the cutting room mirror

Debug Leftovers

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: There are a lot more debug leftovers in the game, see if those can be restored

Debug Options#

Leftover Debug Options#

Input the values listed below into the xxxxxxxx portion of the code to enter a debug option. These are the same for the US and JP versions of the game.

Alternatively, replace the value at 003B2750 for the JP version, 003B3150 for the US version with the respective values listed below and start the game.

Enable debug option (while in game, press L3 + R3)
D04FD1C2 0000FFF9
203B3194 xxxxxxxx
201AEC38 0C068534

Value

Option

Description/Notes

Screenshot

0010D830

Game Start

Starts the game from the opening logos.

0010D8A0

Load Game

Sends you to a load game screen.

0010D8B8

Narumi Test

Sends you to Narumi's Detective Agency.

0010D918

Save Game

Sends you to a Save Game screen.

0010DA18

Save at Chapter 1 end

Ends Chapter 1 and asks you to save the game.

0010DCB0

Konnou-Ya Test

Sends you to Konnou-Ya test.

0010DD20

Level Up Test

Launches a simple level up screen.

0010DF88

Model Viewer

Much like Shin Megami Tensei: Digital Devil Saga, the same model viewer debug option can be enabled in this game.

0010E090

Partial Debug Menu

Unlike other SMT games, this game seems to have two debug screens at least, as well as many other functions. This menu has various functions. Most of which seem to be going somewhere, though the Gouma-den is strangely missing. The game crashes if you attempt to close out of it. Some extra screenshots of this menu are documented below this table.

0010E1B8

Message Test

A fully featured menu for testing conversation scenes between characters. In the English version of the game the text at the start screen has very close together spacing between characters.
Simple translation of the text:

Left 2 digits: Model Number

Next 2 digits: Animation Number

Rightmost digit: If 0 model will be on the left, otherwise on the right

0010E210

Movie Viewer

Works similarly to the movie viewer from Shin Megami Tenseiː Nocturne where you can only watch the first .IPS movie. It is impossible to select any other movies at this moment.

0010E210

Command Menu Test

Opens the Command menu.

0010E628

Chapter Select

A fully functional chapter select.

0010E680

TGS Mode

A nearly fully functional leftover version of the TGS demo title screen.
Crashes once loading fully in to either the battle or investigation demo.

Partial Debug Screens#

Debug Overlays#

Citizen Tracker Debug#

̺citizen tracker/generator

This is a citizen numeration tracker/generator. It allows the player to reduce the amount of traffic from in-game NPCs.


controlsː Triangle = stop. Circle removes the menu. L1/R1 increases and decreases the spawning rate.

Enter the code and go into Narumi's Officeː
003B3588 0010E368

Morph Test#

Below are some possibly unused morph graphic mechanics featuring similar graphics to the unused cutins listed below. Below are featuredː Thor, Cerberus, Jack Frost, Turdak, Tsuchigumo and Ghoul.

Enter the code and go into Narumi's Office.
003B3588 0010E328

Grid Freecam#

̺grid used with flyby camera

The above tile, is used for a 3D model and a flyby camera.

It appears to be a remnant from development and was possibly used with the Model Viewer.

003B357C 0010E488

(Source: Original TCRF research)

Map Menu#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Find out if there's a proper way to access this without changing the code

Leftover Menu for warping to any map and any floor (sub-area) for that map. This can be accessed by removing the instruction (or setting s1 register to 0) at 0010DAB0 (for both US and JP versions) and loading into a new area, then restoring the instruction if removed once in the map menu.
In the english version of the menu, the area name text is too spaced out so the area names will go off screen.

This menu features names for areas that don't exist in the final game but have empty files, alongside names for test areas that don't exist at all in the final game. Raidou1-PS2-MAP-Menu.png

Debug Console#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Find out if there's a proper way to access this without changing the code

Leftover debug console window. Same as in the Shin Megami Tensei III: Nocturne debug prototype.

Can be enabled by removing the instruction at 0014B51C in the Japanese version and 0014B53C in the US version. Raidou1-PS2-DebugConsole.png