the cutting room mirror

Party Members

This is a sub-page of Deltarune/Chapter 3/Unused Graphics/Characters.

Kris#

Kris clapping. Most likely intended to be used during the name entry cutscene, as Susie does the same thing there.

Kris walking to the right whilst holding a controller. They do walk to the right in a cutscene where they play a game with Susie, but they only use their walking down animation during it, so this never shows up.

DeltaCH3-spr_kris_chef1.png DeltaCH3-spr_kris_chef2.png DeltaCH3-spr_kris_chef3.png DeltaCH3-spr_kris_chef_pose_1.png DeltaCH3-spr_kris_chef_pose_2.png DeltaCH3-spr_chefs_kris_throw.gif

A bunch of unused Kris sprites intended for the chef mini-game, with them making much more extravagant poses, indicating that the mini-game probably would've been quite different. There's also them doing a less intense throwing animation.

Kris walking whilst looking down. Could have potentially been used after playing the Mantle game, but they keep their upright position regardless.

DeltaCH3-spr_kris_u_dark_lookright.png DeltaCH3-spr_krisu_dark_slightright_down.png

Alternate versions of poses that Kris pulls while playing the Mantle game backstage. In-game, they're holding the controller while making these poses.

Kris holding the controller with the Cool S still taped on the back of their head. Entering the S room with the Cool S causes it to be removed, so there is no way this could show up in-game... That, and it would absolutely ruin the mood of the scenes backstage.

DeltaCH3-spr kris zoosuit card.gif

A variant of Kris's "zoosuit" sprite, which shows them flipping a card in their hands. In Tenna's fight, Susie uses a similar animation during the Bet20/30 ACT, so it could be possible that this was meant for a similar ACT that was scrapped early on.

Kris' climbing sprite from Chapter 4. Since there is no climbing mechanics or sections in this chapter, it's possible that this sprite is a leftover from very early Chapter 4 development, before GameMaker's game_change function was conceived.

Kris in their Light World design, laughing whilst looking up. The name of this sprite implies that this might've been intended for Chapter 3's ending, possibly when the shelter door creaks open.

(Source: Original TCRF research)

Susie#

Static sprite of Susie with her arms behind her head, with an unhappy expression on her face. Was probably going to be used in the cutscene where she thinks Ralsei doesn't wanna go with her to the festival, but she uses her default "happy" expression there. The left-facing version of this sprite is used in Chapter 5 during Orange & Susie's Flower Cafe hangout.

Susie looking down, confused. Intended for the aforementioned cutscene, which instead uses different sprites.

Susie facing upwards, while eating yogurt according to the sprite name. Might've either been intended for when Susie gets a tube of yogurt in Board 1, or the "Yogurt Emergency" scene in the unused Board 3.

Susie tossing something up. Was going to be used for the halfway point of the unused Board 3, showing her throwing the tube yogurt into the air.

Unused variation of Susie's "rude pose" sprite, with a silly perturbed expression. The unused quiz question about which axe is the weakest will set Susie's sprite to this if the player chooses an answer that isn't hers.

DeltaCH3-spr_kris_susie_faceaway.png DeltaCH3-spr_kris_susie_faceaway_flipped.png

Susie and Kris doing a cool pose together, with a flipped version. Probably meant to be used during a board intro/outro.

Susie looking to the left while smiling. Could've been anywhere, but most likely was intended for one of the silly scenes that plays during a Board.

Susie sneaking with an unhappy expression. She's always happy while sneaking in-game.

While Susie does shiver when first entering the snowy area, she stops shivering after a cutscene. Judging by the presence of this animation, along with a lack of any other direction, it seems the cutscene was going to start by showing her walking inside, rather than already having entered.

DeltaCH3-spr_susie_kris_run_shocked.gif DeltaCH3-spr_susie_kris_run_left.gif DeltaCH3-spr_susie_kris_run_left_unhappy.gif

Susie running with Kris in various directions, and with different expressions. In-game, the only directions and expressions used are downwards with a determined expression, and a right-facing determined one that transitions into Susie's door-banging animation. The middle animation, despite seemingly being a flipped version of Chapter 2's animation, is NOT in Chapter 2's files, indicating it was made for this cutscene here.

DeltaCH3-spr_susie_bang_door_1.gif DeltaCH3-spr_susie_bang_door_2.gif DeltaCH3-spr_susie_bang_door_3.gif

Three animations of Susie pounding the shelter door whilst facing up-left, with varying levels of frames. This angle is odd, considering the doors of the shelter face directly down.

Susie's climbing sprite from Chapter 4. Much like Kris's climbing sprite, this is no climbing-related sections in this Chapter and was likely a remnant of early Chapter 4 development.

(Source: Original TCRF research)

Ralsei#

Ralsei looking sad while walking down. Ralsei does walk while sad during the opening, but it's never down.

DeltaCH3-spr_ralsei_wonder_left.png DeltaCH3-spr_ralsei_shocked_standing_left.png DeltaCH3-spr_ralsei_couch_wonder_left.png DeltaCH3-spr_ralsei_wonder_right.png DeltaCH3-spr_ralsei_shocked_standing_right.png DeltaCH3-spr_ralsei_couch_wonder_right.png

A very surprised, very all-directions-facing Ralsei. Some of these were probably supposed to be used during Board 2 as Ralsei plays as Kris, but he uses different sprites for this event.

Similarly, this right-facing couch sprite, which has his foot partially cut off. In-game, it just uses his normal surprised sprite.

DeltaCH3-spr_ralsei_rock_2.png DeltaCH3-spr_ralsei_rock_3.png

Ralsei's rock attire, with the addition of some cool sunglasses. Unfortunately, he never wears sunglasses in-game.

Very rough placeholder for Kris and Ralsei holding the rope that controls Susiezilla. Kris notably uses their original sliding sprite here, rather than standing.

DeltaCH3-spr_ralsei_walk_blush_hide.gif DeltaCH3-spr_ralsei_walk_blush_peek.gif

Ralsei walking down while blushing profusely and covering his face. Ralsei does blush like this in a cutscene, but he never walks down as he does so. Why does Ralsei keep getting these blushy walking sprites...?

Ralsei does use a controller during the cutscene that shows up after you collect the Shadow Mantle, but he never walks down with it in his hands.

DeltaCH3-spr ralsei zoosuit Card.gif

A variant of Ralsei's "zoosuit" sprite, which shows him flipping a card in his hand. Much like the similar animation for Kris that also went unused, this sprite might've been intended for an ACT for Tenna's fight that was scrapped early on in development.

Ralsei climbing something. This sprite is used in Chapter 4 as Ralsei climbs the Titan Tower; however, just like Kris & Susie's climbing sprites, it is also leftover in the files of this chapter.

(Source: Original TCRF research)