the cutting room mirror

Catherine

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Unused Models#

Title Screen#

Catherine-Early-Titlescreen-Area-1.png Catherine-Early-Titlescreen-Area-2.png
There's a 3D model left in the game that appears to share its design with the early title screen above. It's a small section of puzzle encased by a cylinder of repeating screenshot texture. The screenshot texture features some Japanese subtitles on two squares, translating to "Golden Game Theatre", which was localized as "Golden Playhouse". This is also visible in the early title screen.

Blocks#

Thirteen unique placeholder blocks were left in the game.

Catherine-Placeholder-Block-01.pngCatherine-Placeholder-Block-02.pngCatherine-Placeholder-Block-03.png


The green block is duplicated three times. The third one has no texture, so it is presented in wireframe here.

Catherine-Placeholder-Block-04.pngCatherine-Placeholder-Block-05.pngCatherine-Placeholder-Block-06.png


It is unknown what the "S" stands for. The other two are placeholders for the Ice Block and the small-radius Bomb Block.

Catherine-Placeholder-Block-07.pngCatherine-Placeholder-Block-08.pngCatherine-Placeholder-Block-09.png


Placeholders for the large-radius Bomb Block, Mystery Block, and Trap Block.

Catherine-Placeholder-Block-10.pngCatherine-Placeholder-Block-11.pngCatherine-Placeholder-Block-12.pngCatherine-Placeholder-Block-13.png


These are placeholders for the Black Hole Block, Monster Block, and Spring Block. The "G" block is currently unknown.

(Source: Original TCRF research)

Texture Oddities#

This is one of the main wall textures for the Stray Sheep. The green text here is obscured in-game by posters, and the lighting also makes it very difficult to see. The text reads "erstmal Gras über die Sache wachsen lassen!", German that can be translated as "Let grass grow over the matter!", referring to "Let the dust settle!" or "Let things cool down!."

(Source: Original TCRF research)

Unused Music#

To do:
Add "Yo" as a comparison track for "Hen to Hen". Maybe transcribe if there are no lyrics in the OST booklet.

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Notes: hen_to_hen_minor2 is being transcribed and translated, though it's not easy to do it either.

"ayasi_05" "EGG Facility Revisited" from Digital Devil Saga 2.

"ayasi_06" "Omen" from Persona 4.

"ayasi_07" "Seraphita" from Digital Devil Saga.

"ayasi_08" "Assignment" from Digital Devil Saga.

"cue_301" "Palace of Pleasure" from Shin Megami Tensei: Strange Journey.

"goal" "Level Up" from Digital Devil Saga. Based on the file name, this appears to have been used as a placeholder song rather than a possible jukebox track.

"pazzle_test081224" A song of unknown origin. The file name seems to refer to the date of December 24, 2008. Whatever its origin is, a slightly different mix of it became the theme used in the Menhir stage, as well as track 30 of the OST, "Up Up Up!."

"zige-1" An old recording of Pablo de Sarasate's "Zigeunerweisen". The first 25 seconds of this song are used in Catherine as the Game Over theme, albeit entirely re-recorded.

"hen_to_hen_minor2" An unused song that is very likely a precursor to the main theme "Yo", which retains a few of the same lyrics seen below. A remix of this track is used in the game's Babel stage.

Original Lyrics

Translation

お前も羊男にしてやろうか?!

YO YO YOME YO YO YO YOMO YO
YO YO YOME YO YO YO YOMO YO

繋がる仕組みは辺と辺
下のキューブと引っかかる
これだけ覚えて辺と辺
後は動かしゃピンとくる
面と面じゃなく辺と辺
案外落ちずに引っかかる
やってわからにゃ君が変
ガンガン登れりゃ朝が来る

YO YO YOME YO YO YO YOMO YO
YO YO YOME YO YO YO YOMO YO

繋がる仕組みは辺と辺
現実無視して引っかかる
これだけ覚えて辺と辺
押しても落ちなきゃピンとくる
面と面じゃなく辺と辺
羊の奴らも引っかかる
やって分からにゃ君が変
どこまで登れば朝が来る 

人生はパズル
見るふりはズル
案外 人外 未来にフライ
人生はパズル
諦めはルーズ
損害 論外 大概にくらい

YO YO YOME YO YO YO YOMO YO
YO YO YOME YO YO YO YOMO YO
Mind if I turn ya into a sheepman?!

YO YO YOME YO YO YOMO YO
YO YO YOME YO YO YOMO YO

How you connect is sides and sides.
Something that's moving can stopped by the cube below.
All you need to remember is sides and sides.
Then, you'll understand if you can move it.
It's not surfaces and surfaces, but sides and sides.
It can get stuck more than it falls.
If you don't know how to move even then, you're just odd.
If you climb quickly, then another day of the sun will come.

YO YO YOME YO YO YOMO YO
YO YO YOME YO YO YOMO YO

How you connect is all sides and sides. 
It gets stuck, ignoring the physical laws.
All you need to remember is sides and sides.
You'll know if it doesn't fall down, even you push them.
It's not faces and faces, but sides and sides.
Even the sheep guys can get stuck too.
If you don't know how to move even then, you're just odd.
The morning will come, so long as you're climbing up.

YO YO YOME YO YO YO YOMO YO
YO YO YOME YO YO YO YOMO YO

Humanity is a puzzle
Pretending to watch is cheating
(UNKNOWN)
Humanity is a puzzle
Giving up is lazy
(UNKNOWN)

YO YO YOME YO YO YO YOMO YO
YO YO YOME YO YO YO YOMO YO

(Transcription, Translation: Divingkataetheweirdo, Inductor)

"poke_btl_loop" An original arrangement of Pokémon Diamond and Pearl's "Wild Pokémon Battle" theme. This track is in a directory called "multi."

(Source: Original TCRF research)

Leftover Headers#

cam10_Anim#

// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CAM10_ANIM_H__
#define CAM10_ANIM_H__

namespace cam10_Anim
{
    enum
    {
        CAM10                   = 0,
        CAM10_01                = 1
    };
}

#endif  // #ifndef CAM10_ANIM_H__

m000#

// .\e005\030\m000.h
#define MSG_000         0
#define MSG_001         1
#define MSG_002         2
#define MSG_003         3

m001#

// D:\project\キャサリン\event\e005\002\001.h
#define MSG_000         0
#define MSG_001         1
#define MSG_002         2
#define MSG_003         3

This file goes all the way up to MSG_060 60, but was truncated for display purposes.

(Source: Original TCRF research)

Regional Differences#

The original Japanese version was so difficult that Atlus released a patch enabling a new difficulty, Super Easy, which can be unlocked on the menu via a cheat code. The patch can be turned on or off once installed, but the North American version was released already patched and it can't be turned off.

The "Undo" ability, which allows players to rewind up to ten of their last moves, was added to Normal difficulty in the North American version.

Revisional Differences#

Catherine Classic#

On January 10, 2019, the game was released for Windows on Steam as Catherine Classic, to coincide with Full Body that came out over a month later in Japan. Differences include:

  • Dual audio between English and Japanese voice acting.
  • Full support for arbitrary resolutions and uncapped framerates. Uncapped framerates are handled with interpolation while the game's internal logic still updates 30 times a second.
  • Higher resolution textures and sprites, made by having the game's original assets run through the Waifu2X image scaling program.

Internal Project Name#

Catherine's internal project name is "XRD649", according to multiple file names. This project naming style also continues with other Atlus games like Persona 5.