This page details one or more prototype versions of Persona 3.
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This prototype is documented on Hidden Palace. |
An American prototype of Persona 3, dated May 25, 2007, under three months before the game's release.
Boot debug menu#
Launched upon game startup.
Option |
Submenu |
|---|---|
GAME |
START - Boots the game normally. |
MODEL |
VIEWER - Opens a model viewer with several options. The model viewer is unusable, though, as the game looks for models at pfs0:/persona3_data/model, which doesn't exist and CHAR MAKE is missing files. |
FIELD |
VIEWER - Lets you enter any area in the game with the Major and Minor ID's and options. |
EVENT |
EDITOR - Takes you to a black screen. Pressing L2 enables the mETRICS option from the boot debug menu, while pressing R2 opens and closes very expansive event editor. |
EFFECT |
EDITOR - Takes you back to the boot debug menu. |
FACILITY |
test - Lets you enter all the vendors and velvet room menus. Up and Down let you select different menus, and exiting a menu goes back to the main one. Menu names are written in Japanese, with Kanji characters missing. Menus that have 2D backgrounds don't load their backgrounds, and some softlock the game. |
OPED |
STAFFROLL - Plays the credits. |
TEST |
TOHYAMA - "CALENDER" lets you select any date in the game with any time of day. |
mETRICS |
Has two options, "OFF" and "ON". ON enables a CPU counter, and OFF turns it off. |
EXIT |
Takes you to the PS2 BIOS. |
In-game debug menu#
Opened by pressing R3. It can be opened anywhere, including over other debug menu options.
Option |
Submenu |
|---|---|
FIELD |
ENVIRONMENT - Opens a menu that shows the current environment ID. |
VIRTUAL NPC EDIT |
Opens a menu that lets you change VIRTUAL NPC EDIT to true and false. When true, spawns a placeholder model in every spot an NPC can spawn in when loading an area. |
DISABLE ENEMY |
Opens a menu that lets you change DISABLE ENEMY to true and false. Disables all shadow spawns when set to true. |
DISABLE FIELD BGM |
Opens a menu that lets you change DISABLE FIELD BGM to true and false. When true, prevents new BGM tracks from playing, though it still plays non-looping tracks. |
SCRIPT TRACE |
Opens a menu that lets you change SCRIPT TRACE to true and false. |
FLAG EDIT |
Opens a flag table that lets you set flags to 0 or 1. L1 and R1 scrolls through the list of flags by 1 page, L2 and R2 by 10 pages. Can be moved with the left stick. |
COUNTER EDIT |
Opens a menu that lets you change COUNTER 1 to COUNTER 127 to values from 0-65,535. |
SOUBI ITEM MAKE |
Opens a menu that lets you select between IDs of equipable items. Pressing L1 and R1 selects item category. Pressing X shows the item's description and stats and, if the item supports it, rolls a random bonus stat. After doing that, pressing X re-selects the item and pressing Start creates the item in your inventory. |
ITEM |
Opens a menu that lets you set how many you have of every item under the "Use" category in the menu from 0 to 99. This menu can be moved with the left stick. |
PERSONA EDIT |
Opens a party member list; the names are in Japanese, so there are missing Kanji letters. The characters from top to bottom are: The protagonist, Yukari, Aigis, Mitsuru, Junpei, Fuuka, Akihiko, Ken, Shinjiro, and Koromaru. Selecting a party member opens a menu with the options listed below: Parameter has multiple options listed below: |
ALL RECOVERY |
Sets everyone to full HP and SP. |
BTL TBL RELOAD |
Stops the game for a second, then continues. |
TEX DICT VIEW |
Lets you view the textures currently loaded. |
TEX DICT LIST |
Closes the debug menu. Doesn't seem to do anything. |
DAY EDIT |
Lets you edit the day and time. The day and time updates when loading a new area. L1 and R1 scroll by 10 days. R2 turns off the BGM. |
PARTY EDIT |
Lets you edit which party members you have in which slot. |
COMU EDIT |
Lets you edit all Social Link values, including for unused social links. |
EVENT EDIT |
Softlocks the game while not doing anything. |
EVENT DEBUG SWITCH |
Opens a menu that lets you set EVENT DEBUG SWITCH to true and false. |
2nd In-game debug menu#
Opened by pressing X on the 2nd controller and controlled by the 1st controller. Has a variety of editors and debug options.
Opening this debug menu also displays a box that says "DYNAMIC", a box that shows a number with an M after it, a counter for how many enemies are in the area, and a number below it.
Option |
Submenu |
|---|---|
CAMERA |
Opens a sub-menu that lets you modify the camera with the following options: |
CAMERA DEBUG |
When set to true, displays the camera center with a blue wireframe cylinder. |
ENVIRONMENT |
Opens a sub-menu that lets you modify settings about the current area with the following options: |
HIT EDITOR |
Opens a sub-menu that lets you create and minimally edit various pointers/triggers. The most customizable of these is the footstep area creation, which lets you modify the footstep sound effect for the marked area. |
HIT DEBUG |
Turns on/off "HIT" object visibility. Automatically turned on when entering the above HIT EDITOR. |
NPC EDITOR |
Similar to the HIT EDITOR from before. Allows you to create STATIC NPCs of any model ID, which breaks if you try to spawn an unloaded model, and VIRTUAL NPCs and POS objects. Also allows access to the free camera. |
LIST RMD |
Shows a list of RMD objects. Pressing Square on an object hides/unhides the object, and pressing X plays the selected animation of the object, if it has one. |
LIST EPL |
Doesn't do anything unless EPL objects loaded. |
PLAYER DRAW |
Hides the player model if set to false. Resets when re-opening the menu. |
SPHERE DRAW |
Hides the player's collision hit box if set to true. Resets when re-opening the menu. |
RADIUS |
Changes player hit box size between 30-100. Resets when re-opening the menu. |
COLLISION |
Lets the player walk through collision if set to false. Resets when re-opening the menu. |
GRAVITY |
Prevents the player from walking up/down the environment and falling if set to false. Resets when re-opening the menu. |
MOTIOIN TRI/MOTIOIN SQU |
Lets you change a value between 0-13. Resets when re-opening the menu. |
TEX VIEW |
Same as TEX DICT VIEW from the other debug menu. |
SWAP MODEL |
Swaps the area model with the collision for the area. |
SWAP SHADOW MODEL |
Swaps the area model with the "shadow" model for the area. |
COLLIS DEBUG |
Displays collision cylinders for NPC objects. |
mETRICS |
Same as in the other debug menus. |
INFOMATION |
Opens and closes a window that displays the current area number, imprecise 2D coordinates of the player, camera "EYE" coordinates, the coordinates of the camera's center and the player's precise 3D coordinates. |
MOVE RATIO |
Opens a window that lets you edit the player's movement speed (doesn't go past running speed, break collision if set too high), edit NPC movement speed and edit camera rotation speed. These can all be edited from 0.00 to 300.00 |
DRAW DEBUG |
Same as FIELD/dRAW DEBUG from the other debug menu. |
NPC DEBUG |
While in Tartarus floors, opens windows that displays the following: |
MOVER DEBUG |
While in Tartarus floors, opens a window that lets you turn on/off visible movement pointers for the party (while roaming) and shadows. |
CREATE KILLER |
While in Tartarus floors, spawns the Reaper on the floor. |
RELOAD ENEMYDAT |
Stops the game for a moment and continues, probably similar to BTL TBL RELOAD. |
RELAY POINT |
Turns on and off highlighting the closest navigation pointer that the party uses when running around Tartarus. |
ATTACK RANGE |
Shows the attack range of the player and party members in yellow, and for shadows, shows their visibility range in purple and attack radius in red. This rendering breaks when the range ends up behind the camera. |
COLLIS TEST |
Doesn't seem to do anything. |
NECK TEST |
Plays the "looking around" animation party members sometimes use when running around Tartarus for the party member in the 1st slot. |
DEBUG RADAR and DEBUG RADAR 2 |
Both of these open up a debug map of the current floor of Tartarus, this map displays on top a count of nearby shadows, nearby treasure boxes and if there is an exit back to the start of tartarus. |
PAD DEBUG |
In an area with party members/shadows, lets you turn on (but not off) direct control with the 2nd controller of the party member/shadow in the selected slot. |
ENEMY SLOW |
When selected, slows down the speed shadows move in their "Active" state. This stacks and does not reset. |
EXIT |
Unloads the current area and softlocks the game. |
Script differences#
There aren't many script differences since it's such a late version. However, there are some.
The Japanese text in SFL_BASE.BIN(the text used during Shuffle Time) uses a different Kanji table.
Correct Japanese |
Prototype |
Final |
|---|---|---|
>{F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は{F2 02 02 01}勇気{F2 02 01 01}が向上した! |
>{F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は{F2 02 02 01}害恩{F2 02 01 01}が患頴した! |
>{F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は{F2 02 02 01}恰栄{F2 02 01 01}が翰淫した! |
>{F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は{F2 02 02 01}魅力{F2 02 01 01}が向上した! |
>{F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は{F2 02 02 01}均鰯{F2 02 01 01}が患頴した! |
>{F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は{F2 02 02 01}桐引{F2 02 01 01}が翰淫した! |
>{F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は{F2 02 02 01}学力{F2 02 01 01}が向上した! |
>{F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は{F2 02 02 01}柿鰯{F2 02 01 01}が患頴した! |
>{F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は{F2 02 02 01}鎧引{F2 02 01 01}が翰淫した! |
>{F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は{F2 02 02 01}勇気{F2 02 01 01}が向上した! {F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は「{F2 02 02 01}{F2 03 02 01}{F2 02 01 01}」なところまできた! |
>{F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は{F2 02 02 01}害恩{F2 02 01 01}が患頴した! {F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は「{F2 02 02 01}{F2 03 02 01}{F2 02 01 01}」なところまできた! |
>{F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は{F2 02 02 01}恰栄{F2 02 01 01}が翰淫した! {F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は「{F2 02 02 01}{F2 03 02 01}{F2 02 01 01}」なところまできた! |
>{F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は{F2 02 02 01}魅力{F2 02 01 01}が向上した! {F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は「{F2 02 02 01}{F2 03 02 01}{F2 02 01 01}」なところまできた! |
>{F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は{F2 02 02 01}均鰯{F2 02 01 01}が患頴した! {F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は「{F2 02 02 01}{F2 03 02 01}{F2 02 01 01}」なところまできた! |
>{F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は{F2 02 02 01}桐引{F2 02 01 01}が翰淫した! {F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は「{F2 02 02 01}{F2 03 02 01}{F2 02 01 01}」なところまできた! |
>{F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は{F2 02 02 01}学力{F2 02 01 01}が向上した! {F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は「{F2 02 02 01}{F2 03 02 01}{F2 02 01 01}」なところまできた! |
>{F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は{F2 02 02 01}柿鰯{F2 02 01 01}が患頴した! {F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は「{F2 02 02 01}{F2 03 02 01}{F2 02 01 01}」なところまできた! |
>{F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は{F2 02 02 01}鎧引{F2 02 01 01}が翰淫した! {F2 02 02 01}{F2 03 01 01}{F2 02 01 01}は「{F2 02 02 01}{F2 03 02 01}{F2 02 01 01}」なところまできた! |
Some of the text in BSV402.BVP(Fuuka's navigation) is different.
Name |
Prototype |
Final |
|---|---|---|
BSV402(251) |
Good job, Yukari-chan! Only one enemy left! |
Good job, Yukari-chan! Just one enemy left! |
BSV402(314) |
Only one enemy left! |
One enemy to go! |
A line break was added in bp_mixmsg1.bmd(the message telling you you have a new Fusion Spell).
Prototype |
Final |
|---|---|
> With {F2 02 02 01}{F2 03 01 01}{F2 02 01 01} and {F2 02 02 01}{F2 03 02 01}{F2 02 01 01}'s{0A}power, you are able to use {F2 02 02 01}{F2 03 03 01}{F2 02 01 01}. |
> With {F2 02 02 01}{F2 03 01 01}{F2 02 01 01} and {F2 02 02 01}{F2 03 02 01}{F2 02 01 01}'s{0A}power, you are able to use{0A}{F2 02 02 01}{F2 03 03 01}{F2 02 01 01}. |
The Japanese text in DATCOMUHELP.BMD(the text for the descriptions of Social Links in the menu) uses a different Kanji table.
Correct Japanese |
Prototype |
Final |
|---|---|---|
ペルソナ部隊リバ‒ス(仮) (未使用) |
ペルソナ嫁企リバ‒ス(蟻) (刈巻禍) |
ペルソナ岳輝リバ‒ス(救) (意慰易) |
ペルソナ部隊破滅(仮) (未使用) |
ペルソナ嫁企協慧(蟻) (刈巻禍) |
ペルソナ岳輝袈畦(救) (意慰易) |
(未使用) 02 |
(刈巻禍) 02 |
(意慰易) 02 |
(未使用) 02リバ‒ス(仮) |
(刈巻禍) 02リバ‒ス(蟻) |
(意慰易) 02リバ‒ス(救) |
(未使用) 02破滅(仮) |
(刈巻禍) 02協慧(蟻) |
(意慰易) 02袈畦(救) |
(未使用) 03 |
(刈巻禍) 03 |
(意慰易) 03 |
(未使用) 03リバ‒ス(仮) |
(刈巻禍) 03リバ‒ス(蟻) |
(意慰易) 03リバ‒ス(救) |
(未使用) 03破滅(仮) |
(刈巻禍) 03協慧(蟻) |
(意慰易) 03袈畦(救) |
(未使用) 09 |
(刈巻禍) 09 |
(意慰易) 09 |
(未使用) 09リバ‒ス(仮) |
(刈巻禍) 09リバ‒ス(蟻) |
(意慰易) 09リバ‒ス(救) |
(未使用) 09破滅(仮) |
(刈巻禍) 09協慧(蟻) |
(意慰易) 09袈畦(救) |
(未使用) 15 |
(刈巻禍) 15 |
(意慰易) 15 |
(未使用) 15リバ‒ス(仮) |
(刈巻禍) 15リバ‒ス(蟻) |
(意慰易) 15リバ‒ス(救) |
(未使用) 15破滅(仮) |
(刈巻禍) 15協慧(蟻) |
(意慰易) 15袈畦(救) |
(未使用) 20 |
(刈巻禍) 20 |
(意慰易) 20 |
(未使用) 20リバ‒ス(仮) |
(刈巻禍) 20リバ‒ス(蟻) |
(意慰易) 20リバ‒ス(救) |
(未使用) 20破滅(仮) |
(刈巻禍) 20協慧(蟻) |
(意慰易) 20袈畦(救) |
ファルロスコミュリバ‒ス(仮) |
ファルロスコミュリバ‒ス(蟻) |
ファルロスコミュリバ‒ス(救) |
ファルロスコミュ破滅(仮) |
ファルロスコミュ協慧(蟻) |
ファルロスコミュ袈畦(救) |
ペルソナ部隊2コミュリバ‒ス(仮) |
ペルソナ嫁企2コミュリバ‒ス(蟻) |
ペルソナ岳輝2コミュリバ‒ス(救) |
ペルソナ部隊2コミュ破滅(仮) |
ペルソナ嫁企2コミュ協慧(蟻) |
ペルソナ岳輝2コミュ袈畦(救) |
構成員(仮) |
救駒喧(蟻) |
渠赫楽(救) |
未使用 02構成員 |
刈巻禍 02救駒喧 |
意慰易 02渠赫楽 |
未使用 03構成員 |
刈巻禍 03救駒喧 |
意慰易 03渠赫楽 |
未使用 15 |
刈巻禍 15 |
意慰易 15 |
ぬこ ネットで知り合った月高生(?) オカルト好きで、夢見がち。 |
ぬこ ネットで殴り鴬った価韻院(?) オカルト焔きで、傾印がち。 |
ぬこ ネットで院り運った角閲員(?) オカルト嘉きで、形蔭がち。 |
和泉 ネットで知り合った月高生(?) オカルトには懐疑的な現実論者。 |
外咳 ネットで殴り鴬った価韻院(?) オカルトには倹黒歓な掘開姑鴛。 |
潟割 ネットで院り運った角閲員(?) オカルトには購郊関な串該顕架。 |
ペルソナ部隊2 ペルソナ部隊2(仮) |
ペルソナ嫁企2 ペルソナ嫁企2(蟻) |
ペルソナ岳輝2 ペルソナ岳輝2(救) |
Some text in DATMIXRAIDHELP.BMD(the descriptions of the Fusion Spells) was slightly altered.
Skill |
Prototype description |
Final description |
|---|---|---|
Trickster |
Inflicts random ailments to all foes. |
Inflicts random ailments on all foes. |
The majority of the changes in events are minor typo fixes and line break adjustments.