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Mega Man 11

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It's Mega Man's 11th outing, in full 3D!

Mega Man returns with his 11th main line entry after infamously being gone for eight years. Shaking up the usual formula by adding the new Double Gear system, Mega Man can now either slow down time, or increase and change his powers for a set time. He can also charge up the Mega Buster and slide once again due to there being no Proto Man DLC they can sell you for it. It also features a more involved story which delves into the past of Dr. Light and Dr. Wily. The game ended up releasing to great reviews and, as of 2026, went on to become the best-selling game in the franchise with over two million copies sold worldwide.

Sub-Pages#

Unused Graphics#

To do:
More graphics, including some early enemy textures.

An unused version of Mega Man's face, intended for the Stage Select screen. His skin is colored peach here, implying the Stage Select screen was originally going to be similar to previous games.

Placeholder

Final

Placeholder icons for microchips. They're labelled "reserved 1" through "reserved 4".

Mega-Man-11-Temp-Block-Texture-1.png Mega-Man-11-Temp-Block-Texture-2.png Mega-Man-11-Temp-Block-Texture-3.png

Three placeholder block textures in different colors. Each one says "temporary".

Unused textures associated with the title screen.

Mega-Man-11-hasira1.png Mega-Man-11-hasira2.png Mega-Man-11-hasira3.png

Three versions of what appears to be a cropped, in-development screenshot. Mega Man's model is missing his final textures and shading, and there are hand-drawn arrows pointing to parts of the environment. The smaller versions are darker but feature light elements.

A full set of unused enemy icons. Some of the designs are different from their final counterparts. These are stored in the "special" UI set, which covers bonus aspects of the game such as the Challenges, Gallery, and Achievements.

Amidst the enemy icons, there are three yellow Japanese letters: ジ (ji), イ (i), and サ (sa). These likely refer to the names of the three piledriver robots that make up Impact Man: Kui-jiro, Kui-ichiro, and Kui-saburo.

Robot Masters and some mid-bosses only have text placeholders. In order, the text placeholders read as follows:

Japanese

English translation

ブロックマン

Block Man

アシッドマン

Acid Man

ブラストマン

Blast Man

ヒューズマン

Fuse Man

ラバーマン

Rubber Man (Bounce Man)

トーチマン

Torch Man

パイルマン

Pile Man (Impact Man)

ツンドラマン

Tundra Man

イエローデビル Mk.III

Yellow Devil MK-III

モンバーン

Mawverne

ワイリーマシン11号 (第1形態)

Wily Machine 11 (V1)

ワイリーマシン11号 (第2形態)

Wily Machine 11 (V2)

空き (4 slots)

Empty

Of note, similar images were later used for Christmas wallpapers in Capcom's site.

(Source: Ehm, Random Talking Bush, SciresM, Protodude)

Texture Oddities#

A cute friend is hidden in this wall texture. There's usually a computer in front of it, so it's happy to see you!

Dr. Light's eye texture contains two different designs. The top two are used, while the bottom set goes unused.

There's an eye outline on Roll's face texture that isn't visible in-game.

Mega-Man-11-Acid-Man-Texture.png
Mega-Man-11-Acid-Man-Texture-Modified.png

This image of Acid Man is used for his short appearances in the background parts of his stage. In-game, only a silhouette can be seen. The actual image has a lot more detail, however. The original image is quite dark, so the second image is a modified version for better visibility.

(Source: Ehm, Random Talking Bush, SciresM, Protodude)

Version Differences#

The Nintendo Switch version of Mega Man 11 features amiibo support. If either the original Mega Man or the Mega Man 11 amiibos are used, the player receives E-Tanks or other similiar items once a day.

Regional Differences#

This time around, the title change wasn't the only thing to change when the game was brought from Japan. Since every release has all available languages, most of these changes are reverted if you set the language to Japanese.

Japan

International

The 30th Anniversary screen which appears after the Capcom logo displays "Rockman" or "Mega Man" depending on the region.

Japan

International

As mentioned earlier and elsewhere, the title was changed and the subtitle, in this case, "Unmei no Haguruma!!"/"Gears of Fate!!", was lost internationally.

Japan

International

Japan

International

The main menu and difficulty name selections were renamed in the international version to be more clearer.

Japan

International

"Ranking" became "Leaderboard" and "Achievements" became "Records" in the international version, the latter likely to avoid conflict with Xbox/Steam achievements.

Japan

International

In the international version, the default weapon's name was changed to reflect its Mega Man's localized name, and "Pile Drive" became "Pile Driver".

Boss Characters#

Japan

International

Two boss characters received name changes in the international version. These seem to make more sense grammatically to an English-speaking person, than anything else.

Japan

International

The boss introduction screens in the Japanese version show the boss's name in English and Japanese, with the katakana displaying below.

Other Changes#

  • As shown in the screenshots above, English/rōmaji words are displayed in uppercase in the Japanese version, while the international versions use mixed case letters.
  • The English version has a translation error where Fuse Man's eel is referred to as a rabbit. It's possible the confusion stemmed from the similarity of the words for eel (unagi) and rabbit (usagi).

Revisional Differences#

Ver. 1.0.1#

Released at launch to fix some bugs.

Ver. 1.0.2#

Released on December 12, 2025. Added text options for Latin American Spanish and Brazilian Portuguese.