the cutting room mirror

Mega Man Network Transmission

Mega Man Network Transmission is the estranged cousin of the Battle Network series. Returning to the series' roots, the developers hoped to show a new generation of Mega Man fans the joys of a platforming title... and instead created an unintentionally challenging monster of a game that rivals even the most grueling of classic titles.

Unused Graphics#

Present in /EnvMap/, these were likely used for graphical testing. Interestingly, the second image seems to be a picture of Chicago, with the John Hancock Center on the far left.

Debug Menu#

Motion Test#

Mega_Man_Network_Transmission-Motion_Test-GREE08_2023-11-07_22-52-35.png
There is an unused Motion Test debug menu which shows animations for different models in the game. There is no text so all options are invisible.

It can be accessed with the following Action Replay code:

Action Replay
Motion Test replaces Talk menu
(USA)
042C4040 3BC00007
(JP)
040B6DB4 3bc00007

To do:
Check if controller ports 2-4 do anything unique.

The controls for said menu are as follows:

  • Initial Menu
    • Control Stick, D-Pad: Up goes up by one, Down goes down by one, Left goes up one page, Right goes down one page.
    • A: Selects model.
    • Start: Goes back to previous menu, will softlock if not viewing model.
  • Motion Test: Model Viewer
    • B: Changes background color.
    • L, R: R increments animation by one, L decrements animation by one.
    • X, Z: Plays current animation.
    • C-Stick: C-Stick Left slows down then stops animation, C-Stick Right speeds up animation, any other direction on the C-stick will return it to default speed.

(Source: MegaRockEXE (code))

Developer Tools#

In various folders, especially those marked test, there are a few reoccurring developer tools:

/EnvMap/

  • EnvTexMake.bat
  • RockmanPicConv.exe

/LightMap/

  • LightTexMap.bat
  • RockmanPicConv.exe

/LoopDemo/

  • pack.bat
  • packPAL.bat

/StageData/fixed/

  • pack.bat

Developer Text#

Present in Boot.dol are some remnants of a debug menu:

movie test layer
motion test
sound test
chip spply test
(1-1)net
(1-3)mail
(2-2)dekao
(3-1)yaito
(4-1)eki
(5-1)suido
(8-1)hatuden
(6-1)bus
(7-1)game
(14-1)galtukou
area select
message test

Regional Differences#

Japan

North America

First Screen#

Japan

North America

  • At the start of the game, the Japanese version has a start-up warning about eye strain, seizures, and the importance of taking breaks; this screen was replaced with the text "Licensed by Nintendo" in the international versions.

Title Screen#

Japan

North America

  • The logo got a different design in the international title screen.
  • In the European versions, the credit for Capcom USA was removed.

Opening#

Watch on YouTube

  • In the Japanese version, leaving the title screen idle for some time will show the first opening from the anime, the file being i20advtz.thp only exists on the Japanese version.

Voice Lines#

  • Some voiced lines that involves Japanese names and terms were removed in the international versions. Voice clips where Lan says "Rockman" are removed since all the voice acting is in Japanese for all versions. The first part of ProtoMan's introduction cutscene also has voice acting removed to remove an instance of "Blues". Additionally, Lan's voiced monologue at the start and end of the game was removed.