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Mega Man Zero 3

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In Mega Man Zero 3 there's a new threat: Dr. Weil, and he's got a very giant robot to back him up. Collect secret disks, cyber-elves, body parts, head parts, leg parts, Sub-tanks and EX skills.

Sub-Page#

Unused Graphics#

Mostly remnants from the previous two games:

Zero 1 Leftovers#

This is the "No Element" icon from the first two games.
With the new body system in this game, this graphic is no longer needed.

Placeholder tiles for ladder and spike blocks.
These are found in the Aegis Volcano Base's lava room tileset.

Zero 2 Leftovers#

Ciel's old computer in Mega Man Zero 2 is part of her room's background.
A sprite-based computer appears in front of it, so it's never seen.

When's all zed and done.

These Z difficulty icons are left over from Mega Man Zero 2, where they were also unused. And this game actually had enough difficulty modes to use them! Oh well.

Elemental Chips#

Used

Unused

A different set of element icons were drawn for the new body system of this game, but in the end they decided to reuse the icons from the previous two games.

Unused Phantom Attack#

Phantom has graphics for an unused attack. This is a leftover from Zero 1 where it is also unused. Unlike Zero 1 however, the code for the move appears to have been removed.

Unused e-Reader Functions#

These aren't used in any version of the game, even the Japanese version. The CodeBreaker code base for each mod group is provided as well as the byte for each effect.

Interestingly, there are exactly 40 unused functions. The cards used in this game were available in two sets of 40 cards each. Either there was a third set planned or each set originally had 60 cards.

Since almost all of these mods just give enemies more health, it's not that big of a loss either way.

Group 1 - 82002438 XXXX

Byte

0008

0010

0400

Group 2 - 8200243A XXXX

Byte

0080

Group 3 - 8200243C XXXX

Byte

0020

0100

Group 5 - 82002440 XXXX

Byte

0004

0008

0100

Group 6 - 82002442 XXXX

Byte

0001

0008

0040

0800

1000

2000

4000

8000

Group 7 - 82002444 XXXX

Byte

0001

0002

0004

0008

0010

0020

0040

0080

0100

0200

0400

0800

1000

2000

4000

8000

Group 8 - 82002446 XXXX

Byte

0001

0002

0004

0008

0010

0020

0040

(Text dump: squirtle90909)

Hidden Developer Credit#

References#


  1. 製品情報↩︎
  2. THE NINTENDO CHANNEL: List of GAME BOY ADVANCE software↩︎
  3. List of Virtual Console games for Wii U (PAL region) - Wikipedia↩︎