Unused Battle Cards#
The following is a list of coded Battle Cards, which are not obtainable through regular gameplay. Both Andromeda and Boktai DS Collaboration Battle Cards are obtainable in Mega Man Star Force Legacy Collection.
Index |
Image |
JA |
Translation |
EN-US |
EN-EU |
DE |
FR |
IT |
ES |
Video |
0 |
N/A |
ロックバスター |
MegaBuster |
|||||||
ロックバスター |
MegaBuster |
|||||||||
97 |
タイヨウジュウ |
Solar Gun |
||||||||
ボクタイDSのブキ |
Lunar Knights weapon. |
|||||||||
98 |
タイヨウジュウV2 |
Solar Gun V2 |
||||||||
ボクタイDSのブキ |
Lunar Knights weapon. |
|||||||||
99 |
タイヨウジュウV3 |
Solar Gun V3 |
||||||||
ボクタイDSのブキ |
Lunar Knights weapon. |
|||||||||
9A |
アンコクケン |
Vanargand |
||||||||
ボクタイDSのブキ |
Lunar Knights weapon. |
|||||||||
9B |
アンコクケンV2 |
Vanargand V2 |
||||||||
ボクタイDSのブキ |
Lunar Knights weapon. |
|||||||||
9C |
アンコクケンV3 |
Vanargand V3 |
||||||||
ボクタイDSのブキ |
Lunar Knights weapon. |
|||||||||
9D |
アーシュラ |
Ursula |
||||||||
せいれいじゅう! |
Terrennial: |
|||||||||
9E |
アーシュラV2 |
Ursula V2 |
||||||||
せいれいじゅう! |
Terrennial: |
|||||||||
9F |
アーシュラV3 |
Ursula V3 |
||||||||
せいれいじゅう! |
Terrennial: |
|||||||||
A0 |
トーベ |
Tove |
||||||||
せいれいじゅう! |
Terrennial: |
|||||||||
A1 |
トーベV2 |
Tove V2 |
||||||||
せいれいじゅう! |
Terrennial: |
|||||||||
A2 |
トーベV3 |
Tove V3 |
||||||||
せいれいじゅう! |
Terrennial: |
|||||||||
A3 |
オトフリート |
Alexander |
||||||||
せいれいじゅう! |
Terrennial: |
|||||||||
A4 |
オトフリートV2 |
Alexander V2 |
||||||||
せいれいじゅう! |
Terrennial: |
|||||||||
A5 |
オトフリートV3 |
Alexander V3 |
||||||||
せいれいじゅう! |
Terrennial: |
|||||||||
A6 |
リザ |
Ezra |
||||||||
せいれいじゅう! |
Terrennial: |
|||||||||
A7 |
リザV2 |
Ezra V2 |
||||||||
せいれいじゅう! |
Terrennial: |
|||||||||
A8 |
リザV3 |
Ezra V3 |
||||||||
せいれいじゅう! |
Terrennial: |
|||||||||
A9-B4 |
N/A |
アキ |
Vacant |
|||||||
アキ |
Vacant |
|||||||||
D9-E6 |
N/A |
ミテイ |
Undecided |
|||||||
ミテイ |
Undecided |
|||||||||
F7 |
???? |
???? |
||||||||
???????????? |
???????????? |
|||||||||
アンドロメダ |
Andromeda |
|||||||||
3れつにミサイル攻撃! |
3 missl atk, |
3-Rak.Angr., |
Atq 3 missl, |
Att 3 miss, |
3 mis ataq, |
|||||
F8-FA |
N/A |
アキ |
Vacant |
|||||||
ミテイ |
Undecided |
|||||||||
FC |
Mフリーズ |
Mag'sFreez |
Mag.-Gefr. |
GelMag |
CongMagico |
ConglMagic |
||||
スターフォース! |
Become Ice |
Werd Ice Pe- |
Deviens Ice |
Diventa Ice |
Conviért. en |
|||||
FD |
Aブレイザー |
AtomcBlazr |
Atomic-Fl. |
BlazerAto |
FiamAtomic |
FuegoAtómc |
||||
スターフォース! |
Become Fire |
Werd Fire- |
Deviens Fire |
Diventa Fire |
Conviért. en |
|||||
FE |
Eサイクロン |
ElemCyclne |
Elmt.Zykl. |
CyclonÉlé |
CiclElemen |
CiclónElem |
||||
スターフォース! |
Become Green |
Werd Green- |
Deviens |
Dvnt Green |
Conviért. en |
|||||
100-109 |
ベストコンボ |
Best Combo |
Best Combo |
|||||||
(unchecked) |
(unchecked) |
A B.Combo in |
||||||||
10A-10F |
N/A |
(unchecked) |
(unchecked) |
|||||||
(unchecked) |
(unchecked) |
DummyDummyDu |
||||||||
110-116 |
N/A |
ブラザーバンド |
Brotherband |
Brotherband |
||||||
(unchecked) |
(unchecked) |
Access your |
||||||||
118 |
(unchecked) |
(unchecked) |
Star Force |
|||||||
(unchecked) |
(unchecked) |
Become Ice |
||||||||
119 |
(unchecked) |
(unchecked) |
Star Force |
|||||||
(unchecked) |
(unchecked) |
Become Fire |
||||||||
11A |
(unchecked) |
(unchecked) |
Star Force |
|||||||
(unchecked) |
(unchecked) |
Become Green |
||||||||
Notes:
- Empty cells mean these languages do not include any text for these cards.
- In typical Battle Network fashion, index 0 is a dummy Battle Card named MegaBuster, though now it has no image. When trying to add it to your folder, it will appear as an empty space. Its name and description can only be seen if you alter the RAM and enter a battle using a folder wihout any Battle Cards (i.e., all values set to 00).
- Indexes 97-A8 are Boktai DS cross-over Battle Cards, obtainable only in the Japanese release through linking with that game. Though their names and descriptions are blanked in international releases, they are completely functional (if you manage to hack them into your folder).
- Indexes FC-FE are Star Force counter attacks, which are not obtainable as cards inside your folder.
- MegaBuster and the アキ/ミテイ Battle Cards do nothing when used. They just poof (just like when Attack+10 and similar cards are not correctly used).
- Index F7 belongs to the Andromeda event Battle Card. It will appear as “????” and poof when used if it hasn't been “legitimately” received through an event. When the event flag is triggered, it becomes usable and it shows its correct name and description.
Unused Text#
Removed Chat Mode#
In the game's 10th message file in the local folder, there is the text used in the Wireless Network mode. The dialog mentions a chat mode. Apparently, the game had a feature where you could chat with other players locally. This feature is not present in the final version of the game. However, checking the font table for the game, characters that appear to represent smileys are in the table. This is the only evidence of this chat mode since menu selections and graphics don't appear for this mode. This feature was probably removed since they figured out that local-only chat was really, really, unnecessary.
The following characters are not used, but related to chat: Geo face, Mega Man face, Fire symbol, Aqua symbol, Elec symbol, Wood symbol, VS, trade symbol, Pegasus, Leo, Dragon, Standard Library symbol, Mega Library symbol, Giga Library symbol, mail symbol. These symbols were probably used for players to talk about game-related subjects much faster.
Build Dates#
The header in the save data seems to include a value that looks like a date. It is the same in the Japanese and USA versions, but it's different in the European release. Here, X is a letter that varies depending on the game version (p for Pegasus, l for Leo, d for Dragon):
Version |
Value |
|---|---|
Japan and USA |
|
Europe |
|
Full Weapon Name List#
The game's message file number 102 includes a list of equipable weapon names (0-20) and descriptions (21-41). However, this list is different from the list actually used in the game. All the weapon names are spelled out much more completely and the descriptions are just placeholders. It's possible that names in the game would have been able to fit more characters than the 11 allowed in the game.
Index |
JA |
EN-US |
EN-EU |
DE |
FR |
IT |
ES |
|---|---|---|---|---|---|---|---|
0 |
スルドイキバ |
Pointed Fangs |
Spitze Zähne |
Crochet pointu |
Zanne Appuntite |
Colmillos Punt |
|
1 |
ヒキサクツメ |
Slashing Claws |
Ritzklauen |
Griffes acérées |
Artigli Tagl. |
Garras Acuch |
|
2 |
ヤマアラシノハリ |
PorcuNeedles |
IgelNadeln |
AiguillePointue |
Aghi Porcospino |
Aguja Puercoes |
|
3 |
ベアーリング |
Bear Ring |
Bär-Ring |
Anneau d'Ours |
Anello D'Orso |
Anillo de Oso |
|
4 |
コブラノキバ |
Cobra Fangs |
KobraZähne |
Crochet Cobra |
Zanne Di Cobra |
Colmillos Cobra |
|
5 |
フラッシュアイ |
Blinding Eye |
Blendauge |
Oeil aveuglant |
Occhio Accec. |
Ojo Cegador |
|
6 |
ハヤテノウデワ |
Thief's Armband |
Dieb-Armband |
Brassard voleur |
Fascia Da Ladro |
Brazal Ladrón |
|
7 |
パワーリング |
Power Ring |
Power-Ring |
AnneauPuissance |
Anello Potere |
Anillo Potencia |
|
8 |
アクマノヒトミ |
Demon's Eye |
Dämon-Auge |
Oeil démon |
Occhio Demonio |
Ojo Demonio |
|
9 |
マシンガンクロー |
Rapid-Fire Claw |
Schuss-Klaue |
GriffeFeuRapide |
Rapid-Fire Claw |
Garra Fuego Ráp |
|
10 |
パラライザー |
Paralyzer |
Paralyse |
Paralyzer |
Paralizzatore |
Paralizador |
|
11 |
ハガネノコブシ |
Steel Fist |
Bubble Fist |
Brase-Faust |
Poing Bulle |
Pugno Bolla |
Puño de Burbuja |
12 |
ハンマーグローブ |
Hammer Glove |
Ham.-Handsch. |
Gant marteau |
Guanto Martello |
Guante Martillo |
|
13 |
ゼニーサーチング |
Zenny Finder |
Zenny-Sucher |
Détecteur Zenny |
Trova Zenny |
Buscad Zenny |
|
14 |
コレクトバイザー |
Card Finder |
Kartensuch. |
Détecteur carte |
Trova Carte |
Buscado Carta |
|
15 |
ゲンワクノカオリ |
Sweet Mirage |
SüßMirage |
Mirage doux |
Dolce Miraggio |
Espejis Dulce |
|
16 |
カイザーナックル |
Kaiser Knuckle |
Kaiserschlag |
Poing Kaiser |
Colpo Kaiser |
Puño César |
|
17 |
マジックブレス |
Magic Breath |
Magie-Atem |
Souffle magique |
Alito Magico |
Hálito Mágico |
|
18 |
FMブレスレット |
FM Bracelet |
FM-Kette |
Bracelet FM |
Braccialetto FM |
Brazalete FM |
|
19 |
リュウセイノパワー |
StarForce Power |
StarForce-Power |
Puiss StarForce |
Forza Starforce |
Poten.StarForce |
|
20 |
エグゼブラスター |
B.Net Blaster |
B.Net-Blaster |
Explo B.Net |
B.Net Blaster |
Disparad B.Net |
|
21 |
スルドイキバせつめい |
P.Fangs Desc. |
SpZähne Beschr. |
Desc. CrochetP |
Desc. ZanAppun |
Desc. Colm Punt. |
|
22 |
ヒキサクツメせつめい |
S.Claws Desc. |
R.-Klaue Beschr. |
Desc. Griffes |
Desc. ArtigTgl |
Desc. Garr Acuch |
|
23 |
ヤマアラシノハリせつめい |
P.Needles Desc. |
Ig.-Nad. Beschr. |
Desc. Aiguille |
Desc. AghiPorc |
Desc. Aguja P. |
|
24 |
ベアーリングのせつめい |
BearRing Desc. |
BärRing Beschr. |
Desc. AnnOurs |
Desc. AnelOrso |
Desc. AnillOso |
|
25 |
コブラノキバのせつめい |
C.Fangs Desc. |
K.Zähne Beschr. |
Desc. CrochetC |
Desc. ZanCobr |
Desc. Colm.C. |
|
26 |
フラッシュアイのせつめい |
B.Eye Desc. |
B.-Auge Beschr. |
Desc. Oeil av |
Desc. OccAcce |
Desc. Ojo C. |
|
27 |
ハヤテノウデワのせつめい |
T.Armbnd Desc. |
D.-Armbd Beschr. |
Desc. Brassard |
Desc. FasciLad |
Desc. Brazl.L. |
|
28 |
パワーリングのせつめい |
P.Ring Desc. |
P.-Ring Beschr. |
Desc. AnneauP |
Desc. AnelPote |
Desc. Anillo P. |
|
29 |
アクマノヒトミのせつめい |
D.Eye Desc. |
D.-Auge Beschr. |
Desc. OeilD |
Desc. OcchiDem |
Desc. Ojo D. |
|
30 |
マシンガンクローのせつめい |
R-F Claw Desc. |
S-Klaue Beschr. |
Desc. GriffeF |
Desc. R-F Claw |
Desc. Garra FR |
|
31 |
パラライザーのせつめい |
Paralyzr Desc. |
Paraly. Beschr. |
Desc. Paralyzr |
Desc. Paralizz |
Desc. Paraliz |
|
32 |
ハガネノコブシのせつめい |
S.Fist Desc. |
B.-Faust Beschr. |
Desc. PoingBulle |
Desc. PgnoBolla |
Desc. Puño B. |
|
33 |
ハンマーグローブのせつめい |
H.Glove Desc. |
H.Hands. Beschr. |
Desc. GantM |
Desc. GuanMart |
Desc. Guante M. |
|
34 |
ゼニーサーチングのせつめい |
Z.Finder Desc. |
Z.Sucher Beschr. |
Desc. DétectZ |
Desc. TrovaZen |
Desc. Buscad Z. |
|
35 |
コレクトバイザーのせつめい |
C.Finder Desc. |
K.Sucher Beschr. |
Desc. DétectC |
Desc. TrovaCrt |
Desc. Buscad C. |
|
36 |
ゲンワクのカオリのせつめい |
S.Mirage Desc. |
Mirage Beschr. |
Desc. MirageD |
Desc. D.Miragg |
Desc. Espejis D. |
|
37 |
カイザーナックルのせつめい |
K.Knckle Desc. |
K.Schlag Beschr. |
Desc. Poing k |
Desc. Colpo K |
Desc. Puño C. |
|
38 |
マジックブレスのせつめい |
M.Breath Desc. |
M.Atem Beschr. |
Desc. SouffleM |
Desc. AlitoMag |
Desc. Hálito M. |
|
39 |
FMブレスレットのせつめい |
FMBraclt Desc. |
FMKette Beschr. |
Desc. Bracelet |
Desc. BraccFM |
Desc. Brazl.FM |
|
40 |
リュウセイノパワーのせつめい |
SF Power Desc. |
SFPower Beschr. |
Desc. PuissSF |
Desc. ForzaSF |
Desc. Poten.SF |
|
41 |
エグゼブラスターのせつめい |
BN Blstr Desc. |
BN-Blstr Beschr. |
Desc. ExploBN |
Desc. BlstrBN |
Desc. Disp BN |
|
Leveled-Up Navi Cards#
Inside the Navi Card dialog file, the Navi's name appears after their messages. PropellerMan, PitcherMan, KeyMan, ThermoMan, and ShovelerMan all have the numbers 2, 3, 4 after their names. This might suggest that the player would upgrade the Navi Card to have the Navi do different things. However, all the Navi Cards are used very rarely so this concept was probably not necessary.
Debug Text#
Like Battle Network, Star Force has a list of debug commands used by the developers. These reside in the first message file (0000):
Script |
JA |
EN-US |
EN-EU |
DE |
FR |
IT |
ES |
0 |
ヘルプシグナルかいし |
What do you |
|||||
1 |
ヘルプシグナルかいし |
Begin HelpSignal |
|||||
2 |
0123456789ウアイオエ |
!"#$%&'()*+,-./ |
|||||
3 |
あいうえお |
|
ABCDE |
||||
4 |
せつぞく して データを |
eConnect & update |
Connect & update |
||||
5 |
せつぞく して データを |
eConnect & update |
Connect & update |
||||
6 |
どうしようか? |
hoose action... |
Choose action... |
||||
7 |
どうしようか? |
hoose action... |
Choose action... |
||||
8 |
おんぷげーむきどう |
Start Note game |
|||||
9 |
お |
Oh |
|||||
10 |
ぶらざーのかおテスト |
Bro. face test |
|||||
11 |
ラインテスト |
Line test |
Line test |
||||
20-114 |
|
Got |
|||||
115 |
10000ゼニー |
Got |
|||||
116 |
0ゼニーをセット |
Set 0 Zennys |
|||||
120 |
エンカウントON |
EncounterON |
|||||
121 |
せかいりょこう |
TripAroundWorld |
|||||
122 |
HPメモリ10GET!! |
Got 10 HP Mems |
|||||
123 |
HPメモリ20GET!! |
Got 20 HP Mems |
|||||
230 |
ベストコンボにんていかいし |
BeginB.ComboRcog |
|||||
231 |
「 |
Got |
|||||
232 |
よしっ! |
OK! But,wait... |
|||||
233 |
よしっ! |
OK! But,wait... |
|||||
243 |
6人ブラザーとうろくOK |
6 Bros. reg OK |
|||||
244 |
かいぞうたいさくチェックよう |
Got Andromeda |
|||||
245 |
フォルダ2GET!! |
Got folder 2!! |
|||||
246 |
ヨビフォルダGET!! |
Got extra folder |
|||||
247-249 |
スターフォースGET!! |
Got Star Force!! |
|||||
250 |
ミソラのブラザーGET!! |
Bros. w/Sonia!! |
|||||
251 |
ゴリポンのブラザーGET!! |
Bros. w/Bud!! |
|||||
253 |
キザオのブラザーGET!! |
Bros. w/Zack!! |
|||||
254 |
いいんちょうのブラザーGET!! |
Bros. w/Luna!! |
|||||
Notes:
- All International versions use English and are mostly the same, except for minor differences.
- Script 2 seems to print all available characters.
- Script 244 seems to test the method to get the special Andromeda Battle Card, which is unusable and appears as “????” if not obtained from a wireless event.
- Scripts 250-254 seem to refer to debug functions to instantly form a BrotherBand with main characters. However, the Japanese text uses different/early names for some characters: Bud is mentioned as “ゴリポン” (Goripon) instead of “ゴン太” (Gonta), and Zack is mentioned as “キザオ” (Kizao) instead of “キザマロ” (Kizamaro).
Lunar Knights crossover text#
Though most of the text related to the crossover was either blanked-out out or kept in Japanese, some few strings were localized, and went unused.
Script |
ID |
JA |
EN-US/EN-EU |
DE |
FR |
IT |
ES |
|---|---|---|---|---|---|---|---|
580 |
9 |
カッコイイ ポスターだ |
A cool poster |
Cooles Poster |
Un beau poster |
Un bel poster |
Bonito póster |
585 |
12 |
あんこくけん を |
A poster of the |
Ein Poster vom |
Une affiche du |
Un poster del |
Un póster del |
1221 |
6 |
このアイテムは ボクタイDS |
This enhancement |
Diese Verbesser- |
Cette améliora- |
Puoi usare |
Este objeto de |
- The first two messages refer to posters that were actually removed from the International releases. See below.
- The translation of ジャンゴ in the first message is quite unusual, not aligning with the localisation of early Boktai games (Django) nor Boktai DS/Lunar Knights (Aaron).
The following items have some text that remained in the International releases, but most descriptions were blanked out:
JA |
Translation |
EN-US |
EN-EU |
DE |
FR |
IT |
ES |
|---|---|---|---|---|---|---|---|
タイヨウのカギ |
Solar Key |
SunKey |
SunKey |
SunKey |
SunKey |
LlaveSol |
|
カギの かかった |
When used, it will automatically |
Item that auto- |
Objekt,das rote |
Objet qui déblo- |
Oggetto che |
Auto desbloquea |
|
Pロックヘッド |
Pegasus Mega Head |
PMegaHd |
PMegaHd |
PMegaHd |
PMegaHd |
PMegaHd |
|
ボクタイDS せんようアイテム |
An accesory for the head |
||||||
Dロックボディ |
Dragon Mega Body |
DMegaBod |
DMegaBdy |
DMegaBod |
DMegaBdy |
DMegaBod |
|
ボクタイDS せんようアイテム |
An accessory for the body |
||||||
Lロックレッグ |
Leo Mega Legs |
LMegaLeg |
LMegaLeg |
LMegaLeg |
LMegaLeg |
LMegaLeg |
|
ボクタイDS せんようアイテム |
An accessory for the legs |
||||||
エンブレムオブL |
Emblem of Luna |
LEmblem |
LEmblem |
LEmblem |
L.Emblem |
LEmblem |
|
ボクタイDS せんようアイテム |
A valuable item that can only be used in Lunar Knights. |
||||||
ソセイヤク |
Resuscitation Medicine |
HPRecov |
HPRecov |
HPRecov |
HPRecov |
RecupHP |
|
ボクタイDS せんようアイテム |
An item that can only be used in Lunar Knights. |
||||||
ガマンノミ |
Endurance Fruit |
PwrDrnk |
PwrDrnk |
PwrDrnk |
PwrDrnk |
BebidFrz |
|
ボクタイDS せんようアイテム |
An item that can only be used in Lunar Knights. |
||||||
ホシノカケラ |
Star Fragment |
StarFrag |
StarFrag |
StarFrag |
StarFrag |
StarFrag |
|
ボクタイDS せんようアイテム |
An item that can only be used in Lunar Knights. |
||||||
オリハルコン |
Orichalcum |
Alloy |
Alloy |
Alloy |
Alloy |
Aleación |
|
ボクタイDS せんようアイテム |
An item that can only be used in Lunar Knights. |
||||||
Wave Scanner#

The Wave Scanner is a toy and peripheral released in Japan by Takara Tomy in February 20073, featuring a scanner that works with the real-life Battle Cards. While it works on its own as a toy, it can be plugged in to the audio jack of the Nintendo DS systems to communicate with the Japanese version of Mega Man Star Force. It allows sending data from the toy and, most importantly, swiping the aforementioned real-life Battle Cards to give enhancements in the game.
Real Battle Cards can be scanned during battle, and, depending on certain rules, one of the cards shown in the Custom screen will transform in the swiped card, which has some power-ups when compared to the standard version of the card. The DS game includes a list of such effects, matched with the barcode present in each card (i.e., the cards themselves do not contain the power-ups, but these are hard-coded in the games).
Remains in the international releases#
Graphics#
This is the animation that shows after swiping a real Battle Card, causing a virtual Battle Card in the game to morph.
Text#
In mess.bin, script #101 contains several lines referencing the Wave Scanner and its features. These were localized even in the European release, though the toy wasn't released outside Japan.
ID |
JA |
EN-US/EN-EU |
DE |
FR |
IT |
ES |
|---|---|---|---|---|---|---|
4 |
スキャナーデータを |
We got some new |
Wir haben neue |
Nouvelles |
Abbiamo dei |
¡Tenemos datos |
5 |
スキャナーデータを |
Save the scanner |
Scannerdaten |
Sauvegarder les |
Salvare i dati |
¿Guardar datos |
14 |
これが うけとった |
Here are the |
Das hier ist |
Voici le contenu |
Ecco i dati |
Estos son los |
15 |
すでにほぞんしている |
You wanna erase |
Alte Scanner- |
Veux-tu effacer |
Vuoi cancellare |
¿Borrar los |
40 |
すでにスキャナーデータの |
The scanner data |
Scannerdaten |
Données scanner |
Dati scanner |
¡Aplicados datos |
41 |
すでにスキャナーデータの |
The scanner data |
Scannerdaten |
Données scanner |
Dati scanner |
¡No se han |
42 |
スキャナーデータは |
There isn't any |
Keine Scanner- |
Absence de |
Non ci sono |
¡No hay datos |
43 |
これがオレのステータスだぜ! |
Here's my stats. |
Meine Daten. |
Voici mes stats. |
Le mie statist. |
Mis estadístic. |
44 |
スキャナーデータを |
That scanner |
Die Scannerdaten |
Ces données |
I dati scanner |
¡Los datos son |
46 |
いまは スキャナーデータを |
You can't get |
Momentan keine |
Données scanner |
Ora non puoi |
¡Ahora no se |
Effects data#
The data for Battle Cards includes the effect caused by swiping a card:4
Index |
Name |
Effect |
Conversion flags |
Barcode ID |
|---|---|---|---|---|
00 |
MegaBuster |
None |
None |
0000 |
01 |
Cannon |
+50 damage |
None |
0013 |
02 |
PlusCannon |
+60 damage |
None |
001A |
03 |
HevyCannon |
+70 damage |
None |
001F |
04 |
PlasmaGun1 |
None |
None |
002C |
05 |
PlasmaGun2 |
None |
None |
0037 |
06 |
PlasmaGun3 |
None |
None |
0040 |
07 |
Gatling1 |
None |
None |
0047 |
08 |
Gatling2 |
None |
None |
0056 |
09 |
Gatling3 |
None |
None |
0063 |
0A |
AirSpread |
×5 damage |
None |
0064 |
0B |
RdrMissil1 |
+20 damage |
None |
0076 |
0C |
RdrMissil2 |
+30 damage |
None |
007C |
0D |
RdrMissil3 |
+40 damage |
None |
008A |
0E |
HeatBall1 |
+30 damage |
None |
008C |
0F |
HeatBall2 |
+60 damage |
None |
0096 |
10 |
HeatBall3 |
+90 damage |
None |
00A8 |
11 |
IceMeteor1 |
None |
None |
00AE |
12 |
IceMeteor2 |
None |
None |
00BC |
13 |
IceMeteor3 |
None |
None |
00BE |
14 |
StunNukle |
×2 damage |
None |
00D1 |
15 |
PoisNukle |
×2 damage |
None |
00D9 |
16 |
FreezNukle |
×2 damage |
None |
00DE |
17 |
Sword |
+60 damage |
None |
00EB |
18 |
WideSword |
+70 damage |
None |
00F6 |
19 |
LongSword |
+80 damage |
None |
00FF |
1A |
BlazngEdge |
+20 damage |
None |
0106 |
1B |
TidalEdge |
+60 damage |
None |
0115 |
1C |
StrikeEdge |
+60 damage |
None |
0118 |
1D |
ArboEdge |
+50 damage |
None |
0123 |
1E |
BreakSabre |
+100 damage |
None |
012C |
1F |
GrndWave1 |
+10 damage |
None |
013C |
20 |
GrndWave2 |
+20 damage |
None |
0140 |
21 |
GrndWave3 |
+30 damage |
None |
014C |
22 |
JetAttack1 |
×2 damage |
None |
0156 |
23 |
JetAttack2 |
×2 damage |
None |
015E |
24 |
JetAttack3 |
×2 damage |
None |
016E |
25 |
PowerBomb1 |
+40 damage |
None |
0172 |
26 |
PowerBomb2 |
+50 damage |
None |
017E |
27 |
PowerBomb3 |
+60 damage |
None |
0188 |
28 |
GhstPulse1 |
×2 damage |
None |
0190 |
29 |
GhstPulse2 |
×2 damage |
None |
019F |
2A |
GhstPulse3 |
×2 damage |
None |
01AC |
2B |
FireRing1 |
×2 damage |
None |
01B7 |
2C |
FireRing2 |
×2 damage |
None |
01C0 |
2D |
FireRing3 |
×3 damage |
None |
01C7 |
2E |
TimeBomb1 |
None |
None |
01CC |
2F |
TimeBomb2 |
None |
None |
01D9 |
30 |
TimeBomb3 |
None |
None |
01E4 |
31 |
FireBzook1 |
+50 damage |
None |
01ED |
32 |
FireBzook2 |
+60 damage |
None |
01F4 |
33 |
FireBzook3 |
+70 damage |
None |
0202 |
34 |
TailBurnr1 |
+40 damage |
None |
020E |
35 |
TailBurnr2 |
+50 damage |
None |
0218 |
36 |
TailBurnr3 |
+60 damage |
None |
0220 |
37 |
WideWave1 |
None |
None |
0226 |
38 |
WideWave2 |
None |
None |
0234 |
39 |
WideWave3 |
None |
None |
0240 |
3A |
ChainBubl1 |
×2 damage |
None |
024A |
3B |
ChainBubl2 |
×2 damage |
None |
0252 |
3C |
ChainBubl3 |
×3 damage |
None |
0258 |
3D |
GreenInk |
+10 damage |
None |
0265 |
3E |
BlueInk |
+20 damage |
None |
0270 |
3F |
PurpleInk |
+30 damage |
None |
0279 |
40 |
StikyRain1 |
×2 damage |
None |
0280 |
41 |
StikyRain2 |
×2 damage |
None |
028F |
42 |
StikyRain3 |
×2 damage |
None |
029C |
43 |
CloudShot1 |
+40 damage |
None |
02A7 |
44 |
CloudShot2 |
+50 damage |
None |
02B0 |
45 |
CloudShot3 |
+60 damage |
None |
02B7 |
46 |
ThndrBall1 |
×2 damage |
None |
02BC |
47 |
ThndrBall2 |
×3 damage |
None |
02C8 |
48 |
ThndrBall3 |
×3 damage |
None |
02D2 |
49 |
VolticEye1 |
×2 damage |
None |
02DA |
4A |
VolticEye2 |
×2 damage |
None |
02EA |
4B |
VolticEye3 |
×3 damage |
None |
02EE |
4C |
FlickrKck1 |
None |
None |
02FA |
4D |
FlickrKck2 |
None |
None |
0304 |
4E |
FlickrKck3 |
None |
None |
030C |
4F |
JumboHmmr1 |
+40 damage |
None |
031C |
50 |
JumboHmmr2 |
+50 damage |
None |
0320 |
51 |
JumboHmmr3 |
+60 damage |
None |
032B |
52 |
MopLance1 |
+50 damage |
None |
0334 |
53 |
MopLance2 |
+100 damage |
None |
0345 |
54 |
MopLance3 |
+150 damage |
None |
034A |
55 |
Fokx-Fu1 |
×2 damage |
None |
0357 |
56 |
Fokx-Fu2 |
×2 damage |
None |
0362 |
57 |
Fokx-Fu3 |
×2 damage |
None |
036B |
58 |
VulcnSeed1 |
+10 damage |
None |
0372 |
59 |
VulcnSeed2 |
+20 damage |
None |
0381 |
5A |
VulcnSeed3 |
+30 damage |
None |
0384 |
5B |
BraveSwrd1 |
+10 damage |
None |
038E |
5C |
BraveSwrd2 |
+10 damage |
None |
03A0 |
5D |
BraveSwrd3 |
+20 damage |
None |
03A6 |
5E |
JunkCube1 |
×2 damage |
None |
03B4 |
5F |
JunkCube2 |
×2 damage |
None |
03B6 |
60 |
JunkCube3 |
×2 damage |
None |
03C0 |
61 |
SyncHook1 |
+60 damage |
None |
03D2 |
62 |
SyncHook2 |
+70 damage |
None |
03D8 |
63 |
SyncHook3 |
+80 damage |
None |
03E6 |
64 |
PowerSong |
None |
None |
03E8 |
65 |
QuakeSong |
None |
None |
03F2 |
66 |
TripSong |
None |
None |
03FE |
67 |
MoaiFall1 |
+40 damage |
None |
040C |
68 |
MoaiFall2 |
+50 damage |
None |
0412 |
69 |
MoaiFall3 |
+60 damage |
None |
041A |
6A |
BigAx1 |
+100 damage |
None |
0424 |
6B |
BigAx2 |
+120 damage |
None |
0430 |
6C |
BigAx3 |
+130 damage |
None |
043E |
6D |
MagiCrysl1 |
None |
None |
0444 |
6E |
MagiCrysl2 |
None |
None |
044C |
6F |
MagiCrysl3 |
None |
None |
0457 |
70 |
BlackHole1 |
+50 damage |
None |
0464 |
71 |
BlackHole2 |
+70 damage |
None |
0473 |
72 |
BlackHole3 |
+90 damage |
None |
047A |
73 |
BrsrkSwrd1 |
None |
None |
0483 |
74 |
BrsrkSwrd2 |
None |
None |
048E |
75 |
BrsrkSwrd3 |
None |
None |
049B |
76 |
GreenBurst |
+20 damage |
None |
04A0 |
77 |
IceBurst |
+20 damage |
None |
04A7 |
78 |
PoisBurst |
+20 damage |
None |
04B0 |
79 |
TyphnDance |
+50 damage |
None |
04BC |
7A |
JamminPnch |
×2 damage |
None |
04CA |
7B |
JamMachGun |
+20 damage |
None |
04D0 |
7C |
Whistle |
None |
None |
04D8 |
7D |
Bombalizer |
+100 damage |
None |
04E2 |
7E |
AntiSword |
None |
Non-Elemental |
04EE |
7F |
Recover10 |
None |
None |
04FC |
80 |
Recover30 |
None |
None |
0502 |
81 |
Recover50 |
None |
None |
050A |
82 |
Recover80 |
None |
None |
0514 |
83 |
Recover120 |
None |
None |
0521 |
84 |
Recover150 |
None |
None |
0530 |
85 |
Recover200 |
None |
None |
0537 |
86 |
Recover300 |
None |
None |
0540 |
87 |
Barrier |
None |
1st card in Custom Screen |
054B |
88 |
Barrier100 |
None |
1st card in Custom Screen |
0552 |
89 |
Barrier200 |
None |
1st card in Custom Screen |
055D |
8A |
Aura |
None |
None |
0564 |
8B |
Invisible |
None |
None |
0577 |
8C |
SpiritFury |
None |
Non-Elemental |
0578 |
8D |
PoisnApple |
None |
Non-Elemental |
0586 |
8E |
DoublCross |
None |
Non-Elemental |
058C |
8F |
GigaMine |
None |
Non-Elemental |
059E |
90 |
GrassStage |
None |
1st card in Custom Screen |
05A8 |
91 |
IceStage |
None |
1st card in Custom Screen |
05AA |
92 |
GraviStage |
None |
1st card in Custom Screen |
05B8 |
93 |
GNullStage |
None |
1st card in Custom Screen |
05BE |
94 |
HolyPanel |
None |
None |
05D0 |
95 |
ParlyzPlus |
None |
None |
05DA |
96 |
Attack+10 |
None |
None |
05DC |
97 |
Solar Gun |
None |
None |
05EB |
98 |
Solar Gun V2 |
None |
None |
05F2 |
99 |
Solar Gun V3 |
None |
None |
05FB |
9A |
Dark Blade |
+50 damage |
None |
0606 |
9B |
Dark Blade V2 |
+60 damage |
None |
0613 |
9C |
Dark Blade V3 |
+70 damage |
None |
0618 |
9D |
Ursula |
+60 damage |
None |
0629 |
9E |
Ursula V2 |
+80 damage |
None |
0632 |
9F |
Ursula V3 |
+100 damage |
None |
063D |
A0 |
Tove |
+20 damage |
None |
0640 |
A1 |
Tove V2 |
+20 damage |
None |
0650 |
A2 |
Tove V3 |
+30 damage |
None |
0658 |
A3 |
Alexander |
None |
None |
0662 |
A4 |
Alexander V2 |
None |
None |
066E |
A5 |
Alexander V3 |
None |
None |
0672 |
A6 |
Ezra |
+10 damage |
None |
0682 |
A7 |
Ezra V2 |
+20 damage |
None |
068A |
A8 |
Ezra V3 |
+30 damage |
None |
0694 |
A9-B4 |
Vacant |
None |
None |
FFFF |
B5 |
TaurusFire |
None |
Fire Elemental |
071A |
B6 |
TaursFire[EX] |
None |
Fire Elemental |
0724 |
B7 |
TaursFire[SP] |
None |
Fire Elemental |
0726 |
B8 |
CygnusWing |
None |
Non-Elemental |
0734 |
B9 |
CygnsWing[EX] |
None |
Non-Elemental |
073A |
BA |
CygnsWing[SP] |
None |
Non-Elemental |
074C |
BB |
HarpNote |
None |
Non-Elemental |
0756 |
BC |
HarpNote[EX] |
None |
Non-Elemental |
0758 |
BD |
HarpNote[SP] |
None |
Non-Elemental |
0766 |
BE |
LibraScals |
None |
Aqua Elemental |
076C |
BF |
LibrScals[EX] |
None |
Aqua Elemental |
077F |
C0 |
LibrScals[SP] |
None |
Aqua Elemental |
0780 |
C1 |
QnOphiuca |
None |
Wood Elemental |
078D |
C2 |
QnOphiuca[EX] |
None |
Wood Elemental |
079C |
C3 |
QnOphiuca[SP] |
None |
Wood Elemental |
07A3 |
C4 |
GeminSpark |
None |
Elec Elemental |
07AC |
C5 |
GemnSpk[EX] |
None |
Elec Elemental |
07B7 |
C6 |
GemnSpk[SP] |
None |
Elec Elemental |
07C4 |
C7 |
CancrBuble |
None |
Aqua Elemental |
07C9 |
C8 |
CancrBubl[EX] |
None |
Aqua Elemental |
07D0 |
C9 |
CancrBubl[SP] |
None |
Aqua Elemental |
07DB |
CA |
WolfWoods |
None |
Wood Elemental |
07E8 |
CB |
WolfWoods[EX] |
None |
Wood Elemental |
07F7 |
CC |
WolfWoods[SP] |
None |
Wood Elemental |
07FE |
CD |
CrwnThundr |
None |
Elec Elemental |
0807 |
CE |
CrwnThndr[EX] |
None |
Elec Elemental |
0812 |
CF |
CrwnThndr[SP] |
None |
Elec Elemental |
081F |
D0 |
PegasusMgc |
None |
Aqua Elemental |
0824 |
D1 |
PegasuMgc[EX] |
None |
Aqua Elemental |
082B |
D2 |
PegasuMgc[SP] |
None |
Aqua Elemental |
0834 |
D3 |
LeoKingdom |
None |
Fire Elemental |
0841 |
D4 |
LeoKingdm[EX] |
None |
Fire Elemental |
0850 |
D5 |
LeoKingdm[SP] |
None |
Fire Elemental |
0857 |
D6 |
DragonSky |
None |
Wood Elemental |
0860 |
D7 |
DragonSky[EX] |
None |
Wood Elemental |
086B |
D8 |
DragonSky[SP] |
None |
Wood Elemental |
0878 |
D9-E6 |
Undecided |
None |
None |
FFFF |
E7 |
PegasuMgc[GX] |
None |
Aqua Elemental |
090D |
E8 |
Aqua+50 |
None |
Aqua Elemental |
0916 |
E9 |
OxTackle |
None |
Non-Elemental |
0921 |
EA |
BrkTmeBmb |
None |
Fire Elemental |
0924 |
EB |
DarkSword |
None |
Non-Elemental |
0933 |
EC |
LeoKingdm[GX] |
None |
Fire Elemental |
093A |
ED |
Fire+50 |
None |
Fire Elemental |
0943 |
EE |
GemniThndr |
None |
Elec Elemental |
094E |
EF |
DrknesHole |
None |
Non-Elemental |
095B |
F0 |
LifeAura |
None |
Non-Elemental |
0960 |
F1 |
DragonSky[GX] |
None |
Wood Elemental |
0973 |
F2 |
Wood+50 |
None |
Wood Elemental |
0974 |
F3 |
GorgonEye |
None |
Non-Elemental |
0981 |
F4 |
DestrMissl |
None |
Non-Elemental |
0990 |
F5 |
PoisonPhar |
None |
Non-Elemental |
0997 |
F6 |
Undecided |
None |
None |
FFFF |
F7 |
Andromeda |
None |
Non-Elemental |
09AB |
F8-FA |
Vacant |
None |
None |
FFFF |
FB |
Undecided |
None |
None |
FFFF |
FC |
Mag'sFreez |
None |
None |
FFFF |
FD |
AtomcBlazr |
None |
None |
FFFF |
FE |
ElemCyclne |
None |
None |
FFFF |
FF |
Undecided |
None |
None |
FFFF |
Notes:
- Cards in italics are dummy/placeholder ones.
- Cards in bold are from the Lunar Knights crossover.
- Lunar Knight crossover Battle Cards have data for the Wave Scanner, including unique barcode IDs, but no real-life Battle Cards have been released for them, making that data unused even in the Japanese version.5
Unused Graphics#
Early Menus#
Inside the game's subscreen archive are these two menu sprites. They contain graphics for an early version of the Personal screen, as seen in pre-release screenshots like this one:
Early Geo Portrait#
In a prototype of the game, Geo Stelar had a different, dorkier-looking portrait. The portrait was quickly redone and the game no longer uses it. However, the game had a special connection with Lunar Knights: Lunar Knights featured a Mega Man Star Force cameo where Geo appeared after connecting with the Mega Man Star Force game. A very similar portrait appeared in Lunar Knights, clearly based on the Geo's early portrait. There is also a Mega Man portrait in Lunar Knights, but it's based more on the final portrait than the early one.
Mega Man and Geo Portrait#
Also in the game's subscreen archive is this graphic of Mega Man. This graphic is unusual because not only is it unused, it seems incomplete. It looks like a sketched out placeholder graphic for Mega Man, probably on some status screen because it's screen-sized. The format is also different from the other graphics. All other illustrations in the game are 8bpp with a simple tilemap to arrange it. This graphic is 4bpp and uses a tilemap to use slightly more colors. There also isn't any black outline. The format suggest the image is really old, probably related to the parts customization feature for which there isn't any graphical connection to. There is also an image of Geo in a similar style (screen sized and low-quality) but the tilemap data is corrupted and the palette is incomplete, making it impossible to rip.
Mega Man's graphic matches one of the early designs by the team (notice Mega Man's back, which is different from his final design):

Spacesuit Portraits#
Each spacesuit from the SpaceSim has a dialogue portrait. They were likely scrapped to allow the player to know who was inside each suit.
Generic Comp 2#
Also similar to Battle Network is the "requirement" of having a generic comp with 2 warps used to chain consecutive maps. This makes another feature Star Force lacked since this map is never used in the game. Either the harsh, offensive use of pink and purple caused this to be removed, or there wasn't enough time to implement a series of consecutive maps in the game.
Gemini Spark's Texture#
Gemini Spark have a + and - symbol in their face textures, but it cannot be seen in-game because their helmets cover it.
Unused 3D Objects/Animations#
Turning Cannons#
|
|
To do: |
In some early trailers for the game, the Cannon enemies were shown to have the ability to tilt from left-to-right potentially firing at angles. In the final version, the enemy becomes completely stationary, probably because it was deemed too difficult having it attack from anywhere. This behavior can still be restored through a hack, though it doesn't function properly.
Green Mystery Wave#
Among the various 3D models is this object. A 3D Green Mystery Wave suggests that this game would have had these in battle similar to Mega Man Battle Network 4-6. There are no other alternate colors to this model. There is also no known method to get these to appear in battle. Perhaps this was a late feature since Mega Man Star Force 2 would then include a similar take on the concept of protecting an object during battle for a reward.
Mega Man Battle Network 5 Models#
|
|
To do: |
|
|
This needs some investigation. |

Inside the game's ROM, there are contents seemingly "leftover" from Battle Network, which include 3D models of MegaMan.EXE, Lan Hikari (Netto in Japan), a boy, and a generic NetNavi. They also include animations.
When they were first discovered in 2010, they were glitchy due to the software they were being viewed in. However, by opening them through a third-party Mario Kart DS editor "MKDS Course Modifier," we can see the models and their animations work (mostly). Animations include running, walking, shooting (the models also include a MegaBuster for MegaMan as well as a boot, which strangely enough would seem to fit Star Force MegaMan's proportions...) and flinching (albeit glitchy) from getting hit.
The models are quite distorted and disproportionate. For example, MegaMan has square rings for the cuffs of his gloves and boots, an enlarged emblem, and no backpack. Also, it is not based off his model from Battle Network 5: Double Team, which came with a far more accurate model that's used throughout the entire game, as well as some complete animations which were never used.
Lan's model has a disproportionate head, plus his torso is rather small, which results in his arms flailing around during his run cycle. Also, he runs! He has no roller skates like in every other game he has appeared in.
The boy has quite complicated textures. Whoever worked on these models took the head model for Lan and placed the texture from the sprite of the boy character onto the model, which results in him having poor-quality eye textures.
The generic Net Navi character is so generic that there is nothing to say about him. He has the exact same animations as the other characters which is what makes him so generic.

Also found were models for a couple of stages, including full models for ACDC Town, Lan's room (complete with a closet, which has boxes of battle chips similar to those from Higsby's Chip Shop), a Net Area, and finally a Battle Stage. ACDC Town is pretty complete. Interestingly, it has 2 relics from long-lost sponsorship deals with Honda and 7/11. Strangely, everythingvisible is connected to the center of the map, except the Honda letters, which are connected to boxes directly in front of them.
Lan's Room has nothing special except that there's an object obscuring the view to his computer monitor, as well as the door to the closet being far too small, which brings us to something later discussed. Net Area is a very accurate rendition from one in the first game.
Since the proportions of the areas and the models aren't quite right, this seems to have merely been a test by Capcom to try out the hardware capabilities of the Nintendo DS.
Unused Enemies#
Test Enemies#
The video on the right shows two test enemies present in the game's data. The first one (called "Mettenna" during battle) does not appear on the field until the battle begins, after which it will appear as a 1HP Dragon Sky which can neither harm nor be harmed by Mega Man (expect with the DrknesHole Giga Card) and just stays in place. Oddly enough, while the TestVirus can be "deleted" with the DrknesHole card, only the HP number underneath it disappears and the battle doesn't end. The second one (called "TaurusFire" during battle) appears as a 500HP Fire Leo Mega Man, most likely used to test boss fights, which does nothing but continuously uses AntiSword. Unlike the first virus however, this one can be damaged and can damage Mega Man if a sword-type Battle Card is used against it. The Test Mega Man always gives a GrndWave card upon defeat.
Unused Versions#
Every boss has six slots, but only three of them are used (Except Gemini Spark, who uses all six slots for Gemini Spark White and Black). The rest of the slots contain placeholders labeled with numbers (For example, Taurus Fire's fourth slot is labeled TaurusFire4) that have the same stats as the SP version of the boss. Andromeda, the final boss, has four unused slots, with Andromeda Infinity being used in the third slot. Andromeda2 has the same stats as Andromeda, while Andromeda4-6 have the same stats as Andromeda Infinity.
Regional Differences#
Japanese vs. International#
Boktai DS cross-over#
Continuing the tradition established in previous Battle Network titles, the Japanese version of this game had a cross-over with Boktai DS, but related content was removed (similar to what happened with Battle Network 6).
Some of that cross-over content includes Battle Cards, a short scenario, and connectivity with the Boktai DS game.
Battle Cards
The Battle Cards inspired by Boktai DS characters, are still in the USA and EUR games, fully working, including sprites, but with blanked-out names and descriptions. These can't be normally obtained, so hacking is required. Check the Unused Battle Cards section here.
Removed graphics
Some minor Boktai DS/Lunar Knights references didn't make the cut.
Japan |
International |
|---|---|
These Django/Aaron and Sabata/Lucian posters in Nacys were removed. |
|
Items
After connecting to a Japanese Lunar Knights game, special red mystery waves can appear in the Japanese Mega Man Star Force game (which can be unlocked with the SunKey SubCard)6. Additionally, there are items that can be obtained in Star Force, but are only meant to be transferred to Lunar Knights to become useful (conversely, Lunar Knights players can get items that are only meant to be sent to Star Force):
Name (Mega Man Star Force) |
Type (Lunar Knights) |
Effect (Lunar Knights) |
|---|---|---|
PMegaHd |
Accessory |
Increases the duration of item effects, depending on the level of the Brother partner in MMSF. |
DMegaBdy |
Accessory |
Decreases received damage, depending on the level of the Brother partner in MMSF. |
LMegaLeg |
Accessory |
Nullifies traps, depending on the level of the Brother partner in MMSF. |
LEmblem |
Valuable |
Raises the Silver Star's Guard Counter limit to 99. |
HPRecov |
Item |
Completely restores the life and energy of a fallen comrade. |
PwrDrnk |
Item |
Renders you impervious to damage for 15 seconds. |
StarFrag |
Junk part |
Used to upgrade weapons. |
Alloy |
Junk part |
Used to upgrade weapons. |
US English vs. European English#
The European release of the games (which includes all other European languages) fixed some text issues and changes other minor stuff.
Text differences#
Script |
ID |
EN-US |
EN-EU |
Comment |
|---|---|---|---|---|
0 |
4 |
eConnect & update |
Connect & update |
EN-EU corrected misplaced letters. |
0 |
5 |
teConnect & update |
Connect & update |
EN-EU corrected misplaced letters. |
0 |
6 |
hoose action... |
Choose action... |
EN-EU corrected some misplaced letters and replaced underscores with spaces. |
0 |
7 |
amehoose action... |
Choose action... |
EN-EU corrected misplaced letters. |
1 |
164 |
asses |
Asses |
EN-EU capitalizes this blacklisted word to avoid false positives like “glasses” (which caused an issue with Cipher Mail in EN-US). |
1 |
165 |
ass |
Ass |
EN-EU capitalizes this blacklisted word to avoid false positives like “glasses” (which caused an issue with Cipher Mail in EN-US). |
10 |
27 |
[Mugshot:Geo] |
[Mugshot:Geo] |
EN-EU adds a wait time. |
10 |
121 |
[Mugshot:Geo] |
[Mugshot:Geo] |
EN-EU corrected misplaced letters. |
10 |
122 |
[Mugshot:Geo] |
[Mugshot:Geo] |
Spacing differences in options. |
10 |
125 |
[Mugshot:Geo] |
[Mugshot:Geo] |
EN-EU corrected misplaced letters. |
10 |
126 |
[Mugshot:Geo] |
[Mugshot:Geo] |
EN-EU corrected misplaced letters. |
10 |
131 |
[Mugshot:Geo] |
[Mugshot:Geo] |
EN-EU corrected misplaced letters. |
10 |
226 |
[Mugshot:OmegaXis] |
[Mugshot:OmegaXis] |
EN-EU corrected the Battle Card name for consistency with the localized name. |
13 |
233 |
OxTackle |
TaurusTackle |
EN-EU corrected the Battle Card description for consistency with the localized name. |
16 |
1 |
[Mugshot:OmegaXis] |
[Mugshot:OmegaXis] |
EN-EU replaces “buggers” with “guys”, since “bugger” is an offensive word in British English. |
24 |
10 |
[Mugshot:Sonia] |
[Mugshot:Sonia] |
This FM alien is renamed to Harp in EN-EU, like in Japanese. |
95 |
9 |
[Mugshot:Sonia] |
[Mugshot:Sonia] |
This FM alien is renamed to Harp in EN-EU, like in Japanese. |
101 |
20 |
Attack |
Atk. |
EN-EU abbreviates this due to space constraints. |
101 |
21 |
Gauge |
Gauge |
EN-EU abbreviates this due to space constraints. |
102 |
11 |
Steel Fist |
Bubble Fist |
This message file is an early list of weapons. EN-EU uses the name of the actual, used weapon. |
102 |
32 |
S.Fist Desc. |
BublFist Desc. |
This message file is an early list of weapons. EN-EU uses the name of the actual, used weapon. |
142 |
8 |
|
|
EN-EU added colons for consistency. |
194 |
8 |
[Mugshot:Lyra] |
[Mugshot:Lyra] |
This FM alien is renamed to Harp in EN-EU, like in Japanese. |
195 |
12 |
[Mugshot:OmegaXis] |
[Mugshot:OmegaXis] |
This FM alien is renamed to Harp in EN-EU, like in Japanese. |
195 |
16 |
[Mugshot:OmegaXis] |
[Mugshot:OmegaXis] |
This FM alien is renamed to Harp in EN-EU, like in Japanese. |
198 |
5 |
[Mugshot:OmegaXis] |
[Mugshot:OmegaXis] |
This FM alien is renamed to Harp in EN-EU, like in Japanese. |
199 |
19 |
[Mugshot:HarpNote] |
[Mugshot:HarpNote] |
This FM alien is renamed to Harp in EN-EU, like in Japanese. |
200 |
33 |
[Mugshot:Sonia] |
[Mugshot:Sonia] |
This FM alien is renamed to Harp in EN-EU, like in Japanese. |
212 |
33 |
[Mugshot:LeoKingdomShadow] |
[Mugshot:LeoKingdomShadow] |
This FM alien is renamed to Harp in EN-EU, like in Japanese. |
244 |
30 |
[Mugshot:Jammer] |
[Mugshot:Jammer] |
This FM alien is renamed to Harp in EN-EU, like in Japanese. |
247 |
1 |
[Mugshot:Sonia] |
[Mugshot:Sonia] |
This FM alien is renamed to Harp in EN-EU, like in Japanese. |
247 |
5 |
[Mugshot:Sonia] |
[Mugshot:Sonia] |
This FM alien is renamed to Harp in EN-EU, like in Japanese. |
328 |
0 |
Taurus,Cygnus, |
Taurus,Cygnus, |
This FM alien is renamed to Harp in EN-EU, like in Japanese. |
336 |
1 |
[Mugshot:Cygnus] |
[Mugshot:Cygnus] |
This FM alien is renamed to Harp in EN-EU, like in Japanese. |
336 |
2 |
[Mugshot:Libra] |
[Mugshot:Libra] |
This FM alien is renamed to Harp in EN-EU, like in Japanese. |
337 |
16 |
[Mugshot:Sonia] |
[Mugshot:Sonia] |
This FM alien is renamed to Harp in EN-EU, like in Japanese. |
419 |
85 |
[Mugshot:MegaMan] |
[Mugshot:MegaMan] |
EN-EU introduced a typo. |
419 |
88 |
[Mugshot:MegaMan] |
[Mugshot:MegaMan] |
EN-EU introduced a typo. |
423 |
85 |
[Mugshot:MegaMan] |
[Mugshot:MegaMan] |
EN-EU introduced a typo. |
423 |
88 |
[Mugshot:MegaMan] |
[Mugshot:MegaMan] |
EN-EU introduced a typo, while EN-US is missing a line. |
427 |
85 |
[Mugshot:MegaMan] |
[Mugshot:MegaMan] |
EN-EU introduced a typo. |
427 |
88 |
[Mugshot:MegaMan] |
[Mugshot:MegaMan] |
EN-EU introduced a typo. |
431 |
85 |
[Mugshot:MegaMan] |
[Mugshot:MegaMan] |
EN-EU introduced a typo. |
431 |
88 |
[Mugshot:MegaMan] |
[Mugshot:MegaMan] |
EN-EU introduced a typo. |
435 |
85 |
[Mugshot:MegaMan] |
[Mugshot:MegaMan] |
EN-EU introduced a typo. |
435 |
88 |
[Mugshot:MegaMan] |
[Mugshot:MegaMan] |
EN-EU introduced a typo. |
438 |
85 |
[Mugshot:MegaMan] |
[Mugshot:MegaMan] |
EN-EU introduced a typo. |
438 |
88 |
[Mugshot:MegaMan] |
[Mugshot:MegaMan] |
EN-EU introduced a typo. |
440 |
85 |
[Mugshot:MegaMan] |
[Mugshot:MegaMan] |
EN-EU introduced a typo. |
440 |
88 |
[Mugshot:MegaMan] |
[Mugshot:MegaMan] |
EN-EU introduced a typo. |
442 |
85 |
[Mugshot:MegaMan] |
[Mugshot:MegaMan] |
EN-EU introduced a typo. |
442 |
88 |
[Mugshot:MegaMan] |
[Mugshot:MegaMan] |
EN-EU introduced a typo. |
1079 |
60 |
[Mugshot:CancerBubble]
|
[Mugshot:CancerBubble]
|
EN-EU moves the ellipses to the previous textbox. |
1172 |
103 |
[Mugshot:DeliveryNavi] |
[Mugshot:DeliveryNavi] |
EN-EU fixes the missing words and adds a new text box. |
1213 |
130 |
[Mugshot:Geo] |
[Mugshot:Geo] |
EN-EU corrected misplaced letters. |
1213 |
131 |
[Mugshot:Geo] |
[Mugshot:Geo] |
EN-EU corrected misplaced letters. |
1213 |
133 |
[Mugshot:Geo] |
[Mugshot:Geo] |
EN-EU corrected misplaced letters. |
1213 |
136 |
[Mugshot:Geo] |
[Mugshot:Geo] |
EN-EU corrected misplaced letters. |
1213 |
140 |
[Mugshot:Geo] |
[Mugshot:Geo] |
EN-EU corrected the localized name. |
1213 |
143 |
3 missl atk, |
3 missl atk, |
EN-EU added a final period after the event chip description. |
1225 |
20 |
Unable to |
Unable to |
EN-EU added a comma. |
1225 |
24 |
The access point |
The access point |
EN-EU rephrased the error text and added “please”. |
1225 |
27 |
Unable to |
Unable to |
EN-EU pluralized “settings”. |
1225 |
28 |
Unable to |
Unable to |
EN-EU removes the article before “Nintendo Wi-Fi Connection”. |
1229 |
26 |
[Mugshot:QuizSheet] |
[Mugshot:QuizSheet] |
EN-EU corrected the question, since sharks do have bones. |
1245 |
58-72 |
N/A |
European Localization |
EN-EU credits include the “European Localization” section. |
1245 |
58-82 (US) 73-101 (EU) |
N/A |
K. Funakoshi |
In EN-EU, four people were added to the “Special Thanks” section of the credits. |
1247 |
26 |
S.Fist |
BublFist |
EN-EU uses the correct weapon name instead of the early, discarded one. |
1249 |
233 |
OxTackle |
TaurusTcle |
EN-EU corrected the Battle Card name for consistency with the localization. |
1249 |
247 |
[blank] |
???? |
Placeholder name for the Andromeda Battle Card when not received through a legitimate event. |
1250 |
39 |
[blank] |
???? |
This seems to be a placeholder for a special counter-attack or trap. |
1250 |
41 |
[blank] |
???? |
This seems to be a placeholder for a special counter-attack or trap. |
Boktai DS Items#
Because the Crossover feature in this game was removed for the localized release, these items go unused. They are still translated and can be obtained through cheats, but won't ever do anything.
PMegaHd
DMegaBod
LMegaLeg
LEmblem
HPRecov
PwrDrnk
StarFrag
Alloy
Censored Word Change#
The PAL version changes the swear filtered word "ass" to a case sensitive "Ass". This fixes an oversight in the NTSC-U version that rendered the Cipher Mail for LibraSclsSP (which required inputting "Visualizer: Glasses of Mystery") unusable. This Cipher Code is usable in Mega Man Star Force Legacy Collection due to the word censorship is removed in Enter Cipher feature and player can choose one of known Cipher Mails in Cipher List.
(Source: @yami_translator, @Protodude (Twitter))
Other interesting changes#
Libra Scales scenario#
- Geo's classmates are forced to study. In both Japanese version and Chinese version (Legacy Collection only), Luna is forced to study English. In the international releases, she's forced to study Japanese:
JA |
ZH-CN |
ZH-TW |
EN-US |
EN-EU |
DE |
FR |
IT |
ES |
|---|---|---|---|---|---|---|---|---|
アイ ハブ ア ペン |
I have a pen. |
I have a pen. |
Watashi wa Luna. |
Watashi wa Luna. |
Watashi wa Luna. |
Watashi wa Luna. |
Watashi wa Luna. |
|
I have a pen. |
||||||||
- Then, Geo quotes different pieces of literature or knowledge:
JA |
EN-US |
EN-EU |
DE |
FR |
IT |
ES |
ZH-CN |
ZH-TW |
|---|---|---|---|---|---|---|---|---|
ひさかたの~ |
Listen,my |
Lauschet,meine |
Dans un triangle |
Nel mezzo del |
Con diez cañones |
春眠不觉晓~处处闻啼鸟~ |
春眠不覺曉~處處聞啼鳥~ |
|
In the quiet spring sunlight |
Paul Revere's Ride, |
Listen, my children, |
In a square triangle, |
In the midway of this our mortal life, |
The breeze fair aft, all sails on high, |
In Spring one sleeps, unaware of dawn; |
||
Gemini Spark scenario#
- Patrick Sprigs' second personality, Rey, was renamed to “Mat” in the Spanish version, since “rey” means “king” in Spanish. In Legacy Collection, Patrick Sprigs' second personality is named “光” in Chinese, since “光” is kanji variation of “ヒカル”.
JA |
EN-US |
EN-EU |
DE |
FR |
IT |
ES |
ZH-CN |
ZH-TW |
|---|---|---|---|---|---|---|---|---|
ヒカル |
Rey |
Mat |
光 |
|||||
Time Square dog statue#
- The description of the dog statue in Time Square has been reduced considerably vs. the original Japanese (which resembles the story of Hachiko). In Legacy Collection, the name of Hachiko is slightly altered in both Simplified and Traditional Chinese.
JA |
ZH-CN |
ZH-TW |
EN-US |
EN-EU |
DE |
FR |
IT |
ES |
|---|---|---|---|---|---|---|---|---|
ちゅうけんバチこう |
忠犬七公。 |
忠犬叭公 |
A statue of |
Eine Statue des |
Une statue de |
Una statua di |
Una estatua de |
|
Bachiko, the loyal dog |
||||||||
Additionally, because the dog's name was localized in the Spanish version, the actual statue was sloppily modified as well (the dog's name didn't fit in the space, so it was truncated).
JA |
ZH-CN |
ZH-TW |
EN-US |
EN-EU |
DE |
FR |
IT |
ES |
|---|---|---|---|---|---|---|---|---|
Translation Issues#
Cygnus Wing scenario#
Before entering Cygnus Wing's dungeon, Omega-Xis thinks Cygnus is probably grinning while watching everyone getting weaker. However, there was a mistranslation from Japanese, and the English version ended up saying Cygnus had a “sissy look” on his face:
JA |
EN-US / EN-EU |
DE |
FR |
IT |
ES |
|---|---|---|---|---|---|
このおくだな |
That creep |
Dieser schräge |
Cette crapule de |
Quel vile di |
Ese pájaro de |
- The Japanese verb used was “若気る”, which means both “to be effeminate” and “to break into a smile; to grin”. Given that this is paired with the word for “face”, it's clear it refers to a smile. Additionally, public surveys about usage of the Japanese language revealed that most speakers use this word in the “grinning” sense7.
- The other European languages dealt with this line in different ways. German states that Cygnus is “almost starting to cry”, French and Italian describe him as looking like a coward, and Spanish directly states he has an effeminate face.
Anti-Cheat#
|
|
This needs some investigation. |
If the game detects that cheats have been used, the save confirmation message changes slightly to subtly mark the game file as having used cheats. In Japanese this check adds a comma at the end of the first line, while in English this removes "the game" from "Do you want to save the game?"
Revisional Differences#
Mega Man Star Force Legacy Collection#
- The English localization is based off the original European release.
- In the Personal Page, the player cannot draw a mugshot. Instead, the player can choose Mugshots introduced in all three entries.
- Players cannot change Geo Stelar's name at the beginning.
- Since certain platforms don't have a touch screen, certain scenarios that require the touch screen have been changed. (The following descriptions are from the Switch version.)
- In Wave World, players have to press Y to switch targets between Transers, Portals and Wave Holes, then press A to pulse in.
- In the Taurus Fire scenario, players must press the controller buttons in each prompted position while bull riding.
- In the Cygnus Wing scenario, players are now required to press X at a certain time to shoot the rocket.
- In the Harp Note scenario, players are now required to press the controller buttons in each prompted position to destroy notes.
- In the Gemini Spark scenario, players are now required to press Y to activate the ResSonar.
- In the Space Station Comp scenario, players are now required to draw a constellation by choosing what stars need to be connected using button prompts.
References#
- https://www.gamespot.com/games/mega-man-star-force/↩︎
- https://www.gamespot.com/games/mega-man-star-force/↩︎
- https://dengekionline.com/data/news/2007/1/19/303c6bb28346d5cc5ddd9804d70f0ae7.html↩︎
- https://forums.therockmanexezone.com/mmsf1-battle-card-data-format-t16634.html↩︎
- https://www.therockmanexezone.com/wiki/Boktai_Crossover_(MMSF1)#Trivia↩︎
- http://wily.xrea.jp/rockman/ryusei/ryusei1/collaboration.htm↩︎
- https://kotobank.jp/word/%E8%8B%A5%E6%B0%97%E3%82%8B-592945↩︎