the cutting room mirror

NPCs

This is a sub-page of Deltarune/Chapter 2/Unused Graphics.

Lightners#

Berdly#

Early

Final

Pretty smooth flying, Berdly.Spr_coaster_berdly_setup_1.pngSpr_coaster_berdly_setup_2.png

A mock-up sprite for Berdly in his coaster, which uses an early design of Berdly in the Dark World; one of the most noticeable differences is the color of his feathers, which use the same color as his Light World design, and the addition of an orange cape. The full sprite of this early design can be found here.

(Source: Original TCRF research)

A completely white version of Berdly's coaster. Was likely going to be used to light up the coaster in battle when selecting him, as in the release version only Berdly himself lights up.

Dark World Berdly holding a book. Presumably a placeholder for the Light World version of this sprite.

(Source: Original TCRF research)

Berdly sporting a very smug expression with his arms crossed.

(Source: Original TCRF research)

DeltaCH2-spr_berdly_jump_pose_1.png DeltaCH2-spr_berdly_jump_pose_2.png

Berdly jumping and landing on the ground with an ecstatic expression.

(Source: Original TCRF research)

While Berdly expresses genuine shock upon discovering Noelle's sudden change in behavior during the Snowgrave Route, only his still idle sprite is used and he cannot be seen walking with the expression either.

(Source: Original TCRF research)

An unused frame of Berdly's shocked sprite from the second encounter with him on the Snowgrave route, presumably meant for right as he gets frozen.

(Source: Original TCRF research)

DeltaCH2-spr_cutscene_16_berdly_smug_button.png DeltaCH2-spr_cutscene_16_berdly_smug_button_press.png DRCH2-spr_cutscene_16_remote_control_0.png

Berdly smugly pressing a red button on a remote. Presumably meant for a cutscene before Queen captures the party upon arriving at her mansion.

(Source: Original TCRF research)

Unused sprite of a dejected-looking Berdly. While Berdly does appear like this when solving the first puzzles in Queen's mansion, he's never seen facing down with this pose.

(Source: @temsik_park on Twitter)

DeltaCH2-spr_berdly_plug_queen_boss_1.png DeltaCH2-spr_cutscene_25_berdly_grab_electrocute.gif DeltaCH2-spr_cutscene_25_berdly_plug_removed.png

Berdly plugged by Queen during her first boss battle. The first one depicts a full view of Berdly unconscious while under Queen's control; this cannot be seen normally due to the plug obscuring the player from seeing Berdly's face. The latter two sprites were meant for the cutscene where Berdly ends up breaking his arm while attempting to free himself, which only happens if the former was defeated with violence in any of his previous fights.

(Source: Original TCRF research)

DeltaCH2-spr_cutscene_25_berdly_idle_burned.gif DeltaCH2-spr_cutscene_25_berdly_idle_burned_right.gif DeltaCH2-spr_cutscene_25_berdly_haliberd_burned.gif DeltaCH2-spr_cutscene_25_berdly_ground_2.png DeltaCH2-spr_cutscene_25_berdly_gamer_kiss_2.png DeltaCH2-spr_cutscene_25_berdly_gamer_kiss_2_surprise.png DeltaCH2-spr_cutscene_25_berdly_ground_surprised_0.png DeltaCH2-spr_cutscene_25_berdly_kneel.png DeltaCH2-spr_cutscene_25_berdly_kneel_left.png DeltaCH2-spr_cutscene_25_berdly_kneel_left_unhappy.png

Unused sprites of Berdly with his damaged right arm following Queen's first battle, only shown if the former is defeated through violence in any of his previous fights as mentioned above. Unlike the outcome where he is freed without any injuries, Berdly does not summon his Halberd as he ends up collapsing out of exhaustion and fatigue. The other poses used for his kneeling and collapsed sprites aren't used either.

DeltaCH2-spr_cutscene_27_berdly_angry_left.png DeltaCH2-spr_cutscene_27_berdly_angry_right.png DeltaCH2-spr_cutscene_27_berdly_walk_down.gif DeltaCH2-spr_berdly_walk_left_dw_unhappy_burned.gif DeltaCH2-spr_cutscene_27_berdly_walk_right_unhappy.gif DeltaCH2-spr_cutscene_27_berdly_walk_up.gif

In the cutscene following Giga Queen's defeat, some of Berdly's damaged arm sprites do not show up there. In fact, he doesn't express any signs of anger during the cutscene, and is only shown walking to the right with his usual expression upon arriving after Noelle stands up to Queen.

(Source: Original TCRF research)

DRCH2-spr_berdly_desk_sleep_0.png DRCH2-spr_berdly_wakes_right_0.png DRCH2-spr_berdly_sit_shocked_0.png DRCH2-spr_berdly_books_lift_0.png DRCH2-spr_berdly_holds_arm_0.png

An old set of sprites for when Berdly wakes up in the computer lab, with his left wing being broken instead of his right.

(Source: Original TCRF research)

Toriel#

DeltaCH2-spr_cutscene_01_toriel_holding_tin_upset_down.gif DeltaCH2-spr_cutscene_01_toriel_holding_tin_upset_left.gif

An unused sprite of an upset Toriel walking down holding the empty pie tin. Although Toriel holding the tin walking to the right with that expression is used in-game, the one where she walks to the left isn't used at all.

(Source: Original TCRF research)

Toriel facepalming, this time without holding the tin. Judging by the filename, this was intended to be used during one of the final cutscenes.

(Source: Original TCRF research)

While Toriel is seen walking in her pajamas during the final cutscene, she is specifically never seen walking left with them.

(Source: Original TCRF research)

DeltaCH2-spr_cutscene_32_toriel_pj_phone_shake.gif DeltaCH2-spr_cutscene_32_toriel_pj_phone_walk_down.gif

Toriel cannot be seen holding her house's phone while walking down or shaking her head during the final cutscene of the chapter. She is only shown with her back turned when using the phone.

(Source: Original TCRF research)

Alphys#

Spr_npc_alphys_bike_normal_0.png
A sprite of Alphys's bike, unbroken.

(Source: Original TCRF research)

Undyne#

DeltaCH2-spr_undyne_exasperated.gif DeltaCH2-Spr_undyne_exasperated_1.png

Undyne has one scrapped frame meant for her unused exasperated animation shown above. However, the game only uses one frame of her exasperated sprite, thus making it unused.

(Source: Original TCRF research)

Undyne with a calm expression after breaking her table. Was likely meant for the cutscene where she accidentally releases the Wet-Nose Bandits upon being informed about more Dark Worlds appearing by Kris.

(Source: Original TCRF research)

Asgore#

DeltaCH2-spr_face_asgore7.png DeltaCH2-spr_face_asgore8.png

In the game's data, Asgore was given two more additional face graphics that end up unused.

(Source: Original TCRF research)

Rudy Holiday#

An unused sprite of Rudy looking to the left, but with his eyes open.

Napstablook#

Napstablook without their police hat. May have been used for reference. Later used in Chapter 5 during the Festival.

i have my hat now……… i hope nobody makes fun of me for this………

Along with this, sprites of Napstablook facing left and right aren't used, even if you talk to them from the side.

(Source: Original TCRF research)

Pizzapants#

Different, potentially early sprite of Burgerpants (or is it Pizzapants now...?) sitting at the table.

(Source: Original TCRF research)

Nice Cream Guy (Regular Flavor)#

Nice Cream Guy not only in a different pose, but without the soft-serve ice or mop.

(Source: Original TCRF research)

Prisoner Dogs#

What seems to be a placeholder for the dogs in the prison. Yes, that's how big it is.

Was taken and evidently resized horribly straight from a piece of concept art.

(Source: Original TCRF research)

Darkners#

King#

King has an unused face graphic, showing him with a pouting expression resembling the ones shown during his special cutscene with Queen.

(Source: Original TCRF research)

Queen#

DeltaCH2-spr_coaster_queen.png DeltaCH2-Spr_queen_coaster.png

Sprites of Queen in an alternate chair, with one being more detailed than the other. Judging by the filenames, it seems she was originally going to ride a coaster as well, as seen in an unused battle mode for the Berdly coaster battle. These were likely removed because the sprite doesn't fit the general shape of the coasters the other characters use.

(Source: Original TCRF research)

DeltaCH2-Spr_coaster_queen_alt_0.png
Another alternative "coaster" version of Queen in a chair, without flames and with a shadow beneath her.

(Source: Original TCRF research)

Unused

Used

DRCH2-c17_queen_chair_facesmacking.gif DRCH2-c17_queen_chair_facesmacked.png

What seems to be an unused pose of the Queen facepalming, but with her head tilted slightly down. In the final game she is smiling and facing upwards while facepalming.

(Source: The Spriter's Resource, Underminers Discord (Grossley))

An unused right-facing sprite of Queen holding her wine glass.

(Source: Original TCRF research)

Queen drunkenly laughing, but without her wine glass.

A sprite of Queen with a grim expression, meant for either before or after her battle.

(Source: Original TCRF research)

Animation of Queen laughing and slapping her knee, meant for the same cutscene as the previous entry.

(Source: Original TCRF research)

Queen piloting her giant robot, but with an "unhappy" expression.

DRCH2-spr_queen_raise_glass_old.gif DRCH2-spr_queen_raise_glass_0.png

An early version of Queen raising her wine glass in battle.

Giga Queen#

An undamaged variant of Giga Queen looking down.

DeltaCH2-Spr_cutscene_26_queen_giga_head_unhappy_0.png DeltaCH2-Spr_cutscene_26_queen_pilot_0.png

An unused "unhappy" expression for Giga Queen, along with Queen herself when piloting.

Giga Queen's hand serving as a platform.

DeltaCH2-Spr_cutscene_26_queen_giga_hand_left_0.png DeltaCH2-Spr_cutscene_26_queen_giga_fist_right_0.png

Flipped variants of Giga Queen's hand and fist, respectively.

(Source: Original TCRF research)

A torso sprite for Giga Queen, unused because she is only seen from the shoulders up in this cutscene. The parallax Giga Queen seen in the mansion uses a separate sprite that includes the torso and the head.

(Source: Original TCRF research)

DRCH2_spr_bqueen_kick_4.png DRCH2_spr_bqueen_punch_4.png DRCH2_spr_bqueen_punchb_4.png

Unused anticipation frames from Giga Queen's attacks with red eyes.

(Source: Original TCRF research)

A stomping animation for Queen with a frowning face and only one leg moving. Based on the filename and the pose, it's possible this was just an early version (or a placeholder) for the angry stomping animation that Giga Queen does after you deplete all her health in a round.

(Source: Original TCRF research)

Giga Queen firing her wine laser downward, from this unused attack.

DeltaCH2-Spr_bqueen_block_0.png DeltaCH2-Spr_bqueen_block_fx_0.png DeltaCH2-Spr_boxing_dizzystar_0.png

Sprites relating to a scrapped block ability for Giga Queen.

An unused hand-waving dance for Giga Queen.

Giga Queen in a dramatic pose.

An unused “defeated” sprite for Giga Queen, possibly used as a placeholder for the end of battle.

Spamton#

Deltarune Chapter 2 has a lot of early and unused Spamton content, contained collected here for your convenience.

Even a [Big Shot] has bad days sometimes.|50px * I'M SO EXCITED, I COULD [Dies]|58px

Unused sprites for Spamton's introduction cutscene. One shows him facing away from the camera, while the other shows him laughing with his arms raised.

Notably, a modified version of the first sprite would later be used for a Spamton body pillow of all things, given away during the Spamton Sweepstakes charity event.

(Source: Original TCRF research)

Spamton NEO#

He may not have those wires, but he's still not [BIG] enough.|164px

An example image of Spamton NEO, depicting him strung up while lacking the puppet wires that accompany this state.

(Source: Original TCRF research)

Spr_sneo_head_preview_5.png
A fifth frame of the Spamtom Neo head reveal, outlining his hair with pink color and showing his signature glasses colors. The cutscene code that changes the head shape only runs 3 times (from frame 1 to 4), leaving this head unused.

(Source: Original TCRF research)

An early, animated version of Spamton NEO's sad face.

DRCh2-spr_sneo_head_blue.png DRCh2-spr_sneo_head_sad_blue.png DRCh2-spr_sneo_head_open_blue.png

Various Spamton NEO heads with blue outlines.

A variant of Spamton NEO's blank face that's at a different angle. According to the filename, it was meant to be used during the wireheart attack.

(Source: Original TCRF research)

Spamton NEO's head covered in soot. Used in the unused joke attack obj_sneo_phonecall_pipis, in which Spamton's phone blasts a Pipis toward his face.

(Source: Original TCRF research)

A rough placeholder sketch of Spamton NEO's final form. Judging from the position of the wings, they were originally intended to be higher and closer to Spamton's face.

(Source: Original TCRF research)

Jigsaw Joe#

DeltaCH2-spr_jigsawjoe_idle.gif DeltaCH2-spr_jigsawjoe_happy.gif DeltaCH2-spr_jigsawjoe_shaved.gif DeltaCH2-spr_jigsawjoe_spared.gif DeltaCH2-spr_jigsawjoe_shocked.gif DeltaCH2-spr_jigsawjoe_yell.gif

Jigsaw Joe has a set of unused battle sprites, using an odd design that greatly resembles the Jigsawry foes from Chapter 1. These were most likely placeholders meant for his challenge at the Party Dojo in Castle Town.

(Source: Original TCRF research)

Swatch#

DeltaCH2-spr_shop_cafe_swatch_2.png DeltaCH2-spr_shop_cafe_swatch_3.png DeltaCH2-spr_shop_cafe_swatch_4.png

While Swatch does have a normal face graphic, he has three other unused graphics. These were presumably meant for his reactions towards other subjects, such as Rouxls Kaard or the aftermath of the Spamton NEO fight on a normal run.

(Source: Original TCRF research)

Hacker#

There are two unused sprites of Hacker, both of which are present on a sprite sheet that was posted by Samanthuel, who designed him, in 2022.
Hackers only point with their heads.

Hacker pointing at something, featuring the earlier version of his mouse pointer head where his neck is part of the pointer's shape.

(Source: Original TCRF research)

Hacker in his hand form, but with a question mark beside him. Apart from the question mark, the sprite is identical to the used version.

Ambyu-Lance#

Spr_omawaroid_spotted_0.png
A sprite that, judging by its name, was supposed to used when Ambyu-Lance spotted the player.

(Source: Original TCRF research)

Addisons#

Spr_npc_addison_yellow.gif
A Yellow Addison facing frontwards. Despite his back sprite appearing in the trash zone, this one is completely unused in Chapter 2. It would later end up being used for the randomized Addison NPCs in Chapter 4, however.

(Source: Original TCRF research)

Sweet Cap'n Cakes#

DeltaCH2-spr_sweet_walk_34.gif DeltaCH2-spr_sweet_walk_down.gif DeltaCH2-spr_sweet_walk_left.gif DeltaCH2-spr_sweet_walk_up.gif

Sweet is never seen with proper walking animations in the overworld. He is only shown with battle sprites and a few NPC sprites.

(Source: Original TCRF research)

Werewire#

Early

Final

Old-Werewire-Idle-DRCH2.gif DeltaCH2-spr_werewire_hang_old.gif DeltaCH2-spr_werewire_hang_old2.gif DeltaCH2-spr_werewire_attack_1_old.gif DeltaCH2-spr_werewire_attack_2_old.gif

New-Werewire-Idle-DRCH2.gif DeltaCH2-spr_werewire_hang_overworld.gif DeltaCH2-spr_werewire_hang.gif DeltaCH2-spr_werewire_attack_1.gif DeltaCH2-spr_werewire_attack_2.gif

Early versions of Werewire's animations. Most of the changes are minor, like line width and color. Their first attack originally had them struggling before slashing down, and their second attack animation originally didn't have smear frames.

(Source: Original TCRF research)

Poppup#

I hope no one looks at his plans while he's sleeping.

Unused early idle animation of Poppup hiding in the overworld with an un-camouflaged plate. While Poppups do hide in the overworld, they hide with a plate that goes camouflaged with the environment, with their plate transforming into the white form when fighting. The development team likely chose to make Poppup's hiding technique less obvious at some point and added a few extra frames to the beginning of its battle intro animation to make the plate's transition more seamless.

(Source: Original TCRF research)

Mauswheel#

Early animation for Mauswheel, lacking the color on the connecting wire and with way fewer frames.

(Source: Original TCRF research)

Tasque#

DeltaCH2-spr_tasque_rev.png DeltaCH2-spr_tasque_charge.gif Get Tasque Manager over here!

Some sprites that appear to show a Tasque 'revving' up and 'charging', before bursting into flames. Given how tasks have a bad reputation for crashing and burning, it seems like the Tasque enemies might have done that as well.

DeltaCH2-spr_tasque_trail_1.gif DeltaCH2-spr_tasque_trail_2.gif

There's also some related sprites for the trail they might have made when charging around.

(Source: Original TCRF research)