the cutting room mirror

Mighty No. 9

Unused Animations#

Pl01_Walk#

MightyNo9_P101_Walk.gif
A slow-paced walking animation for Beck. In the final game, whenever Beck is shown moving from one place to the other, his running animation is used no matter how short the distance is.

Npc03_Walk#

OH LAWD HE COMIN'
A walking cycle animation for Dr. Sanda that goes unused, as he's never actually shown moving from one place to the other in the game. A variant named "Npc03_WalkToX" also exists, with the only difference being a 90° z-axis rotation.

Unused Graphics#

A "widescreen" button icon left over from the 2014 beta's settings menu.

A placeholder stage select thumbnail leftover from the beta and demo to obscure unavailable stages.

MightyNo9_CokMessage_I10.png MightyNo9_CokMessage_I12.png

Two progressively fading versions of Dr. White's dialogue mugshot, likely to represent a weakening communication signal (probably would have been used in the Mine stage).

A dialogue mugshot sprite that says "No Data".

Dr. Blackwell's dialogue mugshot goes unused since in the game character mugshots are only used whenever a character is speaking through the communications link (which Blackwell never does).

An empty version of the dialogue mugshot sprite, likely used as a template.

Texture Oddities#

Npc02Mouth00

Mockup 1

Mockup 2

Dr. Blackwell's mouth texture includes some unused expressions, although they don't seem to match the shape of his mouth.

CallEye00

CallMouth00

Mockup 1

Mockup 2

Mockup 3

Call's eyes and mouth texture includes some unused expressions.

In-game

T_Demo_Paper01

T_Demo_Paper02

T_Demo_Paper03

T_Demo_Paper04

T_Demo_Paper05

T_Demo_Paper06

T_Demo_Paper07

T_Demo_Paper08

T_Demo_Paper10

T_Demo_Paper11

T_Demo_Paper12

T_Demo_Paper13

A cutscene inside Mr. Graham's office will play after 5 out of the 8 Mighty Numbers are defeated. In it, it's possible to spot some scattered papers from a secret document. On closer inspection it is revealed these are the actual design documents for the final boss' attack patterns.

Base_Boss13CEye1 MightyNo9_Base_Boss13CEye1.png

Trinity's eye texture appears to have reused never-seen-before concept art of the character, including a cropped screenshot of Windows Photo Viewer.

Unused Voice Lines#

An alternate voice line for when Beck defeats a boss; it can be heard on the Sound Test.

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Unlike its spiritual predecessor, bosses aren't destroyed by the protagonist but instead are "brought back to their senses". However, within the Sound Test there are unused voiceover lines for each Mighty Number that suggest their actual demise was planned.

Mighty No. 1 - Pyrogen

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Mighty No. 2 - Cryosphere

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Mighty No. 3 - Dynatron

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Mighty No. 4 - Seismic

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Mighty No. 5 - Battalion

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Mighty No. 6 - Aviator

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Mighty No. 7 - Brandish

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Mighty No. 8 - Countershade

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Various unused voice clips for Call.

Japanese

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French