This is a sub-page of Catherine.
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Title Screen#

An early title screen image, and a screen with a quote. In the final game, load screens present quotes in a similar manner. It's worth noting that the title screen says "press any key" instead of "press any button". The quote translates to "Life is a puzzle with no right answers... - Thomas Mutton".
These two textures appear to be early versions of the logo and options. They can be found within the 3D model.

Two similar placeholder title screen images. The first one has some nearly hidden text on the top right that says "Tentative Title". The second title screen features the boss "Doom's Bride".
(Source: Original TCRF research)
Block Textures#
A few of the block textures reveal that the lettering is drawn upon render, and there are two "1" textures that are not displayed. They are presumably meant for the other copies of the first green placeholder block. The writing on the Black Hole Block and Monster Block textures say "Black Hole." and ''"Enemy".
(Translations: PepsimanGB)
(Source: Original TCRF research)
Cell Phone Images#
Six of the cell phone images Vincent can receive have placeholder versions leftover. Each placeholder has (Temporary Image) written on the bottom left. The fifth image here is infamous because Katherine only has four toes.
The following content is |
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(Translations: PepsimanGB)
(Source: Original TCRF research)
Rapunzel Arcade Machine#
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An early border for the Rapunzel arcade game. The design is fairly different, and the text was changed. There are values for the arcade game burned into the early overlay.

A mock-up image can also be found alongside the early border. There's a reflection of Vincent on the screen, and the game logo is different than the final version's pixel-style one.
(Source: Original TCRF research)
Multiplayer#

Two early character select screens for multiplayer. The first one has a duplicate called test_dxt5 that's stretched to 3840×2160. Catherine can be seen in the background of the second image, and she is the only human to not be in photograph form. The text on the second screen translates to:
Arrows: Change Character
Circle: Choose

An early stage select screen can be found alongside the character select screens. There is no stage called "Himalaya(n)" in the final game. The text on the bottom right translates to:
~Himalaya~
A bitter cold stage filled to the brim with slippery ice. Knock the opposition down as you slip and slide around!
Arrows: Change Character
Circle: Choose
(Translations: PepsimanGB)
(Source: Original TCRF research)
Screenshots#
Debug#
Seven copies of a partial debug screen can be found in the game. The cutout piece was likely done for testing. A few vital pieces of information can still be seen on the screen, however:
MODEL DATA ERROR!!!! [123]
2 1 BuildID:305 TR (7 6 1)
255.933655 1565.740112 1540.842163
CPU=71% 78%
Babel#
Ten early screenshots of Babel Mode were left in the game.





Colosseum#
An additional ten screenshots of Colosseum Mode were left in the game.





The text on the fourth and seventh screenshots translate to "Create a Dark Block", and the text on the ninth screenshot translates to "Create a Block".
(Translations: PepsimanGB)
(Source: Original TCRF research)
Miscellaneous#

An image of JR Tokyo Station. It's a squished and resized version of the image found on this site.
A funky looking heart texture simply named "test_su".

Three placeholder Bronze, Silver, and Gold trophy images.
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The image was taken at the Manchuria Rina Museum in Tokyo, Japan. The original image can be found on this site.
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A few placeholder images for different drinks at the Stray Sheep.

A placeholder screen for the transition screen into a nightmare. The final game uses an animated scene with 3D models, and the light coming from the door is colored hot pink.

A placeholder Game Over screen. The final game uses 3D models and has Vincent lying on a pile of blocks.
A test UI with set values and placeholder markings of Vincent and a boss. The left piece is used during nightmares, while the right piece with the angel is used in Babel mode. The designs are similar to the final UI.

A combo PlayStation 3 and PC UI. This was likely used for a development PC build, and is not explicitly indicative of a PC version ever being considered for release during the original development. A PC port did eventually come out, some eight years or so later, but it's unlikely this has anything to do with it.
Various actions that can be performed at the Stray Sheep. They translate to the following:
Go Home Enter Restroom Play Game Look at Mirror
Talk Leave Restroom Jukebox
Order Drink Check Cell Phone
A test poll overlay. The text translates to the following:
What do you do when you feel stressed out...?
Confront the source of the problem
Try to blow off steam doing something else
Incidentally, other sheep chose...

A placeholder ranking test featuring a ton of Pokémon characters. The Japanese title at the top translates to "Abyss of Hell". The 1st place rank name reads "User Name 16 Goes Here". The control options at the bottom translate to:
Triangle: Switch Between Offline Record/Online Rankings
L1/R1: Change Page
D-Pad: Change Stage
Square: Top 10
Cross: Go Back
(Translations: PepsimanGB)
(Source: Original TCRF research)