the cutting room mirror

Party Members

This is a sub-page of Deltarune/Chapter 2/Unused Graphics.

Characters#

Kris#

Early

Final

Kris washing their hands. Judging from the file name, the sprite that includes the sink seems to be a mockup.

Early

Final

Kris ripping out their soul. Early version seems to use fewer frames and shows their face less. Note that even in final, not every frame of the animation is used (specifically when they slowly show the soul after ripping it out, and shoving it in the sink a little more gently than final).

An early animation for Kris ripping out their soul, notably much less violent than the final.

Spr_cutscene_31_kris_bathroom_kick_throw.gif Spr_cutscene_31_kris_bathroom_kick_take.gif

Potentially early versions of sprites for Kris placing their soul under the sink and taking it out, along with jumping out the window and coming back.

(Source: Original TCRF research)

DrCh2_Spr_cutscene_32_kris_couch_sleep_dark_0.png DrCh2_spr_cutscene_32_kris_couch_getup_0.gif Spr_cutscene_32_kris_put_heart_back_0.gif

Kris waking up and putting their soul back in their body. In the final game, both of these are in one animation.

Early

Final

Kris making a Dark Fountain. Early version is labeled as a "fix" in the files, and is missing Kris' knife shining before they jump up and the crack that forms under them.

An even earlier version of Kris making a Dark Fountain with far fewer frames. Notably, Kris' knife doesn't shine at all until they've made the Fountain.

Kris settling from making a Dark Fountain.

(Source: Original TCRF research)

DeltaCH2-spr_kris_sword_jump_up.gif Flying hair! DeltaCH2-spr_kris_sword_jump_settle.gif DeltaCH2-spr_kris_sword_jump_settle_3.png

A series of animations that appear to show Kris leaping into the air before lunging with their sword. The first frame of the falling animation (spr_kris_sword_jump_down, second from the left) is used for their battle intro, but the rest of the animation goes unused. A related sprite (spr_kris_sword_jump, not shown) is used in the cutscene after the fight with Giga Queen. Similar sprites are later used for the sidescrolling platformer segments in Chapter 5.

(Source: Original TCRF research)

Kris' dog outfit, but without the tail.

(Source: Original TCRF research)

spr_krisb_ready_throw_full_0.png spr_krisb_ready_throw_torso_0.png

Isolated sprites of Kris from Susie's ThrowWire act. These were eventually used in Chapter 4.

Kris struggling to reach the controls of the arcade cabinet. In the final game, this is simply told in narration.

(Source: Original TCRF research)

You feel an unfamiliar sense of affection. You take time to yourself to think it over.

Kris standing and walking while blushing, similar to another unused sprite of Ralsei doing the same thing. According to the filename, this sprite is apparently intended to be used during the arcade machine cutscene. It's possible Kris would have used this animation after being unable to reach the controls.

Susie#

DeltaCH2-spr_cutscene_11b_susie_hurt.png DeltaCH2-spr_cutscene11b_susie_hurt_hide.gif DeltaCH2-spr_cutscene11b_susie_hurt_turn.gif DeltaCH2-spr_cutscene11b_susie_hurt_show.gif DeltaCH2-spr_cutscene11b_susie_hurt_heal.gif DeltaCH2-spr_cutscene11b_susie_hurt_blush.gif DeltaCH2-spr_cutscene_11b_susie_hand_hips.png DeltaCH2-spr_cutscene_11b_susie_hand_up.png

Unused sprites for what seems to be an early version of the Trash Zone cutscene, showing Susie seemingly bleeding(!), getting healed directly to the hand (presumably by Ralsei), and blushing afterwards, along with alternate sprites of her standing afterwards. This concept was eventually reused for the climactic scene in Chapter 4's Dark World where Susie smashes the final prophecy with her bare fist.

(Source: @temsik_park on Twitter (Wayback archive))

Given her clothing, the location of this animation in the files, and the angle she's facing, this seems to be an alternate animation of Susie hitting the doors of the bunker during the epilogue. A similar animation would be used during the ending cutscene of Chapter 3, although it's not identical.

(Source: Original TCRF research)

Susie laughing while pointing at something. While she laughs many times throughout both chapters, she's never seen pointing at something while laughing like she is here.

(Source: Original TCRF research)

GOD FUCKING damnit KRIS where the FUCK are we?? GOD FUCKING damnit KRIS I know where the FUCK we are!!

Dark World versions of WIDE Susie concept art-based seen when she catches Noelle trying to peek at her tail in the computer room. Both WIDE Susie sprites would eventually be used in Chapter 4, the first after the Hammer of Justice fight if the player's inventory is full, and the second when the player pets her during the hidden Mike boss fight in Castle Town.

(Source: Original TCRF research)

DeltaCH2-spr_susie_idle.gif DeltaCH2-spr_susie_idle_serious.gif DeltaCH2-spr_susie_idle_unarmed.gif DeltaCH2-spr_susie_attackready.png DeltaCH2-spr_susie_attackready_unhappy.png

DeltaCH2-spr_susie_attack.gif DeltaCH2-spr_susie_attack_unarmed.gif DeltaCH2-spr_susie_actready.png DeltaCH2-spr_susie_act.gif DeltaCH2-spr_susie_defend.gif

DeltaCH2-spr_susie_itemready.gif DeltaCH2-spr_susie_item.gif DeltaCH2-spr_susie_spell.gif DeltaCH2-spr_susie_hurt.png

For some inexplicable reason, a full set of battle sprites for Susie with her eyes exposed are never used, even though her eyes are exposed elsewhere in Chapter 2. The game always uses a second set of sprites internally known as susieb, while these are internally known as susie. The sole exceptions to this are of certain ACTs such as throwing Kris or dressing as a dog, peeking while defending to talk to Queen, and the Spell Ready and Victory animations for her cutscene with Noelle. The ACT animation is also used for a split second in-battle when Susie bumps into Berdly's coaster, further implying these were intended be used at one point as the characters are called to play their ACT animation by a separate script in this instance. These sprites tend to be offset oddly or lack duplicate frames that are present in her used battle sprites, resulting in these sprites often being misplaced or looping incorrectly when forced to load instead of used ones. Note that the first frame of each of her idle animations mistakenly has blue pixels between her shoes.

(Source: Original TCRF research)

Susie's dog outfit, but without the "beware of dog" sign.

(Source: Original TCRF research)

DeltaCH2-spr_face_susie_alt_28.png DeltaCH2-spr_face_susie_alt_29.png

Two unused face portraits of Susie appearing to be very concerned about something, with the former being used in Chapter 4.

(Source: Original TCRF research)

Ralsei#

DeltaCH2-spr_ralsei_roll_smear_0.png DeltaCH2-spr_ralsei_roll_smear_1.png

Unused sprites meant for Ralsei preparing to drop down from a high distance as a ball. These appear similar to Kris and Susie's falling animations when entering the Dark Worlds.

(Source: Original TCRF research)

Poor fluffy boi Poorer fluffy boi

Ralsei getting stuck in a giant yarn ball, for some reason. The second sprite is used in Chapter 3 if the player is hit too many times by Rouxls Kaard's yarn ball attack.

(Source: Original TCRF research)

DeltaCH2-spr_cutscene_15_ralsei_cotton_candy_right.gif DeltaCH2-spr_cutscene_15_ralsei_cotton_candy_surprise.gif

Unused sprites featuring Ralsei walking to the right with cotton candy. These were meant for the cutscene where Susie and Ralsei reunite with Kris at a party stall.

(Source: Original TCRF research)

Deltarune_Ch2_spr_cutscene_20_ralsei_walk_down_butler.gif Deltarune_Ch2_spr_cutscene_20_ralsei_walk_right_butler.gif Deltarune_Ch2_spr_cutscene_20_ralsei_walk_up_butler.gif

Deltarune_Chapter_2_spr_cutscene_20_ralsei_walk_down_butler_unhappy.gif Deltarune_Chapter_2_spr_cutscene_20_ralsei_walk_right_butler_unhappy.gif

Butler Ralsei is only ever seen walking left, rendering these sprites unused.

(Source: Original TCRF research)

An unused face portrait of Ralsei with a grim expression on his face. Later used in Chapter 4.

(Source: Original TCRF research)

A new sprite of Ralsei in his hatted form, depicting him giving a hug. This sprite is specifically meant for Chapter 2, appearing in its texture group. It's unknown where this would've been used, or if it's a holdover from unused Chapter 1 content.

Ch1

Ch2

Curiously, the first frame of this animation is distinct from Ralsei's right-facing sprite in Chapter 1. Exhaustively: his ear is better defined, his hair tuft is longer with a taper, his mouth ends further back, his horn has a lighter outline, and his foot is thinner. This design was later used as the basis for his angry walking animations and walking Kris through the spikes animation in Chapter 5.

(Source: Original TCRF research)

DeltaCH2-Spr_ralsei_walk_down_blush.gif DeltaCH2-Spr_ralsei_walk_left_blush.gif DeltaCH2-Spr_ralsei_walk_right_blush.gif

Just like Chapter 1, Ralsei has a new set of animations for walking and blushing at the same time - and once again, they go unused. Hooray!

(Source: Original TCRF research)

Noelle#

An unused variant of Noelle kneeling, with her eyes half open. Labeled internally as "spr_noelle_hurt".

DRCH2-spr_cutscene_23b_noelle_kneel_blush_0.png DRCH2-spr_cutscene_23b_noelle_kneel_lowered_0.png

Unused expressions for when Noelle is sitting on her bed.

(Source: Original TCRF research)

An unused sprite of Noelle facing right with less of a smile. Seemingly unfinished, judging by the stray green pixel and a part of her mouth being missing.

(Source: Original TCRF research)

DeltaCH2-spr_noelle_walk_down_sad_dw_0.png DeltaCH2-spr_noelle_walk_down_sad_dw.gif

Unused sprites of Noelle looking down with a sad expression. Note that the versions of her facing left and right with that expression are used in-game.

(Source: Original TCRF research)

Animation of Noelle walking to the right with her head tilted down, concealing her eyes. Given the ominous nature of this, it was likely intended to be used during the Weird Route; however, by the time you fully enter this route, she's never physically seen in the Dark World again.

Curiously, aside from a facing-up version (which is used in-game), there are no other versions of this for other directions.

(Source: Original TCRF research)

A walk cycle for Noelle's shocked expression when she recognizes Berdly in the Weird Route. She is never seen walking with this expression, so this animation goes unused.

(Source: Original TCRF research)

DeltaCH2-spr_noelle_collapsed.png DeltaCH2-spr_noelle_collapsed_reach_0.png DeltaCH2-spr_noelle_collapsed_reach_1.png DeltaCH2-spr_noelle_collapsed_look_up.png

Some unused (and vaguely unsettling) Dark World sprites of Noelle having 'collapsed'. Possibly intended to be used when first entering the Cyber World, similar to the final.

(Source: Original TCRF research)

Noelle is never seen facing left when wearing her cardboard box, so this sprite is never used.

An isolated sprite of Noelle's face disguise. This was meant to be used in the carnival stand cutscene when Noelle's disguise flies off her head. Instead, a version of this sprite with her antlers on top is used, leading to two pairs of antlers being on-screen at the same time.

(Source: Original TCRF research)

Noelle has a sprite of her looking to the right while blushing. Was apparently meant for the cutscene where Kris and Susie are about to re-enter the closet Dark World at the start of the chapter.

(Source: Original TCRF research)

DeltaCH2-spr_cutscene_28b_noelle_side_edit_a.gif DeltaCH2-spr_cutscene_28b_noelle_side_edit_b.gif

Variations of Noelle walking to the left during the cutscene where she exits the Library upon waking up in the Light World. Note that both sprites are labelled "side_edit_a" and "side_edit_b", and doesn't show her carrying any books on the way out as they presumably serve as placeholders for the actual sprite. A revamped version of the "side edit a" sprite is used for that cutscene.

(Source: Original TCRF research)

In-game

Full

The twelfth and thirteenth frames of Noelle's battle intro animation are unused in-game.

(Source: Original TCRF research)

An isolated loop from Noelle's battle intro in the Weird Route.

Noelle has a sprite for being ready for an ACT, showing her imitating Kris with a confused look on her face. However, it's never used because Noelle is always the last member of the party.

(Source: u/thefloweyfanclub on Reddit)

A glass hexagon, meant to be used in one of Noelle's ice spells.

There is a mockup sprite of Noelle in Berdly's cart.

(Source: Original TCRF research)

Group#

Drenched In Tea#

DeltaCH2-spr_kris_tea.png DeltaCH2-spr_ralsei_tea_1.png DeltaCH2-spr_ralsei_tea_2.png

Unused sprites meant for Kris and Ralsei drenched in tea after riding the teacup ride to the 3F of Queen's Mansion.

(Source: Original TCRF research)

Unused Coaster Sprites#

Spr_coaster_hero_setup_0.png Spr_coaster_hero_setup_1.png DeltaCH2-Early_ralsei_couster.png
Pre-assembled sprites of all party members in their coasters. Interestingly enough, Ralsei's uses his original Chapter 1 design.

(Source: Original TCRF research)

Spr_coaster_hero_white_0.png Spr_coaster_hero_white_1.png Spr_coaster_hero_white_2.png

Completely white versions of the same pre-assembled sprites.

(Source: Original TCRF research)

Giga Queen's Hand#

spr_cutscene_27_queen_hand_party.gif spr_cutscene_27_queen_hand_surprise_ralsei_0.png spr_cutscene_27_queen_hand_party_susie_1.png spr_cutscene_27_queen_hand_party_susie_2.png spr_cutscene_27_queen_hand_party_susie_3.png spr_cutscene_27_queen_hand_surprise_all_0.png spr_cutscene_27_queen_hand_party_stern_0.png

Full sprites for the gang in Giga Queen’s hand. The final game uses separate sprites for the hand and each party member. The fourth sprite features a perplexed expression from Susie that goes unused in the final game.

(Source: Original TCRF research)