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Mega Man & Bass (Game Boy Advance)

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Mega Man & Bass is a GBA port of Rockman & Forte on the Super Famicom. Aside from the saturated color palettes and screen crunch that plague most SNES to GBA conversions, it's a remarkably faithful port, ruthless difficulty and all. It even managed to get a western release this time.

Development Text#

Various pieces of development text, all of which are also present in the original SFC version, are scattered throughout the ROM.

Build Info#

Version

ROM Address

String

Japan

x5053B4

SAMPLE
02/07/15
00:54

US

x508704

SAMPLE
10/26/02
09:00

Europe

x5086F8

SAMPLE
10/25/02
16:40

Sound Test Text#

Stored at x5055AC (JP)/x5088FC (US)/x5088F0 (EU).

SOUND TEST

S.E.
MUSIC

Map Editor Text#

Stored at x5BB4C (JP)/x5BE78 (US)/x5BE6C (EU).

POS X
POS Y
CH CELL NO.
CELL NO.
HIT  NO.

Object Viewer Text#

Stored at x5051D8 (JP)/x508528 (US)/x50851C (EU).

NUM_OBJ:
NUM_SEQ:
NUM_PAT:
PAT_INT:
OBJ_DIR:
CH_TYPE:
AT_CODE:
ST_CODE:

OBJ_USE:


FX:   FY:
LX:   LY:

VRAM Test Text#

Stored at x5054E8 (JP)/x508838 (US)/x50882C (EU).

VTEST COL
SCR1
SCR2
SCR3
OBJ

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: See if any of the above stuff that's accessible in the original SFC version is accessible here, too.

Hidden Details#

The stages are identical to the Super Famicom version, but due to the Game Boy Advance's smaller screen, some parts of the stages are offscreen, making gameplay slightly more complex in some parts. For example:

  • The ladder hidden by a statue in a floor from Ground Man's stage is easily spotted in the original version, but can be missed in this version.
  • The first CD in Dynamo Man's stage requires sliding to be obtained, but as the ceiling is not visible, it won't be obvious at first glance.
  • Parts of Mega Man and Bass in the title screen and stage clear screen, and small parts of their helmets from the game over screen, are also offscreen.

Exclusive Content#

MegaMan&BassExclusive.png

Because of the slower loading speeds on the GBA, this port has a loading icon that is frequently used to load new color palette data and tiles.