Shin Megami Tensei V: Vengeance is a rerelease of the original game that adds an entirely new route featuring a mysterious demonic group called the "Qadištu", several new demons (most being ported from Soul Hackers 2), and playable human party members. It was released as a multiplatform game for the first time ever in the series, and marks the first Xbox entry in a whopping 22 years (after Shin Megami Tensei NINE). It also fixes some notable issues fans requested from the original, like removing level scaling, making it easier to grind Macca, and allowing early demons to fight stronger enemies.
Debugging Features#
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A full debug menu to test many of the game's features is included in the files inside the directory "Project/Content/Level/Debug", a mod allows the game to boot directly into it. This menu was also in the original game but with almost all of its functions stripped away.
Unused Graphics#
Placeholder Pixie#
The placeholder that features Pixie from the original game files returns, but this unused graphic is used for any demon slot that's unused.
Tao and Yoko Alternative Panagia Forms#

While both of these forms of Tao and Yoko DO appear in the story, both aren't playable nor encountered as enemies. Tao's alternative Panagia form is still unused in the rerelease, but the fact that Yoko got an unused graphic for her alternative Panagia as well implies the developers may have been planning to reintroduce this scrapped idea before dropping it entirely once more.
T_Studio#
A very strange small graphic that can only be found in an HDR file in the "Tree" folder. It is actually Small Studio 01 from PolyHaven.
Sky Texture#
A nice blue sky texture that never appears in the game.
Test Battle#
A graphic that was used to test battles and their placement; the protagonist and his party is meant to stand on the blue side, while the opponents stand on the red side.
Kazuma Kaneko Lilith Remnants#
In the rerelease, the version of Lilith that was designed by Kazuma Kaneko was replaced by the Masayuki Doi version of her, as Lilith takes a more important role in the story. Despite this, there are some traces of Kazuma Kaneko's Lilith left in the files.
Party Icon#
Her icon, which was used if she was encountered as an enemy or in the party.
Garden/Demon Haunt File#
Garden (aka Demon Haunts) is a feature that's exclusive to the rerelease, where demons will talk to you about various things. Kazuma Kaneko's Lilith somehow has her own garden file. Keep in mind that this isn't Masayuki Doi's Lilith, as she has her own garden file numbered at 391, whereas Kazuma Kaneko's Lilith is numbered at 71. It doesn't contain any dialogue, but the fact that she still got a garden file implies she could have been planned for the rerelease during the implementation of Garden/Demon Haunts before getting scrapped.
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Unused Test Maps#
An unused red checkered map, used for debugging purposes like testing animations.
Same as above, but with a grey texture.
Shakan Test Map#
Watch on YouTubeThere's an unused test map for the new dungeon "Shakan". Unfortunately, there's not much of note besides a floating copy of the protagonist in one of the corners.
Unused Text#
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Scrapped Law Ending Dialogue#
In the rerelease's new Canon of Vengeance story route, there are two endings you can choose by either siding with Tao (Law) or Yoko (Chaos) at the Temple of Eternity. The Law ending has the Nahobino create a world with Tao where all wishes are fulfilled, and revert it to a state where things seemingly go back to normal and characters who were previously killed come back to life, albeit without their memories of the route's events. While this ending is extremely happy and gives the game a more optimistic conclusion with everyone getting to live normal human lives again, there's scrapped narration dialogue that shows the ending still had inevitable caveats despite the appearance of a "perfect world".
It was a paradise, equally welcoming of those who accepted the world of the past, and those who rejected it.
Yet, this world was filled with the clashes and disputes of old, and in that respect, was no different than its predecessor.
To realize one dream is to deny another, and from ideals irreconcilable arises discord.
Conflicts of man become conflicts of nations, each side fueled by their vision of justice.
The spectacle was far from a perfect world. Yet the new ruler held fast to his hope for the future.
Within this war-torn legacy, a new path would surely rise... and from there, the advent of a true paradise.
Unused Demons#
Like with the original version of Shin Megami Tensei V, there's several unused demons mentioned in the demon name folder.
Krishna
Maitreya
Baldur
Astarte
Shesha
Krishna, Maitreya, and Shesha are demons from Shin Megami Tensei IV: Apocalypse, while Baldur is from Devil Survivor. Astarte however, only appears as a Persona for Trinity Soul and Persona 5. It definitely looks like they were planned to receive a new design by Masayuki Doi at some point during development before ultimately being scrapped.
Demon Conversation Placeholder Text#
During battle, demons can talk to each other, which can either cause a new demon to join your party, give you an item, or cause the enemy to get upset. With some of these conversations, there's placeholder text left by either the developers or the localization staff.
(NOTE: this is not displayed in-game)