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Mega Man Battle Network 5: Double Team DS

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To do:
Leftovers of the Crossover and Operation Battle systems.

Mega Man Battle Network 5: Double Team DS is a port of Mega Man Battle Network 5: Team Colonel and Team ProtoMan. Both versions are available on the same cart with additional features not present in the originals.

Unused Graphics#

Animations#

It's no secret the game chooses to keep its 3D models oddly stiff, but in this video, several unused animations of the 3D models in the game are revealed.

MegaMan normally has the idle, nodding, and arm animations. However, another animation shows him crouching from the idle animation. It is worth noting that this animation closely resembles the overworld sprite version. ProtoMan and Colonel have comparable animations and would suggest the 3D model may have mimicked what was going on in the map in that regard. However, the 3D model isn't shown when in the Cyberworld which may explain why those animations are unused.

The MegaMan model also features strange "punched" animations where it seems like he is being punched from all sides before returning to idle. Judging by the reaction, it may be possible the player would have been allowed to continually tap Mega Man to create this reaction, as a similar feature is found in Mega Man Star Force. ProtoMan and Colonel have entirely different animations which wouldn't seem to fit in any parts of the game.

Watch on YouTube

Textures#

There are textures for MegaMan's facial expressions. Eye and mouth combinations can be combined using commands in the text. However, the game can't and never uses the mouth opening textures. Presumably, these would have been used for the speaking lines when the 3D model is present and was too difficult to implement. The frowning texture is used, but can be difficult to notice at native resolution.

Unused Text#

Compilation Text#

Some of the text from the game's code can be found in plain text in the game. Only the touch screen menus have some leftover text because it was made after porting the game.

classOBJ3D

EXIT
ACCESS
GOTOMAP
PLUGOUT
ITEM_PLACE
ACCESS_BUTTON
TOUCH_ITEMSTATIC_TOUCH_ITEM
DYNAMIC_TOUCH_ITEM

CHIP
PA_MEMO
RAW_CHIP
LIB_CHIP
FONT_MESS
CHIP_INFO
EFFECT
CHIP_ICON
CHIP_LONG_INFO

EXE DS SAVE 0006

classFADE

classPETNAVI
C_MOJI.CPP
HEAP MEMORY OVER!
MojiPixMemSet Data_buff Over!!
MojiPixMemSet Heap Over!!

classPARTY_EDIT_COMMON
MakePix Heap Over!!

NAVI_NAME
ACCESS_HP
AREA_NAME
ACCESS_ZENNY
ACCESS_BUGPIECE

classMINIGAME
classPETSUBCHIP
classPETNAVI
classPETLIBRARY
classPETCHIPFOLDER
classPETTRADER
classPETKEYITEM
classPETMAIL
PLUGIN
classPET
classCUBE_EFC
LINK WAIT!!

classPETCONNECT
classSTAFFROLL
classCLEARTIME
classTHANKU_DISP
classCLEARSAVE

classMAPOBJ
MAPOBJ.CPP

PETIT_WAKU
PETIT_ITEM
PETIT_CURSOR
PETIT_MESSAGE

Regional Differences#

To do:
Other differences between NA and European versions, like button displays, and Euro using the Japanese Unison button instead of Unite.

Opening Song#

The Japanese version uses Be Somewhere (by Buzy), the opening theme from the Rockman.EXE Stream anime and the movie "Rockman.EXE: Program of Light and Dark." However, the international versions use a clip from "THEME OF ROCKMAN EXE ~TGS 2002 MIX~".

Japan

International

RMEXE5DSTL_opening.mp4
MMBN5DTDS_opening.mp4

Title Screen#

Japan

International

Compared to the other games in the series, this one probably had some of the least changes between versions. Colors were changed to lighter shades, in particular the blue used in the background. This was also the first time since Mega Man Battle Network 3 that the European title screen is exactly the same as the North American one.

Voice Clips#

To do:

Japan

International

German

NapalmMan.EXE!

'NapalmMan!

MoltanicMan!

I asked for it, NapalmMan!

Let's do it, NapalmMan!

Let's do it, MoltanicMan!

Navi Change! NapalmMan!

Navi Change! NapalmMan!

Navi Change! MoltanicMan!

Soul Unisonl! Napalm Soul!

Double Soul! Napalm Soul!

Double Soul! Moltanic Soul!

Chaos Unison! Napalm Chaos!

Chaos Unison! Napalm Chaos!

Chaos Unison! Moltanic Chaos!

In the German language setting, the game refers to NapalmMan as MoltanicMan instead (the name of NapalmMan in the English dub of MegaMan NT Warrior), so because of that, several of Lan's voice clips were changed to reflect the different name. Those voice clips are technically present in all versions of the game (their files names having a "_EU" suffix), but are only used in the German language setting and nowhere else.

Text Font#

The European version uses a different text font than the American version.

USA

EUR

Queen Bohemia Hint#

The rather notorious hint for the Queen Bohemia's engine room was improved in the various European translations, except the Italian translation, which completely butchered it.

Japan

English (North America)

English (Europe/Australia)

Italian

Spanish

German

いいクニ,ニクいい...
Good country, good meat...

The riddle in the Japanese text is gorowase wordplay, reading it as numbers would result in 1192,2911.

Double 1 & nine too tonight makes eleven...

11 minus 9 is 2. 2 plus 9 is straight lines.

Doppio O in testa e doppio O in coda, il cuore è 81.
Double 0 on head and double 0 on tail, the heart is 81.

11 menos 9 es 2. 2 más 9... y vuelta a empezar.
11 minus 9 is 2. 2 plus 9... and start over.

Doppelte 1 + neun + zwo und dann wieder backwards.
Double 1 + nine + two and then again backwards.

Other Text Changes#

North America

Europe

I'm Yu from ACDC School Class 6-A, Student #4.

I'm Yu from ACDC School Class 6-A, Student 4.

WM Dex Champy's #!

WM Dex Champy's !

Slot-In Bonuses#

To do:
Check for the Liberate Mission Search Man & Number Man Dominant Chip power-ups and the below mission's Japanese Mr. Prog text given by Rockman.EXE 4.5 as well.

In the international versions, the Rockman.EXE 4.5 Battle Theme cannot be heard without cheats because that game was only released in Japan (and the GBA cart must be from the same region as the NDS cart).

EXE 4.5 unlocks a mission given to you by a golden Mr. Prog on Lan's HP. It can be unlocked with this Action Replay cheat on both USA and EUR versions:

94000130 FFFB0000
22167323 00000022

This can also simulate the 4.5 game being slot-in:

52000FC4 E1A00004
02000FC4 E3A00006
D2000000 00000000
5202CD5C 0000BDC0
1202CD52 00002001
0202CD5C BDC22001
D2000000 00000000

The following text goes unused in normal gameplay.

Mr. Prog's dialogue:

Japanese

English

Spanish

German

Italian

French

()

You are Lan's Navi
MegaMan, correct?

Eres el Navi MegaMan
de Lan, ¿no es así?

Du bist Lans Navi,
MegaMan, richtig?

Tu sei MegaMan, il
Navi di Lan?

Tu es MegaMan, le
Navi de Lan, non ?

()

Yeah… Who are you?

Sí… ¿Quién eres tú?

Ja, und wer bist du?

Già. E tu chi sei?

Oui… Et toi… ?

()

I'm a program that
was ordered to give
you this E‑mail.

Soy un programa al
que se ordenó darte
este mensaje.

Ich bin ein Prog, das
dir diese E‑Mail
zustellen soll.

Io sono il programma
incaricato di darti
questa mail.

Je suis un programme
spécial mandaté pour
te donner ce mail.

()

Here, it's an E‑mail
from my master to
you.

Toma: un mensaje
de correo de mi
amo para ti.

Hier, es ist eine
Mail von meinem
Meister an dich.

È un'email
che ti ha scritto
il mio capo.

Tiens, c'est un mail
de mon maître pour
toi.

()

Please take it.

Tómalo.

Nimm, bitte.

Ecco, prendi.

Prends-le.

()

MegaMan got a
mystery E‑mail!

¡MegaMan obtuvo el
mensaje misterioso!

MegaMan erhält:
Mysteriose E‑mail!

MegaMan ha ottenuto
l'email misteriosa!

MegaMan obtient le
mail mystère !

()

Thank you.

Gracias.

Danke.

Grazie.

Merci.

E-mail content:

Japanese

English

Spanish

German

Italian

French

差出人 :NO-NAME
タイトル:タカラのおありか

From: Anon
Subj: Treasure!

De: Anónimo
Asunto: ¡Tesoro!

Von: Anon
Betr: Schatz!

Da: Anonimo
Ogg: Tesoro!

De : Anon
Obj : Trésor !

「ロックマン エグゼ4.5」は
やったことがあるかな?

Have you ever played
MegaMan Battle
Network 4.5?

¿Has jugado a la
Batalla de Red 4.5?

Hast du mal MegaMan
Battle Network 4.5
gespielt?

Hai mai giocato a
Battle Network 4.5?

Tu as déjà joué à
MegaMan
Battle Network 4.5 ?

それまでのエグゼシリーズは
ちがうシステムが
いいアジを出しておったの

It should have felt
a little different
than previous

Es algo diferente
a las partidas
de Batalla de Red

Sollte sich etwas
anders als frühere
BattleNetwork-Spiele

Era un po' diverso
dalle precedenti
versioni di Battle

C'est légèrement
différent des jeux
de combat réseau

エグゼ4.5と言えば
やはり ほんものの
バトルチップぬきでは かたれん

MegaMan Battle
Network games.

anteriores.

angefühlt haben.

Network, vero?

précédents.

しかし、ほんものの
バトルチップは、

You know in BN 4.5
you had to use real
money to buy real

En BR 4.5 tienes que
usar dinero real
para comprar chips

In BN 4.5 musstest
du echtes Geld ein-
setzen, um echte Bat-

In BN 4.5, infatti,
dovevi usare soldi
veri per comprare

Dans BN 4.5, tu
utilisais de
l'argent pr acheter

ほんもののお金も
かかってしまうのが
タマにキズじゃ

battle chips. That
was the only way to
win.

de combate reales.
Es la única forma
de ganar.

tleChips zu kaufen.
Nur so konnte man
gewinnen.

BattleChip veri.
Era l'unico modo per
vincere.

de vrais vaisseaux.
C'était la seule
façon de gagner.

そこで オヌシに
いいことを おしえてやろう

But let me tell you
a little secret:

Pero te contaré un
pequeño secreto:

Jetzt erzähle ich
dir ein Geheimnis:

Ma lascia che ti
sveli un segreto:

Mais je vais te
confier un secret :

「科学のにわにある
うみへとさそう めじるし」

Located in the
SciLab garden, it
calls you to the

"En el jardín del
LabCie, te llama
hacia el

"Aus dem Park des
WissLab zieht es
dich zur

"Posto nel giardino
del LabSci, ti chiama
verso il mare…"

"Situé dans le
jardin de LaboSci,
il t'envoie le

...コレをしらべてみるがよい

sea…

mar…".

See…

Vai a vedere!

vent du large…"

Check it out!

¡Compruébalo!

Geh dem nach!

Va voir !

Note: The Spanish version literally translates the game name as “Batalla de Red 4.5”.

Additionally, only the JP version has the header code to slot-in with the third Boktai game, Shin Bokura no Taiyou: Gyakushuu no Sabata, another Japan-exclusive, which gives the Sol Cross. Players outside of this country will instead require Boktai 2 for it.

Translation Issues#

To do:
The Spanish translation has plenty of other mistranslations. Also, check whether or not the other European localisations have as many issues.

This title is the only in the franchise to be localised in European languages. Unfortunately, the European Spanish version is full of mistranslations. This is a particularly hilarious example from the Chivalry NaviCust program:

Japanese

English

Spanish

さすがだな、オレのはなつ
オトコのけはいを
かんじるとは...

I knew it!
He's picking
up on my vibe!

¡Lo sabía!
¡Está usando
mi vibrador!

As expected,
he is feeling the manly
aura I am emitting…

I knew it! He's using my vibrator!

Again, the Spanish localisation has encoding issues in some dialogues, causing question marks to appear instead of special characters (like accented letters).

Spanish

Expected:
Lan, ¿deberíamos
huir?

A common issue across the Spanish localisation is that some female characters refer to themselves as male, as in the following example:

Spanish

Expected:
¡Sí, y yo también
estaré lista…

Map Changes#

Like the Game Boy Advance version, the Last Supper painting inside Queen Bohemia was changed to a painting showing fireworks in the Team Colonel version. Other map changes were not applied to the DS version, being the same as the Japanese version.

(Source: The Rockman EXE Zone forum)