the cutting room mirror

Characters

This is a sub-page of Deltarune/Chapter 4/Unused Graphics.

Sub-Pages#

Enemies#

Guei#

我鬼鳥
Guei standing... Menacingly!

Balthlizard#

A temp version of Balthlizard's incense fire.

A placeholder graphic used as the base sprite for obj_incense_censer. Hey, this guy looks kinda familiar...

A generic-looking incense cloud bullet.

An older version of the cloud bullets seen in Balthizard's cloud ring attack.

A fireball bullet.

DeltaCH4-spr_incense_fire_temp.gifDeltaCH4-spr_incense_fire_explosion1b.gifDeltaCH4-spr_incense_fire_explosion2.gif

Various explosion graphics meant for Balthizard's attacks after the LightUp ACT has been used. The game only calls for spr_incense_fire_explosion1 & spr_incense_fire_explosion1c, instead of these.

DeltaCH4-spr_turtle_cloud_fire1b.gifDeltaCH4-spr_turtle_cloud_fire2.gif

Alternate versions of the fire graphic that appears in the aforementioned attacks when a cloud is destroyed by a fire bullet. The game uses spr_turtle_cloud_fire1, instead of these.

(Source: Original TCRF research)

Mizzle#

Note: The spiral's sprites is actually just a modified version of the Quizzler's sprites from The Legend Of Tenna game boards in Chapter 3.

The first frame of this animation is used to summon the water droplets in Mizzle's regular attack. The full animation goes unused.

A water splash, intended for Mizzle. Used in an unused attack.

(Source: Original TCRF research)

Bibliox#

An alternate talk sprite for Bibliox, which has them look up slightly while talking.

Bibliox in the overworld settling back down. Neither time it chases you does it use this animation.

(Source: Original TCRF research)

Winglade#

Sprite of Winglade getting hurt. In-game, it simply uses its idle animation when getting hit minus having the pupil on its eye.

Organikk#

* I don't know... ha ha ha... I don't know!
A very obvious placeholder for Organikk's SPARE sprite, with a goofy smile plastered over their face.

(Source: Original TCRF research)

Wicabel#

The attack animation from Undertale. Meant to be used for Wicabel's Tuning ACT along with the combat board and the attack reticle, but isn't shown in-game. The final version uses Kris and Susie's attack animations.

DeltaCH4-spr_bell_enemy_box_0.png DeltaCH4-spr_bell_enemy_box_1.png

DeltaCH4-spr_bell_enemy_circle_0.png DeltaCH4-spr_bell_enemy_circle_1.png DeltaCH4-spr_bell_enemy_circle_2.png

Graphics intended for something related to Wicabel, judging by the filename.

(Source: Original TCRF research)

DeltaCH4-spr_bell_enemy_spin_pose_0.png DeltaCH4-spr_bell_enemy_spin.gif

An early version of Wicabel's torso performing an unused spin attack.

(Source: Original TCRF research)

Titan Spawn#

Spr_climb_enemyspawner.gif Spr_climb_enemyspawner_40.gif Spr_climb_enemyspawn_0.png
Three old versions of climb enemy spawners, with two stylized and the other being just a simple box.

Some sort of eye mine intended for the titan spawns.

A red bullet meant for the eye mine.

(Source: Original TCRF research)

The everyman is everymanwhere. Sprite name shares the name with other Titan spawns, and even has its own tracker in the object related to a cutscene just before the fight against the Titan... Where it's also unused.

Bosses#

Jackenstein#

An extra frame of Jackenstein hugging the Fun Gang. In-game, this frame is skipped in favor of the succeeding animation.

DeltaCH4-spr_npc_jackenstein_climb_look_left.gif DeltaCH4-spr_npc_jackenstein_climb_look_right.gif DeltaCH4-spr_npc_jackenstein_climb_look_down.gif

Jackenstein climbing while looking left, right and down. He uses one frame of the left-facing animation if you haven't spared everyone, but not the entire animation.

DeltaCH4-spr_jackenstein_layer_1_arm_left.png DeltaCH4-spr_jackenstein_layer_2_feet.png DeltaCH4-spr_jackenstein_layer_3_waist.png DeltaCH4-spr_jackenstein_layer_4_torso.png DeltaCH4-spr_jackenstein_layer_5_arm_right.png DeltaCH4-spr_jackenstein_layer_6_head.png

Various segmented body parts for Jackenstein, all of which start with the filename of spr_jackenstein_layer_.

(Source: Original TCRF research)

Gerson Statue (Sound of Justice)#

DeltaCH4-spr_statue_sound_of_justice_0.png DeltaCH4-spr_statue_sound_of_justice_1.png

The Sound of Justice statue, both with its mask on and mask off. The first one is only seen in pure darkness, where it's impossible to actually make out its details, while the second one is completely unused.

(Source: Original TCRF research)

Spr_old_man_statue_heal_light_0.png
Sprite of the Gerson statue getting lit by Susie's heal that uses a helmet for a head instead of a nightmarish face.

Spr_statue_crumbled_0.png
Separate sprite of crumbled statue from first frame of the statue exploding into pieces.

A very detailed animation of the statue crumbling. A few frames are used in-game, but Ralsei completely destroys the statue before the full animation is allowed to play, making it mostly unused. This is the full animation.

(Source: Original TCRF research)

Titan#

Unused old and new Titan fingers intended for the climbing sequence.

An old version of the Titan arm and hand that grabs the floor during the halfway mark of the climbing sequence.

(Source: Original TCRF research)

Titan with cracks all over its body.

Titan's star shield pulsating.

CactusEpilepsy.gif

The following content may induce seizures and has been hidden by default. Click to reveal: 

A gigantic temp sprite for the Titan's laser.

A quick version of the explosion that shows up when Gerson throws his hammer at the Titan. In-game, a slightly longer variation is used instead.

(Source: Original TCRF research)

Mikes#

Motormouth Mike pointing aggressively to the right.

An alternate version of the Microphone Crowd, strangely resembling a more human figure.

DeltaCH4-spr_mike_ball.png DeltaCH4-spr_mike_bubble.png

Projectiles intended for a scrapped juggling minigame for the Mikes, consisting of a ball and a crudely-drawn bubble.

A sprite of a cat falling downwards, likely for one of the Mike minigames.

(Source: Original TCRF research)