Unused parts of the floor outline.

bg_dw_castle_1f_tileset (Ralsei's Castle tileset)#

Castle_town_castle_floor_1.png Castle_town_castle_floor_2.png Castle_town_castle_floor_3.png Castle_town_castle_floor_4.png Castle_town_castle_floor_5.png Castle_town_castle_purple.png

Some unused floor tiles.

The top of the castle walls but with a dark purple color.

bg_dw_cyber_tileset (Cyber Field tileset)#

Cyber_sign.png
Large cyber-themed sign.

Cyber_doorway.png
A doorway possibly meant for a coaster building. The used one is slightly different and is a part of a single image.

Cyber_light.gif
Some kind of switch or a light.

A decor piece that was probably supposed to be animated.

Cyber_outlet_1.gif Cyber_outlet_2.gif

A weird, smiling platform (?) with an unknown purpose.

Cyber_stars_1.gif Cyber_stars_2.gif Cyber_stars_3.gif Cyber_stars_4.gif Cyber_stars_5.gif

Dots on a black and transparent backgrounds, possibly depicting stars.

Cyber_decal_1.png Cyber_decal_2.png Cyber_decal_3.png Cyber_side.png

Cyber_floor_1.png Cyber_floor_9.png

Cyber_floor_6.png Cyber_floor_2.png Cyber_floor_3.png Cyber_floor_4.png

Cyber_floor_7.png Cyber_floor_8.png Cyber_floor_5.png

Some decorative tiles for Cyber Field platforms.

Cyber_corner_1.png Cyber_corner_2.png Cyber_corner_3.png

The bottom left corner tile is used once and is technically visible in room_cyber_tasque_battle, however any identifying features are covered by a gradient overlay that makes it indistinguishable from the tiles around it.

A variant of the one-tile gap without the top outline

Cyber_floor_corner.png Cyber_side_2.png

Unused platform variants

bg_dw_cyber_destroyed_tileset#

An unused lower half for one of the destroyed tiles

bg_dw_cyber_monitor_tileset#

An alternate version of the monitor seen in Cyber City's first traffic room.

bg_dw_city_tileset (Cyber City tileset)#

To do:
Some of these (ceiling chimney decoration, top of yellow banner) seem to actually be used in game and present in the used tilesets...

City_queen_screen.png
A large screen depicting Queen.

City_queen_poster_city_ver.png
A brighter version of the Queen Clean poster that appears in the room where you meet Spamton. The used one belongs to another tileset.

City_random_poster_1.png City_random_poster_2.png
An assortment of different posters and papers.

An unused variant of the yellow banner with less detail.

City_crossing_lights.png
Pedestrian crossing light.

City_drainage_1.png City_drainage_2.png
Sewer drains. Possibly removed because it wouldn't make sense for it to rain inside the internet-themed Dark World.

City_transition_piece.png
Some kind of transition between dimly and brightly lit places.

City_bridge_railing.png
A piece of bridge railing in an older style.

city_shop_1.png
city_shop_2.png
city_shop_3.png
Unused pieces of a blue Addison's shop. Only the door and some decoration was used in the final.

City_tv_shop.png
Unused TV-themed shop. Used in room_dw_city_big_3_og and room_dw_city_big_3_backup_2exits.

City_random_decal_1.png City_random_decal_3.png City_random_decal_4.png
City_random_decal_5.png City_random_decal_6.png City_random_decal_7.png City_random_decal_8.png
City_random_decal_12.png City_random_decal_9.png City_random_decal_10.png
City_random_decal_13.png City_random_decal_14.png City_random_decal_15.png
Lots and lots of decals resembling the concept art for the city that either appear only in unused rooms or are completely unused. They appear in nearly every unused Cyber City room.

The following assets are used in the September 2019 Cyber City mockup video:


City_traffic_light.png City_traffic_light_left.png City_traffic_light_right.png
A still version of the front facing traffic light (normally animated) and unused ones facing either side.

City_crossing.png
Unused ending (bottom) portion of the pedestrian crossing. Also present in room_dw_city_traffic_2_old.
City_random_poster_3.png
One set of posters.

Assets that can be seen in a September 2020 prerelease screenshot:

DeltaruneCh2-September2020-CyberCity.png
city_banner_1.png city_banner_2.png
These banners are used in the final but cut off at the top, making the top tiles unused. They are seen fully intact in the screenshot.
city_ceiling_1.png

An unused roof foreground decoration.

bg_dw_city_street_edges_tileset#

city_street_edges_1.png city_street_edges_2.png city_street_edges_4.png city_street_edges_5.png

There are unused tiles that connect the buildings and sidewalks.

city_street_edges_3.png city_street_edges_6.png

Some other unused pieces.

Some roof decor. It matches the ones in bg_dw_city_tileset but in a dark blue shade instead of black.

bg_dw_city_street_animated_tileset#

City_street_animated_1.gif City_street_animated_2.gif City_street_animated_3.gif City_street_animated_4.gif

City_street_animated_corner_6.gif City_street_animated_corner_7.gif City_street_animated_corner_4.gif City_street_animated_corner_5.gif City_street_animated_corner_2.gif City_street_animated_corner_3.gif City_street_animated_corner_1.gif

Unused sidewalk animations.

City_street_animated_grate_1.gif City_street_animated_grate_2.gif City_street_animated_grate_3.gif City_street_animated_grate_4.gif

Unused sidewalk animations containing grates.

City_street_animated_static_1.png City_street_animated_static_2.png City_street_animated_static_3.png City_street_animated_static_4.png

There are some static tiles in this tileset, though all of them go unused.

bg_dw_city_sidewalk_animated_tileset#

City_sidewalk_corner_1.gif City_sidewalk_corner_2.gif City_sidewalk_corner_3.gif City_sidewalk_corner_4.gif City_sidewalk_corner_5.gif City_sidewalk_corner_6.gif City_sidewalk_corner_7.gif

Some more unused sidewalk animations. These are four frames long as opposed to bg_dw_city_street_animated_tileset's 3 frame loops.

City_sidewalk_grate_2.gif City_sidewalk_grate_4.gif City_sidewalk_grate_3.gif City_sidewalk_grate_1.gif

Some more unused sidewalk animations containing grates.

bg_dw_city_alley_animated_tileset#

city_sidewalk_glitch_1.png city_sidewalk_glitch_2.png

Some unused sidewalk glitches. These are two out of the only three that are fully static.

bg_dw_city_alleyway_tileset (Cyber City alleyway tileset)#

Alleyway_poster_1.png Alleway_poster_2.png Alleway_poster_3.png
Dim versions of the posters from Cyber City tileset also go unused.

Alleway_moss_corner.png
The moss corner actually exists for all corners, not just one.

City_alleyway_crack_1.png City_alleyway_crack_2.png City_alleyway_crack_3.png City_alleyway_crack_4.png City_alleyway_crack_5.png City_alleyway_crack_6.png

Some unused sidewalk cracks.

An unused piece of mossy wall.

A manhole. In the final, a sprite is used instead.

City_alleyway_dumpster_1.png City_alleyway_dumpster_2.png

Some early dumpsters.

bg_dw_city_alley_tileset (Cyber City alley tileset)#

City_alley_door_1.png City_alley_door_2.png

A darker alleyway version of the Floppy Disk doors.

Some more unused grates, this time in alleyway colors!

City_alley_sidewalk_crack_1.png City_alley_sidewalk_crack_2.png City_alley_sidewalk_crack_3.png

Some more unused sidewalk cracks.

The rest of the moss corners.

bg_dw_city_top (Cyber City heights tileset)#

city_top_corner_1.png city_top_corner_2.png
city_top_corner_3.png

Almost all the corner tiles go unused, except for the bottom right one time on a thin platform. This was likely because these tiles only give a one pixel difference that the rounded edges that surround the floor make up for.

bg_dw_mansion_foyer (Queen's Mansion entrance tileset)#

A blue chandelier variant.

Mansion_foyer_floor_1.png Mansion_foyer_floor_2.png Mansion_foyer_floor_6.png Mansion_foyer_floor_3.png Mansion_foyer_floor_4.png Mansion_foyer_floor_5.png

Expanded tiles and decor for the Foyer's carpet.

A second layer for the stairs, without the illumination from the Queen statue.

A decal for the foyer that resembles the levels of an audio mixer. Taken from its original concept art

Mansion_foyer_decal_2.png Mansion_foyer_decal_3.png

Miscellaneous wall details.

bg_dw_mansion_tileset (Queen's Mansion tileset)#

Early

Final

Mansion_curtain_left.png Mansion_curtain_right.png
Mansion_curtain_loop.png

Mansion_stool_back.png Mansion_stool_front.png Mansion_stool_left_1.png Mansion_stool_left_2.png Mansion_stool_right_1.png Mansion_stool_right_2.png

Mansion_lamplight.png Mansion_plant_1.png Mansion_plant_2.png

Mansion_candle_1.png Mansion_candle_2.png

Mansion_interior_curtain_l.png Mansion_interior_curtain_r.png Mansion_interior_curtain_top_1.png Mansion_interior_curtain_top_2.png Mansion_interior_curtain_top_3.png

Mansion_interior_chair_3.png Mansion_interior_chair_4.png Mansion_interior_chair_2.png Mansion_interior_chair_1.png

Many of the graphics here seem to be early versions of the finalized tiles seen in bg_dw_mansion_interior_tileset. This, along with a few beta sprites seem to indicate a push somewhere in development to make the overworld decor look more unique and "digital" as opposed to the more generic originals.

Mansion_door_1.png Mansion_door_2.png
Decorated doors.
Mansion_gate.png
Some kind of gate.
Mansion_logo_1.png Mansion_logo_3.png Mansion_logo_2.png
A logo with a big "Q" and a star on top left.
Mansion_chandelier.png Mansion_frame_1.png Mansion_frame_2.png Mansion_ornament_2.png
Mansion_lamp_1.png Mansion_lamp_2.png Mansion_plant_3.png Mansion_plant_4.png
Mansion_plate.png Mansion_ornament_1.png Mansion_ornament_3.png Mansion_ornament_4.png
A variety of decorative things. A brighter version of the chandelier is used as a separate sprite.
Mansion_wall_1.png Mansion_wall_2.png Mansion_wall_3.png
Some unused walls.
Mansion_wall_decor_4.png Mansion_wall_decor_5.png Mansion_wall_decor_1.png Mansion_wall_decor_2.png Mansion_wall_decor_3.png

Some wall decals. The mansion's walls are entirely flat in the final.

Mansion_wall_upside_down.png
An upside down version of the wall trim.

The bottom of the wall without a trim.

Mansion_plain_tiles_corners.png Mansion_plain_tiles_left.png Mansion_plain_tiles_right.png Mansion_plain_tiles_top.png Mansion_plain_tiles_bottom.png Mansion_blue_left.png Mansion_blue_right.png

Some basic tiles. The turquoise ones could've been extensions for the early tables as they share the same palette.

Unused glowing wall tiles for the acid pool.

Mansion_acidpool_floor_1.png Mansion_acidpool_floor_2.png
Tileset for islands in acid pool.
Mansion_acidpool_building_1.png Mansion_acidpool_building_2.png Mansion_acidpool_building_3.png Mansion_acidpool_building_4.png Mansion_acidpool_building_5.png Mansion_acidpool_building_6.png
Mansion_acidpool_cliff.png Mansion_acidpool_forest_1.png Mansion_acidpool_forest_2.png Mansion_acidpool_forest_3.png Mansion_acidpool_mountain_1.png Mansion_acidpool_mountain_2.png
Mansion_acidpool_lilypad.png Mansion_acidpool_stone_1.png Mansion_acidpool_stone_2.png
Tiles that would make decorative portion of acid pool.
Mansion_acidpool_bubbles.gif
Animated bubbles for the acid pool.

Mansion_puddle.png
An acid puddle with some kind of purple drawing.

bg_dw_mansion_interior_tileset (Newer Queen's Mansion tileset)#

Mansion_chair_left.png Mansion_chair_right.png

The dining room chairs with red shadows below.

Mansion_floor_decor_1.png Mansion_floor_decor_2.png Mansion_floor_decor_3.png Mansion_floor_decor_4.png Mansion_floor_decor_5.png

Carpet decals without the blue trim.

Mansion_floor_corner_1.png Mansion_floor_corner_2.png

These upper corners without a blue trim go unused.

A half-a-tile thin wall

bg_dw_mansion_kitchen#

Tiles for a fully surrounded stovetop. Only 6 stovetops are gathered in the final, meaning only the edges are used.

The oven timers use sprites, so this tile goes unused.

bg_dw_mansion_acid_fountain (Acid Tunnel tileset)#

Mansion_acid_4.png Mansion_acid_2.png Mansion_acid_12.png

Mansion_acid_1.png Mansion_acid_3.png

Mansion_acid_7.png Mansion_acid_8.png Mansion_acid_9.png

Mansion_acid_5.png Mansion_acid_6.png Mansion_acid_10.png Mansion_acid_11.png Mansion_acid_13.png Mansion_acid_14.png

bg_dw_mansion_acid_animated_tileset#

Mansion_acid_1.gif Mansion_acid_2.gif Mansion_acid_4.gif Mansion_acid_11.gif Mansion_acid_3.gif Mansion_acid_10.gif Mansion_acid_17.gif Mansion_acid_6.gif Mansion_acid_13.gif Mansion_acid_5.gif Mansion_acid_12.gif Mansion_acid_7.gif Mansion_acid_16.gif Mansion_acid_8.gif Mansion_acid_15.gif Mansion_acid_9.gif Mansion_acid_14.gif

Unused edge animations for the acid islands.

bg_dw_mansion_acid_island_tileset#

This is the only unused graphic in the finalized acid island tileset. Appears to be a cave.

bg_dw_mansion_top (Mansion Roof tileset)#

A top left corner with a stray green pixel.

Mansion_top_platform.png Mansion_top_platform_middle.png

Filled out platforms that go unused in favor of scaffolding.

Mansion_top_decal_1.png Mansion_top_decal_2.png Mansion_top_decal_3.png Mansion_top_decal_4.png Mansion_top_decal_5.png

Some unused floor decoration.

bg_dw_mansion_spamton_basement_tileset (Mansion Basement tileset)#

A plain wall tile. All the walls in the Mansion Basement have full detail.