This is a sub-page of Deltarune/Chapter 1/Unused Graphics.
Party#
Kris#
An unused downwards sliding sprite for Kris in the Light World – there is nowhere in the Light World that Kris can slide. Even if the game is loaded to be using the Light World sprite for Kris in the Dark World, their Dark World sliding animation will be used instead.
(Source: Original TCRF research)
Kris has a complete battle intro that would've played when starting a battle. This was unused as Kris's attack animation was used instead. Eventually used in Chapter 2 on a few occasions.
(Source: Original TCRF research)
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An older version of Kris's attack animation is present as spr_krisb_attack_old; its first frame was removed in the final version.
(Source: Original TCRF research)
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Earlier, slightly less gruesome versions of the sprites in the ending cutscene still exist, under spr_dkris_grabheart_old and spr_dkris_pullheart_old. In general, the old versions lack shading that the final ones do. Kris has less bedhead in their early sprites, and they all lack the stripe on their shirt.
(Source: Original TCRF research)
Also present is an unused up-right standing/walking sprite (a different up-right sprite is used when Kris reveals their knife, and they never walk in that direction). Would eventually be used in Chapter 2.
(Source: Original TCRF research)
Susie#
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Alternate 'unarmed' variants of Susie's idle and ready-to-attack animations. There is also an unarmed version of her attack sprite, which is used, when Susie throws Ralsei in the second K.Round fight.
These three sprites are also used instead of the normal ones if Susie has no weapon during a battle, which is not possible. Note that there are no unarmed variants of Susie's ready-to-spellcast, spellcasting, acting, defending, hurt, unconscious, or victory animations, all of which show Susie with her axe.
(Source: Original TCRF research)
A static sprite of Susie with her head in her hand.
(Source: Original TCRF research)
A set of "brave" sprites for Susie, intended for the post-battle cutscene where she saves Kris from getting killed by King. The only one used in-game is the sprite with Susie's pupils visible ("spr_susie_brave"). The other two sprites, which depict Susie with a discouraged and shocked expression respectively, are unused. These sprites were probably intended for an earlier iteration of the cutscene, perhaps to show her getting scared by King’s bullets.
(Source: Original TCRF research)
Susie's Light World sprites with her eyes visible. These were presumably intended to be used after Kris and Susie return from the Dark World, though her normal sprites are used instead until Chapter 2. Note that these sprites differ from the versions used in Chapter 2, having more dark pixels under her eyes.
(Source: Original TCRF research)
Ralsei#
Three enemy sprites for the cut Ralsei fight. The first of these is just a mirrored version of Ralsei's normal idle battle sprite, while the third is seemingly a mirror of an earlier version of one of Ralsei's battle sprites (lacking the green outline around the head). The blushing version of the idle sprite is unique to the Ralsei enemy.
(Source: Original TCRF research)
If you stand close to Ralsei on the overworld for a few seconds, he will start blushing. However, he has no code for facing him from downwards. Adding the condition to the game without further modification will just use his normal downwards-facing sprite, meaning that although the game would count him as blushing, it will not be visible. Despite this, a blushing downwards-facing Ralsei sprite is present in Chapter 1's files, indicating that the aforementioned oddity is a mistake.
Furthermore, since Ralsei stops blushing as soon as you move, the full versions of the other blushing walking sprites are left unused.
(Source: Original TCRF research)
Unused hugging animation for Ralsei. Later revamped for his hatless design in Chapter 2.
(Source: Original TCRF research)
Dark World NPCs#
Lancer#
Lancer with a mustache, facing right. A left-facing version of this sprite is used in the Thrash Your Own Ass room, though this right-facing version is not. Even when leaving the room to the right, he continues to face left. This is used in the bakery in Chapter 2.
(Source: Original TCRF research)
Rudinn#
"Tired" overworld sprites for Rudinn.
(Source: Original TCRF research)
K. Round#
K. Round has two separate sprites used when Susie throws Ralsei at it during his rematch at Card Castle. However, these sprites cannot be seen properly in-game, thus making them unused.
(Source: Original TCRF research)
Malius#
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An earlier, somewhat more MS Paint-esque version of Malius's swinging animation.
(Source: Original TCRF research)
Starwalker Bird#
Starwalker Bird uses seperate wing and body sprites in-game, so this is never used.
(Source: Original TCRF research)
Jevil#
Jevil dancing, facing... backwards. It might have been intended for Jevil's final stage where he can be pacified and there are many "ghost" Jevils surrounding him.
(Source: Original TCRF research)
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An unused, probably placeholder earlier version of Jevil's 'scythe' bullet. This older version has an associated bullet object, which is used by the unused bullet patterns 55, 56, 57, and 58.
(Source: Original TCRF research)
King#
An unused fourth frame of King's walking animation during his pre-battle cutscene. In-game, King only uses 3 frames of the walking sprite.
(Source: Original TCRF research)
An unused overworld sprite for King, presumably intended for the cutscene immediately before the battle. Note the discolored spade. The 'blue' in this sprite is also a slightly different shade to the blue in the used battle sprites. This color palette is actually used for his other overworld sprites and onwards.
(Source: Original TCRF research)
King has two unused, incomplete sprites, spr_chainking_pullback and spr_chainking_receive, meant for his chain toss attack. These sprites depict him pulling the battle box straight towards him after throwing his spade chain onto the box. These sprites are still referenced in the object scripts related to the chain attacks, namely gml_Object_obj_chainking_Step_0 and gml_Object_obj_wavechain_Step_0.
(Source: Original TCRF research)
Two unused versions of King's kneeling sprite, seen during the post-battle cutscene of his fight. The only sprites of his kneel pose used are spr_king_kneel_0, spr_king_kneel_2, and spr_king_kneel_4.
(Source: Original TCRF research)
Light World NPCs#
Toriel#
Unused Toriel face sprites from Undertale.
Additionally, Toriel's glasses are present, which would (and should) be added over Toriel's face sprite when she's wearing glasses. They are unused, despite the fact that Toriel's overworld sprites indicate that she wears glasses for the entire game.
(Source: Original TCRF research)
Alphys#
Alphys walking/talking upwards; she does not do so at any point in Chapter 1. Eventually used in Chapter 2.
(Source: Original TCRF research)
Berdly#
Berdly facing downwards (standing/talking); he does not face downwards at any point in Chapter 1. Eventually used in Chapter 2.
(Source: Original TCRF research)
Sans#
Sans's "eyeless" face sprite from Undertale – he does not have any dialogue in this game that uses this face.
(Source: Original TCRF research)
A complete set of facing/walking sprites for Sans. In Chapter 1, he remains in a single place facing downwards (or left or right if you talk to him from those directions), leaving the upwards sprite and the rest of the used sprites unused. These would all eventually see use in some form in later chapters, the upward facing sprite first being used in Chapter 2 and the walking sprites being used in Chapter 4 for the grill interaction.
(Source: Original TCRF research)
Undyne#
Undyne facing/talking to the right and left. In-game, she is between two cars that prevent you from being able to talk to her from those directions. These are later used in Chapter 2.
(Source: Original TCRF research)
Catty#
An unused face portrait for Catty, depicting her with hearts in her eyes. Seems to be a nod to a similar facial expression she has for her shopkeeper sprites in Undertale.
(Source: Original TCRF research)
Hots Fireguy#
Unused sprites for Heats Flamesman Hots Fireguy. The sprite names seem to indicate that they were going to appear in Hometown during the car ride at the beginning of the game.
(Source: TheSpicyPickle123)