the cutting room mirror

Persona 2: Innocent Sin (PlayStation)

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Unused Bosses#

There's four unused Bolontiku bosses that go unused. They can be seen shortly before the boss battle starts, which you can only fight five normally. These four share the same stats as the other five, however they have access to all of the dark versions of Ultimate Persona spells, making them more difficult to deal with. It's very likely these were meant to be faced after defeating five of them or possibly used for testing.

There's three pieces of the boss called Devil Joker. All of these pieces have their own unique spell set, including two spells that you never see in the game due to the boss being not being seen as the rumor to trigger them goes unused. Also, due to all pieces not in their correct battle scenario similar to Great Father, the sprite will be invisible and will softlock the game if they attack.

Devil Joker Middle Piece
HP: 3558
Str: 35
Vit: 39
Tec: 43 
Agi: 37
Luc: 33
Atk: 164
Def: 172 
M.atk: 123
M.def: 126
Void to dark
Weak to light 
Spells: Diamond Dust, Perpetual Darkness(unused spell), Curse  
Contact line: "All shall become nothing!"
Devil Joker left Piece
HP: 2500
Str: 35
Vit: 39
Tec: 43 
Agi: 37
Luc: 33
Atk: 164
Def: 172 
M.atk: 123
M.def: 126
Void to dark
Weak to light 
Skills: Fralia, Zandhain, Chaos Element(unused skill) 
Contact line: "All shall become nothing!"
Devil Joker right Piece
HP: 2000
Str: 35
Vit: 39
Tec: 43 
Agi: 37
Luc: 33
Atk: 164
Def: 172 
M.atk: 123
M.def: 126
Void to dark
Weak to light 
Spells: Diarama, Hypnotic Wave, Raku-kaja
Contact line: "All shall become nothing!"

There's an unused enemy named "R", which has the sprite of Jack Frost but fully black. Its level and stats are all at 1, has no spells, can be easily defeated with one hit, and drops no EXP or items.

Unused Rooms#

The time room has an earlier version seen in debug mode, with a statue in place.

A test room to test sprites and animations.

Unused Spells#

To do:
There was a YouTube video here showing this off that needs replacing.

There's a large amount of spells that never get used at all, though some were repurposed for Persona 2: Eternal Punishment.

Spell

Effect

Dark Grand Cross

Inflicts random ailments on all enemies.

28 Celestial Veils

Has no effect.

Happy 7

Heals everyone to max health.

Sasi

No effect, despite saying you go one on one with the enemy.

Hellish Flower Blossom

Deals medium almighty damage to all enemies and inflicts confusion.

Wheel of Fortune

Deals high damage to all enemies. Subsequent uses of the spell will deal progressively less damage, eventually dealing no damage at all.

Wheel of Time

Has no effect.

Pluto Guidance

Has no effect.

Reserved

Everyone gets damaged by an Agi spell.

Summon Friends

No effect.

Kumori Kakure no Jutsu

Makes the party member be transparent.

Energy Drain(HP)

Has no effect.

Energy Drain(SP)

Has no effect.

Summon Minions

Has no effect.

Water Mirror

Has no effect.

Double Blossom

Has no effect.

Chaos Element

Has no effect.

Perpetual Darkness

Party members cannot use fusion spells for one turn.

???

Everyone gets hit with a fire spell.

Reserved

Everyone receives medium almighty damage. This is the spell Fake Jun Dad used on the real one and his wife before the final boss.

Reserved

Everyone gets hit with an expanding clear circle, dealing small almighty damage.

Reserved

Multiple circles hit everyone, dealing small almighty damage.

Shop Test Menu#

Persona_2_innocent_sin_shop_test_menu.png

Using the following Action Replay/GameShark codes will replace all shop and Velvet Room menus with a test menu that contains almost every possible shop menu selection at once:

D0093000 01AC
80093B1E AE60