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Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army

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Unused Models#

To do:
Three copies of Serph (possibly different from each other) and a Varuna model.

Kyouji#

Prototype Model

Concept Art

Simply named "player", this is a prototype 3D model of Kyouji Kuzunoha from Shin Megami Tensei: Devil Summoner. Not only has Kyouji never appeared in a 3D game, but his particular appearance here is only ever seen in Devil Summoner. Additionally, this is before Kyouji's body has been possessed, since his possessed form features an entirely different hairstyle. This model is similar in nature to Lisa Silverman's appearance in Shin Megami Tensei III: Nocturne, since they are both characters that have never been in 3D games. This model contains unique animation data that cannot currently be viewed.

Kyouji 2#

A re-textured version of Kyouji is also hidden in the game. This time, he's back with a vengeance. Not-Kyouji wields a number of weapons, all of which have additional effect textures to go along with their usage. This model has unique animation data that can be viewed through the debug menu. Below are his animations.

Demi-Fiend Models#

Two copies of Demi-fiend from Shin Megami Tensei III: Nocturne. The first one is intended for the Frozen status effect, while the second is intended for the Stone status effect. The frozen model curiously contains textures that are double the standard size for characters.

Mystical Chest#

The Mystical Chest model from Shin Megami Tensei III: Nocturne is in the files for this game, but not used as a completely different model is used for chests instead.

(Source: Original TCRF research)

Unused Graphics#

To do:
Check for any more unused graphics across all the different versions of the game

TGS Graphics#

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

Eleven full-screen images meant for a Tokyo Game Show demo of the game.

These are used when launching into the TGS menu in the game listed here.

These images can be found inside '\files\cutin\'.

Some more images that were used in the demo can also be found in the '\tgs\' folder.

Test/Placeholder Graphics#

To do:
The folder these graphics are in (/camp/) have other "test" files, check if those are unused as well

Unused Early Title Screen#

Unused early title screen graphic featuring the temporary game title of Devil Summoner Kuzunoha Raidou.
Raidou1-PS2-Test01.png

Unused Battle "Cut-ins"#

To do:
There is a sprite for the guy in the detective agency. Can't recall his name sorry. Anyways, is it used in the final game or not? If it isn't, add it to the page.

SMT-Raidou1-jackfrost.tmx_1.png SMT-Raidou1-turdak.tmx_1.png SMT-Raidou1-thor.tmx_1.png

Some battle textures found inside the 'battle' directory. The demons are Jack Frost, Turdak and Thor.

Mokoi has a battle portrait found inside '\battle\dvltktex\' which is just named 'mokoi' in contrast to all the other battle portraits that are numbered with hex. There is another Mokoi portrait which seems to be used in the final game, so this one is unused.

Unused

Used

(Source: Original TCRF research)

Leftover Early UI Graphics#

Leftover UI graphics from very early in development. Some of these can be seen in early pre-release footage.

Unused Leftover Graphics#

Leftover UI graphics and Rag's shop background from Shin Megami Tensei III: Nocturne

Leftover UI graphics from Shin Megami Tensei: Digital Devil Saga 2.

TGS Saves#

A few Tokyo Game Show save files are leftover in the game's files inside the \tgs\ folder. They have demon setups and what not made by the developers to possibly show off stuff, or maybe they were intended for the demo. Regardless, the TGS events can be viewed with these save files down below. You can only use them on the Japanese version of the game.

(Source: Asasa)

Download TGS Event save files

File: Shin-Megami-Tensei-Devil-Summoner-Raidou1-TGS SAVES.rar (11KB) (info)

Unused Music#

b-bgm1-2.at3#

The music for when you encounter a rare demon in Digital Devil Saga 1.

b-bgm2-2.at3#

Sun Boss Battle music from Digital Devil Saga 2.

b-bgm3-2.at3#

Normal battle theme from Shin Megami Tensei III: Nocturne.

bgm4-2.at3#

Boss battle theme from Digital Devil Saga 2.

bgm5-2.at3#

Battle for Survival theme from Digital Devil Saga 2. One interesting thing to note is that it sounds a lot different from the final version.

bgm6-2.at3#

Another boss theme from Digital Devil Saga 2. This one is used for the main bosses.

bgm8-2.at3#

Hari-hara boss theme from Digital Devil Saga.

(Source: Original TCRF research)

Unused Text#

batle\SB_DATA.TBL#

Test Data 0
Test Data 1
Test Data 2
Dummy

battle\dvltk\dvltkmes_013.bmd#

temp message
confine message 10
confine message 11
confine message 20
confine message 21
confine message 30
confine message 31
confine message 40
confine full moon
confine same type
confine full

battle\event\sb_btlevent.bf#

Testing transformation
Testing death

camp\script\devilguide.bmd#

explanation dummy
This is where demon descriptions
will go

e_eff\dummy.txt#

捨てても問題なし

This translates to, "It's OK to delete this".

e_haikei\e601\temp.txt#

このファイルは削除しても構いません

This translates to, "I don't care if you delete this file".

(Source: Original TCRF research)

Regional Differences#

Mahjong Mini-Game#

  • The mahjong mini-game from the Japanese version was removed from the English revision of the game. However, the graphics for it is still present.

It is possible to get the mahjong mini-game nearly functional in the North-American version but it's not enough. This does work in the Japanese version on the other hand with no problems.

Apply this code and enter Narumi's Office.
003B358C 0010E2E8

(Source: Original TCRF research)