the cutting room mirror

Devil Summoner: Soul Hackers (PlayStation)

This article has a talk page!
view on tcrf.net

This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

A port of the Sega Saturn version of the same name.

Debug Features#

Use the following code to enable debug features. It'll stop on a black screen before entering some scenes, press Circle to proceed.

801E3000 FFFF

(Source: Original TCRF research)

Adventure Part#

Display script command list.

3D Dungeon Part#

Press D-Pad while holding Triangle to be able to walk through walls.

Pause Menu#

Switch to the pause menu in the city map, which will display the message "PRESS ○ BUTTON TO ROOTMENU".

BGM/SE

DEBUG 0x162 BITON

DEBUG YEN

Press Triangle to display SPU parameter values.

Press R2 to enable the 0x162 bit.
Displays "COMP" menu.

Press L2 + Up or Down to
change the amount of money.

Item Menu#

Press L2 + D-Pad to change item count.

DEBUG ITEM MAX

Press Triangle to add many items.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:

  • More investigation about the debug menu.
  • Sound test function at RAM address 0x800201C4.
  • This debug flag enable following features, but these have invisible text.
    • Debug display for city map.
      • "< SPR DATA >"
      • "< SPR ADR >"
      • "< CHR DATA >"
      • "".

Unused Graphics#

DSSHKyoujii.png

There's an unused sprite of the original Devil Summoner protagonist.

References#


  1. Tose - GDRI :: Game Developer Research Institute↩︎
  2. デビルサマナー ソウルハッカーズ↩︎