the cutting room mirror

Unused Text

This is a sub-page of Deltarune/Chapter 3.

General#

UNUSED#

The UNUSED script is back, and follows up on Chapter 2's incarnation. Unlike Chapter 2 though, it's not spanning 8 lines, but 11 lines, from unused_0 to unused_10.

English

Japanese

What is this place, anyway...?

ここは いったい なんだろう…?

How did I get here?

どうして 迷い込んだんだろう?

... as if I haven't asked that question a billion times already.

…ずっと考えているけど わからない。

I...

あの夢は…

I always did have that nightmare.

何度も 見た。

Walking into the darkness,

闇の中へ 歩いていく夢。

With the light shining from the doorway...

とびらから 光が差していて…

Then the door slams behind me.

そのとびらが 背後で ピシャリと閉じて…

And everything goes black.

あたりは 真っ暗になる。

... is this that nightmare?

…これは あの悪夢なの?

... or was everything else a dream?

…それとも それ以外が 全部 夢?

Completed File Name#

English

Japanese

Your Room
自分の部屋

Instead of "Your Room," the game uses "Kris's House."

(Source: Original TCRF research)

Save Point Recruit Info Dialogue#

English

Japanese

* (Seems to just be enjoying the musical ambience.)
* (ミュージックムードを
  楽しんでいるようだ)
* Shush! Don't do the move... I am photographing the drink!
* シッ! 話しかけないで…
  ドリンクの写真 撮ってるんだから!
* Say da word, boss... I'll give dis drink a sip it won't forget.
* ボス このドリンク やっちまって
  いいですか? ズルッズルに
  吸いつくしてやりますよ。
* (Looks like it want to be dabbed with rubbing alcohol.)
* (消毒用のアルコールで
  やさしくふいてほしいようだ)
* (Seems like they're drinking water.)
* (... feels questionable.)
* (水を飲んでいるようだ)
* (…それって どうなのか)
* This drink's not mine? It's fine. I'm just keeping it warm.
* このドリンク ワイのとちゃうって?
  心配せんでええ。
  あっためとるだけやさかい。
* Oh no, where's Lanino? He better not be having a team relationship...
* …ラニーノは どこ!?
  またチーム交際してたら どうしよう…
* Haven't been on a date alone for a while! ... which, isn't a date.
* ひとりでデートなんて ひさしぶりだ…
  …ひとりだから
  デートじゃないけど。

These lines seem to have been intended for the character info screen at save points, since their keys begin with scr_recruit_info. However, that screen only ever shows descriptions, not dialogue. The lines are also similar to the ones used in the Café in Castle Town, which is especially odd since the town cannot be accessed in Chapter 3.

(Source: Original TCRF research)

"Cutscene Test" Text#

 * Hey, is that...
Lancer!?

This line was already present in Chapter 2, but it now uses the key obj_cutscene_test_slash_Step_0_gml_51_0_b.

 * What the!?

This line was already present in Chapter 2, but it now uses the key obj_cutscene_test_slash_Step_0_gml_259_0.

(Source: Original TCRF research)

Inventory#

Glass Use Text#

English

Japanese

 * You held the crystal up to your
  eye.

 * ジェムを 目の前にかかげた。

 * For some strange reason, for
  just a brief moment...

 * なぜか ほんの 一瞬…

 * You thought you saw Undyne
  frozen in ice.

 * 氷漬けになった アンダインが
  見えた気がした。

Unused text for using with the Glass, the Light World counterpart of the Shadow Crystal, in Chapter 3, which you normally can't do as you can never move in the Light World in this chapter. It says that you saw Undyne frozen in ice. Oddly, the text refers to the glass as a "crystal" like when using the Shadow Crystal, despite it being the Glass.

Before Round 1#

Podium Name#

FUN

Tenna assigns this name if the player previously entered one of the forbidden names. These names cannot normally be selected without modifying the game.

Legend of Tenna (Round 1)#

Early Intro Dialogue#

Early (obj_board_event_intro)

Final (obj_b0entrance)

TENNA:
Now begin! Our state of the art... Modern electronic video adventure!!!

TENNA:
Now begin! Our state of the art... adventure!!!

SUSIE:
Hey, I can
move. Cool.

RALSEI:
U-umm, wait!
How do I...

SUSIE:
Looks like crap.

SUSIE:
Looks like crap.

RALSEI:
SUSIE!

RALSEI:
SUSIE!

TENNA:
It's cutting edge!!!

TENNA:
It's cutting edge!!!

A slightly early version of the dialogue that plays at the very start of board 1. Tenna's first line is different, and the dialogue from Susie and Ralsei figuring out how to move is absent.

Cactus Warning#

English

Japanese

Careful! Those cactuses are pointy!!!
サボテン注意!!
トゲが刺さると危険だゾ!!

(Source: Original TCRF research)

Early Oasis Dialogue#

Early

Final

* THE OASIS IS SPARKLING.
THE OASIS IS SPARKLING.
* DRINK IT?
DRINK IT?
Drink
DRINK
Don't Drink
DON'T DRINK
* IT TASTES LIKE MINT AND SAND.
IT TASTES LIKE MINT AND SAND.
* YOUR WOUNDS WERE HEALT.
YOUR WOUNDS WERE HEALT.
* YOU SUCKED UP ALL THE OASIS WITH A STRAW.
YOU SUCKED UP ALL THE OASIS WITH A STRAW.
* TASTES LIKE SANDY REGRET.
TASTES LIKE SANDY REGRET.
* THE ENVIRONMENT DETERIORATES.
THE ENVIRONMENT DETERIORATES.

(Source: Original TCRF research)

Early and final versions of Oasis dialogue #2#

Early

Final (English)

Final (Japanese)

* THERE IS NOTHING LEFT.
THERE IS NOTHING LEFT.
なにも のこっていない。

The funny thing is that neither the early version nor the final version is used.

(Source: Original TCRF research)

Quiz Sequence Names#

LANCER
ROUXLS
------
------

The placeholder line "------" is repeated twice: obj_quizsequence_slash_Create_0_gml_17_0, obj_quizsequence_slash_Create_0_gml_18_0.

(Source: Original TCRF research)

Placeholder Battle Intro#

 * WELCOME TO TV TIME
  PRESENTS: FIGHTING!

 * We've done this before.

 * YOU HAVE?!

 * Yes, quite a few times.

 * HOW AM I SUPPOSED TO
  INTRODUCE THIS THEN?

 * You don't need to.

 * Yep! We've got this.
  Right Kris?

 * Well fine, this is all
  placeholder anywho.

A placeholder version of the dialogue that plays when you first get into a battle on a game board.

Unused Hit Grading#

SALESMAN

This text is meant to be used on the grading screen that appears at the end of battle in The Legend of Tenna if you were hit 20 or more times, but goes unused due to a coding error (the condition for overriding it with the next-worst grading text for hits, BIG OUCH!, checks if you got hit more than 7 times OR less than 20 times when it should be more than 7 times AND less than 20 times).

Duplicate Lancer Line#

English

Japanese

AND, ALL I HAVE, IS MYSELF!
でも なんにも もってないから 
ボクさまを あげるゾ!

The game actually uses "AND, ALL I HAVE, IS MYSELF!", but there is an identical line with a different key, "obj_b1lancer_slash_Create_0_gml_59_0", which goes unused.

(Source: Original TCRF research)

Early Falling Peaches Scene#

Early (obj_b1rocks2)

Final (obj_b1rocks1)

TENNA:
Uh oh!
Watch out
for falling
peaches!!

TENNA:
Watch it! Falling peaches!!

RALSEI:
Peaches?
But I thought
that they were
rocks.

RALSEI:
Didn't you say rocks, before?

TENNA:
I have no
clue where you
got that idea.

TENNA:
What?

SUSIE:
It's easy if you hold something over your head

SUSIE:
It's easy if you hold something over your head.

RALSEI:
HEY!!!
(If Ralsei gets hit while being held by Susie)

SUSIE:
Whatever, I'm just going to wait for Kris to pull us to the next screen.
(If you take too long to cross the bridge)

SUSIE:
Forget this. Kris, you cross the bridge.
RALSEI:
I believe in you, Kris!
(If you take too long to cross the bridge)

SUSIE:
Stupid rocks!!
(If Susie gets hit)

SUSIE:
$@&!
(If Susie gets hit)

An early version of the scene where Tenna refers to the falling rocks as falling peaches on the bridge in board 1, along with other little bits of dialogue from that screen. The dialogue referring to them as rocks are absent from this, possibly meaning Tenna never referred to them as rocks in the first place.

TENNA: I don't know where you got that idea.

Also present in the code for obj_b1rocks2 is an alternate version of Tenna's final line, which is never used by the code and only exists as a string variable.

Pond NPC#

THIS IS MY PRIVATE LITTLE POND.

I JUST WISH TO WADE IN PEACE.

WHAT HAVE YOU MANIACS DONE TO MY POND?!(After draining the oasis)

Unused dialogue for an NPC in board 1. It is unknown exactly where this NPC would have gone, though based on the dialogue it could have been the room in which Susie gets the Power Croissant.

Legend of Tenna (Round 3)#

Beginning#

TENNA: Welcome to
TV-tropolis!!!

SUSIE: Alright, let's just
get this over with.

Upon interacting with the door:

TV TOWER! THE BEST
DUNGEON!

NO SHOES,
NO Q'S,
NO SERVICE!

TENNA: Haha, that's a good
one!

Upon interacting with Tenna:

HELLO AND WELCOME TO
THE TEST NPC.

I HOPE THAT YOU HAVE A
NICE DAY.

Placeholder dialogue used as a default for NPCs on The Legend of Tenna boards who don't have specific dialogue defined or have missing dialogue.

Commercial District#

TENNA: Feast your wallets on
our bustling
commercial district!

RALSEI: It's one door...

Upon entering the "commercial district" screen, immediately south of the starting area.

Upon interacting with Tenna:

English

Japanese

TENNA: FEAST YOUR WALLETS ON
OUR BUSTLING
COMMERCIAL DISTRICT!

TENNA: ショップエリアで オサイフに ごほうびを!

SUSIE: He says the same
thing.

TENNA: NO HE DOESNT.

Talking to the NPC in the "commercial district". The NPC's dialogue is translated into Japanese, but Susie and Tenna's reactions aren't.

Lancer's Store#

WELCOME! MY STORE
IS FREE TO FRIENDS!

HELP!
CAMERA
LANCER
FREE

SUSIE:

Now THIS is good.

PIPPINS: SUCKER

SUSIE: Least Lancer's here.''

After the player buys Pippins.

HO HO! I'VE ALWAYS
WANTED ONE OF THOSE.

''

If the player takes the nearest Lancer.

English

Japanese

ANOTHER LANCER!

もう1人 ランサー

SUSIE: Hell yeah, 2 Lancers!''

If the player takes two Lancers.

Falling Rocks#

English

Japanese

TENNA: Watch out! Falling
rocks!

TENNA: 落石注意!!!

Upon entering the screen with the falling rocks a second time.

Northern Desert#

TENNA: Wow! Haha! Enemy,
watch out!

Upon entering the northern desert screen.

Entertainment District#

TENNA: This goes to our
entertainment
district! Here our
fun is stored!

Upon entering the screen leading to the "entertainment district".

WELCOME TO OUR
ENTERTAINMENT
DISTRICT!

SUSIE: HAHAHA!!! Fun?
There's nothing here!

TENNA: It's, it's... Tenna,
tell 'em!

...

OKAY MAN EVEN I HAVE
TROUBLE DEFENDING THIS
ONE.

TENNA: You can't say that!
You're me!

TENNA: Get out of here!

Talking to the NPC in the "entertainment district".

The Pier#

TENNA: The pier!
Like the ocean,
of the city!

Upon entering the screen with the rightmost pier.

Shy Quiz#

TENNA: A quiz! But it's shy!

Upon entering the screen with the northern quiz.

Quiz #1#

English

Japanese

Translation

Notes

Question

WHAT DOES "CRT" STAND
FOR, ANYWAY!?

ブラウン管の「ブラウン」は どういう意味?

What does the "Braun" mean in Braun tube?

The Japanese term for CRT translates to "Braun tube"

Answer #1

COOL RICH TENNA

テナ語で「イケてる」

Tenna's way of calling something "Cool"

Ralsei's answer (180)

Answer #2

CATHODE RAY TUBE

発明したひとの名前

Name of its inventor

Correct answer
Susie's answer (210)

Answer #3

CLASSIC REAL TV

茶色

Brown

Answer #4

CARTOONS

ブラックウン○

Blackwn.

Character comments

Ralsei: Let's try flattery? (on guessing)
Susie: Seems the least stupid. (on guessing)

Ralsei: テナさんが
よろこぶ答えは…
Susie: これが いちばん
マトモそうだな

Ralsei: Might make
Tenna happy…
Susie: This one seems
the most reasonable

English

Japanese

Translation

Notes

Question

WHICH ONE OF THESE IS
THE COMPOSITE VIDEO
CABLE!?

映像信号を送るコンポジットケーブルは
どれ!?

Which one is the composite cable
for transmitting a video signal!?

Image

(before the answers appear)

(after the answers appear)

Answer #1

RED

赤

Red

Answer #2

WHITE

白

White

Answer #3

YELLOW

黄

Yellow

Correct answer

Answer #4

NONE

どれもちがう

It's none of these

Susie's answer (240)
Ralsei's answer (210)

Character comments

Susie: Shouldn't there be a
hudmy cable? (before guessing)
Ralsei: Wh... white...? (before guessing)

Susie: えいちでぃーなんちゃら
ケーブルじゃねーの?
Ralsei: し…白…かな?

Susie: Isn't it like an
h-d-something cable?
Ralsei: Wh... white...?

English

Japanese

Translation

Notes

Question

WHICH TV CHANNEL IS
THE MOST POPULAR!?

いちばん人気のテレビ番組は!?

What TV channel is the most popular!?

Answer #1

THE WEATHER

天気予報

Weather report

Correct answer
Ralsei's answer (210)

Answer #2

B&W GAME SHOWS

白黒クイズ番組

Black & white quiz shows

Correct answer
Susie's answer (240)

Answer #3

NOIR MOVIE CHANNEL

時代劇チャンネル

Jidaigeki channel

Correct answer

Answer #4

NONE OF THESE

どれもちがう

It's none of these

Correct answer

Character comments

Tenna: That's right, Kris!
Smart kid!
Now, let's see those
RESULTS!

Tenna: What the... OTHER!?
Susie: I mean you can just
stream whatever on a
Smart TV.
Tenna: Smart... WHAT?
Are you calling me STUPID!?

Tenna: クリス 大正解~!!
かしこい お子さまだッ!!
それでは…
結果発表~~~!!

Tenna: なッ…
「どれもちがう」!?
Susie: スマートTVなら
なんでもストリーミング
し放題だぜ?
Tenna: スマ…?
ワタシはスマートじゃない…?
おバカってこと!?

Tenna: Perfect answer Kris!!
You're such a smart kid!!
Now then...
let's show the results



Tenna: Wha...
"None of these"!?
Susie: Can't you just
stream whatever you want
on a smart TV?
Tenna: Smart...?
Am I not smart...?
Do you mean I'm stupid!?

Dungeon to Quiz Near Water#

TENNA: Everyone having fun!?

RALSEI: It's fine!

SUSIE: Yeah, uh, sure.

TENNA: Great! great!!

Upon entering the secret dungeon area under the southern desert screen.

TENNA: A quiz! But it's,
near the water!

Upon entering the screen with the southern quiz.

Quiz #2#

English

Japanese

Translation

Notes

Question

SERIOUSLY, WHAT IS
THIS GUY'S NAME!?

マジメに聞きます!
この少年の名前は!?

Seriously now!
What's this boy's name!?

A reprise of the question in board 1 about Lancer's name;
Ralsei's guess will be whichever answer was picked on that board.
The correct answer is still the majority’s pick, but there’s no cutscene saying that after answering.
Note that this will be replaced by the original Lancer question if it hasn't been seen in the current save file,
which is possible by taking a specific path through board 1 to avoid the bottom-left quiz.

Image

Answer #1

LANCER

ランサー

Lancer

Susie's answer (30)
Ralsei's answer (210)

Answer #2

DANCER

ダンサー

Dancer

Ralsei's answer (210)

Answer #3

PRANCER

プランサー

Prancer

Ralsei's answer (210)

Answer #4

MR. GENEROSITY

ミスター・ナイス

Mister Nice

Ralsei's answer (210)

Character comments

Susie: It's Lancer. (before guessing)

Susie: ランサーだよ

Susie: Yep, it's Lancer

English

Japanese

Translation

Notes

Question

KRIS, WHICH SHOW WAS
ASGORE'S FAVORITE!?

クリスに聞きます!
アズゴアのお気に入りの番組は!?

Alright Kris!
What's Asgore's favorite show!?

Kris quickly coughs and nudges the cursor into selecting the correct answer by themselves.

Answer #1

COOKING SHOW

お料理番組

Cooking shows

Answer #2

NASTY MUSIC VIDEOS

カゲキなミュージックビデオ

Extreme music videos

Answer #3

MONSTER MOVIES

カイジュウ映画

Monster movies

Ralsei's answer (150)

Answer #4

COWBOY SHOW

西部劇

Westerns

Correct answer
Susie's answer (120)

Character comments

Susie: Kris, uhh, you know,
right? (before guessing)

Susie: あー…
クリスは わかるよな?

Susie: Mm...
You know it, don't you Kris?

English

Japanese

Translation

Notes

Question

NOW WHEN DOES ASGORE'S
FAVORITE COWBOY PUPPET
SHOW AIR!?

アズゴアが大好きな 西部人形劇は
いつ放送される!?

When does Asgore's favorite
cowboy puppet show broadcast!?

This question doesn't give you much time to answer, as Tenna quickly ends it, realizing it's cancelled without you needing to answer.

Answer #1

IT WAS CANCELLED

打ち切り

Cancelled

Correct answer

Answer #2

IT WAS CANCELLED

打ち切り

Cancelled

Correct answer

Answer #3

IT WAS CANCELLED

打ち切り

Cancelled

Correct answer

Answer #4

IT WAS CANCELLED

打ち切り

Cancelled

Correct answer

Character comments

Tenna: Wh... WHAT!?
It was CANCELLED!?
You gotta be kidding me


No

You're joking

I...
I invested everything in puppets

Completion#

TENNA: Both Q's! Head for TV
tower!!!

Upon completing both quizzes.

TV Tower#

TENNA: Finally!! Welcome to
TV tower, our premier
dungeon!

Upon entering the lobby of TV Tower.

TENNA: All you have to do is
get to the top
floor...

Upon entering the TV Tower elevator screen.

THE ELEVATOR IS LOCKED
WITH THE MOONCLOUD KEY
CARD
.

TENNA: Oh no! Looks like you
need the key card
first.

TENNA: But don't worry...
You can take the
stairs!

Examining the elevator in TV Tower.

Ending Cutscene#

TENNA: There it is! The door
to the stairs!!!

RALSEI: Wait... why does that
door have 2 Q's on it?

SUSIE: Ugh, not more
quizzes...

TENNA: 2 Q'S!? What the --
it shouldn't look
like that!

TENNA: Mike, the door
please!!!

TENNA: You need twenty Q's
to open this door,
folks!

RALSEI: 2... 20 Q's!?

TENNA: That's right! As we
speak, twenty more
areas have been
unlocked in
TV-tropolis!

TENNA: Backtrack and conquer
each district's quiz,
then you'll unlock
the stairs...

TENNA: Allowing you to
finally hunt for that
elevator card!

TENNA: On which one of TV
tower's 100 floors of
fun could it be?!

TENNA: All your favorite
programs! All your
favorite tools!

TENNA: You kids are
gonna love the
VHS floor!

TENNA: The wood
panelled car
tournament!

TENNA: New powdered
drinks!

TENNA: The unused
lawnmower puzzles!

TENNA: Don't adjust your
set, because
we're

SUSIE: Oops.

TENNA: Huh?

SUSIE: Uhh... yogurt... got
on my controller. ...

TENNA: What the--!?
Emergency!! Stop
the cameras!!!

TENNA: Commercial break!!!
Commercial break!!!

TENNA: You kids get to the
green room and wipe
that down right now!

TENNA: Everyone hurry,
take your controllers!
They could be
CONTAMINATED!

Upon entering the screen east of the elevator in TV Tower.

Post-Ending#

English

Japanese

 * The console is still on.

* ゲーム機はまだ 電源が入っている。

Examining the game console after the "yogurt emergency" scene.

TENNA:

 * Wrong way! The green room is
  the other direction

!

(first time)

TENNA:

 * Come on and work with me here,
  kids!

(second time)

TENNA:

 * That yogurt is starting to
  curdle

!

(third time)

TENNA:

 * ...

(all further times)

Dialogue for attempting to leave to the left after the "yogurt emergency" scene.

Battle#

Tenna's Comments in Minion Battles#

English

Japanese

* Kris!! Oh no!! Toriel, don't look!!
* クリスがあぁ!!
  トリエル! 見ちゃダメダメー!
* Monster girl down!!! No way!!!
* モンスターガールが
  まさかのダウン!!
* Fluffy boy down!!! Oh no!!!
* モフモフボーイが
  ダウンだぁー!!!

The game actually uses "* Kris!! Oh no!! Toriel, don't look!!", but there is an identical line with a different key, obj_tennabattleconvo_controller_slash_Step_0_gml_225_0, which goes unused.

Japanese (Used)

Japanese (Unused)

* クリスが ピーンチ!!
  トリエル! 見ちゃダメダメー!
* クリスがあぁ!!
  トリエル! 見ちゃダメダメー!

This specifically refers to the line "* Kris!! Oh no!! Toriel, don't look!!"

(Source: Original TCRF research)

Rematch with Lanino and Elnina#

...
...
...
...
Drop.
Moisturous drop.
Crystal.
Moon.
Glorious moon.
Sun.
Brilliant sun.
* lol

The ellipsis line "..." is repeated four times: obj_elnina_lanino_rematch_controller_slash_Step_0_gml_96_0, obj_elnina_lanino_rematch_controller_slash_Step_0_gml_99_0, obj_elnina_lanino_rematch_controller_slash_Step_0_gml_166_0, obj_elnina_lanino_rematch_controller_slash_Step_0_gml_169_0.

* You looked at the sky and took...
* An umbrella!
* Blocking rain shows your care for the weather report!
* Took an umbrella to block rain!
* Susie dreamed of sunny days!
* You looked at the sky and took...
* A warm hat!
* Blocking snow shows your care for the weather report!
* Took a warm hat to block snow!
* Susie dreamed of sunny days!
* Ralsei hoped for starry nights!

The line "* Susie dreamed of sunny days!" could have been repeated, as it appears under two different keys: obj_elnina_rematch_enemy_slash_Step_0_gml_83_0, obj_elnina_rematch_enemy_slash_Step_0_gml_115_0.

* You looked at the sky and took...
* A telescope!
* Blocking moons shows your care for the weather report!
* Took a telescope to block moons!
* You looked at the sky and took...
* Sunglasses!
* Blocking suns shows your care for the weather report!
* Took sunglasses to block suns!
* Susie dreamed of sunny days!
* Ralsei hoped for starry nights!

Lines such as "* Susie dreamed of sunny days!" and "* Ralsei hoped for starry nights!" could have been repeated, but they appear during the Lanino interaction.

(Source: Original TCRF research)

Old Rouxls Battle#

* Healed with Heart!
* Used TP to heal with Heart!
* Diamond powers up foes!
* ACT was useless!
* Diamond powers up foes!

The line "* Diamond powers up foes!" could have been repeated, as it appears under two different keys: obj_rouxls_battle_old_slash_Step_0_gml_80_0, obj_rouxls_battle_old_slash_Step_0_gml_110_0.

(Source: Original TCRF research)

Lancer in Tenna's Fight#

 * Ho ho ho! I may drop,
  but the points won't!

 * Lancer clung to the score like
  a koala! Points can't drop!

obj_tenna_enemy contains lines of dialogue which seem to be for an scrapped S-Action for Tenna's fight that would've involved Lancer temporarily stopping the point counter from dropping. In addition to this dialogue, there is code in the aforementioned object that causes Lancer to pop up and cling onto the scoreboard.

(Source: Original TCRF research)

Leftover Text Data#

This section covers leftover text data from data.win and lang_ja.json.

Legend of Tenna (Round 3)#

Outside TV Tower#

WELCOME TO TV-TROPOLIS!!!

FIND THE 2 Q'S TO ENTER TV TOWER!
(Before getting the 2 Q's)

YOU HAVE 2 Q'S! ENTER THE TOWER!
(After getting the 2 Q's)

GREAT! YOU OPENED THE
DOOR! CAN I TAKE A
BREAK YET?

TENNA: NO! SHUT UP!
(After opening the door)

Unreferenced dialogue that only exists in the Japanese localization (except for the dialogue after opening the door) meant for the Tenna NPC at the start of the room.

Falling Rocks#

Japanese

English (Translated)

あの黄金のテナ像は
この町のテレビ愛の
象徴ですッ!!

That gold Tenna statue is
the symbol of this city's
love of TV!

…あれ 中に
だれか入ったりしてな

... Is there someone inside that?

は?そんなワケないでSHOW
ハハッ!

What? Of course not!
Haha!

中のひとなんて
いませんよ

There's no one
inside.

あれ
ワタシですから

Because
that's me.

体に
金のペンキをぬった
ワタシですから

I covered my body in gold paint.

スミマセン

Sorry

…落モモかも
しれませんが!

...Those might be
falling peaches!

ハハッ!

Haha!

ハ…ハ…

Ha... ha...

もしもし?

Hello?

These strings' labels indicate they would've also been used in the falling-rocks screen, though they aren't referenced by its code. Because unreferenced strings are only still present in the Japanese script, and these ones were translated, the original English strings are lost.

Alleyway#

Japanese

English (Translated)

マンホールん中は
どうなってんだ?

What about the inside
of this manhole?

おっと!そこは工事中!
ハハ…ハハハ!

Oops! That's under construction!
Haha… Hahaha!

だれも入れません!
ハハハ!

No one can enter!
Hahaha!

だれも入れないし
だれも出られません!
ハハハ!

No one can enter
and no one can leave!
Hahaha!

Unreferenced dialogue for the screen with the manhole in the northeast corner of the board.

Japanese

English (Translated)

史上最高の街です!

IT'S THE BEST CITY EVER!

Unreferenced dialogue for Tenna in the manhole screen, which is evidently for that NPC as its extflag is "b3bestcity", which fits with what the dialogue roughly translates to.

Southern Desert#

DESERT... YEAH, TENNA DEFINITELY GOT LAZY RE-USING STUFF...

Unreferenced dialogue from the Pippins NPC in the southern desert.

Ahh, nostalgic desert!

In... the city?

What the!?

Mike, fire that guy!!!

Text from Tenna for an event that would've been triggered by the above text, where the Pippins NPC is deleted.

THE DESERT IS MY FAVORITE PART OF THE CITY.

Unreferenced dialogue from a Tenna NPC that would've taken the Pippins NPC's place after the above scene.

Grassy Island#

... okay, enough
grass.

ENOUGH grass???

Haha, how could you be
tired of TV-TROPOLIS'S
special MONEY
LAWN-dering services!?
Haha!

Mike, kill the grass.

This unreferenced scene was meant for the grassy island accessible with the raft.

TV Tower#

Wow, this game show
looks like a blast!!

Let's play later!!!

Unreferenced dialogue for the miniature gameshow board west of the lobby in TV Tower.

Unused Quiz Questions#

There is a lot of unused data related to quizzes, ranging from fully left over unused questions to remnants from ones that were removed. Note that the numbers listed by the "Susie's answer" and "Ralsei's answer" columns below indicate how long Susie and Ralsei wait before inputting a guess (if Kris doesn't first), per the code.

Fully unused#

These quiz questions are not referenced anywhere, even in the unused board 3 or the old Mario Party style boards. Notably, all of these mention content exclusive to the Chapter 1 & 2 Dark Worlds, and may have been cut because Tenna having quiz knowledge of those situations wouldn't make sense.

English

Japanese

COMMENT
コメント

(Source: Original TCRF research)

English

Japanese

Notes

Question

WHO IS THE
HORSE-LOOKING GUY IN
THE GREAT BOARD?

「大盤面」にいる ウマっぽい男の名前は?

Answer #1

MR. GENEROSITY

ミスター・ナイス

Answer #2

MR. ELEGANCE

ミスター・エレガンス

Correct answer
Susie's answer (240)
Ralsei's answer (210)

Answer #3

MR. TRANSQUILITY

ミスター・サイレンス

Answer #4

MR. SOCIETY

ミスター・ソーシャル

Character comments

Susie: It was... Mr.
Something. (before guessing)
Ralsei: They're all Mr.
Something. (before guessing)

Susie: ミスターなんとか…
だろ?
Ralsei: 全部
ミスターなんとか
だよ!

English

Japanese

Notes

Question

WHAT ACTION IS
EFFECTIVE ON HATHY?

ハーティに有効な「こうどう」は?

Answer #1

KISS

キス

Answer #2

FLIRT

くどく

Correct answer

Answer #3

FLATTER

おせじ

Ralsei's answer (270)

Answer #4

COMPLIMENT

ほめる

Susie's answer (180)

Character comments

Susie: ALL OF THESE ARE THE
SAME!!! (before guessing)
Ralsei: Umm, I didn't kiss
anyone... (before guessing)

Susie: You wish, dumbass. Haha. (if you picked "Kiss")

Susie: 全部いっしょじゃねーか!!
Ralsei: ボクは…
キスなんて…

Susie: んなわけあるかよ

The provided answer is [sic]; the actual correct action for Hathy is Flatter, whereas Flirt is used on Head Hathy.

Notes

Question

WHICH IS THE WEAKEST
AXE EQUIPPABLE BY FAR?

Answer #1

BRAVE AX

Answer #2

WOODEN AX

Answer #3

MANE AX

Correct answer
Susie's answer (60)

Answer #4

BROKEN AX

Ralsei's answer (180)

Character comments

Susie: We freaking got
this!!! (before guessing)

Ralsei: Oops. (if someone got the question wrong)

Susie: Why the hell didn't
you trust me!? (if one of Kris or Ralsei got the question wrong)

Susie: Why the hell didn't
you guys trust me!? (if both Kris and Ralsei got the question wrong)

Choosing an answer that isn't Susie's makes her use the otherwise unused sprite spr_susie_pose_what_the.

Notes

Question

WHAT FOREST SURROUNDS
CARD CASTLE?

Answer #1

SCARLET FOREST

Ralsei's answer (240)

Answer #2

BLOCK FOREST

Correct answer

Answer #3

RED FOREST

Susie's answer (270)

Answer #4

DUST BUNNY FOREST

Character comments

Susie: Uh, it WAS red? (before guessing)
Ralsei: I think it's...
Then wait, what's Scarlet Forest again...? (before guessing)

Susie: Kris, are you stupid? Haha. (if you picked Dust Bunny Forest)
Susie: Yeah, that one. (if you picked Scarlet Forest or Block Forest)

The name "Block Forest" was used by Toby Fox to refer to the forest in question during the Undertale 6th anniversary livestream, but has never appeared in the game itself before this point, while "Scarlet Forest" is a reference to the name of the music track that plays there.

Notes

Question

WHICH ITEM CAN NOT BE
BOUGHT?

Answer #1

SPAGHETTICODE

Answer #2

DICEBRACE

Correct answer
Susie's answer (150)
Ralsei's answer (240)

Answer #3

ROYALPIN

Answer #4

DAINTYSCARF

Character comments

Susie: Hell if I remember. (before guessing)

Blank or removed#

Five additional quizzes are defined in the code, but all of their strings are blank. As they do have correct answers defined, it can be assumed that there were originally real questions here that were later blanked. These quizzes also have "reward" and "penalty" values defined, though all of them are set to 100 and 20 respectively, with the exception of the first quiz which has a penalty of 6. These variables are not read in any remaining code.

Number

Correct answer

Notes

30

B

31

C

32

A

33

B

Has three (blank) comments defined from Susie, Ralsei, and Tenna in that order...but the comment count is set to 0, so these would never be used anyway.

34

D

Notably, the quiz sequence object has special behavior for a quiz with ID asriel, which doesn't exist in the final game. It's likely that this was one of the blanked questions.

Additionally, the Japanese script has untranslated strings for what appear to be answers and comments for two more quiz questions, although the comments are identical. These are not referenced in any remaining code and thus are likely also related to the blanked questions. Unfortunately, the questions themselves don't seem to be here; they were likely stored as raw strings in the code instead of using the stringsetloc() function, as is the case with some of the other unused quiz questions.

Question 1

Question 2

TWO
SPAGHET'
ONE
TACOS
THREE
SOOSH
FIVE
SAMADO
Select 'em all.
Select 'em all.
I think they can only select one.
I think they can only select one.
No, select two.
No, select two.

"SOOSH" and "SAMADO" are apparent references to the Nanalan "Peepo" video, referring to a mushroom and a tomato, respectively.

Quiz Topics#

Every quiz in the game, both used and unused, has a "topic" string defined. These are displayed by the unused quiz wheel object, but don't appear anywhere that's used in the final game.

Question

Topic

WHAT TIME IS IT RIGHT NOW?

WHATTIME

BRAND A VALUES THIS RALSEI AT $8! WHAT'S THE TRUE VALUE!?

RALSEIPLUSH

WHAT'S KRIS'S FAVORITE FOOD?

FOOD

WHAT IS THE NAME OF THIS SHOW'S HOST?

HOST

WHAT IS THE HIGHLY MEMORABLE HEADING OF "TV TIME?"

TVTIME

WHAT'S THE NAME OF THIS KID? SERIOUSLY I DON'T REMEMBER.

KID

THIS THING SEEMS TO SUCK ASS. WHAT'S WRONG WITH IT?

AWFUL

WHAT'S THE NAME OF THIS AWFUL GUY?

DARKNERS

WHAT WAS ASRIEL'S FAVORITE CHARACTER IN SMASHING FIGHTERS?

GAMEING(sic)

WHAT DOES "CRT" STAND FOR, ANYWAY!?

TV

WHICH ONE OF THESE IS THE COMPOSITE VIDEO CABLE!?

TV

WHICH TV CHANNEL IS THE MOST POPULAR!?

TV

SERIOUSLY, WHAT IS THIS GUY'S NAME!?

KID

KRIS, WHICH SHOW WAS ASGORE'S FAVORITE!?

TV

NOW WHEN DOES ASGORE'S FAVORITE COWBOY PUPPET SHOW AIR!?

TV

AREN'T YOU HAVING SO MUCH FUN?

WELL???

WHAT'S ANOTHER WORD FOR, "TELEVISION?"

WELL???

WHAT'S THIS BUTTON ON THE TELEVISION DO?

NORNAL(sic)

WHAT TIME ARE YOU GONNA WATCH TV TOMORROW?

WELL???

WHICH IS THE WEAKEST AXE EQUIPPABLE BY FAR?

ADVENTURE

WHAT FOREST SURROUNDS CARD CASTLE?

FORESTS

WHICH ITEM CAN NOT BE BOUGHT?

SPEND

WHO IS THE HORSE-LOOKING GUY IN THE GREAT BOARD?

HORSES

WHAT ACTION IS EFFECTIVE ON HATHY?

DARKNERS

Dialogue from Unused Rooms#

room_cutscene_tester#

 * Deltarune-spr_funnytext_fun_loop.gif

 * This room is Deltarune-spr_funnytext_fun_loop.gif, isn't
  it?? Let's go again!!!

 * IT WAS!!! It was terribly
Deltarune-spr_funnytext_fun_loop.gif!!! Let's go!!!

 * Let's! Go!!!! Again!!!! Don't
  you want to have terrible
Deltarune-spr_funnytext_fun_loop.gif again??

Interacting with the Purple Guy NPC.

 * Defeating you is so Deltarune-spr_funnytext_free.png

 * Show me your Deltarune-spr_funnytext_resumes.png!

Interacting with the sign.

room_dw_b3bs_intro#

 * Heh, look who it is.
  Ralsei wanted to wait for
  you, so...

 * And Susie said "Watch.
  Kris'll show up any
  minute now," so...

 * And I say "shut up," so
  let's go!

Dialogue for a short cutscene that would've played when entering the room for the first time after being kicked out of Board 3, where Kris meets Susie and Ralsei and they join your party.

Japanese

English (Translated)

 * パークに出てくる敵もNPCも
  み~んな プロの
  俳優さんなんだぞ!

 * All the NPCs and enemies in the boards are actually professional actors!

 * 舞台裏にコントローラーが
  い~っぱいあって 
  1人ひとり動かしてる!

 * There's lots of controllers behind the scenes, one for every person!

 * マジか! じゃあ
  中古のゲーム買ったときと
  同じだな。

 * Really?! That's like, the same as when you buy a used game.

 * そのゲーム売ってた店の
  店員が 敵 動かしてる
  からな。

 * 'Cause the employees at the store control all the enemies in the game.

 * …だから。

 * ...Like I said.

 * 中古のゲームを買うだろ?
  中古ゲーム屋で。

 * Ever bought a used game? At a used game store?

 * そうすっと たまに 敵が
  どう考えてもチートしてる
  ときあるだろ?

 * If you do, sometimes it's like, the enemies are obviously cheating, right?

 * それは 中古ゲーム屋の
  店員が 敵を動かしてるから
  だろ?

 * It's 'cause the employees at the used game store are controlling the enemies, yeah?

 * (ま ショージキ
  そう思ってたのは
  ガキのころだけどな)

 * (At least, that's honestly what I thought when I was a kid.)

 * (でも ランサーの前では
  信じてるフリするぜ。
  サンタクロースと同じだな)

 * (But in front of Lancer, I'll pretend to believe it. Like Santa Claus.)

 * えーっと…つまり…?

 * Umm... you were saying?

 * つまり! 青いひと!
  ちょっと ボクさまに
  なってみたくない!?

 * Yeah! Blue person! Don't you wanna try being me?

 * コントローラー使って
  ここほれランラン!

 * Use the controller and dig, dig, dig!

Dialogue for a cutscene that was intended to play when talking to Lancer with your save's story flag set to a value from 120 to 124. The code for this was deleted, leaving only the Japanese translation of it.

English

Japanese

 * Go ahead and check the
  controller to be me!

 * ボクさまに なりたい?
  なら コントローラーを
  調べるといいぞ!

 * Press something-something
  to move!

 * アレとかコレとかを 押すと
  動く!

 * Press something-something
  to dig!

 * コレとかアレとかを 押すと
  ほる!

 * Um, don't you know the
  controls?

 * …えっと…ランサーくん 
  操作方法 知らないの?

 * Nope, I just press things
  randomly!

 * 知らない!
  いつも 適当に押してるゾ!

English

Japanese

 * Go ahead and check the
  controller to be me!

 * コントローラーを調べると 
  ボクさまに なれるぞ!

English

Japanese

 * Hey, don't turn to stone
  while we're gone, OK?

 * オレたちが
  いないあいだに
  石になるなよ?

 * No worries, Susie! Feel!
  I'm still warm and
  fluffy.

 * 心配しないで スージィ!
  ほら! ボクさま まだ
  ふんわりホカホカ!

 * You'll know quickly if I
  become flaky and stale.

 * パサパサボソボソになったら
  すぐに わかるぞ。

 * Plus, I had a delicious
  pasta meal last time I
  became stone.

 * それに この前 石に
  なったときは おいしい
  パスタを食べたし!

English

Japanese

 * Next round's starting!
  See you in the funny
  stages!

 * 次のラウンドが 始まるゾ!
  イッテラシャイシャ~イ!

Dialogue for talking to Lancer in room_dw_b3bs_intro. The pasta line only appears if the player had previously pushed Lancer over to the spaghetti plate when he's turned to stone in Chapter 2.

YOU DUG UP THE
IMPORTANT ELEVATOR KEY
CARD.

THE KEY CARD WAS
WASHED SOMEWHERE
BACKSTAGE...

 * Umm, were we... supposed
  to do that?

 * "Supposed to" do what?

 * Oh, TV Guy is doing an
  announcement!

Board 2 is now ready!!

All performers and
contestants report to the
STAGE immediately!!

 * Dang, guess we gotta go.

 * Don't worry, Susie! I'll
  see you in the funny
  stages!

Upon digging up the key card as Lancer in the room_dw_b3bs_intro game screen.

room_dw_b3bs_zapper_a_old#

English

Japanese

 Here to
cheat

 イカサマ
しにきた

 Got Lost
looking for
Lancer

 ランサーを
さがしていて
迷子になった

Dialogue options for being caught by the Zapper in room_dw_b3bs_zapper_a_old.

room_dw_b3bs_watercooler#

Japanese

English (Translated)

 * 私は ゴウルデン・ソン。
  君は私の親だろうか?

 * I am Goulden Son.
  Could you be my parent?

 * …ちがう? そうか。では
  ゴウルデン・ソン2を見かけたら
  教えてもらえるだろうか?

 * ...You're not? I see. In that case,
  if you are gonna see Goulden Son 2,
  would you mind telling me?

 * ゴウルデン・ソン3がいたら
  いいのだが。

 * I wish Goulden Son 3 existed...

Text intended for the Goulden Son in room_dw_b3bs_watercooler, which was deleted and left in the Japanese language file. The concept for this NPC seems to have been reworked into the series of interactions with the Goulden Sons in the final stealth room of TV World.

English

Japanese

 * Well, now we ain't got no water.

 * これでもう オレたちは
  水を飲めない。

 * The hell'd you recruit our
  cooler for...

 * オレたちのウォータークーラー…
  ヘッドハンティングしたのかよ?
  なんでだよ…

 * The hell'd you beat up our
  cooler for...

 * オレたちのウォータークーラー…
  ボコッたのかよ? なんでだよ…

Dialogue for a pair of Zappers intended to appear in the room after beating the Watercooler, but the code to spawn them no longer exists. The third line would have replaced the second if the Watercooler was beaten with violence instead of being spared. The concept for these Zappers may have been reused for the Zappers in the C-Rank room, as they have similar uses and NPC flags.

room_dw_b3bs_rabbick_a#

 * The sign on the door reads
  "knock for assistance."

 * Knock?

 Yes

 No

ZAPPER:

 * I'm here to assist youse.

("Yes" selected)

Interacting with the door at the top of the room when it is closed.

 * (... There's a Ribbick, but it's
  shy.)

An unreferenced piece of text that was likely meant to show when interacting with the trash bag on the right of the room, but doesn't as it and its code was removed. It still exists in the Japanese text however, untranslated.

room_dw_b3bs_cheaterpippins#

ROLL THE DIE
2,4,6 WIN!(opening line)

DIG, DIG, YOU GOT
NO DIRT ON US.(upon digging as Lancer)

WHAT THE? WHY WOULD
YOU THROW A DIE?(upon picking up the die as Susie)

WHAT? WHERE ARE
YOU TAKING ME?(upon picking up the Pippins as Susie)

TOO BAD!
TRY AGAIN!(first time rolling the die)

SO CLOSE!
1'S ALMOST 2!(second time rolling the die)

UNLUCKY SEVEN.
HOW'D THAT
GET THERE?(third time rolling the die)

STILL NOT EVEN.
CLOSE!(fourth time rolling the die)

CLOSER!
ALMOST GOT IT!(fifth time rolling the die)

UPSIDE DOWN 9!
SO CLOSE!(sixth time rolling the die)

ME ALONE?!
IT MEANS NOTHING!(upon photographing the Pippins)

A DIE ALONE?!
IT MEANS NOTHING!(upon photographing the die)

 * What the -- what are you doing
  photoing us!?

 * We're innocent! Ahh, let's get
  out of here!

(upon photographing the Pippins and the die together)

Dialogue from the Pippins inside the dice game at room_dw_b3bs_cheaterpippins.

English

Japanese

 * Kris! Want to play a
  money-making game?

 * クリスはん!
  カネかせぎゲーム しまへんか?

 * Just remember... It's off the
  record. Hee hee hee.

 * ただし…このことは
  だれにも ナイショでっせ。
  ヒーッヒッヒ…

English

Japanese

 * It's not against the rules if
  there's no evidence, right?

 * 証拠がなきゃ ルール違反には
  なりまへんやろ?

English

Japanese

 * Key Card? Yep, that's just past
  here.

 * キーカード?
  ありまっせ。この先に。

 * ... But you'd better forget
  about it.

 * …まあでも やめといて
  もらいたいですなぁ。

 * If you cheat, it'd draw
  attention to OUR cheating.

 * クリスはんが イカサマしたら 
  ワイたちのイカサマも
  バレてまうかもしれまへん。

 * Our cheating is off-the-record,
  out-of-sight...

 * ワイたちのイカサマには
  証拠がありまへん…

Dialogue from the other Pippins in room_dw_b3bs_cheaterpippins.

room_dw_b3bs_idcardpuzzle#

THE RIVER DRIED UP DUE TO DROUGHT

Dialogue for the sign in room_dw_b3bs_idcardpuzzle.

room_dw_b3bs_camerareminder#

 * Hey! Youse guys ain't sposeda
  be here!

 * So, uh... where'd you wanna go
  instead?

 Backstage
Entrance

 Stay Here

 * You got it, boss.

Dialogue from a Zapper in room_dw_b3bs_camerareminder that's set to appear if the block puzzle has been solved (normally impossible due to the camera block in the way not disappearing properly).

room_dw_b3bs_rouxls_lanina#

 * What's poppin', my Brose?

 * Just shut up and give us
  the key card.

 * A card, you say? Welleth,
  thou hath come to a Goode
  place.

 * Perhapseth it's in the
  next room. Looketh and
  go.

 * Huh? Aren't you going
  to... irrationally fight
  us?

 * To try and be Tenna's top
  lackey or something?

 * Oh, ho ho. No, thou
  precocious bimbito. For
  thou see...

 * I art... have already
  wonneth.

 * For I hath Walkede, not
  the path of Violense, but
  of Love.

 * You see, now that I am
  Datinge TV Dude's 2nd in
  Commandse...

 * By the Transitive
  Propertie... I also amst
  that.

 * Um... is that... how that
  works?

 * ...

 * Guyse? Is that how that
  Workse?

ELNINA/LANINO:

 * Huh? Uhh.. well...

ELNINA/LANINO:

 * Um...?

 * Yea. Seems like it
  Workes.

 * Uh... okay.

Dialogue for a cutscene that would have taken place in this room. The code for the cutscene has been completely removed aside from the create script that sets everything up, meaning the only remnants of it are in the Japanese localization file. Luckily, none of the strings are translated. Most key lines from this cutscene ended up getting moved to the chef room where Rouxls is fought in the final game.

 * How doth thou likest my
  Recruit?

 * Maybe someday thou mayst
  have one...

 * Recruiteth somebody else.
  This guy art TAKEN.

Dialogue for talking to the Shadowguy in the bottom right corner of the room. Similar to the cutscene, the code for this was also removed as its text was part of the cutscene handler, with the text for the interaction being found in the Japanese text file. This causes the Shadowguy to show a placeholder text string when interacted with.

English

Japanese

 * A Key Kaard, thou
  sayeth? Maysooth there
  be one in yon next Room?

 * 「きぃかぁど」?
  ひょっとしたら となりの
  部屋に あるやもしれず?

Dialogue for talking to Rouxls in room_dw_b3bs_rouxls_lanina.

English

Japanese

ELNINA:

 * U-umm, Rouxls, how long do I
  have to cry...?

ELNINA:

 * ね…ねえ^1… ルールノー…
  ワタシ いつまで泣いていれば
  いいの…?

 * If I know Pippinses,
  they liketh Pool.

 * ピピンズは 
  「プールバー」なるものを
  好むと聞きし。

 * So if we filleth up
  "Pools" with thine
  Tearse...

 * それってたぶん 水が入った
  プールが いっぱいある
  バーのことでしょ?

 * Then...?

 * ゆえに なんじの涙で
  プールをいっぱい
  作りし折には…

 * ...

 * …

 * THEN??? ANY ONE???

 * …どうなるの??
  だれか知ってる??

(first interaction)

English

Japanese

ELNINA:

 * Hope we get to play something
  else... later...

ELNINA:

 * あとで ちがうものを
  プレイできるといいな…

(after first interaction)

Dialogue for talking to Elnina.

English

Japanese

LANINO:

 * U-umm, Rouxls, I...

LANINO:

 * ね…ねえ… ルールノー…

 * Oh, Lanino deareth,
  don't crye.

 * 嗚呼 愛しのラニーノ…
  キミ泣きたもうことなかれ。

 * That's one the first
  Rules of Relationshipse.

 * そは 交際における
  第一の るぅるなり。

 * Also, thoust crying
  ability seems Uselesse.

 * 加えて なんじの
  泣きスキルは 意味ナシと
  見うけし。

(first interaction)

English

Japanese

LANINO:

 * I... I can't help it...

LANINO:

 * で…でも…止まらなくて…

(after first interaction)

Dialogue for talking to Lanino.

English

Japanese

 * (It's Elnina's controller. Take
  it?)

 * (エルニーナの コントローラーだ。
  持っていく?)

English

Japanese

 * (You can now play as Elnina.)

 * (エルニーナとして
  プレイできるようになった)

("Yes" selected)

English

Japanese

 * Just take it, dumbass.

 * いいから 持ってけって。

 * (You were forced to unlock
  playing as Elnina.)

 * (エルニーナとしてプレイする手段を
  強引に入手させられた)

("No" selected)

Upon interacting with Elnina's controller in room_dw_b3bs_rouxls_lanina.

room_dw_b3bs_rouxls_boss#

Early

Final

ELNINA/LANINO:

 * なんじズよ。

ELNINA/LANINO:

 * なんじズよ。

 * 思ったんだけど 
  やっぱ ちがくない?

 * 我 思いし。  
  やっぱ ちがくない?

 * 話し合いでの解決試みしも 
  やっぱ ちがくない?

 * 話し合いでの解決 試みしも 
  やっぱ ちがくない?

 * あの弐人とつきあってても
  余は てれびまんの
  右ウデにあらず???

 * あの弐人と つきあってても
  余は まだ てれびまんの
  右ウデに あらず???

 * だから なんじズの知恵を。

 * だから なんじズの知恵を
  借りたし。

 * いかにすれば いいと思う?

 * いかにすれば いいと思う?

 * オレらとバトルしても
  ボッコボコにされる
  だけだぜ?

 * 言っとくけど
  オレらと戦うなら
  ボッコボコにするからな。

 * さよう。知ってるし。
  戦うのはナシ。

 * さよう。知ってるし。
  戦うのは ナシ。

 * でも…
  戦わなくても
  バトルできるし?

 * でも…
  戦わなくても
  バトルできるし?

 * …バトル始めないで
  ください。お願いします。

 * …バトル 始めないで
  ください。お願いします。

 * うん。

 * うん。

 * でも…始めちゃう

 * でも…
  始めちゃう

A follow-up to the previous cutscene in room_dw_b3bs_rouxls_lanina, an early version of Rouxls's pre-battle cutscene dialogue. Just like the previous cutscene, the code for this has been removed, and its text only remains in the Japanese localization file. Interestingly, this text seems to be an earlier draft of the final text used in Japanese localization rather than being indicative of any changes being present in the English version.

English

Japanese

ELNINA:

 * Thank you in that battle there.
  You were an oasis...

ELNINA:

 * さっきのバトルでは ありがとう。
  あなたは ワタシたちの
  オアシスよ…

ELNINA:

 * Oh, the Key Card?

ELNINA:

 * ああ…キーカード?

ELNINA:

 * My memory's cloudy, but I think
  it's in a room to the south...?

ELNINA:

 * ちょっと 記憶が曇っているけれど…
  南の部屋に あったような…?

ELNINA:

 * Take my controller in the room
  to the left. You might need it!

ELNINA:

 * ここから左へ進んだ部屋に ワタシの
  コントローラーがあるから それを
  持っていくのを オススメするわ!

English

Japanese

ELNINA:

 * Tonight's weather will be...
  moon shining through the
  clouds. Just perfect.

ELNINA:

 * 今夜の天気は…雲のすきまから
  月明かりが差すでしょう。
  パーフェクトさ。

Dialogue for talking to Elnina in room_dw_b3bs_rouxls_boss.

English

Japanese

LANINO:

 * Thank you in that battle there.
  You were a shining star...

LANINO:

 * さっきのバトルでは ありがとう。
  キミは ボクたちの輝く星だ…

LANINO:

 * Oh, Elnina has something for
  you.

LANINO:

 * そうだ エルニーナが
  キミに渡したいものがあるって。

English

Japanese

LANINO:

 * Today's weather? Only the
  world's most romantic
  rainbow...

LANINO:

 * 今日の天気?
  世界一ロマンチックな
  にじが かかるでしょう…

Dialogue for talking to Lanino.

room_dw_teevie_lightmaze#

 * (This cheese seems slightly out
  of place.)

 * Aw hell yeah, free
  cheese.

 * (The cheese has been consumed)

 * (The lights didn't like that)

Dialogue for interacting with cheese in room_dw_teevie_lightmaze.

 * Time for youse to skee-daddle!

Dialogue from the Zapper after getting caught.

room_dw_teevie_maze#

ZAPPER:

 * You seem lost. Do youse need
  assistance?


Yes             No

ZAPPER:

 * That can be arranged.

("Yes" selected)

Talking to most Zappers in room_dw_teevie_maze.

ZAPPER:

 * Youse seem lost. Like you could
  use some help.

 * I think we're okay.

ZAPPER:

 * Nah, youse need some help.

Talking to the Zapper at the very bottom of the room, which starts a battle.

room_board_3b#

Intro#

TENNA:

 * PHEW! You're just in time!

 * We've been replaying a rerun of
  that WORM commercial, and the
  ratings were TERRIBLE!

ALRIGHT!! AUDIENCE,
are you ready...

For 20 floors of
CUTTING EDGE
ENTERTAINMENT!?(Sword Route not completed)

TENNA:

 * Alright, controllers all clean!?

 * Everyone back to the couch,
  let's finish up Board 3!

TENNA: Mike, turn on the
power.

TENNA: Haha, that's strange!
Usually it goes right
on!

TENNA: Mike, can we, uh,
haha, try that again?

TENNA: That's funny.

TENNA: No one's there.

TENNA: The characters...
they're gone.

RALSEI: Umm...(Sword Route was completed)

Two versions of a scene labeled in the code as "b3bintrocutscene"; given this and the context of the dialogue, it was presumably meant to play upon returning to the unused City Board after being made to leave by Tenna at the end of room_board_3. The non-Sword Route strings are only present in the Japanese script, as their associated code object no longer exists in the final game's files.

Elevator#

Japanese

English (Translated)

あー…どこ行くの…?

Uh... Where are you going...?

Dialogue from Tenna that would play when Kris (controlled by Susie) walks over to the elevator. The code for this has been removed, and only the Japanese text exists.

English

Japanese

THE MOONCLOUD KEY CARD
WAS USED.

ムーンクラウドキーカードDを つかった。

TENNA: What the heck?

TENNA: は?

Examining the elevator in room_board_3b.

English

Japanese

TENNA: The contestants, WOW!
They have the
ELEVATOR KEY CARD!

TENNA: 挑戦者は エレベーターの
キーカードを持っている~!!

Upon entering the elevator.

Japanese

English (Translated)

どの階へ行くのも自由!

You're free to go to
any floor!

さあ どんなステキな場所へ
行ってくれるでSHOWか!?

Now then, what wonderful
place will be next!?

ハハ!なんと…
まっすぐ最上階へ
向かっています!

Haha! Well, well… Heading
straight for the top floor!

視聴者のみなさんも
オドロキの
テクニック!!

A technique that leaves
even the viewers
stunned!!

どんどん飛ばしていく~!
世界最速記録~!

Blazing ahead, faster and
faster! A world-record
speedrun!

VHSフロアを通過!

VHS floor - passed!

ウッドパネル車フロアを
通過!

Wood-paneled car floor
passed too!

高度なスキルに
観覧席のみなさんも
ワナワナしています!!

Such high-level skill has
the audience trembling!!

Dialogue that would have played while in the elevator. The code for this cutscene has been removed, meaning only the Japanese translation exists.

Roof#

English

Japanese

And there's the DOOR, folks! They're at the ROOF!!

そしてここで…とびらだぁ~!
屋上に到着ですッ!!

Dialogue that plays after getting off the elevator.

Japanese

English (Translated)

ミニボスたちも
なぜか応援しています!

Even the minibosses are cheering for some reason!

スバラシイ…

Impressive...

…とはいえ
カンタンに済むとは
かぎりません!!

That said, don’t expect it to be that easy...!!

You see, there's ONE thing they cannot skip!

You see, there's ONE thing they cannot skip!

Something that puts the fate of ALL OF TV-TROPOLIS in their hands!!

Something that puts the fate of ALL OF TV-TROPOLIS in their hands!!

Dialogue for the roof split across 4 objects, obj_b3broof1-obj_b3broof4. The dialogue would've been played while going right through a few rooms, ending with a warp to the final room of the board, but the rooms that would've used these objects were deleted, and the player is warped from the elevator straight to the final room instead. The English lines were deleted, leaving only Japanese translations for most of the text except for the last 2 lines, which were not translated.

Japanese

English (Translated)

さあ!最後の
フィジカルチャレンジです!!!

Now! It’s time for the final physical challenge!!!

挑戦者のみなさんは
そのトビラに入って!
テレビ的歴史的瞬間です!!

Our contestants, step through that door!
It’s a historic moment in television!!

スージィ!

Susie!

いまのは
クリスだ

That was Kris.

えっ…

Huh…

ヨシとします!

We’ll allow it!

Dialogue that would have played at the end of the board after opening the door leading to Susiezilla. Similar to the dialogue inside the elevator, the code for this is removed and only Japanese text remains. The first two lines seemingly would've played when using the key to open the door, while the remaining ones would've played when using Ralsei to open the door.

Other Unused Dialogue#

To do:

  • There's more.
  • Compare the early dialogue to their final versions.

Board 1#

Cactus Pippins#

THAT CACTUS STILL LOVES YOU.

BUT THEY WON'T BLUSH WHEN YOU ARE NEAR ANYMORE.

I BET THEY'RE STILL SHY IN OTHER WAYS, THOUGH.

Some unreferenced lines of dialogue from an NPC talking about the cactus you can push aside, possibly for the NPC that tells you about it in the first place after you have pushed the cactus.

Early Block Puzzle Dialogue#

TENNA: WELL HEY THERE
BOYS AND GIRLS,
IT'S TIME FOR
A BRAND NEW
PUZZLE!!!

TENNA: THIS PUZZLE WAS
PUT TOGETHER BY A
SELF-PROCLAIMED,
WORLD RENOWNED
PUZZLE MASTER!

TENNA: IF YOU'RE
STUCK, I CAN
GIVE YOU A
HINT FOR
ONLY 1000
POINTS!!

(when entering the screen)

TENNA: WHAT THE HECK KINDA
PUZZLE WAS THAT?!

(when the puzzle is completed)

Early dialogue for the first block puzzle. The dialogue is very different from the final scene, and the puzzle is implied to be made by Rouxls Kaard. These lines are part of an unused object called obj_bpush1_old.

Early Second Block Puzzle Dialogue#

TENNA: OH...
IT'S THIS
PUZZLE AGAIN.

TENNA: JUST SOLVE IT
AND LET'S
MOVE ON.

TENNA: WHAT A
WASTE OF
TIME.

(when entering the screen)

RALSEI: I think I might have an idea
how to help solve this puzzle.

(when Ralsei turns into a block)

TENNA: WHAT THE HECK KINDA
PUZZLE WAS THAT?!

(when the puzzle is completed)

Early dialogue for the second block puzzle, being much different from the final. Here, Tenna is annoyed by the puzzle, and Ralsei only has one line for when he turns into a block. These lines are part of an unused object called obj_b1push2_old.

Early Mail Room Unlock#

RALSEI: Oh! What was
that sound?

An early version of the line spoken when unlocking the mail room. The final line is spoken by Tenna.

Pre-Cooking Cutscene#

 * Look! We're already
  almost to THE END!

 * .. yeah, but what do we
  have to do first?

TENNA:

 * I'm TERRIBLY glad you asked!!!

TENNA:

 * Mike!! The FLOOR, please!!

Some unreferenced lines of dialogue that were a part of a removed cutscene object named obj_ch3_GSA03. Based on its ID being positioned between the scene where Tenna introduces board 1 and the scene where Tenna explains the cooking mini-game, this was likely meant to go right before the cooking mini-game. The identities of the first two boxes aren't confirmed, however they can be assumed to be Ralsei and Susie respectively as the face sprites associated with them match up with what is being said.

Early Physical Challenge Introduction#

 * Time for a physical challenge!!!

A single line of dialogue from Tenna that was intended to play at the end of board 1, which would have segued into the physical challenge.

Board 2#

Sphinx-Tenna#

WHIFF... WHIFF... MY
NOSE KNOWS YOU DIDN'T
DO THE OTHER QUIZZES.

GO HIT THE BEACH AND
SNIFF THEM OUT!

(if the player doesn't have two Qs)

ACHOO! ACHOO! MY NOSE
KNOWS YOU FOUND THE
OTHER QUIZZES.

NOW THERE'S JUST ONE
LAST QUESTION...

DO YOU WANT THESE
POINTS, OR NOT!?

(if the player has two Qs)

AND THAT'S THE FINAL
QUIZ!

IN A WAY, WE WERE ALL
WINNERS...

SO IF YOU DON'T MIND,

I'LL BE TAKING THAT
ALL-EXPENSES-PAID
TROPICAL VACATION!

(after finishing Sphinx-Tenna's quiz)

Dialogue exists for Sphinx-Tenna on board 2, suggesting he would have reappeared here.

Unused Cactus Room NPC#

English

Japanese

THE OCEAN RAFT IS SEALED BY KODAKODA SHRINE.

うみを わたる イカダは
ウツルンしんでんに ふういん されとる。

Unused dialogue likely meant to be spoken by an NPC in the room with the cactus, telling you where to find the raft.

Unused Podium Interaction#

PODIUMS BLOCK THE WAY. THEY ARE INSCRIBED WITH HALF A FLOWER.

Unused text that would have appeared when interacting with one of the podiums in the Kodakoda Shrine. Based on this, it seems like the podiums were originally going to block the way to the raft instead of a being in the way, with each podium having the objective for the photo on them.

Early Controller Swap Scene#

Early (obj_board_event_b2swap)

Final (obj_b2tennaleave1 & obj_b2bridgepuzzle1)

TENNA:
What!? My beeper!?
Zapper got stuck
again!? Darnit!

TENNA:
Huh? My antennas are...

TENNA:
I have to go. Don't
have too much fun
without me!

TENNA:
Sorry, be right back, kids!

RALSEI:
Oh! Another puzzle!

SUSIE:
...

SUSIE:
...

RALSEI:
So, um, should be easy
for you, right?

RALSEI:
So, um, should be easy for you, right?

SUSIE:
Look over there!

SUSIE:
Look over there!

RALSEI:
Huh?

RALSEI:
Huh?

RALSEI:
?

RALSEI:
?

SUSIE:
Alright, this puzzle
should be easy.

SUSIE:
Let's go, easy puzzle.

An early version of the scene on board 2 where Susie switches her and Kris's controllers, found in room_board_tests.

Early Second Bridge Puzzle Dialogue#

RALSEI: Oh! Look, grey blocks!

RALSEI: Kris, let's solve this puzzle together!

SUSIE: Cool, I get to do nothing.

(before the puzzle is solved)

RALSEI: Hahaha! We did it...!

SUSIE: Heh, finally having fun?

RALSEI: H-huh? Well, um...

SUSIE: How 'bout we stay as these characters...

SUSIE: Until there's something cool to throw?

RALSEI: ... okay!

(after the puzzle is solved)

An early version of the dialogue that plays in the second bridge puzzle of board 2, right before Susie switches the controllers back to throw bombs around. The final scene was made much shorter. The dialogue from before the puzzle is solved suggests that the plank tiles Susie can pick up and throw were originally grey blocks.

Early Shuttah Dialogue#

THE FINAL PHOTO
THE THREE HEROES

(before taking the photo)

FABULOUS! JUST FABULOUS!

DO YOU THINK YOU COULD PHOTOGRAPH ME TOO?

(after taking the photo)

RAFT APPEARS IN
THE RIVER

(after defeating Shuttah)

The code for the room in which you obtain the camera has unused code and early text for starting the battle with Shuttah. Based on the last line of text, it seems that the raft would have spawned after defeating Shuttah instead of being used to get to it.

Green Block Puzzle#

SUSIE: Those are some weird looking blocks.

TENNA: Those are no ordinary blocks! This room presents a challenge!

RALSEI: Oh, I think you can push these blocks around.

TENNA: See? He gets it!

Dialogue for a scrapped puzzle involving the unused object obj_board_b2greenblock, in which you would have needed to push 4 blocks to make Ralsei's face.

Voucher for 1000 POINTs#

TENNA: Congrats kids, you've earned it!

VOUCHER FOR 1000 POINTS!

An unused line from Tenna that is linked to the unused object "obj_b2sphinxvoucher". Based on the name of the object, it was likely a scrapped screen of board 2. The object spawns in a pickup item with an unused voucher sprite and plays this line when you enter the screen. There is also text for the name of the voucher that appears after you collect it, revealing that it would give you 1000 POINTs in some way.

Bucket of POINTs#

BUCKET OF POINTS!

An unused string for collecting a bucket of POINTs pickup item. This item uses the sprite spr_board_b2bonus, meaning it was intended for board 2. It's possible that this is related to the voucher for 1000 POINTs.

Green Room#

Extended Ramb Conversation#

Japanese

English (Translated)

Face 1

 * クリス おめぇ なんもかんも。

Face 1

 * Kris, you got it all on ya.

Face 0

 * 気にするこたぁねぇ。
  オラたちも みんな 細けぇこたぁ
  忘れちまった。

Face 0

 * Don’t sweat it. We all forgot the tiny stuff anyway.

Face 0

 * んでもな クリスが思い出しゃぁ
  オラたちも 思い出すかもしれねぇ。
  試しに やってみてくれねぇか…?

Face 0

 * But hey, if Kris remembers, we might remember too. Try givin’ it a shot, huh…?

Face 2

 * もうずいぶん長げぇこと この世界に
  いるけども オラぁ いまだに
  はみ出しモンな 気がしてなぁ…

Face 2

 * Been hangin’ in this world a long while, but I still feel like a bit of an outcast…

Face 0

 * そのうち石になっちまうかもなぁ…
  んでも 心配いらねぇ。
  オラぁ 強いコぉだからなぁ。

Face 0

 * Might end up turnin’ to stone one of these days… But don’t worry none. I’m a tough one, y’know.

Cut lines for Ramb's dialogue about when Kris used to play with the Light World versions of King and Queen in the living room. Can only be found in the Japanese language file.

Ralsei Gaming#

A cut conversation revolving around Ralsei playing a game. Can only be found in the Japanese language file.

Japanese

English (Translated)

 * あっ…! み…見ないで…
  初心者だから…ヘタクソで…

 * Ah...! D-don't look...
  I'm a beginner... I suck at it...

 * 気にするこたぁねぇ。
  オラたちも みんな 細けぇこたぁ
  忘れちまった。

 * ...Kris, if you don't mind, could you give me some advice...?

 大丈夫
コツを
教えて
あげるよ

 Don't worry,
I'll teach
you the
tricks.

 ダっサ…

 Cringe...

If you say you'd teach Ralsei the tricks.

Japanese

English (Translated)

 * わぁ ありがとう!
  ボク ちゃんとメモを
  取って 勉強するね!

 * Wow, thanks! I'll take proper notes and study hard!

 * そしたら…ボクもじょうずに
  なって クリスといっしょに
  遊べるようになるかな…

 * Maybe that way... I'll get better, and be able to play together with you too, Kris...

 * クリス! 見て!
  ひとりで2ポイント
  ゲットできたよ!

 * Kris! Look! I got 2 points all by myself!

 * なあ クリス ラルセイに
  ゲーム実況動画やらせたら
  おもしろそうじゃね?

 * Hey, Kris, wouldn't it be funny if we made Ralsei do gaming commentary videos?

If you call Ralsei cringe.

Japanese

English (Translated)

 * えーっと…「ダッサ」?

 * Umm... "cringe"...?

 * …ねえ スージィ。
  クリスが「ダッサ」って…
  それって…

 * ...Hey, Susie. When Kris says "cringe"... does that mean...

 * あ? あー…
  それはだな…

 * Huh? Oh... It means...

 * ダッサッ! ダッサッ!
  ダッサッ! ダッサッ!

 * Cringe! Cringe!
  Cringe! Cringe!

 * …

 * ...

 * アハハハハ!
  ふたりとも ホントに
  おもしろいなぁ!

 * Ahahahaha! You two are seriously hilarious!

 * ダッサ? ダッサダッサ?

 * Cringe? Cringe, cringe?

 * ダッサダッサ…

 * Cringe, cringe...

Locked S-Rank Door#

 * (Looks like it's locked.)

Unused interaction text for the door to the S-Rank room hallway being locked, which it never is set to be.

Locked Exit Door#

 * (Seems unnecessary to enter the
  conspicuous door now.)

Unused interaction text for the door leading to the puzzle rooms that lead to Cold Place being locked. Normally the door is blocked by a Zapper while it is locked.

Ball Machine Blank Fortune#

* ... but it was blank!

Unused default fortune from the Ball Machine.

Going Back to the Stage#

English

Japanese

 * Um, shall we go back to
  the stage now?

 * えっと…
  そろそろステージに
  もどる?

 Yes

 もどる

 Not yet...

 まだ…

An unused choice for going back to the stage in the interstitial hallway beside the Green Room. The wording and the fact that selecting yes tries to access not-existent code from the room's object could mean it's a remnant from when boards were entered from the left of the room rather than the door.

Sneaking Backstage Cutscene#

Present Japanese language file is the text for a deleted cutscene meant for the object obj_ch3_GSC04, which would've played in the interstitial hallway after the party left the first half of Board 3. Note that which character is talking has largely been guessed based off of their text.

The first chunk of text. Oddly, the Green Room is referred to as "ひかえ室", translating to "Waiting/Rest Room", possibly hinting at an early Japanese name for the room as the final Japanese version always calls it "楽屋", translating to "Green Room".

Japanese

English (Translated)

 * うし 行こうぜ。

 * Alright, let's go.

 * えっ… でも… 
  ひかえ室は
  そっちじゃない…

 * Wait... But the Green Room isn't that way...

 * そ。

 * Yeah.

 * このまま
  あと100フロアとか
  やってらんねーだろ。

 * I'm not going to keep doing 100 floors like this.

 * んー… 
  同じキャラクターでは
  イヤかも?

 * Hmm... Using the same character might be not good?

 * そういえば…
  クリスがランサーくんの
  コントローラー使ったとき…

 * Oh, that's right... when Kris used Lancer's controller back then...

 * キーカードを
  掘り出して 舞台裏に
  送らなかった…?

 * Didn't they dig up a keycard and send it backstage...?

 * あのキーカード 
  どこかに あるんじゃ
  ないかな?

 * That keycard... It has to be somewhere, right?

 * …でも それって
  チートかも…?

 * But wouldn't that be cheating though...?

Here you'd be given a choice on what to say.

Japanese

English (Translated)

 * だーかーらー チート
  しよーぜっつってんの。
  どうする クリス?

 That's wha-a-at I'm saying, so let's just cheat! What do you think, Kris?

 楽しそうだから
100フロア
やろう

 Seems fun,
so let's do
100 floors

 舞台裏へ
行こう

 Let's go
backstage

If you chose the second option.

Japanese

English (Translated)

 * だろ!? 行こうぜ!

 * Right?! Let's go!

 * よし。じゃあ 行こうぜ。

 * Okay. So let's go.

If you chose the first option, you'd get another choice. Oddly, this choice didn't have its English text deleted from the code.

English

Japanese

 * Heh, that's obviously sarcasm, right?

 * ヘッ それって
  “皮肉”ってヤツだろ?


Sarcasm


そうだよ

 Everything I
say is
serious

 本心しか
言わない

Both options would seemingly lead to this text, which oddly wasn't translated into Japanese. Despite Ralsei saying he can stay, another unused scene implies he'd have gone backstage with Susie anyway.

 * Okay, well, we'll be
  backstage.

 * Umm, Kris, I can stay...

More Rock Video Game Over Messages#

Japanese

English (Translated)

 * この調子だと
  ワタシのボリュームノブが
  すり切れてしまいますぅ~…

(Failing 5 times)

 * If this keeps up, my volume knob
  will wear out...

(Failing 5 times)

 * テキトーにボタン押しても
  ここまでヒドくは ならないッ!!
  あるイミ すごい!!

(Failing 6 times)

 * Even if you just press the
  buttons randomly it won't be
  this bad

 * よし…もう一度だけ…
  これが ラストチャ~~ンス!!!


 * 次 やらかしたら スージィは
  悪モノ商会の役者と交代だ!!

(Failing 7 times)

 * Okay... just one more time...
  this is your last chance

Some scrapped game over messages in the Rock Video mini-game for failing 5, 6, and 7 times. In the final game, failing those amount of times and more will show the same message. These strings were removed from the code, so all that remains of them are from the Japanese translations.

Puzzle Closet Ribbicks#

English

Japanese

 * (Hmm... are you SURE that's the right order?)

 * (うーん…
  その順番で 合ってる?)

English

Japanese

 * (Don't you remember the combination...?)

 * (暗証番号 覚えてないの?)

 * (Are you sure that's the right date?)

 * (その日付 合ってる?)

Dialogue intended for cut Ribbick NPCs that would be in the first two puzzle closet rooms, giving hints about the solution to the puzzle.

Shootout Game Over#

 * Kris!! Susie!! Ralsei!!
  What did I say about
  holding onto your HATS!!

 * A cowboy without a cowboy
  hat, why, it might as
  well be --

 * Just a boy!! Or a cow!!

 * And I can't say those
  descriptors totally match
  all of you.

 * But DON'T WORRY!! Mike,
  lovely man that he is,
  pre-ordered a BACKUP
  shipment of headwear --

 * And that max-size mack
  truck is pulling in the
  back right now!!

 * ... Unfortunately, it
  only contains 3 hats.

 * So make 'em count!! Hold
  onto your head and don't
  let go!!

 * LET'S CHALLENGE AGAIN!!

Dialogue from Tenna for dying in the shootout game that appears in TV World, similar to when you die in any other minigame in a round of the game show. This suggests that the shootout game may have been part of a round or would have had Tenna involved in some way. The icons shown here are based on what sprite Tenna gets set to for each line during this scene.

Shadowguy Dance Act#

Japanese

English (Translated)

 * クリスは おどった!

 * Kris danced!

 * スージィは おどった!

 * Susie danced!

 * ラルセイは おどった!

 * Ralsei danced!

 * Its body was filled with a kind
  feeling.

 * Its body was filled with a kind
  feeling.

Some text relating to dancing in a battle with a Shadowguy, likely as an act. The code for this has been removed, leaving only the Japanese translations and one line that wasn't translated to Japanese.

Unused Shuttah Acts#

 * Hey, don't take a --
  achoo!!

 * Camenary took a bad picture...
  it got a little embarrassed

Two unused lines from an unused Shuttah act where it would take a photo of Susie mid-sneeze. Interestingly, the second line refers to Shuttah as "Camenary", which was likely an early name for Shuttah. A white silhouette of Camenary can be found in the game's files.

 * Great dog picture!
* Well centered!

 * Dog picture was not centered well!

Text for an unused act where you would take a photo of the Annoying Dog.

 * Great shot of Nubert!

 * Nubert was underground in that
  shot...

Text for an unused act where you would take a photo of Nubert.

Free Tube Yogurt#

Japanese

English (Translated)

 * マイク なんでアイツらに
  タダで ニャオちゅ~ぶなんか
  やったんだ!?

 * Mike, why did you give those
  guys a tube yogurt for free?!

 * まったく…ヤツの考えることは
  ときどき理解に苦しむ…

 * Honestly... sometimes it's hard
  to understand what he's
  thinking...

Dialogue presumably from Tenna that was part of obj_npc_sign before being removed from its code, with it only remaining in the Japanese text. In it, Tenna asks Mike why he gave "those guys" a tube yogurt for free (In the Japanese version, the tube yogurt that Susie receives on board 1 is called "ニャオちゅ〜ぶ" meow tube). It's likely that this was intended for Board 3 when interacting with Tenna after Susie spills the tube yogurt on her controller.

Alternate Zapper Catch Dialogue#

 * You aren't supposed to be back
  here. Explain yourself!

room_dw_b3bs_zapper_a

 Fight it out

 Get Caught

Choosing "Fight it out":

 * What the -- security!

(a battle then starts)
Choosing "Get Caught":

 * Send 'em to the cage!

room_dw_b3bs_zapper_b

 Here to
cheat

 Got Lost
looking for
the exit

Choosing "Here to cheat":

 * What the -- security!

(a battle then starts)
Choosing "Got Lost looking for the exit":

 * Ah, alright. Then let me help
  you out.

room_dw_b3bs_zapper_c

 Here to
cheat

 Back here to
do good deeds

Choosing "Here to cheat":

 * What!? WHAT DID YOU SAY!?

 * In that case, you should be with
  the other cheaters!

Choosing "Back here to do good deeds":

 * Kris... we of all things know
  when you're telling a lie!

Unused alternate dialogue for getting caught by a Zapper in some of the stealth rooms. Instead of instantly getting put into a cage, you would have the option to choose a response based on what room you're in. Some of this dialogue, like the dialogue for getting caught and "here to cheat" can be found in the unused room room_dw_b3bs_zapper_a_old.

Goulden Sam Zapper#

 * Did ya wanna go somewhere?

 * So, uh... where'd you wanna go
  instead?

 Stay Here

 Near the
Keycard Area

 * You got it, boss.

Dialogue for a Zapper in the first Goulden Sam jail room of the backstage sequence (room_dw_b3bs_jail1) that's coded to not actually appear there, a leftover from the early version of the backstage. Selecting "Near the Keycard Area" takes you to the unused room room_dw_b3bs_camerareminder where, incidentally, there's another Zapper that will offer to take you back to room_dw_b3bs_jail1.

Suilver Tale#

 * Listen to my suilver tale.

From context and the string's label, this line would've been spoken by Suilver Sam, but it isn't referenced anywhere in the code.

Rouxls Kaard Act Names#

ActingS ActingR Acting

Unused names of acts in the Rouxls Kaard battle. Since the normal battle menu is never used in this fight, these names cannot be seen.

Roaring Knight First Turn Text#

 * You felt lightheaded.
* You saw silver stars...

Unused text for the stars attack the Knight uses on their first turn, which is never used, as it is always overwritten with the "The Roaring Knight appeared." text.

Test Dialogue#

Capital of my ass#

What is the capital of my ass?

A- FUNKYTOWN
B- DUNKYTOWN

An... interesting text string that is part of the object "obj_dw_teevie_tvtest", which was likely a test for dialogue in a game board room in TV World.

Secret of "Michael"#

 * FOUND THE SECRET OF "MICHAEL."
* ALL MICHAELS NOW ADDED TO
  INVENTORY.

An unused text string that is the default string of an unused object called obj_board_treasure.

Munmi Dialog#

 * It's some sort of munmi.


(Munmi 1 and Munmi 2 when you choose to LOOK)

 * I'm a munmi girl

 * In a munmi world

 * Wrapped in fabric

 * It's not so great.


(Munmi 1 when you choose to TALK)

 * I think there's a crying child
  on the other side of these
  cactuses.


(Munmi 2 when you choose to TALK)

Dialog relating to the scrapped Munmi NPC that was likely meant to appear on one of the game boards. They are associated with the unused object obj_event_npc, which spawns 2 Munmis that you can interact and are given the options "MOVE", "ITEM", "LOOK" and "TALK".

Kris Watches Someone Do A Flip#

Hey Kris wanna
see me do a flip?!?

An unreferenced line of dialogue from an unused object named obj_debug_couchtexttester of someone asking Kris if they want to see them do a flip. It is unknown what else happens or who is doing the flip as the code for the object has been removed.

Noelle's Reaction to Chapter 3 Items#

Noelle has lines of dialogue for using items that were introduced in Chapter 3 when she is in your party. As of now, Noelle does not join your party after Chapter 2, making these go unused.

Item

Character Given

Noelle's Dialogue (EN)

Noelle's Dialogue (JP)

Note

Items

TVDinner

Kris

What are you, a unicorn? Faha.

ユニコーンみたい!

If on the second save slot, which makes the description say that it has ice cream with Tenna's nose for a cone.

Noelle

Mmm, butterscotch!

バタースコッチ!おいしい!

If on the first save slot, which makes the description say that it has a giant crumb of pie.

"Brain freeze is for the weak!"

「アイスクリーム早食い競争だぞー!」

If on the second save slot, which makes the description say that it has ice cream with Tenna's nose for a cone.

I can hardly tell it's not, um, real blood.

ホンモノの…血みたい…

If on the third save slot, which makes the description say that it has a vegan steak.

Pipis

Kris

Kris! (I wanted that...)

あっ!(わたし 欲しかったのに…)

Noelle

C... Can we keep it?

えっと…大事にしよう?

FlatSoda

Noelle

(Whatever, it's just Kris's...)

(クリスの飲みかけ… まあ いいか…)

TVSlop

Noelle

Here, I refreezed it!

もう一度 凍らせたよ!

ExecBuffet

Noelle

Caviar AGAIN?

またキャビア…?

DeluxeDinner

Noelle

I'm, um, an alien?

エイリアン…のコスプレ…?

RottenTea

Noelle

No flavor... anymore.

もう…味がしない…

Armor

ShadowMantle

Noelle

No... it's for someone... taller.

これは…背の高いひと用…

Armor cannot be equipped onto Noelle.

LodeStone

Noelle

Did your mom eat the non-shell part?

殻以外は クリスのママが食べたの?

If global.flag[1036] is 0, which makes the description say that it is shaped like a snail's shell.

Thanks, but, this is Azzy's...?

これって アズくんのじゃ…?

If global.flag[1036] is 1, which makes the description say that it is inscribed with the record of a legend athlete.

D-don't eat that! I'll wear it!

食べないで!わたし 装備するから!

If global.flag[1036] is 2, which makes the description say that it is in the shape of a pizza.

GingerGuard

Noelle

This smells amazing! Um, sorry.

クンクン… あ ゴメン…

BlueRibbon

Noelle

Go... t... team?

フ…フレー…フレー…!

TennaTie

Noelle

Look, I'm like a gift!

「プレゼント」のコスプレ!

Weapons

Saber10

Noelle

(I'm not against using it, but...)

(使うの イヤじゃない…けど…)

ToxicAxe

Noelle

N-no way! Susie wouldn't use that!

スージィは こんなの使わないよ!

FlexScarf

Noelle

Twist it and... it's a wreath!

輪っかにすれば…リースのできあがり!

BlackShard

Noelle

This is the second weapon Noelle doesn't have any reaction to, the other being ThornRing. It's also the only weapon both Kris and Noelle can equip.

To Be Continued in Chapter 4#

in Chapter 4

At the end of the credits, all the other chapters displayed "To be continued in Chapter <N+1>" on initial release, which was changed to just "To be continued" once the next chapter was released. Chapters 3 and 4 were released at the same time, so "in Chapter 4" never appeared at the end of Chapter 3. This text was removed from the code that handles the credits text, and can only be found in the Japanese localization file.

Console Port Window Display Names#

While the console ports of Chapters 1 and 2, like the PC version, have their window display names correctly set to "Deltarune Chapter 1" and "Deltarune Chapter 2" respectively, the console port of Chapter 3's window display name is set to "Deltarune Chapter 1&2", a leftover from the Chapter 1&2 Demo. It's likely that the developers either didn't bother or forgot to change the title for the ports since it would never be seen anyway due to display names only being visible on the PC version. This is also the case in Chapter 4.