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Mega Man Powered Up

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Unused/Unseen Graphics#

Little Red Hearts#

The following content is NSFWIcon.png and has been hidden by default. Click to reveal content: ;

MegaManPoweredUp_RollBodyKnight-Texture1.png "E-ecchi!!"

"Knight Roll" is a costume which takes inspiration from Knight Arthur from the Ghosts'n Goblins series. Unlike Knight Arthur, Roll's armor doesn't explode when an enemy so much as looks at her. Despite this, her underwear - which is plain white in other costumes - does gain little red hearts on them, just like Knight Arthur's boxer shorts. Due to screen resolution, this goes largely unnoticed in-game.

Toad Man's Cameo#

MegaManPoweredUp_Psp-rollrd-tex.png Dr. Cossack's Pride and Joy

Toad Man from Mega Man 4 makes a very small appearance in this title, though surprisingly enough he's impossible to see without hacking the game and getting the downloadable content. A sprite of the character can be seen embedded in the textures for Roll's Rainy Day outfit, which is itself modeled after a frog. In game, he appears on the back of Roll's raincoat. Again, due to the size of the image on the screen and the fact that it's obscured by the rest of the character model, the sprite is impossible to see in normal gameplay.

(Source: The Models Resource)

Level Editor Icons#

psp-mmpu-unus1.png
These sprites are amongst the menu graphics for item placement, suggesting you were originally able to have a bit more leeway with where you put the player and boss enemies before the current system was put in place. The "R" stands for "Dr. Right", Dr. Light's Japanese name, and no "L" equivalent exists.

psp-mmpu-player-anim.gifpsp-mmpu-boss-anim.gif
In addition, there are two sets of animated sprites for when you hover the cursor over the player and boss starting positions in construction mode. This is impossible to do in the final game, and as a result no "L" version of the player icon was made when the game was localized.

Online Mode#

style="height:32px; background:black"; |Psp-mmpu-loading-online.png

An unused loading text for the online mode.

Billboard in Construction Mode#

By doing a little hacking or by converting a Special Stage into something that can be edited, it is possible to place a billboard.

Normally, the player can't put a billboard into their own Construction Mode levels. These were reserved for Special Stages, wherein they appear either with a company logo, game title, or other graphic promoting something or other. Each Special Stage has its own special "billboard" graphic file embedded in the EDIT.DAT file, though, the only billboard that ever appears in Construction Mode is the Capcom one.

It's pretty obvious that Capcom never meant for this to be an option for general use. For one, adding a billboard to a custom stage will generally cause the game to crash when playtesting or playing the completed level. For another, it can't easily be customized. And lastly, as show in the edit, there's no UI graphic for the billboard. Despite all that, it does correctly appear as a 7×4 block background tile and the Block part of the UI does correctly "expand" to accommodate the extra entry.

Unused Sound Files#

Dr. Wily

English

Transcript

I told you to WAIT!

STOP IT! Come on, you...Ya stupid--!

Japanese

Transcript

待てというに|!

やめんか!こらっ!このっ—!

If you fight the Wily Machine on hard or normal difficulty settings, Dr. Wily quickly repairs it into its second form after you destroy it. During this time, he tells the player to wait while he does the repairs, and apparently you were originally able to still shoot him instead of being unable to move.

English

Japanese

Judging by the audio file's order, this was intended to play before he repairs his machine.

Roll

English

Transcript

Welcome to Construction Mode! Make as many stages as you would like and share them with your friends!

Japanese

Transcript

コンストラクションへようこそ!素敵なステージをたくさん作って!お友達と楽しいんじゃおう!

Originally, Roll would greet the player when going to construction mode. In the final game, she immediately starts the tutorial so this goes scrapped.

Online Mode#

Unused Browser#

Beneath this mode, is a browser with more controls! In the final game, the browser is stripped-down. However, the websites are broken. To access it, change the URL in PSP_GAME\SYSDIR\EBOOT.BIN.
Psp-mmpu-browser.png

Pressing Start shows this menu. In the final game, it is only used to exit online mode.
Psp-mmpu-browser-menu.png

The cursor color turns to orange when hovering on a hyperlink.
Psp-mmpu-browser-highlight.png

Pressing Square refreshes the page, and pressing L or R will scroll the page up and down respectively.

Debug Page#

An unused page exists in the server with the url: http://phantom.capcom.co.jp/psp/ROCKPSP/ROCKMAN-TOP2.php
Psp-mmpu-rockmantop2.png
The first two row of buttons leads to an inaccessible page, the third row leads to the main page, the fourth row leads to the first-time agreement page. Each button corresponds to a specific region.

Regional Differences#

Oil Man#

Japan/Hong Kong

International

Oil Man's palette was altered completely for the international releases of the game, changing his skin to blue and lips to yellow. This was for damage control, since the character's original appearance fit the stereotypical representation of black people in Japanese media (i.e., Mr. Popo in the Dragon Ball series).

Light Labs#

Japan/Hong Kong

International

The "Light Labs" symbol also originally stood for "Right's Laboratory".

Title Screen#

Japan/Hong Kong

International

In the Japanese version, there's a gimmick at the title screen where the second "Rockman" in "Rockman Rockman" logo in the title screen would change to the name of the Robot Master you played last. For example, if you picked Blues (Proto Man) in the latest playthrough before quitting the game, the title screen will display "Rockman Blues" instead, in addition to his voice clip and changing the picture of Mega Man to him. In the international versions, it was hard to emulate this change with the localized title Mega Man Powered Up, so this logo gimmick was cut and only the picture changes. The Japanese voices are not present in the international versions and vice versa.

Promotional Stages#

Of the 41 Special Stages released between 2006 and 2007, 20 of them were made to promote some product or other. Of those, only four of them were released worldwide and all four featured advertisements for other Capcom PSP titles. And, because some games have different titles or logos from one region or another, the advertisement graphics differ depending on the region the levels were downloaded from.

WITH_JOE (2006/03/24)

Japan/Hong Kong

US

It's a red-hot time to rumble!
Capcom's European delays strike again!

The European download of this stage has a small modification to this ad. The stage was uploaded worldwide on March 24th, 2006 but Europe wouldn't receive the game until May 26th, 2006.

With U_G_Goblins (2006/08/04 in USA, 2006/08/09 in Europe)

Japan/Hong Kong

US/Europe

The ultimate! You can't top this!

With CCC_R (2006/09/08 in USA, 2006/10/27 in Europe)

Japan/Hong Kong

US/Europe

With_PowerStone (2006/11/24 in USA, 2006/10/06 in Europe)

Japan/Hong Kong

US/Europe

Yes, "collection". All two of them.

It should be noted that the graphics are embedded somewhere in the level files, themselves. Loading the Japanese version of WITH_JOE on a European game will still show the Japanese advertisement, for example. This also means that the other 16 levels with custom graphics (3 for USA, 12 for Japan, 1 for Europe) look exactly the same in all versions of the game, since their graphics are embedded into the level files, too.

Chinese Release#

Japanese

Chinese

A Chinese version of Mega Man Powered Up was released in Hong Kong on April 30, 2008, two years after the initial release date. While the Chinese version has translated text, it retains the logo and voices from the Japanese version. However, the game is not fully translated into Chinese as there are certain sections that are still in Japanese.