the cutting room mirror

Persona 5 Strikers

Persona 5 Strikers continues the story of Persona 5 by combining the forces of Atlus and Koei Tecmo to make a Warriors-esque action RPG. The game scrambled its way to the West a year later.

Unused Music#

BGM126_battle_Demiurge_3#

Present in the Nintendo Switch version's BGM audio bank is an unused version of You Are Stronger, named "BGM126_battle_Demiurge_3". This version is purely instrumental, but has tunes that closely emulate the final's vocals. The name implies it followed Demiurge II - Negai (internally named "BGM125_battle_Demiurge2"), possibly as a concluding song.

In the PC release, this audio file is replaced by an unnamed, empty one.

LINKDATA Entries#

The Switch version's LINKDATA.BIN archive contains the internal names of the game's BGM tracks. Amongst these are several unused ones, with no correlating track in the game.

BGM006_battle_important_inst
BGM028_result
BGM038_anime_saikai
BGM040_anime_sophia
BGM041_anime_negai
BGM046_battle_normal_p5
BGM047_battle_mid_boss_p5
BGM048_battle_boss_p5
BGM049_battle_Rivers_p5
BGM050_battle_Rivers_inst_p5
BGM052_battle_Talk
BGM053_jail_Saferoom
BGM063_real_pharmacy
BGM064_real_weapon_shop
BGM065_real_Yaminet
BGM066_real_electronics
BGM067_real_bar
BGM068_real_planetarium
BGM069_real_Jingu
BGM070_real_church
BGM071_real_Destiney_land
BGM072_real_maid
BGM073_real_convenience
BGM074_real_burger
BGM075_real_UFO
BGM105_EV_jinmon
BGM106_EV_lesson
BGM107_EV_exam
BGM108_EV_sisters
BGM109_EV_housoujiko
BGM110_EV_coop_unlock
BGM112_EV_evolution
BGM116_snowboard
BGM302_P1_boss_1
BGM303_P1_boss_2
BGM306_P2_boss_1
BGM307_P2_boss_2
BGM310_P3_boss
BGM313_P4_boss
BGM316_P5_boss_1
BGM317_P5_boss_2
BGM318_PQ_battle_1
BGM319_PQ_battle_2
BGM320_PQ_boss
BGM321_PQ2_battle_1
BGM322_PQ2_battle_2
BGM323_PQ2_battle_3
BGM324_PQ2_battle_4
BGM325_PQ2_boss

Below are some notes on the entries.

Track (Unused)

Notes

BGM006_battle_important_inst

Likely an instrumental version of Daredevil.

BGM028_result

Likely Triumph from Persona 5.

BGM038_anime_saikai

The "anime" implies this music relates to an anime cutscene.

BGM040_anime_sophia

The "anime" implies this music relates to an anime cutscene, involving Sophia.

BGM041_anime_negai

The "anime" implies this music relates to an anime cutscene, possibly involving desires or the Demiurge.

BGM046_battle_normal_p5

Likely Last Surprise from P5.

BGM047_battle_mid_boss_p5

Likely Keeper of Lust from P5.

BGM048_battle_boss_p5

Likely Blooming Villain from P5.

BGM049_battle_Rivers_p5

Likely Rivers in The Desert from P5.

BGM050_battle_Rivers_inst_p5

Likely Rivers in The Desert -Instrumental- from P5.

BGM052_battle_Talk

Likely Talk from P5.

BGM053_jail_Saferoom

Likely Have a Short Rest from P5.

BGM063_real_pharmacy

Likely Butterfly Kiss from P5.

BGM064_real_weapon_shop

Likely Layer Cake from P5.

BGM065_real_Yaminet

Likely Tanaka's Shady Commodities from P5.

BGM066_real_electronics

Likely Home Electronics Store from P5.

BGM067_real_bar

Likely Crossroads from P5.

BGM068_real_planetarium

Likely Planetarium from P5.

BGM069_real_Jingu

Likely Meji Shrine from P5.

BGM070_real_church

Likely Time to Repent from P5.

BGM071_real_Destiney_land

Likely Destinyland from P5.

BGM072_real_maid

Likely Welcome Home, Master! from P5.

BGM073_real_convenience

Likely Triple Seven from P5.

BGM074_real_burger

Likely Big Bang Burger March from P5.

BGM075_real_UFO

Possibly Crane Game from P5.

BGM105_EV_jinmon

Likely Interrogation Room from P5.

BGM106_EV_lesson

Likely So Boring from P5.

BGM107_EV_exam

Likely Life Goes On from P5.

BGM108_EV_sisters

Likely Days of Sisters from P5.

BGM109_EV_housoujiko

Likely Accident on-Air from P5.

BGM110_EV_coop_unlock

Likely a variation of What's Going On from P5.

BGM112_EV_evolution

Likely Swear to My Bones -Second Awakening- from P5.

BGM116_snowboard

Possibly an original song for the snowboarding segment in the Sapporo Jail.

BGM302_P1_boss_1

Boss themes intended for the Persona 1 collection of the Legacy BGM DLC.

BGM303_P1_boss_2
BGM306_P2_boss_1

Boss themes intended for the Persona 2 collection of the Legacy BGM DLC.

BGM307_P2_boss_2
BGM310_P3_boss

A boss theme intended for the Persona 3 collection of the Legacy BGM DLC.

BGM313_P4_boss

A boss theme intended for the Persona 4 collection of the Legacy BGM DLC.

BGM316_P5_boss_1

Boss themes intended for the Persona 5 collection of the Legacy BGM DLC.

BGM317_P5_boss_2
BGM318_PQ_battle_1

Entries for two battle themes and one boss theme from Persona Q, likely intended to be included in the Legacy BGM DLC.

BGM319_PQ_battle_2
BGM320_PQ_boss
BGM321_PQ2_battle_1

Entries for four battle themes and one boss theme from Persona Q2, likely intended to be included in the Legacy BGM DLC.

BGM322_PQ2_battle_2
BGM323_PQ2_battle_3
BGM324_PQ2_battle_4
BGM325_PQ2_boss

Unseen Geometry#

Leblanc Telephone#

The model of the telephone in Leblanc has an extended version of the handset hidden far below the base. It would likely have been utilized if the player were to make a call, as it was in Persona 5.

Regional Differences#

DLC#

In the Asian regions, the only DLC available for the console versions are the "Sound Sets", which are four 2-song BGM tracks for the previous Persona games. In overseas console editions, and the worldwide PC version, the packs are sold as one 8-song "Legacy BGM Pack".

The Asian console releases also entirely lack the All-Out Attack Pack, as well as the Digital Deluxe Edition and the bundled Bonus Content.

Cover Art#

In the western release, the cover art was slightly altered. In it, Ryuji is no longer being punched in the face by a shadow, and is instead ready to strike.

Japan

Western

Opening Cutscene#

In the western versions of the opening cutscene, Futaba's introduction has her localized codename, Oracle, while the Japanese/Chinese versions use Navi.

Western

Japan/China

The Japanese and Chinese versions contain a copyright warning screen while booting the game, which is not present in other versions.

China

Japan

Almighty Icons#

Similar to Persona 5, the icons for Almighty skills were modified in the Chinese version.

Worldwide

China

Oddities#

Internal Party Order#

In a similar fashion to Persona 5, the party members' IDs in this game are in the order that they were introduced in-game. However, Futaba and Haru's places are switched, with Haru as 6 while Futaba is 7.

Notably, in the text data, the groups' Metaverse forms start at 0 with Joker, and proceed up to 7 with Oracle. Then, the numbering skips to 10 with Sophie, followed by Wolf at 11. When considering the shift down a number, these missing IDs align with Royal's numbering for Crow at 9 and Violet at 10.

Pithos' Internal Name#

Internally, Pithos' model is named "H1100_Funnel". Funnel is likely a reference to the high-tech weapons with the same name seen in Gundam-like anime that are similar in shape and motion to Pithos' form.

Ichinose's Weapon's Internal Name#

While not given a name in-game, the model of Ichinose's diamond-shaped weapon is named "H9029_RedJwel" internally.

Checkpoint Icon Internal Name#

The map icons for checkpoints are named "icon_map_saferoom", a reference to the Safe Rooms in Persona 5.

Phantom Thief Armatures#

All of the core Phantom Thieves' models (excluding Morgana) use their Metaverse form's armature in their other outfits, with additional bones depending on the outfit. This implies the Metaverse models were made first, and used as a base for the other outfits. This differs with Sophia, as her normal and Metaverse models both have bones for her braids and ponytail, despite each hairstyle being exclusive to the two outfits. Zenkichi's models are also outliers, as his normal outfit lacks the Metaverse's bones, and said outfit was likely built off of his normal model.

Prisoner Joker's Armature#

The armature for Joker's prison outfit contains 2 groups of unused bones, one at his wrist for chains, and one at his ankle for the ball and chain, both seen in Persona 5. In Strikers, these restraints are not present in the model.

H0550_Hero_Prison

Necronomicon's Armature#

The armature for Necronomicon's model has a group of unused bones, seemingly intended for its tentacles, which are absent from Strikers. The bones are unutilized in its animations, and have no effect on the model. These bones are also present in the UI version of the model.

H1007_Necronomiconout

UI1007_Necronomicon

Pandora's Armature#

The armature for Pandora's model has a group of unused bones within the head. The bones in the lower half are used for the mouth and cheeks, but the ones above the modeled face have no effect on the model. They seem to outline eyes, eyebrows, and other facial features.

H1008_Pandora

Shadow Ango's Armature#

The armature for Shadow Ango's model has a mismatched, unused portion of his armature that outlines a body. In this model, only the face and neck bones have an influence on the model, due to the rest representing a cutout. This armature was likely borrowed from his underwear form.

H0211_Ango_Shadow

Internal Project Name#

To do:
Source more Gyoza information.

Strikers is known by a couple of names internally. In its Steam data, the content depot is named "Gyoza", which is a food similar to potstickers. Internally, a couple of unused textures point to the code name "Masquerade". Other sources use this name as well, such as leaked PlayStation data.