This is a sub-page of Deltarune/Chapter 1.
Blanked Objects#
Objects with most, if not all, of their data removed or replaced with default values, but with their names (and sometimes an assigned sprite) still intact. Listed in index order; the first five blanked objects are susbequent to each other, possibly due to being placed together in a single object folder.
56 - obj_lancerguide#
An event object. Uses Lancer's left-facing sprite.
57 - obj_thrashzone_event#
An event object that uses Lancer's right-facing sprite. Clearly had something to do with the Doom Tank / Thrash Your Own Ass segment.
58 - obj_insultzone_event#
An event object that uses Lancer's right-facing sprite. Purpose unknown.
59 - obj_preforest_event#
An event object. The name implies it was intended for a cutscene before the Scarlet Forest.
60 - obj_candytree_event#
An event object. Uses the default "event" editor sprite. Most likely related to harvesting candy from the Dark Candy trees.
225 - obj_dicebul#
A bullet object intended for the removed enemy Pippins, referenced by obj_dbulletcontroller patterns 6, 7, 8, 11, 12 and 13. The bullet object for Pippins in Chapter 3 is instead named obj_bullet_dice.
(Source: Original TCRF research)
Removed Objects#
Deleted objects referenced by other bits of code that are no longer present in the object index.
obj_dicebul_comet#
A bullet object intended for Pippins, referenced by obj_dbulletcontroller pattern 10.
obj_simplecontroller#
Possibly a simple battle controller, referenced by the unused monster1 enemy.
(Source: Original TCRF research)