Simply named "player", this is a prototype 3D model of Kyouji Kuzunoha from Shin Megami Tensei: Devil Summoner. Not only has Kyouji never appeared in a 3D game, but his particular appearance here is only ever seen in Devil Summoner. Additionally, this is before Kyouji's body has been possessed, since his possessed form features an entirely different hairstyle. This model is similar in nature to Lisa Silverman's appearance in Shin Megami Tensei III: Nocturne, since they are both characters that have never been in 3D games. This model contains unique animation data that cannot currently be viewed.
A re-textured version of Kyouji is also hidden in the game. This time, he's back with a vengeance. Not-Kyouji wields a number of weapons, all of which have additional effect textures to go along with their usage. This model has unique animation data that can be viewed through the debug menu. Below are his animations.
Two copies of Demi-fiend from Shin Megami Tensei III: Nocturne. The first one is intended for the Frozen status effect, while the second is intended for the Stone status effect. The frozen model curiously contains textures that are double the standard size for characters.
The Mystical Chest model from Shin Megami Tensei III: Nocturne is in the files for this game, but not used as a completely different model is used for chests instead.
Eleven full-screen images meant for a Tokyo Game Show demo of the game.
These are used when launching into the TGS menu in the game listed here.
These images can be found inside '\files\cutin\'.
Dialogue box: "Awesome! Echo your screams off the walls!", Upper left corner: "Weakness!"Dialogue box: "It's a festival with Asakusa Rock!!"Dialogue box:"Whoa! This is a massacre!", Upper left corner: "Weakness!""Thank you for playing! We hope you enjoy playing the full version too!"
Some more images that were used in the demo can also be found in the '\tgs\' folder.
Left text: Experience [battles], Right text: Experience the [flow of investigation]TGS title screen background
To do:
There is a sprite for the guy in the detective agency. Can't recall his name sorry. Anyways, is it used in the final game or not? If it isn't, add it to the page.
Some battle textures found inside the 'battle' directory. The demons are Jack Frost, Turdak and Thor.
Mokoi has a battle portrait found inside '\battle\dvltktex\' which is just named 'mokoi' in contrast to all the other battle portraits that are numbered with hex. There is another Mokoi portrait which seems to be used in the final game, so this one is unused.
A few Tokyo Game Show save files are leftover in the game's files inside the \tgs\ folder. They have demon setups and what not made by the developers to possibly show off stuff, or maybe they were intended for the demo. Regardless, the TGS events can be viewed with these save files down below. You can only use them on the Japanese version of the game.
The mahjong mini-game from the Japanese version was removed from the English revision of the game. However, the graphics for it is still present.
The pieces for the mini-game.Background texture for the mini game.Rules.Second set of rules.
It is possible to get the mahjong mini-game nearly functional in the North-American version but it's not enough. This does work in the Japanese version on the other hand with no problems.
Apply this code and enter Narumi's Office.
003B358C 0010E2E8