This is a sub-page of Deltarune/Chapter 4/Unused Graphics.
General#
An old palette for the town. Despite being old, this can only be found in the files for Chapter 4 for some reason.
A ladder intended for City Hall.
Alternate sprites for the rain seen after going to Noelle's house. In-game, a left-facing sprite that wraps around is used to convey the rain.
(Source: Original TCRF research)
Kris House#
Preassembled sprite of the TV and the stand. It also shows the TV's antenna still being broken.
Church#
Old versions of the Church's drink bowl, featuring only the red one.
Much less detailed pew and stand.
Holiday Residence#
An early version of the exterior of the Holiday residence. Some differences include the larger flower beds, more lamps, the path not curving, there being no doormat, and the plants near the trees being missing.
(Source: Original TCRF research)
Two early versions of the basement of the Holiday residence, one of which features many placeholder blue and green boxes.
(Source: Original TCRF research)
A placeholder background for a "key room" in the Holiday residence, which is only seen in an unused room.
A bunch of stuff that, judging by the name, was supposed to be inside Dess's closet.
(Source: Original TCRF research)
An old palette for Noelle's room.
A teensy-weensy tree.
An additional frame of the treat catcher catching Kris' head. Never seen as the catcher snaps to a completely right angle when Kris walks out of the kitchen.
A treat launcher taking something in and spitting something out. Ostensibly meant for the dog treat catcher in the living room, but never seen in-game regardless.
A very plain, very singular heart pillow.
An obvious placeholder and finished version of a rotating fan, meant for Noelle's room, as if things couldn't get cold enough in there.
A shelf intended for Dess's room, featuring a lonely digital clock.
A slightly shorter version of the right kitchen counter.
Unused isolated sprite of a wreath used inside the residence.
An isolated version of Dess' wiffle bat. In-game, this sprite is included in a different sprite showing everything on the right side of her room.
An ornament meant for Dess' room.
Sprite of Dess's guitar standing on an angle, which is almost a direct copy of the one used in the Spamton Sweepstakes secret page. The only difference between them is that this version has a shadow coming onto a wall it was supposed to stand near.
Dess' guitar laying on its side, shadowless.
Early versions of the vents, with there being some individual tiles and mockups of two vent sections. The first sprite is on a hidden layer in the west vents room.
An alternate vent cover meant for one of the vents in Noelle's house, apparently "broken".
Many placeholder and debug sprites, meant for the "home alone" segment in which you explore the vents of Noelle's house. The arrows are placeholders for the paths that the air in the vents travels in.
A LOT of sprites meant for a scrapped event in Noelle's house involving controlling a toy train set. Seems to have been scrapped partway through development, as evidenced by the presence of test rooms featuring these sprites. Probably scrapped because it would've been quite superfluous in the grand scheme of things.
Debug sprites meant for the act of controlling the train.
For some disturbing reason, one of the train assets is inexplicably a duplicate of Pizzapants in the Ice-E costume from Chapter 1. This is also used in one of the aforementioned test rooms. It could maybe be related to the Ice-E inflatable tube mascot thing seen in the basement in the final game, especially given how its appearance in the test room involves it gradually rotating upright before slinking back down, but beyond that, it's anyone's guess as to why this is here.
(Source: Original TCRF research)