This is a sub-page of Deltarune/Chapter 4.
Miscellaneous#
A debug UI element for a parallaxer object.
Markers typically used to denote spots that party members should move to during certain events. Even in the files Noelle's sprites are technically unused, as the object that uses them (obj_nomarker) isn't placed in a single room this chapter.
A "nega block", used as the default sprite for a special solid object that's only present in room_dw_church_bookshelfpuzzle1.
A shrunken down version of the conveniently-shaped lamp from Undertale, used as the default sprite for some sort of lighting system object that doesn't seem to be used anywhere.
A huge light with a hugely generic filename.
A button with a question mark on it.
A yellow ladder.
(Source: Original TCRF research)
A full version of Susie's note of the notes for the big piano. The final note is split over multiple sprites.
An overworld bullet spawner with an evil face on it.
A laser circle bullet with the humorous title of "generous hitbox".
Three early versions of the axe used to block arrows in the Hammer of Justice and Old Man boss battles. The first two versions are reminiscent of the spear blockers from the Undyne battles in Undertale.
Two incredibly out of place Versus animations, first under the name spr_dg_vs_bg1 and the other having a generic Sprite3691 name. These were most likely going to be used during the secret Dog Race, as the view narrows down to Kris and the Dog, before being replaced with something much simpler.
A sample animation of the soul "exploding" inside a Titan.
A flashy version of the finisher animation. A modified version of this explosion was later reused in Chapter 5 in the final segment of Flowery's battle, where he flies at you while trailing colorful explosions.
Two different variations of "IMAGE_DEPTH" meant for some effects during the Church Dark World. In-game, the ones used are "IMAGE_DEPTH_EXTEND_MONO_SEAMLESS_POW2", "IMAGE_DEPTH_EXTEND_MONO_SEAMLESS" and "IMAGE_DEPTH_EXTEND_MONO_SEAMLESS_BRIGHTER".
(Source: Original TCRF research)

The vinyl records from the official Deltarune Chapter 1 and Chapter 2 vinyl soundtracks. These are supposed to show up when previewing the songs for the rhythm mini-game, since the scr_rhythmgame_song_select() function have a hardcoded vinyl_id values on 5 songs, with 2 songs from Ch1 having a value of 0 and the other 3 songs from Ch2 and Ch3 having a value of 1. Interestingly, the sides of the records correctly match up with both a used and unused rhythm game song (Field of Hopes and Dreams being on Side A of Chapter 1, and KNOCK YOU DOWN !! being on Side C of Chapter 2).
Sprites leftover from an animated GIF in the Spring 2024 issue of the Undertale/Deltarune Newsletter, which was animated in-engine by Fred Wood.1 They can be found out of bounds in an unused room, and there exists an object for playing the animation called obj_bushjump.
These sprites consist of Asgore, Sans, and Undyne (in her Undertale design) holding hedge trimmers, and a couple of bushes resembling Sans and a cross between Toriel and Alphys.
(Source: Original TCRF research)
Partially Obscured#
The bottom half of these wonderful sprites are always covered by the church pew. Unobscured, this reveals the very goofy leg positioning Kris and Susie have during their epic drinking animation.
Gerson's widow's legs are always covered by the church pew.
The bottom half of the slime and lion’s sprites are always covered by the diner booth they're sitting at.
Bratty's diner sprite always has its lower half obscured in-game. Interestingly, the Nice Cream Guy's sprite is just cut in half entirely, unlike Bratty here.
K_K's lower half is always covered by his drum set.
The strange creature labelled "Unknown" seen during the ooey-gooey dark area in the Church is never seen outside of illuminated spots in pitch-black. Unobscured, it looks like... Well, this.
Gerson's lower half is covered by the tea party table while this animation plays.
Most of the important details of this animation are cut-off in-game, as Gerson is at the bottom-left of the screen.
A very dramatic animation of Gerson doing a "shadow leap". This animation is used by Sound of Justice during its pre-fight cutscene. However, due to the silhouetted nature of the whole sequence with Sound of Justice, a lot of this animation's details go unseen.
A good portion of Gerson's study chair is cut-off by his table.
Jackenstein's walking up animation is used, but is almost entirely off-screen when it is used.
The background of Noelle's bathroom is covered up by various separated sprites, and it's never seen without these objects... Clearly it was never meant to be, too.
(Source: Original TCRF research)
The background of Gerson's study has wood plank versions of the two paths leading to it that are covered by Dark Sanctuary tiles in the actual room.